semi-huge wall of text regarding my thoughts up to the end of act 3 ahead:
Just finished Act 3, we're a bit over-leveled.. we were 17 when we started, and 19 as we're leaving, and most enemies were typically 1-2 levels below us, however the final fight of that act legitimately had me sweating like no other fight has yet in this game, so I approve
I have to say, my biggest gripe with the game so far is the unique gear drops.. I keep finding really cool unique items that are 2-3 levels below me as I attain them, I kinda wish some items in the game would level with you, which would hurt the "gear treadmill" progression, I understand, but it's disappointing to find some ancient sword hidden in a deep temple that's only level 15 when my party is approaching 20.
Also, my original plan of giving my mages 4 schools of magic each has been pretty successful so far, but I think on future playthroughs I'm going to cut it down to 3 each, as I have more skills than I ever use at this point
I also wish I knew about the
I also have to say, necromancer as a casting tree is a bit underwhelming, I left it at 2 points the majority of the game, as many of the skills require me to be in melee range, which is .. not good for a caster, but it would be wonderful if I were working on a battlemage hybrid. shackles of pain, infect, and mosquito swarm are probrably the only thing I use, and then that's just to soften physical armor on targets for my archer/tank to CC on their turn
Polymorph for my tank has been an incredible utility, tentacle lash has incredible range and has typically been enough to erradicate someone's armor + apply atrophy in a single turn, flying is fantastic because he usually needs to pass over my mages fields to get to enemies, medusa head, terrain transform, all of it has been incredible so far
Summoning was the skill tree that genuinely surprised me, I played with it in the EA and wasn't very impressed, but it seems a lot better, as my summon has been the MVP for much of the game, because I can summon him specifically to target my enemies weakness, if they have low magic armor, I summon him on a field, if they have low phys armor, I summon him on the ground, and with all the +summoning gear i've been stacking, I've had the "upgraded" vers for quite a while (probably since act 1 I think) so it's been a powerhouse for a while, I can't seem to manage to get to 20 though, even with all the gear and 10pts in summoning, though, unfortunately
having a minimum of 3 spell trees on your mages seems necessary though, too many times i've run into enemies who are just, immune to my primary DPS (fire immunity, or poisoning them would heal them, etc.) which is fine, I like to run aero on both my mages anyways, because teleport is once again one of the most useful and necessary tools for mages
Considering making a 1pt investment in warfare, and giving my mages 1 point in con each time the requirements on shields go up, because 1. the defensive gains of having a shield are so strong, and restore shields heavily outweighs the negligable loss in dps from not having a +int wand in your off hand, and 2. bouncing shield scales off your shield value, and is just an incredible skill in itself, my healer became virtually unkillable once I gave her a shield, as she'd always be targeted first because she'd throw out her summon and buff it
also, I'll go ahead and spoilertag this even though it's not much of a spoiler,
madly in love with this game, have been planning out my build and setup for PT2 since act 2, and I just continue to learn more and more things to optimize my build, so I'm very likely going to start on tactician just for the added challenge so I don't steamroll the game
Just finished Act 3, we're a bit over-leveled.. we were 17 when we started, and 19 as we're leaving, and most enemies were typically 1-2 levels below us, however the final fight of that act legitimately had me sweating like no other fight has yet in this game, so I approve
I have to say, my biggest gripe with the game so far is the unique gear drops.. I keep finding really cool unique items that are 2-3 levels below me as I attain them, I kinda wish some items in the game would level with you, which would hurt the "gear treadmill" progression, I understand, but it's disappointing to find some ancient sword hidden in a deep temple that's only level 15 when my party is approaching 20.
Also, my original plan of giving my mages 4 schools of magic each has been pretty successful so far, but I think on future playthroughs I'm going to cut it down to 3 each, as I have more skills than I ever use at this point
I also wish I knew about the
stat boost from the scholars in the school earlier, as I was going to hard cap my memory at 30 for both of my mages, and now my primary dps mage has 34 memory, which.. I'll never use, even with hydro/geo/aero/necro
I also have to say, necromancer as a casting tree is a bit underwhelming, I left it at 2 points the majority of the game, as many of the skills require me to be in melee range, which is .. not good for a caster, but it would be wonderful if I were working on a battlemage hybrid. shackles of pain, infect, and mosquito swarm are probrably the only thing I use, and then that's just to soften physical armor on targets for my archer/tank to CC on their turn
Polymorph for my tank has been an incredible utility, tentacle lash has incredible range and has typically been enough to erradicate someone's armor + apply atrophy in a single turn, flying is fantastic because he usually needs to pass over my mages fields to get to enemies, medusa head, terrain transform, all of it has been incredible so far
Summoning was the skill tree that genuinely surprised me, I played with it in the EA and wasn't very impressed, but it seems a lot better, as my summon has been the MVP for much of the game, because I can summon him specifically to target my enemies weakness, if they have low magic armor, I summon him on a field, if they have low phys armor, I summon him on the ground, and with all the +summoning gear i've been stacking, I've had the "upgraded" vers for quite a while (probably since act 1 I think) so it's been a powerhouse for a while, I can't seem to manage to get to 20 though, even with all the gear and 10pts in summoning, though, unfortunately
having a minimum of 3 spell trees on your mages seems necessary though, too many times i've run into enemies who are just, immune to my primary DPS (fire immunity, or poisoning them would heal them, etc.) which is fine, I like to run aero on both my mages anyways, because teleport is once again one of the most useful and necessary tools for mages
Considering making a 1pt investment in warfare, and giving my mages 1 point in con each time the requirements on shields go up, because 1. the defensive gains of having a shield are so strong, and restore shields heavily outweighs the negligable loss in dps from not having a +int wand in your off hand, and 2. bouncing shield scales off your shield value, and is just an incredible skill in itself, my healer became virtually unkillable once I gave her a shield, as she'd always be targeted first because she'd throw out her summon and buff it
also, I'll go ahead and spoilertag this even though it's not much of a spoiler,
attaining source is a lot easier than I thought it would be, each fight typically leaves a few ghosts behind to consume, or there are source puddles everywhere before any serious fight, so maintaining max source feels like an after thought. I still might make a mod that removes the source cost from spells, and instead applies their source cost as a level +1 to the requirement for the skill, so that using the most powerful skills in the game requires a heavy investment, instead of an easy "I win" button with a slightly limited resource
Also apotheosis in the polymorph tree already renders this completely renders source cost useless, I've heavily considered respeccing into polymorph on my mage and popping that skill, then just ending fights in 1-2 turns, but that would be silly
Also apotheosis in the polymorph tree already renders this completely renders source cost useless, I've heavily considered respeccing into polymorph on my mage and popping that skill, then just ending fights in 1-2 turns, but that would be silly
madly in love with this game, have been planning out my build and setup for PT2 since act 2, and I just continue to learn more and more things to optimize my build, so I'm very likely going to start on tactician just for the added challenge so I don't steamroll the game