Na necromancy exists. It only requires 2 points+point in hydro to become ridiculous. And it scales perfectly with either warfare or int,so you can have two in your team with no sacrifice to split damage. Anddddd yea its physical damage on your mage, so they are flexible.
- Nuke enemy's with blood sucker
- Burst heal allies with blood sucker
- Make allies unkillable for 2 turns
- Major armour buff
- Summons
- Stop enemies healing
- Full hp revives
- Shackles of pain shenanigans
- Weaken enemies with disease. (Which also does damage for some reason....)
- Ranged life drain
None of this prevents Rangers from being better. A dead enemy doesn't need all of the above to be put to use. Mosquito Swarm is really weak too. It's a combination of weak to medium physical damage with a relatively low heal. Blood Sucker is too situationally good that it still doesn't replace a potion for usefulness.
The best thing Necromancy has going for it is Living on the Edge, Bone Widow (a two point wonder investment that everyone can use) and Bone Cage (not better than Fortify most of the time). Infect requires armor to be stripped. The best thing it has going for it is that it's an okay physical attack for a primarily elemental caster, or another physical attack at range for melee (depending on range though, Tentacle Lash is better,
especially if it applies Atrophy). Shackles of Pain isn't better than simply...dealing damage either since it too requires armor to be stripped. Decaying Touch? Touch spells in general are bad in this game. There are very few enemies that chain heal so much once their armor is gone that this would ever speed things up over any other option.
Living on the Edge + Last Rites? Okay, but why not simply use Living on the Edge in the first place? Thematically Necromancy is awesome. On paper. The armor system just screws up casters more often than not in this game.
I wouldn't say broken its just really strong for a talent slot.
- Heal from posion, necromancy, blood sucker
- Cant heal from normal healing
But since necromancer is arguably broken, if you take 1/2 necromancers your undead is gonna have all the healing it will ever need.
So this is really strong because you are free to use your healing spells on either other party members or decaying/undead enemies.
And there is are alot of undead enemies, so the more heal spells your caster has available, the more versatile that caster becomes. Having a hydro/necro that can one shot enemies through armor, deal damage to armour and magic armour is extremely powerful.
Are you actually playing this combo right now? Undead in general is actually more harmful than helpful 99% of the time. How does Undead have anything at all to do with Necromancy healing anyway? Necromancy healing isn't exclusive to race. Free to use your healing spells on other party members? How about when your Undead gets blasted with a heal from the enemy that wouldn't have happened if they were living? You have to waste an ability to heal that damage that you wouldn't have needed to otherwise. Poison damage is weak most of the time, and if you're using the AoE to create a poison cloud around you for healing, have fun standing in a bunch of flames on the next turn. If you have to use Poison Dart to heal yourself, it's damage wasted.
what are your optimal characters class for each companion in your opinion?
I'm having a terrbly hard time deciding. I'm playing with Ifan, as a Ranger. But I cant decide on the rest.
If you want to use companions and min/max, then a player character as an Elf, and Sebille as some kind of ranged character (Ranger or Mage) with Ifran. For RP/dialogue though you can't beat having The Red Prince somewhere in your group. It's too bad Sebille's portrait is so atrocious though. Just yuck.
Sebille ranger seems like a perfect match, as she has Flesh Sacrifice which boosts her damage at the cost of the constitution, also grants 1 AP on activation. Therefore, she's better to stay at the back. Beast might be better as a melee fighter or frontline mage (like necro), because his Petrifying Touch's range is quite short. The rest seem versatile enough.
Yes, but Elf + Ranger in general is the ultra power combo (Okay, I lied. Elf + Ranger + Summoning). Flesh Sacrifice and then use Elemental Arrowheads in your own blood.