It just hit me that the spirit talking, corpse eating, and pet pal conversations are a better take on Pillars of Eternity's "backer" NPCs.
For those unaware, each of PoE's backer NPCs were a reward tier that was an NPC and their own little story, randomly placed in the world. They felt terribly out of place (with special gold-plated names), and a lot of the actual stories were kinda dry. Abstracting it a bit by making the tales someone's memory (or just a really unique character) makes the story being told a lot more engaging, and vastly more immersive.
DOS2's writing in general has continually impressed me, Like, I'm in early Act 2 but I think Larian's writing team is now on par with the best; every conversation just feels smart, sharp, and
right. Which is doubly impressive because of how open a player's actions, appearance, and personality can be. I'm hoping it keeps up like this for the rest of the game.
Man the music on ship at the beginning of Act 2 before landing in Driftwood is just.....wow.
There's this creepy theme in a cave in Act 1 that is just fantastic. I really need to find out its name.