DE is absolutely an RPG in the classical sense of the term. The inherent problem with cRPGs is that in large part they've modelled on the Dungeons & Dragons loot & Levels treadmill of progression concept (and understandably for many people that's all they know),However D&D was only one model (albeit far-reaching in influence) when it came to design, whereas there were other P&P RPGs that operated in a completely different fashion (Traveller, Call of Cthulhu and Bushido for instance) and were much more focused on role play, investigation and creative problem solving versus endless combat & cash, because combat in those games was often a precarious thing. Also, DE isn't a visual novel, there are stats and you get bonuses/penalties based on both equipment as well as actions, which impact the likelihood of success. The dice rolls themselves are just out of your hand, though for the most part, the game allows you to back out if you think a challenge is unfavourable and retry when you're in a better place.
Pretty much.
Its of course also not going to be everyones *thing*. I mean the thread title is here already a good indication.
Not everyone liked Torment either, but we’re all different. If you don’t mind a dialog heavy game you really owe it to yourself to play Disco. It really is a modern, evolved Planescape, just that the abmysal part of that game (combat) is removed here.
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