ResurrectedContrarian
Suffers with mild autism
Hard to transcribe the pauses and halts, but this is what he said:
Now, the question is about enhancing. DLSS 5 also lets, because the system is open, you could train your own models to determine, and you could even in the future prompt it. You know, 'I want it to be a toon shader, I want it to look like this kinda,' so you can give it even an example. And it would generate in the style of that, all consistent with the artistry, the style, the intent of the artist."
I think that they got the impression that the games are gonna come out the way the games are shipped, and then we're gonna post-process it. That's not what DLSS is intended to do.
He mentioned in previous statement that you could "tune" the effect, but that was very vague, and could have even just meant that devs get access to a slider for its effect strength, or something minor.
But I think this is the first time I've heard full confirmation that:
- the model itself will be open to developers, not purely pre-baked and static weights;
- training and tuning the model on your own dataset will be a normal practice and expectation;
- you'll even be able to simply prompt it, with either words or possible even with example images if you don't want to do a full training