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Divinity: Original Sin 2 |OT| Dragons & Dungeon Mastering

Ryzaki009

Member
NEED HELP!

One of my characters don't follow the party anymore. I have to pick him individually each time and walk him separately to a location. Did I accidentally turn something on or is this a bug?

As others said but also I've had this bug. Only thing that fixed it was a reload from an earlier save. It was like the character was locked in place.
 

Burt

Member
Also, just to reiterate, the AI is absolutely atrocious at walking through harmful surfaces. They'll step on traps for days, but some oil slick that might slow them for 12 seconds? That's a no go.
 

Alastor3

Member
Is Thunder jump skill still in the game? I saw ennemy did it to me but don't see it in the list of skills available.

edit: nevermind, what I saw was battering ram. Bummer, thunder jump was super cool in DOS1 :(
 
As others said but also I've had this bug. Only thing that fixed it was a reload from an earlier save. It was like the character was locked in place.

It has happened to me a few times already. In most cases, they're usually stuck at a ladder. After my controlled character used a ladder, one of my party members couldn't follow and stuck there, followed by the other two behind him/her. To 'fix' it, I only needed to switch to one of them to fix their paths, no need to reload a save.
 

Ryzaki009

Member
It has happened to me a few times already. In most cases, they're usually stuck at a ladder. After my controlled character used a ladder, one of my party members couldn't follow and stuck there, followed by the other two behind him/her. To 'fix' it, I only needed to switch to one of them to fix their paths, no need to reload a save.

Nope wasn't a ladder. I tried switching characters nothing fixed it other than going to a new save. The stuck ladder bug is not the same thing.
 

aravuus

Member
As others said but also I've had this bug. Only thing that fixed it was a reload from an earlier save. It was like the character was locked in place.

Did you try manually moving that character? I've run into the occasional problem with pathfinding, particularly with lots of ladders around, but usually selecting the stuck character and moving them a few meters brings them back from their daydream world.

e: looks like you answered it as soon as I asked lol
 

Rad-

Member
So I have a Hunter with polymorph but it seems I do little damage compared to my friend with pyro/summoning. I did put a lot of point in Wit and Fitness (I want to see traps and i got glass cannon) but other than that, I don't know what to do to hit more, just put more point in fitness? Also, maybe it's because we play 4 players but getting money is very hard to come by.

Just keep pumping finesse and warfare and equip the best crossbow you can find/buy/steal. Crossbow rangers are one of the best damage dealers in the game so you should definitely be dealing high damage.

Money is really easy to get by pickpocketing. So easy that it pretty much breaks the game.
 

Alastor3

Member
Just keep pumping finesse and warfare and equip the best crossbow you can find/buy/steal. Crossbow rangers are one of the best damage dealers in the game so you should definitely be dealing high damage.

Money is really easy to get by pickpocketing. So easy that it pretty much breaks the game.

ohh i was using bow but i'll try switching to crossbow.

What skills in warfare are you suggesting me?

Does one point in pickpocket will be enough?
 

Sinatar

Official GAF Bottom Feeder
ohh i was using bow but i'll try switching to crossbow.

What skills in warfare are you suggesting me?

Does one point in pickpocket will be enough?

You want to put as much into pickpocketing as you can, it will be the main civil skill for your thief of choice.

The higher your pickpocket the higher the gold and weight value of the things you can steal are. Also some characters have minimums on them for skill before you can take anything.
 

Adnor

Banned
Oh I didn't thought of putting warfare points to my hunter, with Phoenix Dive it would have even more mobility options.
 
Need help regarding Spoilers in the Blackpits in Act 2

Apparently there are shriekers here guarding the far encampment behind the oil rig where the big fight took place and another within the actual mine itself. How do you get past them?
 

Rad-

Member
ohh i was using bow but i'll try switching to crossbow.

What skills in warfare are you suggesting me?

Does one point in pickpocket will be enough?

Warfare is mostly for the damage boost (+5% dmg for every point) but there are some good skills like enrage and phoenix dive.
 

Adnor

Banned
Which skill tree combo well with scoundrel? Ifan doesn't do as much damage as my 2-handed warrior or my crossbow hunter.
 
Nope wasn't a ladder. I tried switching characters nothing fixed it other than going to a new save. The stuck ladder bug is not the same thing.

I see. Thankfully, I haven't come across such bug.

Oh I didn't thought of putting warfare points to my hunter, with Phoenix Dive it would have even more mobility options.

I still couldn't find a phoenix dive bookseller. Where can I find one in Driftwood?

Which skill tree combo well with scoundrel? Ifan doesn't do as much damage as my 2-handed warrior or my crossbow hunter.

I've been thinking of giving my warrior scoundrel skills. Do most of them work with a sword?
 
I'm running with Necro/Summoner, to strengthen my Bloated Corpse and for the Summoner's turrets (still in what I presume to be pretty early in Act 1, just got Lv4). My friend is playing Summoner/Water Mage, so if needed we can drown enemies in turrets.

Btw, Rain+Contagion+Ignite =

https://steamuserimages-a.akamaihd.net/ugc/860608186749146183/992565B9C31B0A0BCF7A382EA27A0F7B246CF51A/[/IMG

[IMG]https://i.imgur.com/6NfmQ.jpg[/IMG

I love this game :D[/QUOTE]
pish all about that skeleton spider, screw that bloated corpse


[quote="Alastor3, post: 249280677"]ohh i was using bow but i'll try switching to crossbow.

What skills in warfare are you suggesting me?

Does one point in pickpocket will be enough?[/QUOTE]

with 6 or 7 levels in pickpocket you can take upwards of almost 10k gold
 
oh my GOD I finished the final(?) fight of act 1, and beat it and everything, spent some time looting and levelling up and taking in all the new info, and then fumbled around and lost two characters to an environmental effect. I was like, eh, I'll just reload my last save instead of wasting resurrect scrolls! Genius!

...My last save was before the fight began. Agggggghhhhhhhhhhhhhh
Which skill tree combo well with scoundrel? Ifan doesn't do as much damage as my 2-handed warrior or my crossbow hunter.

Polymorpher. Gives you a lot of mobility and status attacks that proc on phys armour. Makes it really easy to fly to a healer or archer, attack them a few times, and then disable them for the rest of the fight. Higher tier ones also give some defensive skills if you want 'em.

I'm only in Act 1 though, not sure on higher level skills. I'm assuming they're even better.

Polymorpher is just the best. GOAT skill tree in a game, without a doubt.
 

Lanrutcon

Member
Which skill tree combo well with scoundrel? Ifan doesn't do as much damage as my 2-handed warrior or my crossbow hunter.

Your scoundrel's damage comes from the fact that he/she has 100% crit when hitting from behind. If your scoundrel isn't mobile, then it won't keep up damage wise.
 
oh my GOD I finished the final(?) fight of act 1, and beat it and everything, spent some time looting and levelling up and taking in all the new info, and then fumbled around and lost two characters to an environmental effect. I was like, eh, I'll just reload my last save instead of wasting resurrect scrolls! Genius!

...My last save was before the fight began. Agggggghhhhhhhhhhhhhh
.

haha, not nearly as bad as my act 2 accidental quick load mid a tough fight
 

Adnor

Banned
I still couldn't find a phoenix dive bookseller. Where can I find one in Driftwood?

Bought one from Garreth in the Lady Vengeance at the start of act 2.

Your scoundrel's damage comes from the fact that he/she has 100% crit when hitting from behind. If your scoundrel isn't mobile, then it won't keep up damage wise.
I'm very careful to always do backstabs, but he's still falling behind in the damage department, I'll gave him flight and maybe some points in warfare for the extra damage.
Maybe I just need new daggers for him.
 
Okay so I found the answer. For all those doing Act 2
make sure you visit your God/do the respective ritual to unlock more Source abilities that will be needed throughout the Act. Apparently 2 Source points isn't the limit.
 

Lanrutcon

Member
Bought one from Garreth in the Lady Vengeance at the start of act 2.


I'm very careful to always do backstabs, but he's still falling behind in the damage department, I'll gave him flight and maybe some points in warfare for the extra damage.
Maybe I just need new daggers for him.

Dagger quality picks up in the beginning of chapter 2.
 
New Hotfix allows for Steam and GOG crossplay

Hello everyone!

Our servers weren’t ready to handle the high amount of people playing concurrently, and as a result we had to switch them off over the weekend. We increased our capacity since then and so you should now be able to use direct connect again (which allows for crossplay between Steam and GOG). We’ve also fixed a few crashes and the permanent wet-status effect. A bigger patch is due in the next couple of days which should address several of the issues we’ve seen reported.

GG, Larian.
 

Ryzaki009

Member
There is nothing I despise more in a game than when it decides to throw out its own game rules to give a boss encounter BS to stop you from killing them too fast. I hate feeling like I'm being punished for building my party properly.

Spoilers for Act 2 and 3.
Also constant re-spawning is actual more rage inducing than plain invicibility. It's not compelling to have to constantly watch enemies respawn because you didn't do X before killing them. (especially when I do kill them quite fast. That just being no selled because teehee you didn't get the X is just no). Certain creatures (like neeidng stakes for vamps and such) fine it makes logical sense and doesn't tell game play rules I've been playing with for nearly 70 hours now to bugger off.

Amazing. Because I managed to get the AI to kill itself it's going to do that over and over while constantly respawning so I can never go. *slow clap* bravo. Bravo. This is why constant waves are bs with very few exceptions.
 

Sevenfold

Member
haha, not nearly as bad as my act 2 accidental quick load mid a tough fight

Don't remind me. I'm couch and K&M and after a battle yesterday I went to make a brew with the first line of post fight dialogue on the screen. Came back with brew and sat down grabbed keyboard and hit F8 with the edge of my thumb. Loaded my handy pre dungeon save. FML.
 

Shahadan

Member
So far I can't say I have even noticed the music during battles. That's really disappointing to me compared to DOS1

Edit: actually if I could put the battle music from the first one into its sequel I think I'd have a waaay better time lol
 
More Act 2 Blackpits spoilers, like major spoilers I think affect the game's overall plot

This Aetera fight is insane and I'm literally fighting a God? Then again Fane comes from the same race, but fuck I'm loving this soooo much. Lore aside, these wolves are kicking my ass, luckily I saved right before I opened the tomb. Source drain is gonna be bitch from here though in repeatedly casting high level spells
 
Bought one from Garreth in the Lady Vengeance at the start of act 2.

Ah, right. Totally forgot about him. I only glanced through his wares at that time.

So far I can't say I have even noticed the music during battles. That's really disappointing to me compared to DOS1

Edit: actually if I could put the battle music from the first one into its sequel I think I'd have a waaay better time lol

I've been thinking the same thing. I adored D:OS battle theme.

Would it be possible to simply replace the music files in the game root folders?
 

Shahadan

Member
I've been thinking the same thing. I adored D:OS battle theme.

Would it be possible to simply replace the music files in the game root folders?

I'm not an expert but I've looked into the folder and the music is apparently two big files so no way to replace only the battle music.
Unless the smaller file named Music_1 is just battle themes but I don't think so. And even then it's more complicated than just dragging mp3 in the right folder so we'd probably need a mod
 
Wonderful gem of a game... glad I held off playing until the full version came out. It's like playing Ultima VII for the first time again!

The way they gave every main character their own little arc, with conflicts of interests along the way, is very clever. Instead of everybody playing foil to the Chosen One Player Character, they're all heroes in their own storyline with personal stakes.

It's a simple choice but so rarely done well in CRPGs.
 

Reani

Member
Finally made it to Act 2 tonight. Terrain Transmutation + Elemental Arrowheads, wow. There are no words.
arrowheads seem liek a waste of AP unless you have a lot of magic users in party. and you could always just take ranger affinity perk that auto-applies elements depending on enemy surface
 

UberLevi

Member
arrowheads seem liek a waste of AP unless you have a lot of magic users in party. and you could always just take ranger affinity perk that auto-applies elements depending on enemy surface

It's 1 AP, the same as Terrain Transmutation. So it's only 2 total to swap a surface on the field next to me and then dip my arrows, leaving me with enough to perform a shot. Hell, I'm playing an elf so Flesh Sacrifice will refund the cost anyways.
 

Maximo

Member
Jesus fucking christ, I'm so glad I'm done with that fight. Beware of your framerate when you go into the Blackpits in Act 2.

dtp8bjn.jpg

Blackpits was fucked I basically did most of the other quests first then swamped it later.
 

Reani

Member
It's 1 AP, the same as Terrain Transmutation. So it's only 2 total to swap a surface on the field next to me and then dip my arrows, leaving me with enough to perform a shot. Hell, I'm playing an elf so Flesh Sacrifice will refund the cost anyways.
its one turn only though, why even bother. for that 1 ap you could learn a second school and have fun with a lot of broken 1 ap spells (nether swap etc)
 

elyetis

Member
I'm only 8h in and mostly trying different builds but I have a hard time understanding the choice to make Taunt resisted by Armor. It seems like it would make the idea of a "tank" only work with a specific party setup oriented in physical damage.
 
I watched a trailer for this and the world seems beautiful. The trailer had these sweeping scenes through environments, but all the gameplay seems to be isometric. Can you zoom the camera in so that it settles behind the character while exploring and zoom it out for isometric view when you get in a battle, like in Dragon Age: Origins? Love isometric for battles, not so much for exploring. If not, is it possible we get a mod for this in the future?
 
I watched a trailer for this and the world seems beautiful. The trailer had these sweeping scenes through environments, but all the gameplay seems to be isometric. Can you zoom the camera in so that it settles behind the character while exploring and zoom it out for isometric view when you get in a battle, like in Dragon Age: Origins? Love isometric for battles, not so much for exploring. If not, is it possible we get a mod for this in the future?

You can zoom the camera in, but it's more for inspecting terrain or characters, not so much adventuring. You can't get a behind-the-back view like in the Witcher or Dragon Age or anything.

Max zoom looks like this:
 

aravuus

Member
Just about to start this, anyone got any useful tips for me? It's my very first time playing a Divinity game.

Get one rank in Thievery for at least one character, but the more party members that have it, the better (long story short, you can only steal a certain amount of stuff from each NPC with one character, but it's per character, so 2x thieves means 2x stolen loot). Stealing is OP as fuck in this game.

Play on Classic. The game is hard, very hard at times, but manageable. Only drop it down to explorer if you run across a fight you simply don't seem to be able to win, but have to, for some reason. You can change between explorer and classic whenever you want to, even mid-fight.

Up the quick save limit to 25 and save often. OFTEN. You never know what'll happen next.

Use the environment to your advantage; if you can't beat a fight the first time think of how to bend the environment to your favor (creating chokepoints, laying down oil barrels, assume the high ground for your ranged/casters, etc.)

In addition to this, you can move your characters to better spots before the fight triggers, so you won't start every single fight with your party clumped together. Especially so if it's an enemy that talks to one of your characters before the fight starts - you can move your other characters freely while the one unlucky character is talking to the enemy, keeping them busy.
 
Just about to start this, anyone got any useful tips for me? It's my very first time playing a Divinity game.

Quicsave often. Use the environment to your advantage; if you can't beat a fight the first time think of how to bend the environment to your favor (creating chokepoints, laying down oil barrels, assume the high ground for your ranged/casters, etc.)
 
Just about to start this, anyone got any useful tips for me? It's my very first time playing a Divinity game.

  • There is a talent called Pet Pal. I implore you to take it. It's just fun!
  • Once off the boat (you will understand), get a full party. Look for some familiar faces you can recruit--find ones you like and get a full party of 4 before trying to fight anything. Don't worry about their preset classes, you can adjust them to your liking once you recruit them. (Your options are based on the archetype classes you can choose during character creation.)
  • Armour is important. Scavenging or crafting some decent equipment will make combat dramatically more manageable.
  • Likewise, use the environment to your advantage. Sure, you could smack that giant rat with your sword five times to kill it, but the same result can be achieved by shooting an oil barrel with a fire source, causing a dramatic explosion and quite a lot of flame.
  • In terms of party composition, I'd recommend a varied party. One strength, one int, one dex character, each using different weapons and skills, with one wildcard character that's whatever you want. This will ensure the loot you get can go to someone, and give your party a variety of options in every situation.
  • Don't be afraid to experiment. If you have the ability, you can probably do it.
 
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