Did anyone else really struggle between level 3 and level 4? I'm level 3 at the moment and I basically can't find a fight I think I can win, you have theall of whom beat me easily enough. I've explored most of the island now except for theslugs, the guys in the dungeon basement, Griff,.fort itself
Those slugs are rough. Stand in the water and their trails dont work and they cant heal. If you have pet pal make that companion talk to the royal slug.
Did anyone else really struggle between level 3 and level 4? I'm level 3 at the moment and I basically can't find a fight I think I can win, you have theall of whom beat me easily enough. I've explored most of the island now except for theslugs, the guys in the dungeon basement, Griff,.fort itself
Man, the Radeka fight can just take a flying leap holy shit that difficulty spike.
Took me like 15 tries and ended up using not one but three res scrolls.
Yeah that one is pretty tough. Radeka was easy to take down but those fucking beetles.
early game maybe, but 2h just scales better than dw, there's no way round that
Man, the Radeka fight can just take a flying leap holy shit that difficulty spike.
Took me like 15 tries and ended up using not one but three res scrolls.
I hope the difficulty stays high throughout the entire game for me on Classic mode. Judging by peoples posts it looks like it will, otherwise I might have to go up to Tactician.
How long is chapter 1? I've played 12 hours and I think I'm close to rinsing mooost stuff I can do before making my escape. Are the other chapters longer with larger play areas? Feels like I've only been in a very small area so far.
How long is chapter 1? I've played 12 hours and I think I'm close to rinsing mooost stuff I can do before making my escape. Are the other chapters longer with larger play areas? Feels like I've only been in a very small area so far.
Concerning the difficulty, we are playing on Classic (the people I play with aren't CRPG masochists ), and while it was certainly difficult throughout compared to most games these days, I feel like it got much easier already (not easy, but easier) towards the end of Act 1. Having a full set of gear and around 100 of each type of armor makes a massive difference.
I'm curious how we will fare in Act 2.
On Classic I've found that the difficulty is mostly at the start of the game, and the first half of Chapter 2. If you wring every drop of xp and loot out of Chapter 2 you become incredibly badass. I'm ending most fights in Chapter 3 within 2 rounds. Haven't felt any pressure at all.
Concerning the difficulty, we are playing on Classic (the people I play with aren't CRPG masochists ), and while it was certainly difficult throughout compared to most games these days, I feel like it got much easier already (not easy, but easier) towards the end of Act 1. Having a full set of gear and around 100 of each type of armor makes a massive difference.
I'm curious how we will fare in Act 2.
Yep, I had a rogue and a 2h warrior in my party and by mid to late game the rogue had no chance to keep up with 2h. The abilities scale off of weapon damage and 2h has the best weapon damage by far.
and 2h gives you 5% dmg and 5% crit multi, while dw only gives you 5% dmg and dodge, dw is the weakest weapon skill in terms of pure dmg, come endgame when you can reach ridiculously high crit on 2h warrior even w/o wits investment the 2h specialization just outshines the rest
How viable is a shield and dagger tank char? Im thinking it would struggle stacking enough armour/magic protection without a high enough strength to equip the stronger armour.
I meant more that 100 was the point where the difficulty seemed to change -- by now, we are pretty decently beyond that on most characters.Start of Act 2 is going to be a bit of a shock. 100 armor? Wait til you see what the enemies are packing. Plus, there's a veeeery specific path to take in the beginning of Act 2, and some very obvious paths that will throw you against level 13 to 15 enemies.
No crashes for any of our group of 3 in the first 28 hours.Anyone having hard crashes? Happened twice in the same night.
You should be able to finish that cave at level 11, but note thatyou are supposed to lose the first fight and get split up, you need to find a way to let your team group up after that.
This is sort of a symptom of how the armor system has fucked everything up, tbh. Logically, being able to do a dodge build as a dw rogue in the middle of a fight should have real utility, but you'd have to be insane to do it; armor is so much more valuable than anything else that gear is going to always be your biggest survivability get, and stripping it from enemies is so important that you can't really justify taking anything away from damage output.
Honestly it really rankles me. This was not a good change.
and 2h gives you 5% dmg and 5% crit multi, while dw only gives you 5% dmg and dodge, dw is the weakest weapon skill in terms of pure dmg, come endgame when you can reach ridiculously high crit on 2h warrior even w/o wits investment the 2h specialization just outshines the rest
This is sort of a symptom of how the armor system has fucked everything up, tbh. Logically, being able to do a dodge build as a dw rogue in the middle of a fight should have real utility, but you'd have to be insane to do it; armor is so much more valuable than anything else that gear is going to always be your biggest survivability get, and stripping it from enemies is so important that you can't really justify taking anything away from damage output.
Honestly it really rankles me. This was not a good change.
I meant more that 100 was the point where the difficulty seemed to change -- by now, we are pretty decently beyond that on most characters.
No crashes for any of our group of 3 in the first 28 hours.
(Also no severe bugs to speak of, which is pretty impressive for a game of this complexity at release)
But there do appear to be some issues for some people -- and none of us play on a system with less than 16 GB RAM.
This game. Goddamn. It's got to be among the best games I ever played, and i'm usually pretty hard to please when it comes to cRPG's.
There's small issues and nitpicks here and there, but the core of the game is so ridiculously good and offers so much player freedom and choice, I don't want it to end.
Bravo Larian Studios. You've managed to create something special here.
Actually, think about it.
You start with 10 of each stat. You have enough points at the beginning to get 12 Str and 12 Con. Now you can wear every shield and piece of platemail until the upper half of Chapter 2, by which point you'll be level 15 and have earned 28 more stat points. Put 4 of those 28 more points into Con and Str, and now you can wear stuff well into chapter 3.
That leaves you the overwhelming majority of your attributes to be whatever you want. So really, every character that isn't dual wielding or wearing a 2h weapon should be wearing platemail and a shield.
This is sort of a symptom of how the armor system has fucked everything up, tbh. Logically, being able to do a dodge build as a dw rogue in the middle of a fight should have real utility, but you'd have to be insane to do it; armor is so much more valuable than anything else that gear is going to always be your biggest survivability get, and stripping it from enemies is so important that you can't really justify taking anything away from damage output.
Honestly it really rankles me. This was not a good change.
That's probably why you take Warfare and Scoundrel on a Rogue...
If all your goal is to become good at end game, congrats I guess?
Seems a bit of an oversight to not lock plate behind strength. But i know Larian don't like the whole locked into a role RPG logic.
why would one take scoundrel if you arent starving for movement? 5% crit multi isn't as good as 5% base dmg increase
why would one take scoundrel if you arent starving for movement? 5% crit multi isn't as good as 5% base dmg increase
How much WITS do you invest per person?
This game is really good... but even the "normal" difficulty is brutal.
I got killed by some big ol'in a cave... and I cantFROGSLoving it so far though.beat the houndmaster in the prison
How much WITS do you invest per person?
You canteleport the houndmaster away from his adds if you're standing right on the edge and fight him separately, if you were so inclined
Ahh I don't have anyone with that :/
I'm probably going to end up just restarting and trying a new build. I made a mistake and now like 3 of my people are essentially the same haha