• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Divinity: Original Sin 2 |OT| Dragons & Dungeon Mastering

How's this game for people who haven't really gotten into Western rpgs? Ill have to wait until ps4 anyway for splitscreen but both of us really don't have much experience and I'm a little scared just by the complexity.
 

Speely

Banned
How's this game for people who haven't really gotten into Western rpgs? Ill have to wait until ps4 anyway for splitscreen but both of us really don't have much experience and I'm a little scared just by the complexity.

While I like WRPGs (specifically isometric cRPGs) I am not great at them these days. I don't have a lot of time to devote and that can make parts of the game daunting for sure. It has a level of complexity that demands attention and punishes half-assery.

That said, I have had more fun floundering and restarting this game than I have with any other RPG I have ever played. It's literally different every time and feels like nothing else on the market, imo.

You don't have to excel at progressing to find amazing parts of this game, in other words. Its design is masterclass and is worth experiencing whether or not you are "good or bad" at it.

Edit: and you learn lots from failing, which makes adjusting your party more informed every time. It marries the abilities with the actual world in a way that few other games do.
 
While I like WRPGs (specifically isometric cRPGs) I am not great at them these days. I don't have a lot of time to devote and that can make parts of the game daunting for sure. It has a level of complexity that demands attention and punishes half-assery.

That said, I have had more fun floundering and restarting this game than I have with any other RPG I have ever played. It's literally different every time and feels like nothing else on the market, imo.

You don't have to excel at progressing to find amazing parts of this game, in other words. Its design is masterclass and is worth experiencing whether or not you are "good or bad" at it.

Edit: and you learn lots from failing, which makes adjusting your party more informed every time. It marries the abilities with the actual world in a way that few other games do.

I'm staying nervous yet excited, this can't come to ps4 soon enough.
 
Chapter 4

What happens if
you release the Deathfog? Does it actually kill EVERYONE in Arx?

tumblr_m93ldtpdF21qgfljyo2_r1_500.gif
 
I'm starting to get the hang of this game. Fights are so rewarding. The chess match that occurs is very engaging and so fulfilling when you beat a really tough group of enemies.

I don't know if I'm leveling my guy's right "stat-wise" but whatever.

this game is incredible.

the RNG is annoying tho. They constantly giving me really good daggers when I'm not running a rogue, and awesome staves tho I'm just running one mage. Yet, I got 2 fighters in the group and they refuse to give me a decent sword/one hand str weapon. (got some good shields tho)

Btw, how do you get more source points? I got these abilities on my bar but I can't use them because it says I don't have enough source points. (abilities like Bless, etc)
 

GlamFM

Banned
I'm not entirely sure what parts you consider "too deep/complex". So I listed some things that might be of interest. That said this game is big, open-ended and challenging. I'm halfway after playing for 3 weeks.

Quests: Basically, you have to figure out for yourself where to go and what to do. The game keeps track of what you have done.
This game does not tell you explicitly what to do and is very open-ended. The quest log keeps track of what happens during certain quests. But it never tells you exactly what to do or where to go (it does give hints). Some quests will put markers on your map of places of interest (and you can create your own). The game wont tell you which markers is connected with which quest.

Combat: Again, the game expects you to be creative. Use your abilities and environment, don't just autoattack.
Classic, the normal difficulty, is very challenging. Combat is turnbased and the game expects you to use your abilities and environment.
With you abilites you can not only do damage, but also set status effects, reposition yourself or the enemy and manipulate the environment.
Status Effects are a huge deal. Damage types and resistances are a big deal (they are nicely colour coded).

Character building:
As you level you can raise stats (str, dex, int etc). They're pretty self explanatory.
You also get 1 point to spend in combat 'schools'. This gives you a bonus specific for that school (usually damage). It'll also allow you to learn/use better abilities. No skill trees.
You can learn new abilities by finding or buying skillbooks. The number of abilities you can use at a specific moment is limited and depends on a stat.
Gear is very important. Loot is bit Diablo-ish

Map/Movement: Though sections of the map are gated level-wise, you have a lot of freedom of movement
Per chapter you are locked to a certain location.
The map is pretty gated combat wise. Enemies and rewards are fixed level. Fighting higher level enemies is fatal, but you can still explore.
You can teleport to unlocked waypoints from any location (except when in combat).
You can use combat abilities to move around. You can jump/teleport up a cliff.
The game doesnt tell you where to go/give you directions. But you can select a marker on your map (see quests) and the minimap will show the direction.

Thank you for this!

You sold me on the game.
 
Been noodling around the second map (Driftwood etc) and cannot for the life of me found someone selling spell books for my Rogue (Scoundrel). Ideas?
 

Sarcasm

Member
I am in this cave in act 2 and I am lost, so very lost.
I did kill that scumbag scientist though I had to hit her to start the fight
.
 

Lanrutcon

Member
I am in this cave in act 2 and I am lost, so very lost.
I did kill that scumbag scientist though I had to hit her to start the fight
.

Oh, that place. It's a lovely setting. Nice, quiet caves with a wonderful variety of local wildliOHGODITSHUGEWHEREDIDITCOMEFROMOHMYGODITATETHEDWARFABORTAB
 
Game is starting to really get on my fucking nerves with mobs that has endless CC and "cheats" that they can do endless turns. Sometimes you cant do fucking shit except watch your death. fuck that

Stuck in a cave where my party is split and i cant survive against these voidwalking cunts.
 

Nyx

Member
Jeez, the fights early in the game seem a lot harder than in the previous game. I couldn't beat the
first Arena fight in Fort Joy
and later on
when you go through the underground entrance and meet another bunch of humans

It's not even close, getting slaughtered.
 

Arkanius

Member
Guys I'm on Tactician, and finally managed to reach Act 2!
Waow

I'm running Ifan (main character) as a Twohanded Melee Necro
Sebille as a Rogue
Fane as a Geomancer/Pyro mage
Beast as a tank

I'm thinking of placing Beast as a crossbow archer. What do you guys think? Are Archers good for Tactician?
 

Lanrutcon

Member
Guys I'm on Tactician, and finally managed to reach Act 2!
Waow

I'm running Ifan (main character) as a Twohanded Melee Necro
Sebille as a Rogue
Fane as a Geomancer/Pyro mage
Beast as a tank

I'm thinking of placing Beast as a crossbow archer. What do you guys think? Are Archers good for Tactician?

Guys. What do we think? Are archers any good? That's a toughie. Are archers any good. Hmmm...

...yes. Just enough Hunting to learn your abilities, rest in Warfare. Max finesse, no points in Wits or Con until later. Wear a crossbow.
 
Game is starting to really get on my fucking nerves with mobs that has endless CC and "cheats" that they can do endless turns. Sometimes you cant do fucking shit except watch your death. fuck that

Stuck in a cave where my party is split and i cant survive against these voidwalking cunts.

hit Escape and go to Waypoints and just get out that way
 

Lanrutcon

Member
The giant insects. But got my party together now so it's fine again. When they were split i was CC'ed and stun locked against most mobs.

There's a lot to kill in that place. Just be super prepared for the boss of the place. He's got a special mechanic and will probably fuck you up at least once. Don't break a controller :p
 

Arkanius

Member
Guys. What do we think? Are archers any good? That's a toughie. Are archers any good. Hmmm...

...yes. Just enough Hunting to learn your abilities, rest in Warfare. Max finesse, no points in Wits or Con until later. Wear a crossbow.

I really don't know, that why I was asking. Some RPGs nerf rangers/hunters so much that they are useless.
Thanks, I'll try to respec Beast
 

Lanrutcon

Member
I really don't know, that why I was asking. Some RPGs nerf rangers/hunters so much that they are useless.
Thanks, I'll try to respec Beast

Finesse crossbow users specialising in Warfare are currently the goto for massive damage.

Interesting. Where's this?

Chapter 2. Huge dungeon undercave thing in the west. Pretty sure most people's first encounter in there was a surprise and then some screaming.
 

Ladekabel

Member
Is there known bug in the
underground arena
next to caged Armygo and Griff (don’t know if his english name is the same as in German)? Friend and I did one fight and couldn’t leave the area other than waypoint teleportation. NPC dialogue didn’t change either.
 

Lanrutcon

Member
Is there known bug in the
underground arena
next to caged Armygo and Griff (don’t know if his english name is the same as in German)? Friend and I did one fight and couldn’t leave the area other than waypoint teleportation. NPC dialogue didn’t change either.

It should auto teleport you out once you've won. I would suggest reloading to before the fight, as the reward is an important development that you can bypass, but not for a bit yet.

Tiny spoiler:
If you win the fight, you get your collar removed

Big spoiler:
The blacksmith chick removes your character's collar if you win the arena.
Alternatively, once you rescue an npc later on in the same chapter a different character removes it for you.
 

Arkanius

Member
Guys. What do we think? Are archers any good? That's a toughie. Are archers any good. Hmmm...

...yes. Just enough Hunting to learn your abilities, rest in Warfare. Max finesse, no points in Wits or Con until later. Wear a crossbow.

No points on "Ranged"?
Or not worth it?
 

Lanrutcon

Member
No points on "Ranged"?
Or not worth it?

Due to how the math works, Warfare actually increases your ranged damage more than Ranged does (IF it's physical).

So a skill build would be something like: 2 points Hunting, pump Warfare, expand Hunting to 4, pump Warfare, expand Hunting to 5, max Warfare, max Ranged, max Hunting.

Add 2 points in Scoundrel and/or Polymorph at some point if you want more utility.
 
There's a lot to kill in that place. Just be super prepared for the boss of the place. He's got a special mechanic and will probably fuck you up at least once. Don't break a controller :p

Did the boss just fine. I've also just stumbled upon mobs that are like 2-3 levels higher when i was lvl 10. That was .. interesting. I usually died but sometimes defeated them and got nice gear...
 
Kept losing in Blackpits and found a way to cheese the game.
Before the fight starts with Jonathan, teleport Gwydian off the rope and take him all the way to entrance near the waypoint. This will make the fight so much easier as he will no longer kill himself with necrofire and you still get credit for the all the quests he is involved in. Unfortunately, the void blob enemies may not spawn so you might receive less experience overall.

Not sure if this is known yet but man did it make my life a lot less frustrating.
 
Kept losing in Blackpits and found a way to cheese the game.
Before the fight starts with Jonathan, teleport Gwydian off the rope and take him all the way to entrance near the waypoint. This will make the fight so much easier as he will no longer kill himself with necrofire and you still get credit for the all the quests he is involved in. Unfortunately, the void blob enemies may not spawn so you might receive less experience overall.

Not sure if this is known yet but man did it make my life a lot less frustrating.

I thought about this after I lost the fight the first time around but then I decided to fight the proper way. Goddamn it was a frustrating, yet at the same time amusing, feeling when
the fucking Fire blob guys spawned
. You devilish Larian, you.
 
Kept losing in Blackpits and found a way to cheese the game.
Before the fight starts with Jonathan, teleport Gwydian off the rope and take him all the way to entrance near the waypoint. This will make the fight so much easier as he will no longer kill himself with necrofire and you still get credit for the all the quests he is involved in. Unfortunately, the void blob enemies may not spawn so you might receive less experience overall.

Not sure if this is known yet but man did it make my life a lot less frustrating.

if you don't attack the magisters in the previous area (near the waypoint) but you sneak under the woman dwarf house (you have to persuade her to give you the key, or lockpick i guess) you emerge to the other side of the area, the magisters there won't attack you on sight. You can talk to Jonathan too.

as a general rule, focus on the blobs and teleport Gwydian out of their range. They will attack the magisters and kill each others.

YMMV as always
 

Lanrutcon

Member
So I can't defeat
Alexander and his group in
Act 1, my team are level 7 and they get destroyed.

Any tips?

Get tactical. If you just go in and fight em head to head you will lose.

Consider only fighting until a certain enemy shows up and then running away, leaving the 2 sides to duke it out.
 
So I can't defeat
Alexander and his group in
Act 1, my team are level 7 and they get destroyed.

Any tips?

Level 7 should be sufficient. Are your gears up to snuff?

When the Voidwoken worm spawned, fan your team around to avoid it and the Magisters. They will attack each other. You can get some hits in but after just try to position your team so that it avoid line-of-sight from the enemies.
 

Akutsi

Neo Member
So I accidentally sent one of the items to be stored at the Lady Vengeance in Act 4.
Any idea where it went because
Lady Vengeance is trashed?
 

Lanrutcon

Member
So I accidentally sent one of the items to be stored at the Lady Vengeance in Act 4.
Any idea where it went because
Lady Vengeance is trashed?

I couldn't figure it out either. I couldn't even find most of my crew after the crash.
 

kionedrik

Member
Finished my Tactician run. Took me ~75h and I'm guessing 4 of those were in the final fight (absolute madness). There's a special place in my heart for this game and all of the things it accomplished even with all the annoying bugs and shortcomings.

My team was:
- 1H + shield Beast
- Custom Elf shadowblade
- Crossbow Ifan
- Hydro + Leadership + Necro Lohse

First of all, screw you all that say rogue isn't viable. That school has so many broken skills it can trivialize most fights and downright make some bosses feel like a non-issue.
Second, Hydro might be the best magic school just because of the sheer amount of flexibility it gives you. It has targeted damage, AoE, healing, CC and synergizes well with all the elemental affinity talents.
Finally rangers need to get the nerf bat. Hard.

Some of the things I'd like to see tweaked/patched:
- Item scaling needs to be addressed asap. It's ridiculous how gear-gated the end-game is.
- The endless re-specing possibility has to go. Make it so each character can only use the mirror once, otherwise it trivializes the choice-oriented gameplay too much.
- Act 4 doesn't feel right. I can't put my finger on exactly what it is but I'm inclined to say it's tied to the sense of no-guidance regarding what you main objective is. I felt tossed out into the world and left to figure out what my end goal was, which is something I never felt in any other chapter in this game or the original.
- Mandatory: Fix the goddamn quests!
- GIVE US THE BARD CLASS. It makes so much more sense if Lohse's default class was bard instead of a magic yielder.

Despite all of this, this game is perhaps the strongest contender for GOTY.


I'll replay the game in Honour some time in the future, after some patches and fixes. I'm thinking about going 2H Undead Inquisitor, Pyro+Geo Red Prince, Summoner+Hydro Fane and (maybe) ranger Sebbile.


edit: and just as I type this the game gets a 4.3Gb update...
 
Top Bottom