So how are you guys planning to do your first playthrough. I think my first time through will focus on with SOME violence. Primarily non-lethal but if I see a guard near a ledge I don't think I'll be able to help myself. I think that playthrough will allow me to get to know the layout of the levels for my second no kill run.
So how are you guys planning to do your first playthrough. I think my first time through will focus on with SOME violence. Primarily non-lethal but if I see a guard near a ledge I don't think I'll be able to help myself. I think that playthrough will allow me to get to know the layout of the levels for my second no kill run.
Its so close... and I have barely even touched Borderlands damnit.
I will play this like I first played Deus Ex. I will be a sneaky, but murderous, bastard.
The way the game was meant to be played. Carefully planned stealth and lots of time exploring different ways to get in buildings and trying to find hidden paths. Going to play on Hard first with objective markers turned off and maybe a few other things. I'll have to take a look at what exactly can be turned off. Also going no kill and no detection.
This would be my usual plan but the skills that involve killing look so damn fun that I wont be able to save them for seconds
The Chef said:Have we heard anything about the expected length of the game?
YES! GET HYPE! I have a feeling this will be a tight knit community, lol.
Keep in mind this was from the devs themselves but they said 20+ hours for people who explore and take it slow and play stealthy most of the time.
Still highly skeptical. Their first game Arx Fatalis was amazing; however their last game Dark Messiah of Might and Magic was one of the worst games I've ever played...
Yes, this is one of my worries, too. A lot of the power combining looks pretty superfluous, for example, but it's been said that you can't get everything you want in a single playthrough. You'll be restricted in the full game, unlike the demo builds that have everything unlocked. I think you are actually only going to have access to a couple abilities/weapon upgrades(?) per playthrough, but I'm not 100% sure where the cap comes from (if there's even one at all). The way it sounds makes it seem less like Human Revolution where you could pretty much upgrade everything you wanted by the end of the game, rendering your "build" less important than the path you took getting to it.Well I hope it doesn't. The exp system was the means by which Human Revolution skewered itself. If this game is another Human Revolution, then it will be interesting (at least for awhile), but largely disappointing.
I actually think there is no way this game is going to present any sort of real challenge, but I hope the level design keeps up enough to make the powers matter enough to be fun. Otherwise it is just a toy box.
From the lead designer of:
and
I sincerely hope this is good as it looks really cool, but there is no way I am Day 1ing a Harvey Smith game.
Is this going to have a demo at all?
From the lead designer of:
Blacksite: Area 51
I sincerely hope this is good as it looks really cool, but there is no way I am Day 1ing a Harvey Smith game.
From the lead designer of:
and
I sincerely hope this is good as it looks really cool, but there is no way I am Day 1ing a Harvey Smith game.
I don't know anything about this game actually, so I was going solely off the OP!gah, my bad, I can see how you'd think that from the OT but a quick google search should leave you at ease
still very skeptical, will wait for reviews
But Harvey played an almost equal role in creating Deus Ex 1 as Spector did, so why doesn't he get credit for that too? He was told they had to make the sequel more console friendly.
gah, my bad, I can see how you'd think that from the OT but a quick google search should leave you at ease
You could also put it in the OT? =P