Jay Shadow
Member
You can put it on your toolbar. It's an Action called Guard. Took me a while to find it with the name difference.The Delay Turn Skill seems to be missing and the only option is to end the turn.
You can put it on your toolbar. It's an Action called Guard. Took me a while to find it with the name difference.The Delay Turn Skill seems to be missing and the only option is to end the turn.
Gamepad support is really bad atm. You can't use markers because you can't enter any text and placing an empty marker is not possible. The Delay Turn Skill seems to be missing and the only option is to end the turn. The Toggle Tooltips (toggle for the ALT function on keyboard) resets in random moments, so you always have to check if it is showing the items around you or not. The problem is you can't be sure when there are no items around... resulting in pressing the shitty button over and over again. Hope that's all... I'm just after the introduction and there are already that many problems.
If anybody has an idea how to delay a turn or set a marker with the gamepad... maybe I'm just to dumb to figure it out.
I think I'd really appreciate both Ifan and Beast in my party. But that would mean giving up on Red Prince and Lohse. I'm not a big fan of Lohse's personality, but her quest seems very cool. Damn you Larian for giving me all these difficult choices!
Fane seems like a difficult character to use in your party. Healing doesn't work on him at all. He has to drink poison to regain health. Since I'm a tanky cleric who has mostly healing spells it's real hard to keep him alive.
Fane seems like a difficult character to use in your party. Healing doesn't work on him at all. He has to drink poison to regain health. Since I'm a tanky cleric who has mostly healing spells it's real hard to keep him alive.
Fane seems like a difficult character to use in your party. Healing doesn't work on him at all. He has to drink poison to regain health. Since I'm a tanky cleric who has mostly healing spells it's real hard to keep him alive.
I have him as a caster with a poison wand, he can heal by attacking himself. I'm very early days though, have not fought anything hard yet really. Also necro heals as he does damage. And has some skills that just straight up heal him along with doing damage.
Is this just me? Do I need to just get on with it?
Fane seems like a difficult character to use in your party. Healing doesn't work on him at all. He has to drink poison to regain health. Since I'm a tanky cleric who has mostly healing spells it's real hard to keep him alive.
I finished Act 1 and here's my review.
first of all I really warmed up to the combat. I like how challenging it is, I play only on classic but I am not very good at turn based combat. it feels very good though and I accept the armor system as an improvement.
There have been some funny quests and ideas but all in all I was not super thrilled by act 1. I am just lacking immersion and a strong main story to keep me motivated.
You land on this prison island and no one reacts to you, no guard reacts to the new guys or the sunken ship? what is going on here? the "town" is tiny and disappointing, act 1 in OS1 had an amazing town.
then your only goal is to get off, which is not really exciting, is it?
the cut scene that leads to act 2 told me thatthe world now rests on my shoulders. uh really? why? how? what did I miss? I don't feel like that at all, nothing epic happend. I simply got off an island and killed some dudes doing that.
Fane seems like a difficult character to use in your party. Healing doesn't work on him at all. He has to drink poison to regain health. Since I'm a tanky cleric who has mostly healing spells it's real hard to keep him alive.
I spent all of today trying to find a party that works well together with Fane, and I still haven't.
Did you (Act 1)Have the conversation in the Hall of Echoes with your God? That conversation starts indicating some of the stakes that are involved
If you missed that conversation then you will get that info (and more) right at the beginning of Act 2.
Nether Swap is broken, right?
Tooltip says you use it to swap location of two characters, even yours (caster). When I try swap my place with any character during combat it doesn't let me target myself (caster).
Is there a consensus on party makeup?
I would really like a Rogue for backstabs and lockpicking, but I don't want to give up on Ifan's sweet, sweet crossbow. Would it be advisable to make a combo rogue/huntsman? Both are finesse-based.
Otherwise, I'm going to go with a standard two magic, one rogue, one tank makeup.
I spent all of today trying to find a party that works well together with Fane, and I still haven't.
I credit that mostly to me not knowing what skills get available at later levels. I've as good as dropped enchanter as it seems mostly useless, unless the goal is to damage your own party as well.
Right now I'm rolling Fane as a tanky Necro/War, two Summoners (Red Prince straight summoner and Lohse with some support healing and stuff). Sebille is a Shadowblade, currently without daggers cause I broke them on a door.
Fane seems like a difficult character to use in your party. Healing doesn't work on him at all. He has to drink poison to regain health. Since I'm a tanky cleric who has mostly healing spells it's real hard to keep him alive.
Is there a consensus on party makeup?
Far out man/ bigger and better = good for hunter??
Just don't split damage types in this one. One mage for utility/healing is fine, but if you are using 2 mages and 2 physical attackers you are basically halving your damage output.
Far out man/ bigger and better = good for hunter??
Doesn't work with your regular bow attacks, so not really.
This is comically awful advice. Every encounter in the game has a balance of enemies with high magic armor and high physical armor, having a mix of damage makes things far easier.
If you're going through each battle having all 4 characters attacking the same enemy, then I really don't know what to tell you. Yikes.
Doesn't work with your regular bow attacks, so not really.
I'm playing a Huntsman and Far Out Man has been really handy, especially with high ground. I dipped into Warfare and took Executioner and haven't looked back.
hmmm I don't know what to think, so it work will skills but not the regular attack?
Just don't split damage types in this one. One mage for utility/healing is fine, but if you are using 2 mages and 2 physical attackers you are basically halving your damage output because of the armor system.
Also summoners are broken and pretty much go with any party, I guess.
What I'm not understanding with armor runes that supposedly gives +10% to maximum physical or magic armor.
Pathetic 6 point increase. Am I just understanding tooltip wrong or someone put wrong values into the game?
- So lets say I have 227 maximum physical armor before inserting rune.
- 10% of that is 22,7, right?
- So I should get maximum of 249,7 with 10% rune, right?
- Why then I get maximum of 233 with 10% rune?
Yeah, I wasn't really paying that much attention to the soundtrack before that, but I didn't want to leave the ship when that music hit.Man the music on ship at the beginning of Act 2 before landing in Driftwood is just.....wow.
Quick question.
What is the benefit of making your own protagonist at the beginning as opposed to choosing an origin?
Quick question.
What is the benefit of making your own protagonist at the beginning as opposed to choosing an origin?
Fane seems like a difficult character to use in your party. Healing doesn't work on him at all. He has to drink poison to regain health. Since I'm a tanky cleric who has mostly healing spells it's real hard to keep him alive.
10% is probably applied to the armor value of what you slotted it into.
I finished Act 1 and here's my review.
first of all I really warmed up to the combat. I like how challenging it is, I play only on classic but I am not very good at turn based combat. it feels very good though and I accept the armor system as an improvement.
There have been some funny quests and ideas but all in all I was not super thrilled by act 1. I am just lacking immersion and a strong main story to keep me motivated.
You land on this prison island and no one reacts to you, no guard reacts to the new guys or the sunken ship? what is going on here? the "town" is tiny and disappointing, act 1 in OS1 had an amazing town.
then your only goal is to get off, which is not really exciting, is it?
the cut scene that leads to act 2 told me thatthe world now rests on my shoulders. uh really? why? how? what did I miss? I don't feel like that at all, nothing epic happend. I simply got off an island and killed some dudes doing that.
I finished Act 1 and here's my review.
first of all I really warmed up to the combat. I like how challenging it is, I play only on classic but I am not very good at turn based combat. it feels very good though and I accept the armor system as an improvement.
There have been some funny quests and ideas but all in all I was not super thrilled by act 1. I am just lacking immersion and a strong main story to keep me motivated.
You land on this prison island and no one reacts to you, no guard reacts to the new guys or the sunken ship? what is going on here? the "town" is tiny and disappointing, act 1 in OS1 had an amazing town.
then your only goal is to get off, which is not really exciting, is it?
the cut scene that leads to act 2 told me thatthe world now rests on my shoulders. uh really? why? how? what did I miss? I don't feel like that at all, nothing epic happend. I simply got off an island and killed some dudes doing that.
Quick question.
What is the benefit of making your own protagonist at the beginning as opposed to choosing an origin?
So
fane = Summoner, Necromancer, and warfare with any weapon (plus shield) = what stats to focus on? Not INT right?
I spent all of today trying to find a party that works well together with Fane, and I still haven't.
I credit that mostly to me not knowing what skills get available at later levels. I've as good as dropped enchanter as it seems mostly useless, unless the goal is to damage your own party as well.
Right now I'm rolling Fane as a tanky Necro/War, two Summoners (Red Prince straight summoner and Lohse with some support healing and stuff). Sebille is a Shadowblade, currently without daggers cause I broke them on a door.
Having two small demons plus totems available early on is a godsend.
I'm tempted to try Ifan as Wayfarer though. I also like Beast... I don't have time in my life to play this game several times.
So
fane = Summoner, Necromancer, and warfare with any weapon (plus shield) = what stats to focus on? Not INT right?
Also scoundrel & poly is Finesse right? Get her a set of two daggers right?