Just got the game yesterday. Enjoying it so far.
Question: After you leave Dunwall Tower and get to the streets, you can enter the ground floor of one building that looks like it's collapsing.
The main door is broken down and inside there is a big hole in the roof and in the roofs of the floors above it.
Is there any way of getting up to the other floors? I'm jumping on everything to try and get through the collapsed roof/
Really just depends on how you play. My first run, where I explored every nook and cranny of every area, took about 40 hours. My next run, where I mostly stuck to the mission objectives, took 5 hours.How people beat this in 12 hours confounds me. Just got to the last mission and at 23.5 hours. And I still missed quite a bit.
Just got the game yesterday. Enjoying it so far.
Question: After you leave Dunwall Tower and get to the streets, you can enter the ground floor of one building that looks like it's collapsing.
The main door is broken down and inside there is a big hole in the roof and in the roofs of the floors above it.
Is there any way of getting up to the other floors? I'm jumping on everything to try and get through the collapsed roof/
How's the performance on OG PS4 these days?
Decent, but feels sub-30 fps at times, which can be frustrating. However, the frame hit when you pull out that mission-specific special item in mission 5ish... Total slideshow.
Decent, but feels sub-30 fps at times, which can be frustrating. However, the frame hit when you pull out that mission-specific special item in mission 5ish... Total slideshow.
How people beat this in 12 hours confounds me. Just got to the last mission and at 23.5 hours. And I still missed quite a bit.
Gotta go fastHow people beat this in 12 hours confounds me. Just got to the last mission and at 23.5 hours. And I still missed quite a bit.
Quoting myself because I think I have this figured out.
Mission 5 related
Alright, after being pissed about this all yesterday morning and afternoon, and saying I'd wait, I spent the evening going through the level and testing a couple of scenarios and think I figured out the issue.
To finish non lethal you must keep one npc ( civilians/BM npc not tested) conscious, outside of the conservatory, that is Not either of the two witches in the side alley behind the bar.
This didn't work when I left 3 witches conscious inside and the two alley ones conscious. When I did it this way it showed one credited kill. Leaving one guard or one witch(4 of them in front of the building outside) I was able to get non lethal credit.
Those two witches end up dead in the alley, after leaving the conservatory 8 total guards spawn 4 by conservatory, 4 near beginning of the level. Those 4 near the conservatory are leaving the bar and I think they kill the two witches in the alley, backdoor was open and I'm pretty sure I had closed it, which makes me think they path through there. Or those two are just bugged.
Also, unrelated, if you are nonlethal, after finishing last quest npc in conservatory, to return to meagen, use a stun mine on the npc, then loot. Knocking out doesn't work with choke or dart. Just in case you, like me, didn't think much of reading one of the found notes.
If the numbers are 0, you're fine.Wait this game has bugs with the kill count?
I'm always checking the game statistics and currently i have 0 kills 0 alerts but if those numbers are bugged i don't know why i'm still playing it like this...
Eurogamer also gave it their gold 'essential' seal of approval. Very impressive reviews overall. The two more critical reviews I've seen were ACG and Kotaku, neither of whom do
scored reviews, but they also had a lot of good things to say about the game (and the technical issues definitely deserve mention).
Fuck yeah. Custom difficulty setting?
If that comes with performance/input lag improvements on PS4 I'll jump in then.
Just reloaded my save on the PS4 and my vertical look keeps aiming downwards slowly by itself. Anyone know of a fix for this? Tried changing the sensitivity settings on the controller and turning the controller off/on but it still happens.
Still playing chapter 1 on ps4 OG. Noticing an annoying graphical glitch occurring in indoor environments. It's like this "stitching" (for want of a better term) effect where you can see white jagged lines running where the walls connect to the roof and things like that. Very distracting.
Still playing chapter 1 on ps4 OG. Noticing an annoying graphical glitch occurring in indoor environments. It's like this "stitching" (for want of a better term) effect where you can see white jagged lines running where the walls connect to the roof and things like that. Very distracting.
Still playing chapter 1 on ps4 OG. Noticing an annoying graphical glitch occurring in indoor environments. It's like this "stitching" (for want of a better term) effect where you can see white jagged lines running where the walls connect to the roof and things like that. Very distracting.
at least i know this isn't a pro specific issue.
Finished the game, took me 17 hours in total. Is it just me or is the ending shorter and less detailed than the first one? Nevertheless, great game, really love playing as Emily. Might go with her again on a New Game+ run after the patch drops, getting all of her powers and turning the difficulty up. I think I'll do full lethal this time, tried being sneaky and being low chaos for half the game but gave up so I didn't have the chance to enjoy using all the wanton slaughter enabling abilities.
The game is super long.
I have 19 hours and i am on chapter 6 still.I chose Emily because it fits more in my opinion.
Her powers are really interesting especially the upgraded Far Reach.Really enjoying the game so far.
Finished the game, took me 17 hours in total. Is it just me or is the ending shorter and less detailed than the first one?
If they do an expansion again, I want to play as eitherthey were kinda setting one up forBillie Lurk or Daud.Billie, I feel like.
Ending spoilersI got hyped as fuck when I saw that Billie finds Daud (or Daud finds her). Knife of Karnaca DLC?
Fucking hell the new non-lethal options are soooooooo fun.
Knock out smash from above is amazing, so is the new parry / chokehold combo.
Weaving in both after you've been caught is so fun. Got seen by the Overseers so I jumped on a desk and launched into a knockout from above on one, then parried the other, put him in a chokehold, and hurled him through a glass bookshelf before escaping out the window.
This fucking game man. Worthy sequel, truly.
Still playing chapter 1 on ps4 OG. Noticing an annoying graphical glitch occurring in indoor environments. It's like this "stitching" (for want of a better term) effect where you can see white jagged lines running where the walls connect to the roof and things like that. Very distracting.
I'd be down with that but I hope they change up his power set a little bit- at least have radically different branches for the powers he shares with Corvo, for example.
The slide attacks and being able to put the boot in when they're thrown are great too- parry chokehold would be great if enemies didn't cheerfully murder their own squadmates.