Divinity: Original Sin Beta - Christopher lives to see another day..

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The only similarity Ultima shares is that it's... turn-based.

Ultima's main focus is on the puzzle-solving. That part, however, is brilliant. I re-played Ultima 5 and the puzzles are ambitious in scope yet logical without hand-holding. You always know with Baldur's Gate or Dark Souls that all you need is to fight properly and you'll make it to the end.[
Well, I didn't really think Divinity's combat was similar to Ultima's at all, it really did seem more like a TRPG or Fallout if anything, although the world interaction's SUPPOSED to be like Ultima VII's. Well, it's not some Diablo-style world or something where you seemingly only have one town as a safe hub, so I'll probably be content on that front.
 
There's a serious dearth of turn based WRPGs too, it's kind of disappointing some people were let down that Divinity WASN'T action based but that was one of the big reasons it drew my attention at all.
I don't think there's a lack of turn-based RPGs, at least not anymore.

There's a lack of RtwP RPGs.

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Noooooooo not the SNES

Let Spoony explain why XD http://youtu.be/Wl9ZlvRdVKA?t=1m32s

I've played both, multiple multiple times. The SNES version of 6 is fine. It cuts a very small amount of content and simplifies the dialog system, however it does a good job of the rest. The larger playfield is an improvement over the PC version. The game also plays well with a gamepad. If you can handle setting up U6 in Dosbox and playing with the PC controls, go ahead. If not, U6 on SNES is fine.

Now if there's something you want to avoid, it's U7 SNES. That's garbage.
 
I don't think there's a lack of turn-based RPGs, at least not anymore.

There's a lack of RtwP RPGs.

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Admittedly a lot's changed very fast, but when this was announced in 2012 the likes of Dragon Age II were still relatively fresh in our minds, where even real time with pause seemed to be under threat from action based systems.
 
that would be very disappointing, witcher devs have made fun of skyrim a few times though, and I think they hate it as much as I do, so at least they will try to make it much better, which would be what they have done before just one a huge scale. I dont have any reason to distrust CPR yet.

about original sin, I played it for an hour yesterday and I am pretty pleased so far. the low budget shows, its a shame they didnt find more backers for this. but the graphics, art design and animations are really nice. still, I dont get big ultima VII vibes from this (its my favourite rpg ever), expecially not with that combat, not that it was bad, its actually surprisingly good. very responsive, smooth and fun, but still with some depth. I think I'll be glad if pillards combat will be as fun as this.
what I love most about original sin, though, is the interaction with the world, moving objects, using fire to destroy gas. etc and of course my favourite RPG detail: you can attack and kill anyone, I will certainly play around with that a lot, and of course thats the one thing that definitely reminds me the most of ultima VII. I dont remember when I was able to do that for the last time, risen maybe? or one of the gothics.

Just played it for like an hour today and your opinion mirrors mine. I feel bad for not contributing to its development because the underlying core gameplay mechanics are really good. The art direction is solid too but this game could be ridiculously amazing with another coat of polish. Whatever the case though, I'm happy with my purchase thus far and am eagerly anticipating its full release.
 
I really liked U7 combat back then, it felt vey fresh and exciting, after playing almost only turn based RPGs my whole life. I also loved the character progression, you leveled the skills you actually used, both the real time combat as well as that progression made me feel much more immersed in the world than turn based combat honestly. for me thats a very important reason why U7 is my favourite rpg ever, it wouldnt be witthout that kind of immersion,

of course we have tons of real time combat "rpgs" today, but it would actually have been nice to have a proper RPG with real time combat and the depth of ultima VII world interaction, I dont belive we have a single game around that would qualify for that description.

so, personally, I doubt original sin will ever completely convey that U7 feel to me. and of course the world needs to be limitless and properly big, I cant judge that from the first hour, which seems to be a very limited tutorial area.

but yes, world interaction so far seems to be very nice, thats certainly the one thing that has me excited for the release.
 
RTwP can go die in a dark place. It neither has the fast pacing and freedom of action nor the tactical aspect of TB. It's like that weird, unloved bastard child that can do nothing right.
 
RTwP can go die in a dark place. It neither has the fast pacing and freedom of action nor the tactical aspect of TB. It's like that weird, unloved bastard child that can do nothing right.

You should play one of the later Final Fantasy games, and review that statement. :-)
 
I played all of them. That's not real time in my books. Rather Turn Based without Pause (and therefore lack of strategy for the most part).

No, I think you got me the wrong way.

Final Fantasy XII is sort of real time-ish, but I'm referring to all the others, which are turn based at the core and really quite slow paced.

My point was that turn based can be really sluggish compared to RtwP a la the Infinity engine games.
 
for me, real turn based is when it pauses time when it's my turn and I can select which enemy to attack with who and what, ala old FFs, Jrpgs, some crpgs, Lost Odysee etc
 
Should I start playing this or just wait for the "release"?
Honestly, at this point if you want to make a full playthrough you should wait, especially since saves aren't going to be compatible.

I'm playing it right now just to familiarize a bit with the skill system so I can have a quicker start after release.
 
So when they say "local co op" they actually mean" has lan support" which I find a bit misleading and is one of the reasons I bought it so that sucks and left me a bad impression from the beginning

Then I got into the character setup and fought a couple battles and forgot most of my ire. Super fun game

I haven't actually kept up with this in any way, I almost backed the kickstarter based on the franchise alone, but haven't followed any development or anything

Should I just wait till the 30th to continue or is most of the content implemented now?
 
So when they say "local co op" they actually mean" has lan support" which I find a bit misleading and is one of the reasons I bought it so that sucks and left me a bad impression from the beginning

Then I got into the character setup and fought a couple battles and forgot most of my ire. Super fun game

I haven't actually kept up with this in any way, I almost backed the kickstarter based on the franchise alone, but haven't followed any development or anything

Should I just wait till the 30th to continue or is most of the content implemented now?
wait till 30th coz save wipe
 
Knew I was grabbing this one, wanted to wait until the 30th to have the full version available, had to jump on the daily deal though.

Only did the tutorial as a enchanter and knight, but what little I have played has totally meet my very high expectations, I have a feeling this game is going to consume my life once the 30th hits.

Going to experiment with few classes in the meantime just to get an idea, what are some thoughts about the hybrids, specifically battlemage and shadow blade classes?
 
Going to buy it after work, then. Thanks you all for your answers :)

Graphically, Divine Divinity reminds me of Prince of Qin which I began playing some weeks ago; I like how all these 1999-2002 CRPG are easy to identify ;p
 
Grabbed the whole series in the sale. Will start Original Sin when it releases, and if I like it (I expect to like it), I will try the others out :)

Subbed!
 
D:OS is a steal at this price. Probably.

Do you people recommend the remainder of the Divinity series too ?
http://store.steampowered.com/sub/17798/
People will recommend Divine Divinity, but I'd also recommend Divinity 2 if you're looking for something a bit different. It's a decent action RPG. Not perfect by any means, but I had a lot of fun with it.
Going to experiment with few classes in the meantime just to get an idea, what are some thoughts about the hybrids, specifically battlemage and shadow blade classes?
Stat points seem severely limited. I'm not sure how well the system will handle hybrids. Still, it definitely felt useful to have a method of ranged attack, whether it's a bow or some magic. Maybe if you focus just on one element on top of your melee/ranged, it'll work out. We can't really say for sure, of course, because nobody can get to even the mid game.
 
how's the balance? have some people played a lot of it already? are warriors worth it? have they tanking/aggro abilities? I am tempted to create two casters as starting characters, expecially if ranged and tanks are underpowered.
 
RTwP can go die in a dark place. It neither has the fast pacing and freedom of action nor the tactical aspect of TB. It's like that weird, unloved bastard child that can do nothing right.
I disagree vehemently.

Well-implemented RTwP has all the strategic depth of turn-based systems (if not more, due to the additional situational complexity afforded by concurrent actions), while eliminating the tedium of turn-based systems, especially in games with a large party.
 
So I played about an hour of this now, just to get a hang of things before the actual release version comes out. Man, this game is so much fun. I generally dislike turn-based combat, but the few encounters I've had so far have been fun, and most importantly, challenging! Just bummed out that none of my friends have bought it yet :/
 
Grabbed the whole series in the sale. Will start Original Sin when it releases, and if I like it (I expect to like it), I will try the others out :)

Subbed!
If you have an itch for a RPG before the 30th, you could try Divine Divinity (which is an amazing game)
 
I disagree vehemently.

Well-implemented RTwP has all the strategic depth of turn-based systems (if not more, due to the additional situational complexity afforded by concurrent actions), while eliminating the tedium of turn-based systems, especially in games with a large party.

I agree with this. It comes down to how well designed it is. Neither RTWP nor turn-based are inherently superior to the other.
 
RTwP is at its core turn-based anyways, since it has a consistent internal clock so all actions adhere to the clock step.

It's like a turn based game in continuous motion.
 
I disagree vehemently.

Well-implemented RTwP has all the strategic depth of turn-based systems (if not more, due to the additional situational complexity afforded by concurrent actions), while eliminating the tedium of turn-based systems, especially in games with a large party.

Agree 100%. RTwP is just as good as full turn based.
 
Are we counting Transistor as RTwP? If so I think it shows how robust the system can be if designed from the ground up to compliment the skills and strategies.
 
Are we counting Transistor as RTwP? If so I think it shows how robust the system can be if designed from the ground up to compliment the skills and strategies.

I was thinking about Transistor too. That's a tough one to categorize. At first glance, it seems like more of Bastion which I'd consider more action game than RPG. But that skill system and pause/turn mechanic... I suppose it's RTwP.
 
This is an assumption on my part from my time with the Early Access client but it looks like you have to find new spells and skills from vendors that sell them?

I remember a vendor in the Inn that had Witch and Shadowblade spells and skills for sell.
 
I bought this in the Steam sale and while I'm going to hold off on playing it I really couldn't be more excited. It sounds amazing.
 
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