dark10x said:
Basically, from what I've read and what I've seen, the game looks quite boring. If it does not, in fact, involve aimless wandering around an open environment with weak platforming mechanics, I may become interested again.
It doesn't have this. Let me elaborate... (
SPOILERS for people who want to be surprised by the gameplay mechanics)
There'll be two philosophies when people go into Epic Mickey with expectations, I think:
- Completionists who want to collect and do everything
- People who just want to have a fun experience without worrying about completing it 100%
Epic Mickey is a game I expected people would either love or hate, but not really because of the controls.
Basically the premise of the game is making decisions. Whatever decision you make, and how you play the game, determines how the game pans out for the player storywise and gameplaywise. Every action in the game actually has meaning so saying it's
aimless is a big stretch.
Secondly you have to realize that Epic Mickey isn't really much of a platformer, it just has platformer controls. Basically I'd say in terms of level design and what you can do it's a fusion of Mario 64 and inFamous. Each of the levels are these massive canvasses to explore and search for with tons of secrets that is a lot like in the style of the Banjo Kazooie games.
However this poses a problem that I can find people easily irritated with: You can't go back to the old levels in your first playthrough. Not only that, but the game punishes you for making wrong decisions on both a moral and gameplay level. Missed Donald's leg? You can't go back to get it, and now have to pay 1000 Mickey dollars to buy it. There is a New Game+ that fixes this problem, but I can see people getting easily irritated by this on their first playthrough.
Also, when I say the game punishes you for making
moral decisions, I mean that the moral system will determine whether you're even able to do some missions or not. Making a bad decision, whether it's good or evil, will result in a mission to be failed completely. In general, Epic Mickey is a game you have to play carefully.
There's also the factor that there's a multitude of missions given by the NPCs in the game. As I said, if you're a completionist you'll probably try to complete them all even though it isn't necessarily and turns out to be less rewarding in the end (they're mostly there to give you sparks and cash). If you go OCD on these you'll probably find the game extremely repetitive.
Is it a bad game? Well, the camera sucks - and I really don't think criticizing the platforming elements is too relevant to the game's structure - but it entirely depends on how you play the game. Personally I think all of the above features I discussed give more weight to the game and the decisions you make in it, but I can easily see why people would find it tedious and annoying.