28 hours in, we are ready to complete Act 1.
Ya our 4 man group just got to the end of Act 1, ~24 hours or so. I'm so glad I'm playing this multi, so many great moments.
28 hours in, we are ready to complete Act 1.
Well, that's that folks. Now they have no choice but to put in lootboxes.
Congratulations, Larian!
I seem to have completely cheesed the Act 1 Boss.Staying near the gate and then fleeing from combat when the Drillworm comes causes all the Seekers to join, man its a funny clusterfuck of like 20 people taking turns.
Act 4That part with the cursed revenants and the necrofire is complete bullshit
Everyone agrees, better to just stealth/TP past it into the next area. It's not worth the hassle.
Does this game have a lot of missable quests/rewards? from what I've gathered you can't complete all the character quests in one playthrough (because you can only play with 4 characters and at some point in the game you can't swap the other main characters in). Are there places where I won't be able to return?
Also, is it possible to grind? If I miss a lot of quests and end up under-leveled, would it be possible to go someplace and grind? do mobs respawn?
There's a lot of stuff that's missable due to how choices affects outcomes. You'll often have to pick between 2 things and obviously whatever you don't pick is "missed".
You can't go back to previous acts, so you want to clear everything before you proceed. There's warnings when you're about to proceed to the next act.
No grinding, no respawns, there's a finite amount of xp in the game. Maximizing quests and then killing everyone yields the most xp, although you don't need to do that to be overleveled, just doing every quest you come across is enough, there's more than needed.
thanks for the answer.
I forgot to ask how easy is it to respec?
I never heard a success story in fighting the Houndmaster in that large room he's in. Use one of the prison cells and create a choke point. Have one speedy character (or a summon) aggro the boss then pull them all the way to the room where the rest of your party can wail on them.
Yeah, ranger is clearly the best sustained damage, but I don't think spell casters are super weak, especially since burst is very useful because you can cc enemies earlier. I think rogue is in a much worse spot than spell casters.
Not especially. It's just a gear thing, and all physical classes reap the benefits. The order of power for them is Ranger > Rogue >>> Warrior. Rogues can use many of the same skills a Warrior can because they aren't weapon dependent, yet a Warrior cannot use many of the same skills as a Rogue, because they require a dagger. The skills primarily scale off of your weapon damage too, not a specific stat either, despite how it may initially appear when reading a skill.Oh 2h fighters scale extremely well and come with a lot of cc on top of huge dmg
Did someone say that letting Act 2 spoilerlive causes bugs later in the game? Seems really hard to get through without killing him.Magister Reimond
Act 4Is there any use for the doomsday device besides killing everyone in the city?
There are too many magisters in this game I couldn't keep up with remembering which one is which. However, most of them are dead in my game. Which quest is that?
Did someone say that letting Act 2 spoilerlive causes bugs later in the game? Seems really hard to get through without killing him.Magister Reimond
Killing them reloading and then doing it again?
Did someone say that letting Act 2 spoilerlive causes bugs later in the game? Seems really hard to get through without killing him.Magister Reimond
Dark Deeds in the Black Pits. Reimond is the white magister you meet at the docks when first arriving in Driftwood. Later you find him in the Black Pits executing members of the Black Ring. Pretty sure someone in the thread earlier said that some later bugs cropped up due to killing him but it seemed almost impossible to complete that quest and leave him alive.
The STR/INT/CON, Hydro, 1H Shield, Warfare Paladin build is officially a dud.
Have to start over
The STR/INT/CON, Hydro, 1H Shield, Warfare Paladin build is officially a dud.
Have to start over
Ditch the INT and focus on STR with a bit of CON.
My cleric/paladin is now a damage dealer with a two-handed axe.
No need to cast magic, just heal/cure/buff when necessary, they're not affected by INT.
Thanks a lot friends. Yeah I haven't finished Act 1, maybe will truck along for the respec.How far along are you? Tactician? Lone Wolf? You get to respec for free after Act 1, and it's pretty hard to ruin yourself beyond use early on.
That being said, yeah, that build sounds a little spread out for optimal early goings.
Thanks a lot friends. Yeah I haven't finished Act 1, maybe will truck along for the respec.
1H shield tank is pretty bad. Enemies just eat the low damage attacks of opportunity to beeline to the squishies anyways.
Anyone else got an Aero Warfare hybrid on their team? We've got Beast as our tank and Battle Stomp, Battering Ram, Nether Swap, and Teleportation give him a lot of control on the battlefield as well as a solid mix of magic and physical options. I splashed into Hydro a little bit for Armor of Frost and Restoration and he's a great support. The dude just simply does not die.
The STR/INT/CON, Hydro, 1H Shield, Warfare Paladin build is officially a dud.
Have to start over
Hi! I am about to start Divinity 2. I am thinking of playing Beast as a warfare/polymorph to start and maybe adding Necromancy down the road. What polymorph ability would you guys recommend starting with? Tentacle Lash or Bull Horns to go with Battle Stomp and Battering Ram?
Tentacle Lash deals immense ranged physical damage and adds atrophy. It's so reliable I always have it on my Red Prince tank.
I'm about to enter the last part of the game (). Just did the final mission for the Red Prince storyline. I also have as companions Fane, Ifan and Sebille but in Act 4 I haven't found anything related to them. The last thing I got in the journal for each are:the cathedral
Fane:He was shaken by the meeting with Aenera, then he pledged to fight with me, and lastly he refused the God King.
Ifan:He Killed Alexandar, thinks divinity is bad and rejected a contract, he wants a clean life from now on.
Sebille:I killed the Shadow Prince and made her the new Mother. Last log says she wants to end slavery everywhere.
So, did I miss something to advance the quests? Is there more to do in what's left of the game?
Question before I start the game (couldn't find on Google): Can/will companions leave the party permanently? I am thinking about playing as Beast and I always like to plan balanced parties before I play party based crpgs.
Great. Thank you for the recommendation. Here goes it.
Actually, yes. You can switch your party as you wish on the first Act. However, you need to decide which companions will you bring forward before the end of it. Regarding party composition, you can change each companion's basic class when you recruit them, and later you will also be able to respec everyone at the start of the second Act.