one_kill said:To those that have finished it or close to finishing it, would you guys replay it again?
EatChildren said:Replay value is hinged on how much of a Disney fan you are, how badly you want to collect everything, and whether or not you want to see the ending. As Vinterbird said, the decisions you make in the game don't make a big impact on the adventure, but do pan out in the end cutscene, and like Fallout will show a montage of some of the most important decisions and how they played out.
Celine said:Speaking of weakness, who is the nice lady in your avatar ?
EatChildren said:Game is ~12 hours I'd say, give or take depending on the speed you play and how much you do.
Vinterbird said:I was 13.5 hours with mostly all sidequests done.
one_kill said:Thanks for the comments! I'm still not sure if I want to get this tomorrow so I'll probably wait for reviews.
Yoshi256 said:The oldest German gaming magazine (M!Games) gave it 87%, a quite decent score.
What about the replay value? Does it pay off to play it twice?
Vinterbird said:As mentioned a few posts up. There is not that much that will change in terms of decision making in a second play.
Vinterbird said:As mentioned a few posts up. There is not that much that will change in terms of decision making in a second play.
Yoshi256 said:Does the gameplay alter if you play as evil Mickey?
EatChildren said:Not really, no. Not until the end cutscene.
Vinterbird said:All the Scrapper/Hero stuff from the reveal has been scrapped. There's just Mickey and the way you decide to tackle progress in the level, no consequences in terms of "Bad Mickey" or "Good Mickey". It's not like Mass Effect or most RPG's where you get points in either side, it is just actions you do.
Peff said:Well, there is also the paint/thinner upgrade stuff, but I'm not sure if you can actually get them all for one of them. Not that they're all that useful anyway given that you can't run out of either.
Vinterbird said:Having a large amount only really is useful during the final 30 minutes of the game, where you have to spray a shit ton of paint/thinner.
EatChildren said:And even then it automatically refills some when you deplete it.
Vinterbird said:Yeah, health might be the only concern for that area, especially thenon-killable essence of toons running around
Also,did you find that the sketches mechanic really wasn't useful? I think I used them three times in combat or so, and once for platforming, trying to stack a tv onto an anvil to reach something
EatChildren said:Yeah the sketches (I wouldn't consider them a spoiler) were weak. A good idea mostly under used. They came about far too late into the adventure. I think they should have been introduced early on, along with the paint and thinner, to form a basis for the rest of the gameplay.
My review wont be up for a few hours as it needs to be validated, but I'm pretty sure I'm no longer under embargo.
Vinterbird said:We're no longer under embargo? Fuck, I better need to finish up my review then.
Vinterbird said:Lets discuss the ending!
I really like that they touch upon Mickey being part Blot. Characters keep mentioning it to him, but they never went anywhere with it during the story, so it was nice to see it come back around for the after-credits scene, and it could mean an interesting sequel with a cross over of Wasteland and Disney World as we know it.
What ending did you get? Did you fix every animatronic and so on? And did you go to the top of the Firestation in Mean Street?
EatChildren said:One thing I will say is that it would be a huge shame for the world Warren and co have created in the Wasteland to be ignored by Disney. I love Mickey's resdesign, I love the reimagining of so many Disney locations and chacters, and I really dug the art style of the cinematics.
Artistically, Warren has poured more Disney 'love' in here than near anything Disney themselves have produced in a good while.
ItWasMeantToBe19 said:EatChildren and Vinterbird, would you say this game is similar in quality to Fallout 3 in that it has an interesting world and quality atmosphere but the actual interaction via gameplay (Combat/platforming) with the game world is lacking? Or do you feel Mickey doesn't reach that level? (I think EC has said a few times that he doesn't like Fallout 3)
EatChildren said:I didnt like Fallout 3 all that much, so you remember well :lol.
Ummm. To some degree, I would agree with your summary, but they're also different games, so a lot of the saving grace of Fallout 3 isn't present in Mickey. For example, even though I didn't like Fallout 3, the basis for Fallout 3 was wandering the capital wasteland and finding cool new areas to explore and interesting little stories to discover. That I thought was done well. There's really not much of that in Epick Mickey. The art is great, but the game is also pretty linear in terms of freedom of exploration. You can explore hubs and action worlds, but you're basically just going to find treasure, no cool stories or secrets.
But yeah they're completely different games. I think all the hype referring to this as having role playing may throw a few people off, as there's very, very little I would call role playing in this game. Its more of an action adventure.
EatChildren said:I'll shit myself if I've given it the lowest score :lol.
Vinterbird said:You're gonna get blacklisted
I was struggling with what score I was going to give it for the past few days, it's really one of instances where no scores is justified.
Given that you really praised Goldeneye and still gave it a 7.5, I'm expecting a 5 or something for Epic Mickey. :lolEatChildren said:I'll shit myself if I've given it the lowest score :lol.
EatChildren said:Yeah the scoring was hard, even though I dont think I gave it a low score based on our ratings scale. It was a difficult game to review. I hope everybody interested in it makes sure to read the text (as they always should), and not just look at the scores. People are going to have pretty divided views on this one.
heringer said:Given that you really praised Goldeneye and still gave it a 7.5, I'm expecting a 5 or something for Epic Mickey. :lol
Yoshi256 said:I installed Thief (it's called Dark Project here in Germany ) yesterday after I didn't play it for years. Surprisingly I just had to do two things to run it on Windows 7 (setup.exe -lgntforce to ignore the NT message) and disabling the other CPUs in the task manager.
Well, I hope it's still fun in 2010.
Warren Spector said that Epic Mickey is a AAA title, but people say it's not very polished, does it still have high production values?
Vinterbird said:If you mean that the game feels like Disney threw a fuckton of money at it? Sure. (note that this does not equal quality)
MYE said:I just want to ask one thing. It doesnt look like it is (at all) but would you consider this game to feel "soulless"?
And by this i mean RedSteel2/Ubisoft kind of "soulless". The typical assembly line/shell of a game Ubisoft seems to be a master at creating? Cuz in this case, that would be the deal-breaker for me.
If its charming, imaginative and memorable, i'l eat it up and beg for a sequel.
So far, i'm pretty optimistic
Vinterbird said:My opinion probably doesn't count since I found Red Steel 2 to have some soul.
But this game feels like that every single person involved in this game loves Mickey and Disney very much.
EatChildren said:I was told 25th! Oh god I hope I'm right!
TEJ said:Will you be allowed to tell us about what minor characters made it into the game?
TEJ said:Will you be allowed to tell us about what minor characters made it into the game?
EatChildren said:I'm pretty sure my embargo is up, as I was told the 25th and it's the 25th here, but I'm going to be careful what I discuss until the review actually goes live, which it wont for a few hours as I figure everybody is in bed .
There's quite a few minor characters though. Probably not as many as I was expecting, but still plenty and a few good surprises.
TEJ said:Okay. when the review does go up, can you tell us if goofy if goofy is ever referred to as dippy dawg? His original name. Even a reference to it.