Divinity: Original Sin Beta - Christopher lives to see another day..

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Just bought this during the first day of Steam sales, for an amount of money that in this very moment would have been sufficient to buy half dozen of different games.

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I'm already more or less in love after the tutorial dungeon, and I'm expecting things to improve significantly going on.
 
Full disclosure I backed the project on Kickstarter so my opinion might be biased but this game is fantastic so far.

I didn't want to play the beta and go in fresh upon release but all the positive buzz convinced me to jump in for a bit. Only played an hour but man oh man is this scratching that old school rpg itch. Just scrolling through the lengthy skill and talent lists upon character creation made me smile. Love the turn based AP combat ala Fallout 1 and 2 as well.

Charming writing so far too. All in all a super positive first impression.
 
How Diablo is this? Turn-based combat isn't my cup of tea, but I would like me some nice Diablo/Torchlight ARPG style games. Should I pick it up?
 
So what kind of materials/object interaction is possible in this? I remember reading that's a core feature, just curious what kind of things people can do/have done so far in the beta.

edit: So this is exclusively turn-based then? If so kinda bummed, was hoping for real time with pause a la BG.
 
How Diablo is this? Turn-based combat isn't my cup of tea, but I would like me some nice Diablo/Torchlight ARPG style games. Should I pick it up?

Well, this is turn-based. You could check out Grim Dawn, even if it's in early access, they have been doing a good job with updates.
 
Didn't really follow the kickstarter for this. How does this game have DLC if it's not even out of alpha yet?

Again, the DLC is just the content of the Collectors Edition and the Kickstarter rewards minus the extra copy and the older games. It's the art book, OST and two in-game items.
 
Didn't really follow the kickstarter for this. How does this game have DLC if it's not even out of alpha yet?

Collectors Edition and copies of Divine Divinity and Beyond Divinity. Original Sin is a Prequel to both.


Edit: Damn it Adnor.
 
So what kind of materials/object interaction is possible in this? I remember reading that's a core feature, just curious what kind of things people can do/have done so far in the beta.

edit: So this is exclusively turn-based then? If so kinda bummed, was hoping for real time with pause a la BG.

In the first hour:

  • Moving boxes and vases around to clear paths, hit pressure plates and switches etc.
  • Hitting any poison cloud or gas with a fire spell / fire arrow leads to a chain explosion
  • Hitting an oil slick with a fire attack will cause burning

Having a wizard around lets you take advantage of the environmental stuff pretty early.

Side note the sneaking animation is fantastic.
 
So what kind of materials/object interaction is possible in this? I remember reading that's a core feature, just curious what kind of things people can do/have done so far in the beta.

edit: So this is exclusively turn-based then? If so kinda bummed, was hoping for real time with pause a la BG.
Yeah, fully turn-based. If you've played Fallout,
why haven't you played Fallout?
it's very much like that. You can do crafting of sorts by combining inventory items. Not sure how deep it goes. I didn't get into it.
I am actually. lol.
Excellent! Guess I missed that. Probably missed the chosen OT title too then.
 
Still hoping for a stealth "We're actually launching it on the 20th since we managed to be on the front page of Steam on release anyway" type of thing.

Please.
 
What's the current save situation in regards to being wiped before release?

Same as before, every save will be wiped with the big updates, and the final release will wipe every save too, because even now they're doing changes that would cause incompatibilities between versions and they don't want to recieve reports to bugs of that because it would waste time to fix other more important bugs,
 
I forgot how great Larian's humour is. Thanks for all the recommendations, everyone.

In the first hour:

  • Moving boxes and vases around to clear paths, hit pressure plates and switches etc.
  • Hitting any poison cloud or gas with a fire spell / fire arrow leads to a chain explosion
  • Hitting an oil slick with a fire attack will cause burning

Having a wizard around lets you take advantage of the environmental stuff pretty early.

Side note the sneaking animation is fantastic.

Sneaking animation of the year.

I also learned that fire touch is a bad way to set environmental fires, especially when chain-move is active. Themoreyouknow.jpg
 
Eh, it depends on what you consider a "win". The Witcher 3 looks great, and I don't think anyone is saying otherwise but the expectations and promise that Pillars of Eternity has, that is to reach the levels of Baldur's Gate II is a step beyond that. It's definitely no meager task to accomplish, and we'll have to wait and see if they can though. However even if Obsidian does accomplish this you can expect major AAA focused publications to likely ignore the game. Even in 2014 I doubt many major publications will mention Might & Magic X - Legacy, Divinity: Original Sin, or Wasteland 2 in their GOTY articles.

The man said GOTY. That's pretty cut and dry really. Based off what I've seen from either game, (and I'm a straight shooter, so let's be honest) which isn't much and significantly less from Pillars, I think Witcher 3 has RPG GOTY awards fairly wrapped up.

The Witcher series is OK but the combat and character progression is super shallow. Also I prefer my rpgs party based. As far as I'm concerned Pillars has already won.

I think it's a bit early to call the combat or character progression "super shallow", based off passed games, maybe, not an opinion I agree with, but I'll grant it in any case. I prefer my RPG's party based as well, but I'm not going to hate on a game simply because it has a loner, actually going it alone.

Easily. Witcher 3 looks like a great little action game. Pillars of Eternity is a party-based cRPG by Chris Avellone, Josh Sawyer and Tim Cain.

I think you guys might need to temper some expectations here. Those are three fine developers, but that does not guarantee they will ship gold. Individually, at the very least, these same guys have put out games that were woefully under par.

Look, I hope you guys are right. I hope Witcher 3 is a fantastic game and hope Pillars is even better and trounces all over it. Competition is awesome and I would never rally against it. I just don't believe that is going to be the case. CDPR don't have a lot of games under their belt, but all of them are good and each one is significantly better than the last. Hard to bet against those guys, you can easily see how passionate they are. All I'm saying is be careful, sometimes the hype train makes sudden, and violent, stops.

All of that is a bit besides the point though, both of those games are 8+ months out. Divinity is here in 10 days is looking like a champ.
 
Has anyone played in co-op yet? Trying to convince a friend to get the CE with me.

Also, what is the best resource that displays the features of the full game *concisely*? Particularly character development options (stats, skills etc.) and combat (mechanics, options, spells etc.).
 
The man said GOTY. That's pretty cut and dry really. Based off what I've seen from either game, (and I'm a straight shooter, so let's be honest) which isn't much and significantly less from Pillars, I think Witcher 3 has RPG GOTY awards fairly wrapped up.



I think it's a bit early to call the combat or character progression "super shallow", based off passed games, maybe, not an opinion I agree with, but I'll grant it in any case. I prefer my RPG's party based as well, but I'm not going to hate on a game simply because it has a loner, actually going it alone.



I think you guys might need to temper some expectations here. Those are three fine developers, but that does not guarantee they will ship gold. Individually, at the very least, these same guys have put out games that were woefully under par.

Look, I hope you guys are right. I hope Witcher 3 is a fantastic game and hope Pillars is even better and trounces all over it. Competition is awesome and I would never rally against it. I just don't believe that is going to be the case. CDPR don't have a lot of games under their belt, but all of them are good and each one is significantly better than the last. Hard to bet against those guys, you can easily see how passionate they are. All I'm saying is be careful, sometimes the hype train makes sudden, and violent, stops.

All of that is a bit besides the point though, both of those games are 8+ months out. Divinity is here in 10 days is looking like a champ.

Are we really debating which unreleased 2015 game is better based off of hype and hopes?
 
I played a bit of it and it looks as good as everyone says it is. Waiting until the end of the month to play it for real is going to be a pain.
 
Dude buy Grim Dawn now. That game is awesome if you want a Diablo game.

Wah? Why have I not heard of this?

Victorian era, fantasy action role-playing from the lead gameplay designer of TITAN QUEST!

StopMyPenisCanOnlyGetSoErect.jpg

Sucks that I missed the kickstarter.

Back on topic... I'm loving Divinity. Anyone know where you can acquire a lens for IDing magic items?
 
Can't resist. Just checked a bit of it.

Man the game is so pretty.

I reckon I'm getting a solid 30fps or so on my 6850, which isn't top of the line.
 
The man said GOTY. That's pretty cut and dry really. Based off what I've seen from either game, (and I'm a straight shooter, so let's be honest) which isn't much and significantly less from Pillars, I think Witcher 3 has RPG GOTY awards fairly wrapped up.
Wait, are we talking about mainstream press awards here? Because that's both boring and obvious, PoE won't win those. And neither will Divinity, not with DAI and its awesome "darker, sexier, better" storytelling and visceral combat releasing in the same year.

I think you guys might need to temper some expectations here.
Couldn't you say the exact same thing about you and Witcher 3? We don't really know anything about that except lofty aspirations, it could still be a shallow Skyrim-like.

All of that is a bit besides the point though, both of those games are 8+ months out. Divinity is here in 10 days is looking like a champ.
At least we can agree on that.
 
I'm glad D:OS is getting a lot of positive attention.

Divinity springs from the Ultima tradition. That series may have been forgotten for awhile due to EA sinking the brand, but its historical importance can't be overstated, directly influencing such games as Final Fantasy and Dragon Quest. It's only partly about remembering Ultima, though. It's about the overall design, this type of RPG, which has been missing from the industry for too long.

I hope D:OS hits it big and we see more games like it.
 
Wait, are we talking about mainstream press awards here? Because that's both boring and obvious, PoE won't win those. And neither will Divinity, not with DAI and its awesome "darker, sexier, better" storytelling and visceral combat releasing in the same year.
I wouldn't even be THAT confident over mainstream press awards for Witcher 3, Xenoblade X could run off with a few still, and I was serious that the fight between it and Bloodborne would be vicious, pending it being a complete disappointment. And we have no idea what Bethesda or BIoware will pull on us by the end of that year.
 
I hope you boffins can clear something up.

So with our early access keys we got as Kickstarter backers - since we're getting issued with a new one at release, does that mean that we will have to redownload the game?

I'm glad D:OS is getting a lot of positive attention.

Divinity springs from the Ultima tradition. That series may have been forgotten for awhile due to EA sinking the brand, but its historical importance can't be overstated, directly influencing such games as Final Fantasy and Dragon Quest. It's only partly about remembering Ultima, though. It's about the overall design, this type of RPG, which has been missing from the industry for too long.

I hope D:OS hits it big and we see more games like it.

I'm secretly hoping for a plethora of Ultima conversions / ports / mods whatever :)
 
I hope you boffins can clear something up.

So with our early access keys we got as Kickstarter backers - since we're getting issued with a new one at release, does that mean that we will have to redownload the game?
If it is a separate key, then most likely so, yes.
 
Couldn't you say the exact same thing about you and Witcher 3? We don't really know anything about that except lofty aspirations, it could still be a shallow Skyrim-like.
that would be very disappointing, witcher devs have made fun of skyrim a few times though, and I think they hate it as much as I do, so at least they will try to make it much better, which would be what they have done before just one a huge scale. I dont have any reason to distrust CPR yet.

about original sin, I played it for an hour yesterday and I am pretty pleased so far. the low budget shows, its a shame they didnt find more backers for this. but the graphics, art design and animations are really nice. still, I dont get big ultima VII vibes from this (its my favourite rpg ever), expecially not with that combat, not that it was bad, its actually surprisingly good. very responsive, smooth and fun, but still with some depth. I think I'll be glad if pillards combat will be as fun as this.
what I love most about original sin, though, is the interaction with the world, moving objects, using fire to destroy gas. etc and of course my favourite RPG detail: you can attack and kill anyone, I will certainly play around with that a lot, and of course thats the one thing that definitely reminds me the most of ultima VII. I dont remember when I was able to do that for the last time, risen maybe? or one of the gothics.
 
about original sin, I played it for an hour yesterday and I am pretty pleased so far. the low budget shows, its a shame they didnt find more backers for this. but the graphics, art design and animations are really nice. still, I dont get big ultima VII vibes from this (its my favourite rpg ever), expecially not with that combat, not that it was bad, its actually surprisingly good. very responsive, smooth and fun, but still with some depth. I think I'll be glad if pillards combat will be as fun as this.
what I love most about original sin, though, is the interaction with the world, moving objects, using fire to destroy gas. etc and of course my favourite RPG detail: you can attack and kill anyone, I will certainly play around with that a lot, and of course thats the one thing that definitely reminds me the most of ultima VII. I dont remember when I was able to do that for the last time, risen maybe? or one of the gothics.
The didn't use Ultima as a combat influence, more for the world interaction as you note. I think that's a good choice, let's be honest U7 combat wasn't too hot.
 
The didn't use Ultima as a combat influence, more for the world interaction as you note. I think that's a good choice, let's be honest U7 combat wasn't too hot.
Yeah, it seems that outside of maybe the first few games Ultima combat's just... kind of a means to an end. I did want to play Ultima VII straight to properly experience it rather than through Exult, but it sounds like there's a reason they didn't focus too hard on properly nailing the combat emulation.

There's a serious dearth of turn based WRPGs too, it's kind of disappointing some people were let down that Divinity WASN'T action based but that was one of the big reasons it drew my attention at all.
 
Yeah, it seems that outside of maybe the first few games Ultima combat's just... kind of a means to an end. I did want to play Ultima VII straight to properly experience it rather than through Exodus, but it sounds like there's a reason they didn't focus too hard on properly nailing the combat emulation.

There's a serious dearth of turn based WRPGs too, it's kind of disappointing some people were let down that Divinity WASN'T action based but that was one of the big reasons it drew my attention at all.
The only similarity Ultima shares is that it's... turn-based.

Ultima's main focus is on the puzzle-solving. That part, however, is brilliant. I re-played Ultima 5 and the puzzles are ambitious in scope yet logical without hand-holding. You always know with Baldur's Gate or Dark Souls that all you need is to fight properly and you'll make it to the end.

4 is best on NES
5 is best on PC
6 is good on PC or SNES
Noooooooo not the SNES

Let Spoony explain why XD http://youtu.be/Wl9ZlvRdVKA?t=1m32s
 
Ultima 4, 5, and 6 have good combat, a nice tactical turn based design. I'd recommend them.

4 is best on NES
5 is best on PC
6 is good on PC or SNES

Ultima 7 has very strange combat. It's just sort of there. The main attraction is the world interaction.

Ultima Underworld 1 and 2 are fantastic also, the progenitors of the entire modern first person RPG world. System Shock was made by the people who made Underworld. Deus Ex was made by the people who made System Shock. Elder Scrolls was directly influenced by Underworld, as stated by that game's designers. Very good stuff.
 
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