Agincourt Mall (Kennedy and Sheppard in Scarborough). I didn't pick it up because I pre-ordered from Best Buy during the 10% off sale plus 800 RZ points.Spike said:What?!?! Which one???
Nose Master said:Eat Children is pretty spot on, but I'd go further. This game is the pinnacle of lazy, licensed garbage. The platforming feels like it fell out of first-gen PS1 title. The cut-scenes look like a parody of cheap, outsourced animation. The environments are hideous. Just because it's a dark motif isn't an excuse to have the game look so boring.
The cut scenes are pretty damn good actually, they are based on the actual famous Disney storyboard artist, Mary Blair. Same art style right down to the rich vibrant colouring. So to criticise that is essentially criticising all the Disney animations from 30's-60's.Nose Master said:Eat Children is pretty spot on, but I'd go further. This game is the pinnacle of lazy, licensed garbage. The platforming feels like it fell out of first-gen PS1 title. The cut-scenes look like a parody of cheap, outsourced animation. The environments are hideous. Just because it's a dark motif isn't an excuse to have the game look so boring.Mickeyjunk mountain, which everyone will reply with, is a prime example of wasted potential. There's only 10ish actual pieces of memorabilia littered about, the rest of the area is mounds of dirt and generic boxes.
The only redeeming factor is the paint/thinner gimmick, which is ruined by the engine of the game being sloppy as hell.
Oh, and "combat" is a chore.
Nose Master said:Eat Children is pretty spot on, but I'd go further. This game is the pinnacle of lazy, licensed garbage. The platforming feels like it fell out of first-gen PS1 title. The cut-scenes look like a parody of cheap, outsourced animation. The environments are hideous. Just because it's a dark motif isn't an excuse to have the game look so boring.Mickeyjunk mountain, which everyone will reply with, is a prime example of wasted potential. There's only 10ish actual pieces of memorabilia littered about, the rest of the area is mounds of dirt and generic boxes.
The only redeeming factor is the paint/thinner gimmick, which is ruined by the engine of the game being sloppy as hell.
Oh, and "combat" is a chore.
Ben2749 said:I got the game today, and despite wanting so very much to like it, I'm just not feeling it. I've just got to the Asia Boat Ride.
I wouldn't call it a bad game, but so far it just seems unremarkable in every way. The only thing that appeals to me is the Disney fanservice, but that alone isn't enough to hold my interest throughout the entire game when I find the gameplay to be average. There are also definite camera issues, which is often quite irritating.
Also, I've noticed that so far there's next to no real structure to the game. I've just been following Oswald for a couple of hours or so, with no indication of whether this is a prologue, first level, or if the whole game is set up like this (linear, and not divided into stages/chapters/levels/etc). I don't have any clear objective besides following Oswald, and outside of the opening cutscene, there's been zero story.
Does the game pick up at all?
M.I.S. said:And tbh, would've just preferred a VC re-release of Castle of Illusion and Magical Quest.
Nose Master said:The cut-scenes look like a parody of cheap, outsourced animation.
GhaleonQ said:Uh, I'm a huge animation elitist, and I'm not sure what you mean. Could you expand on this?
Rez said:I feel like, as a reviewer, you number one priority is communicating something to an audience. If you're using your sites scale, don't get me wrong, I think its admirable, but who are you helping?
nemesun said:The 5 star scale should be the de facto for now. Every site should implement it now that 10 point system is unsalvageable.
Rez said:Everything about the big world they were trying to create, this includes the 2D levels and paint/thinner mechanic, could have been enhanced with superior hardware. It doesn't seem like this design was built around the Wii's limitations like a Galaxy or a Kirby. It seems like a game that was built in the minds of the designers first and foremost and then scaled back to fit the Wii's limitations, not something designed FOR the Wii's limitations.
thegodsend said:I'm stuck and I have the feeling it's a bug... very early in the game
At the carnival, I fixed the broken flying elephants and the tea cups. I then got access to a room with a chest, which I opened. Afterwards, there was nothing left to do and I wanted to leave with the boat, but the gate is closed. I can't find any other exit or any other task and I'm running around the area for 30 minutes now. Any idea?
Go on...Lard said:The five star system is completely and utterly meaningless.
one_kill said:All I know is that you're meant to hop on the boat which will lead you to the next part.
Wizpig said:So i'm not the only one that says the pointer is sluggish, yeah?
I don't think it's in the fancy tails and blurs, try moving the pointer in the dashboard or in Mario Galaxy 2 and then at the Epic Mickey "press A" menu...
It doesn't nearly feel as good.
I hate when this kind of stuff happens because i don't know if i'm the only one with this issue or if it is a game problem!
I don't think it's a very controversial thing to say. If you're making big three dimensional rooms in a 'realistic' style (I don't have the correct word in my vocabulary to articulate what I'm trying to say here, maybe 'traditional rendering style' or something), then, you know, it will look much nicer with better hardware.MYE said:Funny that the Gametrailers video review said exactly the opposite.
But hey, i'm almost getting used to the "everything with scope and ambition should be done elsewere" shit people spam Wii boards with.
I'm not quite numb to this shit yet, but i'm getting there.
Rez said:Scope and ambition is all well and good on the Wii, just make the right concessions when working in a 3D space. Smaller worlds, a simpler yet no less easy to read art style
MYE said:Sorry but nothing i've seen so far looks half-baked because of technical limitations. Not in its presentation.
And the Wii is hurting its semi-realistic large enviroments? Really?
Textures are sharp and it has nice geometry, colors and designs. Seems to me like they made the game they set out to do, presentation-wise if nothing else. Reviews also seem to back this up.
I apologize if i sound harsh but this "make it 2D, super simplistic/stylized or dont even bother with this system" way of thinking can fuck off.
Last gen games like Silent Hill 3, RE4, MGS3 and SotC are still praised today by their scope and/or immersive, realistic atmospheres, but the Wii cant pull off fucking Epic Mickey now? :lol
whatevermort said:I need some help, please. I'm on the Pirate Voyage mission, and have to find three pumps to get to the next bit. I have found two of the pumps, but the third has eluded me now for around half an hour. I AM GOING MAD. Please help. I've found the one behind the railings, obviously, and the one very close to it on the roof-level, but the other...
Also, out of interest, how far through the game am I?
whatevermort said:I need some help, please. I'm on the Pirate Voyage mission, and have to find three pumps to get to the next bit. I have found two of the pumps, but the third has eluded me now for around half an hour. I AM GOING MAD. Please help. I've found the one behind the railings, obviously, and the one very close to it on the roof-level, but the other...
Also, out of interest, how far through the game am I?
Peff said:It's probably this one. You're getting there, but there's still a while to go, more if you stop to do the fetch quests. I'd say 75% or so.
EDIT: Beaten.
Galvanise_ said:Cheapest place to get this in the UK? I was planning to hold off for a bit, but my little sister wants it so we'll get it before Xmas.
apana said:Just realized that OP was banned, holy shit, mind blown!
MYE said:Sorry but nothing i've seen so far looks half-baked because of technical limitations. Not in its presentation.
And the Wii is hurting its semi-realistic large enviroments? Really?
Textures are sharp and it has nice geometry, colors and designs. Seems to me like they made the game they set out to do, presentation-wise if nothing else. Reviews also seem to back this up.
I apologize if i sound harsh but this "make it 2D, super simplistic/stylized or dont even bother with this system" way of thinking can fuck off.
Last gen games like Silent Hill 3, RE4, MGS3 and SotC are still praised today by their scope and/or immersive, realistic atmospheres, but the Wii cant pull off fucking Epic Mickey now? :lol
Ben2749 said:I got the game today, and despite wanting so very much to like it, I'm just not feeling it. I've just got to the Asia Boat Ride.
Does the game pick up at all?
Glix said:Those have to be Dolphin shots, that looks much sharper than the game I've seen.
Rez said:good god, the blatant fetch quest in Mean Street has really killed my urge to keep playing. Who thought that was a good idea.
gamingeek said:for instance when I hit Mean Street I thought it was a superficial 2D facade, only to discover that there was a whole new level underneath when you started splashing the thinner about.
one_kill said:When you finish the game, what happens to your save file? Can you go back to areas that have been blocked off?
Vinterbird said:Restarts to intro-credits. There's no way to go back, you just have to start the game over.