Ghostbound
Member
Is there any use for
Fane Mask of Shapeshifter?
Seems cool but also doesn't give armor bonus
I haven't messed around with it yet, but I think it gives you the abilities and dialog options for whatever race you're disguised as.
Is there any use for
Fane Mask of Shapeshifter?
Seems cool but also doesn't give armor bonus
Is there any use for
Fane Mask of Shapeshifter?
Seems cool but also doesn't give armor bonus
Can give different conversations depending on the race you pick towards NPC's. some might be more inclined to interact if your race.
Is there a way to know that ahead of time though? Or can I leave the convo and come back as the other race?
Question for Act 1, not stuck, just curious about something..
So I kinda stumbled into the back entrance of Fort Joy prison/castle whatever it is. I came upon 2 guys with a little boy, I killed the two guys and then talked to the boy who said he was waiting for a guy named Verdas(sp) who was trying to escape but he was caught and killed. The boy offered to take me and my party out of there to escape Fort Joy. Is this a point of no return? Is there anything worth while inside the fort? I found the secret room and freed Withermore's(sp) soul. I've killed a bunch of Magisters but if there is nothing else worth while inside like a quest or important item/skill book, I'm hopping on that boat.
Question for Act 1, not stuck, just curious about something..
So I kinda stumbled into the back entrance of Fort Joy prison/castle whatever it is. I came upon 2 guys with a little boy, I killed the two guys and then talked to the boy who said he was waiting for a guy named Verdas(sp) who was trying to escape but he was caught and killed. The boy offered to take me and my party out of there to escape Fort Joy. Is this a point of no return? Is there anything worth while inside the fort? I found the secret room and freed Withermore's(sp) soul. I've killed a bunch of Magisters but if there is nothing else worth while inside like a quest or important item/skill book, I'm hopping on that boat.
It took the entire town of Driftwood to kill that thing. Everyone without magic armor spent the entire combat running around in terror.
Also: teleported a certain bigot on the Driftwood docks all the way north to a really angry source master, who then proceeded to disassemble him.
With Fane the main things you want are geomancer poison abilities and necro abilities either on him or on a caster. Things like Poison wave, dart (can be cast on him), contamination (put down some water or ice, it'll turn that surface into poison and just walk him onto it and he heals), etc.
On top of this there's an item you can find in act 1in the fort joy dungeon that will let you turn health potions into poison potions, you can find it from the houndmaster fight iirc, it's a poison talon item. You just go into crafting and use it on a health potion and it poisons it, it's infinite use.
As well as any poisoned food/drinks.
Is there any use for
Fane Mask of Shapeshifter?
Seems cool but also doesn't give armor bonus
Does anyone know why sometimes the turn of a party member simply gets skipped? I had Flesh Sacrifice up on my player character, and the turn order was Fane > Enemy > PC. Fane cast Haste on my PC, the enemy turn happened and then my PC got entirely skipped and ended up at the end of the queue. It wasn't an accidental space bar press, and this has happened more than a few times through my playthrough.
Reached ark...have no idea how far along that is in the game
Arx you mean? Wait,isn't Act 3 the Nameless Isle. Are there four Acts in the game? No spoils on how to get there, just wanna know if its a separate Act or not.
Yall
We dismissed Ifan in our Co op game and now can't find him in Fort joy. Help![]()
Are you sure your character wasn't silenced, has happened to us a few times.
No, but why would silence skip a turn? Atrophy prevents a character from using melee attacks and melee skills, but it doesn't skip their turn. They can still move and use consumables. I don't know why silence would be any different.
No, but why would silence skip a turn? Atrophy prevents a character from using melee attacks and melee skills, but it doesn't skip their turn. They can still move and use consumables. I don't know why silence would be any different.
You can put it on your toolbar. It's an Action called Guard. Took me a while to find it with the name difference.
I was able to set a marker with a Steam Link + an Xbox One pad last night. Try using Big Picture Mode instead of regular Steam.
I couldn't figure out how to delay a turn on a controller though. It was annoying to do this in OS1 (you had to add the option to your hotbar) but I have no idea about OS2.
What I'm not understanding with armor runes that supposedly gives +10% to maximum physical or magic armor.
Pathetic 6 point increase. Am I just understanding tooltip wrong or someone put wrong values into the game?
- So lets say I have 227 maximum physical armor before inserting rune.
- 10% of that is 22,7, right?
- So I should get maximum of 249,7 with 10% rune, right?
- Why then I get maximum of 233 with 10% rune?
the armor runes aren't working as they should
Fort Joy Basement:I got a "crime scene" tutorial popup when I killed the first mind controlled source user in the "necromancer" basement. Will this actually affect things later? Strange that it didn't pop up when I killed the main bad guy there, though.
Quick question about the act 1 ending...
Are the origin story characters that you don't take with you to the fight on the boat dead for good? I'm playing through with a friend and we're trying to avoid save scumming but we basically turned a character into a thieving mule for when we found something we wanted to steal off a vendor and lost all the items on her + all the sneak / theif gear.
Guys, is there a button to highlight interactibles on the screen?
Pressing ALT shows some items, but there are always many-many more on the screen. Not sure if this is intended or I am missing something.
Man, literally every person in this game is such a piece of shit.
Yes, it's ALT on keyboard as you said, and right stick click on gamepad. It's only showing things that your character can actually see from their point of view. So, if some item are blocked by an object, they won't be highlighted.
It does not seen to highlight most items on the screen (like chests or barrels), even if my character is looking at them, but it does show useless rocks and such half a screen away.
But fort joy is small and doesnt really feel like a town![]()
Any advice for someone not that familiar with party pased tactical RPG's like this, because right now I just feel that the game is being mean to me.
I have gotten out of Fort Joy.by boat, through following the Withermore Soul Jars quest. But after barely surviving the fight against the lizard like void creatures on the beach, I feel like the only way forward is through the deeper forest, where I'm attacked by several unded creatures, and something called a Void Woken Deep Dweller. And it feels like my party is nowhere near ready for that fight.
Can I go somewhere else after escaping by boat like I did, to get more experience and equipment, or am I just expected to git gud?
Any advice for someone not that familiar with party pased tactical RPG's like this, because right now I just feel that the game is being mean to me.
I have gotten out of Fort Joy.by boat, through following the Withermore Soul Jars quest. But after barely surviving the fight against the lizard like void creatures on the beach, I feel like the only way forward is through the deeper forest, where I'm attacked by several unded creatures, and something called a Void Woken Deep Dweller. And it feels like my party is nowhere near ready for that fight.
Can I go somewhere else after escaping by boat like I did, to get more experience and equipment, or am I just expected to git gud?
Any advice for someone not that familiar with party pased tactical RPG's like this, because right now I just feel that the game is being mean to me.
I have gotten out of Fort Joy.by boat, through following the Withermore Soul Jars quest. But after barely surviving the fight against the lizard like void creatures on the beach, I feel like the only way forward is through the deeper forest, where I'm attacked by several unded creatures, and something called a Void Woken Deep Dweller. And it feels like my party is nowhere near ready for that fight.
Can I go somewhere else after escaping by boat like I did, to get more experience and equipment, or am I just expected to git gud?
Any advice for someone not that familiar with party pased tactical RPG's like this, because right now I just feel that the game is being mean to me.
I have gotten out of Fort Joy.by boat, through following the Withermore Soul Jars quest. But after barely surviving the fight against the lizard like void creatures on the beach, I feel like the only way forward is through the deeper forest, where I'm attacked by several unded creatures, and something called a Void Woken Deep Dweller. And it feels like my party is nowhere near ready for that fight.
Can I go somewhere else after escaping by boat like I did, to get more experience and equipment, or am I just expected to git gud?