• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Director doesn't rule out switching to Unreal Engine 5 for Part 3 of Final Fantasy VII Remake

Draugoth

Gold Member
FF7 Rebirth Director Naoki Hamaguchi said Rebirth took 4 years to develop in parallel with FF7R Intergrad. He says they are considering using Unreal Engine 5 for the final game, but believes what players want most is for them to deliver the game in good shape as soon as possible. He says he will make a decision based on whether it will be faster to switch engines or whether it is best to make it all at once as it is now.

We'll have to evaluate the merits and demerits of the engine, but I think it's something to consider - it's similar to considering switching from SVN to Perforce.

Even so, the director understands that the fans want the final part as soon as possible and he doesn't yet know if switching engines could end up lengthening development too much, so it's something he'll have to consider consciously.

But I think what our users are looking for most at the moment is to deliver the last game in the series in good shape as quickly as possible. I'm trying to think about this in a fair way and decide whether the change will speed up the process or whether it's better to create the whole series the way it is now.

 

Comandr

Member
I’m not interested in getting this narrative train wreck out as fast as possible. I’m interested in them taking their time and polishing it as much as possible. UE5 offers a lot of advantages over 4. The idea of a huge studio like SE sticking to UE4 in what- 2026? 2027? Is absurd in an effort to simply get the game out asap.
 

JimboJones

Member
I’m not interested in getting this narrative train wreck out as fast as possible. I’m interested in them taking their time and polishing it as much as possible. UE5 offers a lot of advantages over 4. The idea of a huge studio like SE sticking to UE4 in what- 2026? 2027? Is absurd in an effort to simply get the game out asap.
Even a upgrade to a more recent UE4 would be beneficial if they don't want to go full UE5.
But if they did go UE5 with the third it might make a "remaster" of the first 2 with UE5 bells and whistles more likely, which would be cool.
 

Mr Hyde

Member
FF7 Rebirth is a great game. Made in just 4 years, with impressive visuals and 60 fps smoothness. It's super fun to play, the combat system is awesome and the world building is superb with lots of fun things to discover. Just stick to what you know and don't fuck it up by switching to a trash engine like UE5, and then have the final game come out 4 years late and completely broken.
 

Rudius

Member
I don't think this is worth it. The original took only 3 years to make and this will take what, 15 years? It's ridiculous.
 

adamsapple

Or is it just one of Phil's balls in my throat?
If they want to make the sequel in 2~3 years, it's probably not feasible. Especially if they intend to use UE5 bells and whistles like Lumen or Nanite.
 

Go_Ly_Dow

Member
I think they should stick to UE4. The highs in Rebirth are some of the best this gen.

They'd be better of using the time saved and focusing that on making the final entry the best game it can and as great as Rebirth, if not better. Then I think they could get it out in time for the FF7 30th anniversary in 2027.

Then for PS6, if it's not too complicated port all 3 games over to UE5 with lots of graphical enhancements.
 

LordOfChaos

Member
Did Rebirth have the same problem as Remake where even on the PS5's SSD it would just load in a PS2 era door or texture sometimes and sometimes fix it and sometimes just not after waiting a bit?
 
If they can manage to get the 3rd game out by late 2027 (miracle, i know) they would create 3 full games in 7 years.

Fried Rice Cooking GIF by Nigel Ng (Uncle Roger)
 

Loomy

Thinks Microaggressions are Real
But I think what our users are looking for most at the moment is to deliver the last game in the series in good shape as quickly as possible
Yeah no shit. Just release this so all those people can go work on something else.
 

Arioco

Member
Did Rebirth have the same problem as Remake where even on the PS5's SSD it would just load in a PS2 era door or texture sometimes and sometimes fix it and sometimes just not after waiting a bit?


That never happened on PS5 version, just on PS4 and PS4 Pro.
 
FF7 Rebirth is a great game. Made in just 4 years, with impressive visuals and 60 fps smoothness. It's super fun to play, the combat system is awesome and the world building is superb with lots of fun things to discover. Just stick to what you know and don't fuck it up by switching to a trash engine like UE5, and then have the final game come out 4 years late and completely broken.

A trash engine lol ...then what does that make UE4?
 

StereoVsn

Member
See you in 10 years if they decide to switch engines. It would be an impressively dumb move.

Also, I would have hoped they have been working on the 3rd game for a while now. Instead it sounds they are still prototyping. 🤦‍♂️🤦🤦‍♀️
 

Elios83

Member
If the switch requires something like an extra 6 months of development and they believe it can fix some of the graphical shortcomings of Rebirth like the uneven texture quality then it might be worth it.
If it means delaying the game by 12-18 months just to lower performance and internal resolution even more don't do it imo.
 

jakinov

Member
they shipped the game 6 months ago and still havent made the decision? what have they been doing the last 6 months? jerking each other off?
Video game development happens in phases. The early phase(s) before production can take several months to multiple years (e.g. God of War PS4 spent 2 years in pre-production phases). It's the right time to be deciding if you want to change engines. During these phase(s) you would decide what you want to build, like if you want to build a game with x, y, z and this is how we would do this this is how long it would take to build this part and that part, etc.. If UE5 for example has features that would make accomplishing Y and Z faster while giving other benefits than this could be the time to make the strategic move to include engine migration/upgrade as part of the production plan.
 

Loomy

Thinks Microaggressions are Real
Maybe off topic. But relevant to a question I had today. What is THE version of VII to play right now? Preferably PS5.
Are you asking about the remake/re-imagining/re-whateverthefuckthey'redoingwiththesegames or the best version of the original game?
 

JohnnyPhats

Member
Are you asking about the remake/re-imagining/re-whateverthefuckthey'redoingwiththesegames or the best version of the original game?
I want to play the prettiest version of it available now. I’m damn near 50. Played it back it 97…the year I got married. I want the pretty shit now.
 

Go_Ly_Dow

Member
See you in 10 years if they decide to switch engines. It would be an impressively dumb move.

Also, I would have hoped they have been working on the 3rd game for a while now. Instead it sounds they are still prototyping. 🤦‍♂️🤦🤦‍♀️

They've been working on the final entry since around June 2022. When they announced Rebirth there was a dev comment saying work on the final entry is already underway.
 
FF7: Rebirth looked really good. Is it worth it? How much better will it look to justify going to the Unreal 5 engine? Probably not worth it.
 

Three

Gold Member
Well KINDA. I mean FF7 was one game to begin with, they're the ones stretching it out to 3(?). So they created three 1/3 games in 7 years.
The scope of those 3 games are huge though. They made small jpeg backgrounds in the first game into huge worlds you can explore.
 
Last edited:

Three

Gold Member
Maybe off topic. But relevant to a question I had today. What is THE version of VII to play right now? Preferably PS5.
Just play the remakes on PS5. Some purists will try and convince you to play the original on PS5 because everything new somehow sucks with nostalgia blinding judgement but really having played them all myself I would say the remakes are a great version of FFVII even if you haven't played any. Then if you get into it you can play the original later too.
 

Go_Ly_Dow

Member
Given that the final entry was in pre production in 2022 and will be well into development now, this comment may be a hint of sorts it will be on UE5, as one would expect by now they would have decided. I guess they also want this team to use the engine ahead of next gen.

UE5 would probably help with texture streaming as that seems like a persistent issue for them with the 7R games.
 
Last edited:

Kumomeme

Member
if they adamant to switch from UE4 to UE5, they need some standalone DLC to serve as transition and experiment platform first before go full development on the main game. cant risk having the main game itself as experimental subject and it affected the final output when the game is out on market.

for example Intergrade serve as a platform for the devs to get used with PS5 hardware.

but for 3rd game, i hope they take example of title like BoTW to ToTK. rather than sudden extra focus time on visual with UE5, they could use the knowledge already gained in efficient development with UE4 for more gameplay focus aspect. like enrich the world and improve their world design. give more focus on polish the visual and art style. Rebirth quality is already gorgeous. i hope they wont take risk with something they cant fully deliver.

if they truly want to implement airship exploration properly, they definitely need more time as they could get on development. airship mean more and bigger vertical exploration.
 
Last edited:

Gonzito

Gold Member
A lot of ignorant answers in this thread. Changing to UE5 would allow them to work faster and implement better textures and lighting which the franchise really needed on the first place.

The lighting and textures in both Rebirth and Remake are terrible. These guys dont know how to handle properly UE4 and I am sure that UE5 would make their life much easier
 

Hudo

Member
A lot of ignorant answers in this thread. Changing to UE5 would allow them to work faster and implement better textures and lighting which the franchise really needed on the first place.

The lighting and textures in both Rebirth and Remake are terrible. These guys dont know how to handle properly UE4 and I am sure that UE5 would make their life much easier
I don't think UE5 will help them with their texture issues, tho. LOD stuff? Sure. Lightning? Possibly (they still need to know what they're doing but they have an easier time to do it). I don't know how their build systems and tool pipeline looks like, so who knows if that move will make their lives easier. It's up to them to evaluate that, I guess. UE5, much like UE4, has a lot of good things and a lot of bad things. So it really depends on what you want to do and how you go about doing it.
 
Top Bottom