The Hochfir SMG is very good, way better than the Blishlok you can get on Aura. It's very high rate of fire rate and pretty accurate for close range headshots. You would think that the slow firing high time to kill would be better for getting headshots but not in this game. With the fast movement in this game having a bullet hose type weapon is better than a semi auto shotgun very often although that can be fun when you land the shots.
Is obsidian the rarest card? I got an obsidian Proxy card. Not sure if I should spend my 30k on her or keep saving for Kira. I love dat orbital laser man..
I bought a credit booster to take advantage of the double point weekend. My goal is to amass enough credits to unlock Proxy by Sunday.
Only question is, SMG or Shotgun?
When you're vote kicked, does it tell you?
I was just in a competetive match where 2 of my teammates left. I wanted to finish out the match since I have a challenge for stopwatch games, but the other team pushed 5 vs 3 until they were just snipers spawn camping us, so I called them assholes and got dc'ed and couldn't rejoin. Vote kicked?
The objective is way more important than being a suicide bomber. That might be more fun, but if you want to run into a group of people and kill them, that's what Fragger and Skyhammer are for.Remburg
The Hollands doesn't reliably two shot for me. I don't know what the deal is with that. Proxi is best played like a suicide bomber, dropping into groups of enemies with her mines, and going to work with the shotgun.
They really need cooldowns on the revives or make it easier to finish off downed opponents. Medic trains are out of control.
The minigun guy is way OP, infinite ammo and an on call minigun with little overheat in CQB he's a wrecking ball. Compared to any other class he seems like he needs changing.
Lucky I some how had 50k credits, I don't know where from and spent it on him.
Think the Starter Pack will go on a further sale?
But he is terribly slow moving and very dependent on being healed since he is difficult to relocate and very easy to hit. I think most rhinos I have played against are very unimpressive.
Not really, if you sprint along side other classes the speed difference is minimal, but ultimately in close quarters speed isn't required. Every class needs to be healed, it's not exclusive to Rhino.
You bring the fight to you, you don't go chasing either, once they're right in your face they have at most a second and a half to react.
His strong point is pillaring, using walls/occlusion to pop around and surprise people up close. If there are any medics worth their salt with a healing station(always deployed), staying within a quick run of it is good enough to keep you going.
Dunno, every time I play him I'm slaughtering people left, right and center.
That's kind of stacking the box, but also, speed is still important in close quarters. Wall jump, strafe, duck and weave to stay alive. Movement is much more important in this game than aim is.Not really, if you sprint along side other classes the speed difference is minimal, but ultimately in close quarters speed isn't required. Every class needs to be healed, it's not exclusive to Rhino.
You bring the fight to you, you don't go chasing either, once they're right in your face they have at most a second and a half to react.
His strong point is pillaring, using walls/occlusion to pop around and surprise people up close. If there are any medics worth their salt with a healing station(always deployed), staying within a quick run of it is good enough to keep you going.
Dunno, every time I play him I'm slaughtering people left, right and center.
Anyone playing this? I figured I'd try it out. If anyone want to play together, feel free to add me: http://steamcommunity.com/id/teowind/
Movement is much more important in this game than aim is
We have vastly differing opinions, it must be the way I play but movement plays no part in closed off corridors or other such/similar places. You get caught with your pants down, you don't have enough room to run away, or to push forward. Its like coming up against a TF2 Heavy in 2forts S-Bend Sewers, you only have three options, run past, run away or fight. Neither of them benefit you in any way, you just accept that it was bad luck and die trying.
Those are the places I stick to, again; the way I play is to use terrain to my advantage and not put myself out in the open. He's the CQB king in my experience. Maybe those who aren't good at it are a little too offensive in style.
Learn the best killzones, abuse it.
We have vastly differing opinions, it must be the way I play but movement plays no part in closed off corridors or other such/similar places. You get caught with your pants down, you don't have enough room to run away, or to push forward. Its like coming up against a TF2 Heavy in 2forts S-Bend Sewers, you only have three options, run past, run away or fight. Neither of them benefit you in any way, you just accept that it was bad luck and die trying.
Those are the places I stick to, again; the way I play is to use terrain to my advantage and not put myself out in the open. He's the CQB king in my experience. Maybe those who aren't good at it are a little too offensive in style.
Learn the best killzones, abuse it.
I don't know. I've played against some high level players and when they're using mercs that have high move speed they trick jump, double jump and wall jump all over the place.
Having good aim is benefitial but I think movement is more important.
That's kind of stacking the box, but also, speed is still important in close quarters. Wall jump, strafe, duck and weave to stay alive. Movement is much more important in this game than aim is.
I think overall though, this is how most of the comp community would view power of the mercs.
OP
Bushwhacker
Powerful
Sawbonez
Fragger
Vasilli
Good but situational
Skyhammer
Nader
Kira
Fletcher
Bad but can be good in specific situations
Proxy
Rhino
Aura
Worthless
Arty
Oh good. Bushwacker's the one I got a chrome loadout for.That's kind of stacking the box, but also, speed is still important in close quarters. Wall jump, strafe, duck and weave to stay alive. Movement is much more important in this game than aim is.
I think overall though, this is how most of the comp community would view power of the mercs.
OP
Bushwhacker
Powerful
Sawbonez
Fragger
Vasilli
Good but situational
Skyhammer
Nader
Kira
Fletcher
Bad but can be good in specific situations
Proxy
Rhino
Aura
Worthless
Arty
Ugh just had a server where the entire enemy team was the guy that could throw that air strike when the EV was up, then switched to another class after.
It was quite literally constant air strike spam, feels like an oversight
Next rotation will be Rhino, Bushwhacker and Vassili
https://twitter.com/DirtyBomb/status/610493332582608896
But, you can't just use an airstrike, switch characters, then a minute later and come back and airstrike again. The cooldown on abilities only tick down while you are active with the character. So I don't think the way mercs work right now is an oversight at all. It was intended to be that way. You can only have 3 mercs set up. If aim to fully use all those 3 mercs, spawning as skyhammer to get an extra airstrike in seems like a reasonable tactic. But you can't at least constantly do that.
Next rotation will be Rhino, Bushwhacker and Vassili
https://twitter.com/DirtyBomb/status/610493332582608896
I have no idea why people think he's OP either. Must be an issue with pub ability and lack of headshots?Great, even more people are going to whine how OP Rhino is. I don't know what's up with that char. When I pubstomp with Fragger, Bush or even Sawbonez nobody bats an eye but as soon as I have a good game with Rhino everybody loses their damn mind.