TheVoidDragon
Member
Just completed the game. It was fun, but it was the most disappointing game I've played in a while. There wasn't even a proper ending.
Just finished the game then. Taken as a whole, it was alright, a solid 7.5/10 but fuck me that ending was terrible.Just lazy, boring stuff from Arkane.I got up the Lighthouse without dying or alerting any guards once then all it was was a matter of stabbing the Admiral and unlocking Emilys door. Pendleton and Martin were already dead.
Can't say I agree. (Also, you might want to spoiler tag that post...) Was it the actual ending itself that disappointed you?Or was it the end of the final level? Because I thought it was very well done, but it's not really something you realize until you see the various ways that portion of the game can be played.The cutscene after rescuing Emily?
Low chaos: you can just sneak and avoid Havelock, and then release Emily. Or you can sneak up and kill or knock him out silently. However, that's honestly the least satisfying way to finish things off. For low chaos, you really should go and talk to him first. He has some interesting things to say. He claims that he'll let you have the key, but when you take it, he attacks you, and a rather epic fight ensues.
High chaos: High chaos is completely different. For one, Martin and Pendelton are still alive. If you confront Martin, he'll talk to you and then kill himself (if you don't kill him first). You can talk to Pendelton as well for some interesting story bits, and but he'll die as well due to a gunshot wound that Martin gave him.
When you get to the top, Havelock has Emily at the very top of the lighthouse. He's basically gone completely crazy, and plans on jumping to his death - with Emily in hand. So you've got a difficult scenario, because if you just charge in, he jumps and Emily dies. It becomes an interesting debate as to what you'll do to stop/kill Havelock without hurting Emily.
Really, I think you just had the more boring of the possible options there. Not your fault of course, I agree that they should have made them ALL just as interesting, but I don't think Arkane was lazy or boring when it came to the end of the game. You were just unfortunate in picking the less interesting option.
any news for possible dlcs?
Just completed it. Good game, good ending.although I am not sure why Corvo is dead at the end?
Had High Chaos rating at the end, will go through again going for 100% stealth and zero kills.
I decided to go back and try to earn the ghost achievement, but it is seriously rough. Is there any way to know for sure how or if you've been discovered? Dudes seem to randomly start telling each other that there's a prowler or some crap and I'm not sure if they found an unconscious body or what. It's very finicky.
There are only two levels left yet i can't finish it yet. I think because its one of the best games i've played in terms of level design. So good. I hope they make a sequel. By the way when is the DLC coming out?
The next DLC is out on April 16th, with a third DLC announced as well.
They also confirmed that there will be a sequel.
You can stealth everywhere.I just started playing this. Is it possible to stealth the beginning (prison) area or are kills a must in some situations? I'm finding it a little difficult to gauge just how much broad the enemy line of sight is.
You can stealth everywhere.
It takes some getting used to, but the guards don't have very wide fields of vision. Use the lean (you're invisible to them, even if it feel like your entire torso is peeking out) and mind the UI cues above their heads. You've been spotted only if they go red. They also don't go looking until all segments of the icon above their heads are white, I think. They'll usually announce when they're going to check out something suspicious.
In the prison specifically, when you just get out of your cell and see the one guard walking towards the back of the room, you can go in, take out the guard facing the right wall and drag him to the shadows or out of the room. Then hide behind one of the pillars and wait until the other guy comes back and get him, too. Or just sneak past, that works too, though that option always takes the longest, because you have to observe every patrol loop fully (or judiciously save & reload). It's a good place to gauge the limits of their awareness. They yard is good for that as well.
Keep an ear out until you get access to the power that lets you see through walls. The guards constantly whistle, mutter to themselves, cough or clear their throats to alert you to their position.
I hope this is true. I just got around to playing Dishonored and am going for a Ghost/No Kill run. Seems to already be increasing the longevity of what I've heard from several sources as a short game.I've had bodies discovered on my ghost run and it didn't matter. Not sure if that's a bug or intended to work this way (I'm thinking it's intentional for unconscious guards at least). So long as they don't sound an alarm it should be fine.
If not, you will only ever lose one missions worth of progress, since you get a summary of what you accomplished at the end, including ghosting.I hope this is true. I just got around to playing Dishonored and am going for a Ghost/No Kill run. Seems to already be increasing the longevity of what I've heard from several sources as a short game.
Is a Ghost run only a playthrough where an enemy is not alerted? What if an enemy finds an unconscious body?If not, you will only ever lose one missions worth of progress, since you get a summary of what you accomplished at the end, including ghosting.
'bout to hop in for the first time on PC, any recommended tweaks right off the bat?
So I just finished the first mission...That was lame, game is fantastic otherwise.I knocked that chick's uncle out, but she's saying he's dead. I would have done things differently had I known the game would consider him dead even though he was only unconscious.
You have totake his body to a safe location. If you take a look at the quest updates, it'll tell you that section isn't complete and you need to take him somewhere safe.
Dammit, I was wondering what that beacon meant. My bad then. I'm absolutely loving this game so far and since I'm basically killing everything that moves I can do that quest proper in my non-lethal run.
Dammit, I was wondering what that beacon meant. My bad then. I'm absolutely loving this game so far and since I'm basically killing everything that moves I can do that quest proper in my non-lethal run.
I'm finally playing this and I'm loving it, great game so far. I'm trying not to kill people but I'm not really reloading if it comes to that, running away usually works fine.
I just finished the mission whereand it really highlights that they didn't give a damn about story. Holy cow was that lazy writing all around.you find Emily in the brothel
In fact, bits. A whole lot of them. In the megas and gigas even. Haha. Hahaha.Just got the game. What is it installing? I've never seen something like this before. Little bits downloading super fast.