RagnarokIV
Battlebus imprisoning me \m/ >.< \m/
Quite possibly, considering these remakes are total wank.they shipped the game 6 months ago and still havent made the decision? what have they been doing the last 6 months? jerking each other off?
Quite possibly, considering these remakes are total wank.they shipped the game 6 months ago and still havent made the decision? what have they been doing the last 6 months? jerking each other off?
Rebirth is my GOTY, for sure. It was rather funny, as I haven't played FF7 since 1998, and I was quite certain they had changed a load of the events in the update.Some purists will try and convince you to play the original on PS5 because everything new somehow sucks
This may be the case once you're up and running with the workflow in UE5 but it often is time-consuming to change the workflow/tools already set in place for your studio for another engine.A lot of ignorant answers in this thread. Changing to UE5 would allow them to work faster and implement better textures and lighting which the franchise really needed on the first place.
The lighting and textures in both Rebirth and Remake are terrible. These guys dont know how to handle properly UE4 and I am sure that UE5 would make their life much easier
FF7 Rebirth is a great game. Made in just 4 years, with impressive visuals and 60 fps smoothness. It's super fun to play, the combat system is awesome and the world building is superb with lots of fun things to discover. Just stick to what you know and don't fuck it up by switching to a trash engine like UE5, and then have the final game come out 4 years late and completely broken.
UE5 is not trash.This may be the case once you're up and running with the workflow in UE5 but it often is time-consuming to change the workflow/tools already set in place for your studio for another engine.
With massive black bars.Please do it. It'll be glorious having the next game running at 720p on PS5.
Possibly but it seems they're making that decision still even on FF7R3:I'm guessing they have a project that isn't FF7R3 running and in development using UE5 already and they have those workflows figured out. Square wouldn't experiment with the development of their cash cow. Especially after whining about how much it underperformed.
He says he will make a decision based on whether it will be faster to switch engines or whether it is best to make it all at once as it is now.
If that’s the case how is it possible that they are even still thinking about switching engines!?They've been working on the final entry since around June 2022. When they announced Rebirth there was a dev comment saying work on the final entry is already underway.
Some of the cool things that UE5 allows you to move certain environments around in real-time which should make level design less tedious. Also, moving to a new engine sets up a framework for their future games instead building from scratch when they are done with FF7.I don't think UE5 will help them with their texture issues, tho. LOD stuff? Sure. Lightning? Possibly (they still need to know what they're doing but they have an easier time to do it). I don't know how their build systems and tool pipeline looks like, so who knows if that move will make their lives easier. It's up to them to evaluate that, I guess. UE5, much like UE4, has a lot of good things and a lot of bad things. So it really depends on what you want to do and how you go about doing it.
The recent Hellblade 2 DF interview stated that the video they showed with that Giant fight was actually in Unreal 4, and that switching to Unreal 5 was not as difficult as you would think and was done later than you would expect. I think they would mostly be able to carry over what they have now, and are just assessing if doing that would save time or add time.
They talked about working for years just to get the streaming fast enough on the helicopter shot transitions. But yeah, cool dig at Hellblade bro.It depends on how much custom code a game has.
A complex game like FF VII probably has a lot more custom code, than a tech demo like Hellblade 2.
There’s three. It’s been widely known for years now. Nothing newHow many fucking parts are there? Talk about milking it
Unless they have a contract with Sony that requires temporary exclusivity of the third game as well, we might have actually a good chance of seeing the third game either being released on day-one on PC as well or at least fairly close to the console release. Square's upper management said that they want to be more multi-platform.I just hope they release it on PC as well same time as PS. The perf mode on Rebirth made it an auto no-buy until it comes to PC which sucks as I wanted to platinum every game. Maybe PS5 Pro will fix the clarity issues though…
So games don't even have a pre-production stage anymore? You release a game and that's it, 6 months later you're in full production for the sequel like that?they shipped the game 6 months ago and still havent made the decision? what have they been doing the last 6 months? jerking each other off?
6 months should be enough for a pre-production stage for games. At the very least they shouldve made a decision already.So games don't even have a pre-production stage anymore? You release a game and that's it, 6 months later you're in full production for the sequel like that?
They could have also worked on a PC port and PS5 Pro enhancements meanwhile, who knows.
Good thing they are charging $70 to make some of that money back.Seems unnecessary to change now. Just finish the trilogy on UE4.. switching will cost time and money
And much smaller c-tier devs have been able to switch to UE5 mid development. its not some insanely complicated feature for professional developers 40 years in the business.
My guess is:If that’s the case how is it possible that they are even still thinking about switching engines!?
That’s quite laborious endeavor and there is no way it wouldn’t result in delays.
The scope is not even close to comparableI don't think this is worth it. The original took only 3 years to make and this will take what, 15 years? It's ridiculous.
I guess this could happen, but then we aren't going to see 3rd part in 2027 .My guess is:
1. They've assessed that switching to UE5 isn't as difficult as we'd think and so it's a possibility to do that now even when they've made a good start on development
or
2. They've already decided to switch or made the switch to UE5, but won't reveal this until the game is announced and so this is an early hint of sorts.
I'm not fussed either way whether it's on a customised UE4 or UE5 but I'm going to go with 2, that they're making/have made the switch.
I was expecting 2027, 3 years after Rebirth. Rebirth was 4 years after Remake, but I think the 2nd part set the foundation in a bigger way for the final game so it should be a bit quicker.I guess this could happen, but then we aren't going to see 3rd part in 2027 .
That was my thought as well... but if they are switching engines in the middle, I don't see that happening. I really hope I am wrong.I was expecting 2027, 3 years after Rebirth. Rebirth was 4 years after Remake, but I think the 2nd part set the foundation in a bigger way for the final game so it should be a bit quicker.
if you watch the DF review, you will see that it actually looks worse than FF7 2020 in spots. The visuals are extremely underwhelming outside of cutscenes due to poor lighting, shadows and material quality.The engine and visuals didn’t seem like the problem with the last game.