Dishonored - PC performance thread

Nobody hates low-res textures more than me, but in this game it is clear, that they are intentionally blurry to give the game a water-painting kind of look.
 
Anyone know of a fix for the stuttering-hitching when textures load in? It's happening quite a bit for me, especially when I start looking around a new area.
 
good performance for a laptop.

still super bummed that I dont get to play this till the european release date for some reason

lack of AA options right? hating that trend on PC games, this is 2012

MSAA has gone the way of the dodo as it's not compatible with modern engine rendering techniques, and when they do get it running it doesn't affect all the scene and it's a massive performance hit.

Imo, fuggedabowdit.
 
I can't seem to force AA with my AMD card. I am using CCC, all I did was "override" 2xMSAA. I have only had an AMD card for a month, so I'm not really sure what I could be doing wrong.
 
Downsampled from 2560x1440, FXAA + various texture and shadow .ini tweaks.

dishonored2012-10-09273zqs.jpg


dishonored2012-10-09295y0a.jpg


dishonored2012-10-092ruyoy.jpg


locked at 60 fps. No problems whatsoever.

SGSSAA has god awful performance. Plus, it doesn't always make the IQ better. Even with -1000 LOD Bias (along with x4), the edges are noticeably noisy. Not worth it at all.
 
I'm on a 4870 and it runs fantastic. Everything maxed, 40-60 at 1080p, locked 60 at practically anything below that. I keep it below since this game's version of v-sync instantly knocks you down to 30 anytime you dip below 60.

Nice, Ill run FXAA and maybe some stuff on medium and this should run in 1080p. I never use VSync anyways
 
Can't you just use that AMD Downsampler? It has 100% compatibility with any game that lets you change resolution, and you can use other forms of AA with it.

http://www.neogaf.com/forum/showthread.php?t=472941

I use it all the time.

That shit does NOT work at all for me with my cheapo chinese monitor (or with my acer monitor) and my 4xxx ati card.

Speaking of which:

AMD Phenom II X3 720 @ 3.5ghz
8GB DDR2
1GB HD4890
1920x1200 on the game monitor, other monitor has just chrome at 1680x1050
Everything on max, SMAA on ultra.

I get like 30fps tops, mostly 20fps.
 
I guess Dishonored has better compatibility, the drivers are improved or simply, the game's shaders just work differently. I forced SGSSAA and it looks amazing. Performance dips aren't so bad, but I still don't like it.
 
Does forcing in Inspector really remove FXAA and MLAA?? or do I have to do that in the .ini file? And if so, where to I find it?
 
LabouragedSubterfuge posted the NVidia Inspector settings on the previous page.

Exodus, it has been a while since I used NVInspector, but to be clear, it works with SLI configs (GTX690) right? I currently have SLI disabled due to stuttering until we get a proper SLI profile..but just curious because I had heard something the inspector was incompatible with something, so just want to be sure.

Thanks!
 
Ok so I deleted steam, reinstalled everything, and IT WON'T WORK. Anybody here had a similar issue with Steam, cause I'm damning Gabe to hell. I could have bought the ps3 version, would have been hassle free but i'm stuck now with this. err msg: The Game is unavailable( Unspecified error.)

Thanks.

If you're signed up for any betas, try withdrawing your access.
 
Using settings found in this thread, game is really well optimized. Thought I'd show a bit further in the game. I seriously don't understand anyone dogging the graphics.

dishonored2012-10-1013lp73.png

dishonored2012-10-101vop3r.png
 
I am thinking of getting this game... would i be better off getting on ps3, or on an i7, but with an Radeon HD 5750? It's a pretty old and crummy card.. (not as old as the ps3, I'll admit :) ).
 
Dishonored looks great and has ran without a single hitch on my system with everything on/up, in-game AA off and ultra SMAA.

560ti DCUII
i5-2320 3.00GHz
8GB RAM
 
Haven't picked the game up, but has anyone been able to run it at 120fps with an OC'd 670? Hopefully I won't have to turn down any settings for that silky smooth gameplay.
 
Anyone having trouble getting Afterburner's OSD to show up in this game? Fraps shows up, but no Afterburner. I'm using the SGSSA setting from the last page on my 580, and everything seems to still be at 60, but I want to monitor the temps some too.

Also wondering if I need to remove the smaa files we were initially using from the directory?
 
If I change the SGSSAA down from 4x to 2x, do I also cut the LOD Bias to -.5?

Also a weird thing where steam pop ups cause the colors to blow out and I have to alt tab out and back in.
 
I flipped on the basic 2x MSAA setting with Inspector and found that it's a nice medium between the 4x MSAA (which hurts my framerate a lot) and the blurriness and general crappiness of FXAA/MLAA. I drop down into the 40s a lot with 4x, but 2x keeps me around 80+ which is important to me on a 120Hz monitor. I'm relatively unfamiliar with using Inspector, but this is the setting I'm gonna run with for now.

MSAA alone doesnt do anything, this game uses deferred rendering techniques so you are actually running with no AA, its just killing performance for fun to fool you into believing you are doing something....curious considering you say its a nice medium? And then comment on the crappiness of MLAA which compared to no AA is much better.

Ill never fully understand PC-GAF.

What is the recommended AA settings for a 670 ftw? I still want 60 fps though.

4xSGSSAA.

On Topic
2xSGSSAA is comfortable on a Golden GTX570 here, I'll try pushing 4xSGSSAA.
Game so far is good....but im stilly trying to do 3 more Borderlands 2 runs...so i cant really put too much time in...im essentially playing the Prologue and Prison over and over testing AA bits and tweaking settings.
 
If I change the SGSSAA down from 4x to 2x, do I also cut the LOD Bias to -.5?

Yep. 2xMSSA+2xSGSSAA = -0.500 LOD Bias, just as 4xMSAA+4xSGSSAA = -1.000 LOD Bias.
 
What is the recommended AA settings for a 670 ftw? I still want 60 fps though.

Turn off in-game MLAA and FXAA.

Then enable SGSSAA (and MSAA) in Nvidia Inspector. The MSAA and SGSSAA setting should be the same (e.g. 4x or 2x for both).

Negative LOD bias should be -0.5 for 2x and -1.0 for 4x.

Experiment with either 2x or 4x to see what will give you 60 fps.


Here are Nividia Inspector settings. And below is an original sized image wwith 4x SGSSAA and without image downsampling. I see very little aliasing and in game I don't notice any at all.




 
What bits are you using Dennis?
 
Cheers. Same. Looks like it is the go-to bit for UE3 games on the ME3/Dishonored engine build.
 
Hmm, maybe it's the artstyle but screens using SGSSAA kinda look blurry.
 
How's this going to run on my 27" iMac in Win 7 bootcamp?

It's a 2.93 QC i7 with 8gb of ram and a ATI Radeon HD 5750 1gb.

Obviously not at native res of course.
 
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