Alright. No good saves, so it's back to the start. Serves me right for never using more than one save slot :lol Lesson learned!It's a checkbox, if it's not checked then you didn't get ghost. Restart if you'd like to do a ghost run.
Alright. No good saves, so it's back to the start. Serves me right for never using more than one save slot :lol Lesson learned!It's a checkbox, if it's not checked then you didn't get ghost. Restart if you'd like to do a ghost run.
Disagree. I think a speech check skill would have gone against the spirit of the design, that is to say involved, player driven actions versus checks and dice rolls. What they should have done to in this instance is make the method of acquiring information from the party guests more demanding and vague, such as a variety of clues from multiple sources that encourage investigative work on the ground floor, and dialogue options that can be made incorrectly thus blocking off further discussion. They kinda did that with the targets, but actually learning the target's identity is bizarrely easy and counter productive to the level's design.
But yeah, Dishnored is a game built on player driven action and interactivity, where puzzle design and cerebral interactivity is done literally at the hands of the player rather than any skill checks and dice rolls. You make a mistake, get a puzzle wrong, or have to work something out, and the onus is completely on you. That's how the game is designed and where it's at its best. It was a shame to see that mission regress to such a boring solution.
During my playthrough IGranted I haven't got to that mission on my high chaos/lethal playthrough, and I'm wondering ifstill went upstairs because I wanted to see the other investigative options, and do some looting, but the fact it wasn't necessary is pretty silly design..party guests are unwilling to divulge info under the different world circumstances
I just got my first powers. Nice surprise, since I didn't know that magic played into the game whatsoever. I can already see myself abusing the see-though-walls power, though. It lasts way too long and the magic regenerates quickly, so I don't even understand what the drawback to using it is. I can pretty much spam it and never lose magic.
Observation: all the women in this game wear pants. There are no skirts/dresses in Dunwall.
I just got my first powers. Nice surprise, since I didn't know that magic played into the game whatsoever. I can already see myself abusing the see-though-walls power, though. It lasts way too long and the magic regenerates quickly, so I don't even understand what the drawback to using it is. I can pretty much spam it and never lose magic.
I have to vent for a second. I am on theTower Level and, as usual, loving every minute of it. UNTIL this really creepy music comes on. I figure its part of the area I am at because I am nearing the torture chamber, so at the time the music seemed appropriate and seriously creepy. However, the music didn't end there. It just keep playing well after I have killed the dude.
Im trying to do my usual routine by being a sneaky bastard and listen for footsteps but I cant freakin do that because THIS SILENT HILL AMBIENT MUSIC WILL NOT END. WTF IS THIS SHIT??? I am now taking a break to write this because I am so irritated. The whole game has you sneaking around in absolute silence, and now I have to hear this on loop for god knows how long. And this place is MASSIVE.
I no longer have my feeling of play slow and careful. I am just flying through killing just trying to get to where its back to normal. I even tried to mute the music in options and it does nothing.
REEEEEEEReeeeeeeeeEEEE........BABONGGGGGGG!!!!! ReEEEEEEE reeeeeeee REEEEEE.....................BABONG!!!!!!!
Im freakin pissed. This was like a 10 out of 10 for me till this random shit.
Exactly the same happend to me. It´s a bug. If you want to get rid of the loud sound loop you have to leave the mansion, and after that go back inside again. That helped me.
Whats up with the lack of a Calista cameo, and Lydia and Martin making an appearance from beyond the grave? Doesn't look like Cecilia realized her dream of owning the hounds pits pub either. What a shame.
Campbell ends up as a weeper
Really? Where did that come up?
If you brand him as a heretic, he shows up in the basement of Sokolov's house as a weeper.
If you brand him as a heretic, he shows up in the basement of Sokolov's house as a weeper.
Whu?If you brand him as a heretic, he shows up in the basement of Sokolov's house as a weeper.
5 playthroughs and still things I do not know.
It's probably because I prefer to kill the targets. Only nonlethal'd Cambpell once.
Whu?I've found him in the flooded district, at the bottom of a building. I think it's the one where you reclaim your gear.
That one made me really cringe.Funny how the non-lethal eliminations actually seem more evil in this game. EspeciallyLady Boyle.
Nearing the end. Last mission. End of mission 7 was not very good. Mission 8 was very short. I killed everyone. Revenge! I'm not made for this type of game I think. I'm not having super fun. I love Mark Of The Ninja and the stealth aspect of Arkham Asylum but here it's a bit frustrating. You are encouraged to not kill anyone and feel punished in your ranking if you do. Starting an alarm and killing all the guards coming at you feel cheap and the wrong way to play the game so you're tempted to restart which is not fun.
Whu?I've found him in the flooded district, at the bottom of a building. I think it's the one where you reclaim your gear.
Stop caring about achievements and just play the game.
Stop caring about achievements and just play the game.
I don't care about achievements. It's just cheap to kill 6 guys in a row with your gun.
I don't care about achievements. It's just cheap to kill 6 guys in a row with your gun.
Not it isn't? You're given a vast palette of powers and abilities to kill your enemies creatively, the game is designed so you're able to have fun doing so. Nothing cheap about it, unless you've set yourself arbitrary rules.
I don't care about achievements. It's just cheap to kill 6 guys in a row with your gun.
Whu?I've found him in the flooded district, at the bottom of a building. I think it's the one where you reclaim your gear.
What a garbage ending. Also, last mission spoilers...
Samuel just suddenly hates you out of nowhere. He saves your life then ten minutes later tells you to get the hell off his boat and even alerts the guards that you're coming. Well, he tried, but I killed him before he could alert them.
What a garbage ending. Also, last mission spoilers...
Samuel just suddenly hates you out of nowhere. He saves your life then ten minutes later tells you to get the hell off his boat and even alerts the guards that you're coming. Well, he tried, but I killed him before he could alert them.
What a garbage ending. Also, last mission spoilers...
Samuel just suddenly hates you out of nowhere. He saves your life then ten minutes later tells you to get the hell off his boat and even alerts the guards that you're coming. Well, he tried, but I killed him before he could alert them.
Anyone else have a love-hate relationship with this game? I absolutely love everything about this game when I'm nailing the stealth stuff, but as soon as I get spotted because of the odd sight lines of enemies I just get frustrated and reload a save. It's gotten easier to get a hang of the nuances as I've gotten farther, but I still get really pissed whenever I get discovered somehow. Is this just me?
On the Dunwall Tower mission. Haven't been 100% stealthing but I've gotten the ghost check mark on a couple missions and I rarely kill anyone unless it just seems like way too much work. In general I've been playing this game at an ultra deliberate pace, but I just got into the Dunwall Tower interior and god damn is it huge. Without saving I went on a rampage to see just how big the place is and it made me not at all look forward to stealthing the entire place. I'm tempted to go on another rampage and save it this time but I want the low chaos ending.
You must have had an insane body count.I had high chaos going into that mission, but he never alerted anyone when he dropped me off. I killed him anyway.