Agreed. I really hope we can get an insider program to try it or something early. I really dont want to wait till fallLooks amazing! Can't wait to use it on my 5090.
Consoles are going to look even worse in comparison now. I'm interested to see AMDs version. Probably won't be until PS6 though lol.
I hope Cyberpunk gets DLSS5. CDPR usually do implement the latest tech. The game already looks great but with DLSS5 it will be even better.
People who like this then turn around and say things like:
ThE DemoNs SOulS ReMAKe LoST iTs SoUL, BlUEPoiNt DesERved To gEt SHutdOwn
I will say yes but with a caveat
Nvidia should tweak the algorithm to make DLSS 5 not change so much character faces. Just add the lighting improvements without touching so much the face.
I think there is tons of potential with this technology if they manage to fix that problem
?I don't even know why it's called DLSS. If they had marketed it as something else, there wouldn't have been so much backlash.
No, I do not believe it would have been the same backlash. The video is titled DLSS5, and ML upscaling has grown to be one of the most beloved features on recent GPUs. We all anticipated the next evolution of DLSS, especially after the disappointing results of 4.5, not this.?
So the backlash is because… it isn't actually Super Sampling?
I agree with your first sentence, but the second makes no sense. If they call it DLLF - Deep Learning LightingFilterFunction, it's still the same backlash
None of this is happening though. We shouldn't get carried away by people drooling over it as a first impression or the execs thinking this will cure cancer.It's the beginning of
> DEVS: "Hold up, why should we even try our best if AI will fix it?"
From now on, making games would be equal to "prompting". Games as we know them will become raw, bare-bones drafts to feed to DLSS 5.
By the time DLSS 5 transitions to DLSS 6, you will no longer see completed, finalized "video games" underneath it. That's the real issue here.
It's a new era of "How much can we half-ass our way through development so that it would STILL look good enough with DLSS?"
RTX Remix was never presented as the future of game rendering. It was a modder community tool from the get go. It's name is inconsequential imo. It's how it is being positioned in the industry. If they called it Deep Learning Reshade Filter and presented it as a game mod that gamers can mess with, people would love it. But when they present it as this is how studios would officially make games in the future and people like Todd Howard bless it, that's a much bigger issue than its naming. That's foreshadowing a paradigm shift in how games are made, for better or for worse.No, I do not believe it would have been the same backlash. The video is titled DLSS5, and ML upscaling has grown to be one of the most beloved features on recent GPUs. We all anticipated the next evolution of DLSS, especially after the disappointing results of 4.5, not this.
RTX Remix also leverages AI and can dramatically alter the art direction of games as well, yet it was welcomed as a useful tool because they never tried to pass it off as something else. Setting expectations and naming your features appropriately is important in marketing.
But it already happened with Ray Tracing, why wouldn't it happen with this 'neural rendering' thing or whatever it is called? I mean, some games look like shit without RT, lacking features they would normally have.None of this is happening though. We shouldn't get carried away by people drooling over it as a first impression or the execs thinking this will cure cancer.
For the very reasons you stated, the industry will push back. And then it will change into something that is actually useful and productive over a few years.
Hot take: There will not be one game from a respectable studio built to be reliant on this approach as it exists now. As long as Nvidia trains and owns the model with whatever data they deem fit, no art department worth their salt will use it to define their game's look. And lighting is an integral part of that look. They might bolt it on for sponsorships and "strategic partnerships" though, but that harms no one.
Adding RT doesn't get rid of jobs. Overhauling the entire scene's lighting with knobs does. Unless the keys are handed to the dev to completely own and control the model, prompt it, upload samples, make hand drawn edits, point issues and fix them etc. and works cross platform so there is only one version of the game's artstyle, this won't fly. It needs to become a whole development environment integrated into the game engine. By complete control, I mean to the extent that a look can be unique enough to be trademarked or copyrighted. That's not the approach here. Sliders ain't enough. No matter how many variations you add, it will simply not be enough to prevent games from looking the same.But it already happened with Ray Tracing, why wouldn't it happen with this 'neural rendering' thing or whatever it is called? I mean, some games look like shit without RT, lacking features they would normally have.
People really prefer "realism" over art direction?
Surprised about the poll results.
The issue with that would be that the characters would look even more out of place in the scene.I'll post what I said in the graphics thread:
They really picked the worst way to showcase this. You do not take Requiem, a game with perhaps the best character models out there, and turn it into AI sloppa. I do not blame anyone for thinking that looks abysmal, as I do too.
But Nvidia also clarified that developers have a large amount of control over the artistic side of the presentation. They can use masking on any part of the visuals which they don't want DLSS5 to touch. The ideal would be if developers offer the ability to disable it on faces via the graphics options, but leave everything else to DLSS5. Look beyond the faces in those Starfield comparisons and it's working some real magic in the environment. When used conservatively, this might be able to clean up some long-standing issues in rendering.
Yeah. That's a strange halfway house that people are suggesting. Light up the environment, but not the characters? So they float uncannily even more?The issue with that would be that the characters would look even more out of place in the scene.
You can see when the image moves on the edges that the lighting leaves some trails, this is cool but for me more screenshot cool than motion cool (but like UE5 recently difficult to see with pre recorded video sometimes unless it is trying to show it or not prevent it and it makes for great screenshots and people lap it up… more temporal artefacts coming up…).I mean obviously some of these results are weird and uncanny valley.
But tailored for a thousand different use cases? Kinda mind-blowing if we're being honest.
Pretty ballsy of them to have all those open world games supporting it at launch. It's going to be a bloodbath! lol. They will probably split the community too… as both sides are going to think the other is ruining gaming and "in the way" of its future.You can see when the image moves on the edges that the lighting leaves some trails, this is cool but for me more screenshot cool than motion cool (but like UE5 recently difficult to see with pre recorded video sometimes unless it is trying to show it or not prevent it and it makes for great screenshots and people lap it up… more temporal artefacts coming up…).
If you want a hivemind there are other forums you can go to. Would rather have a spicy debate than a downloaded opinion plan.Most depressing Gaf thread I've seen. Another big step towards a soulless generative AI hellscape, and half the people are spreading their asscheeks for it.
There are other places you can go if you want a mindless confirmation of everything you believe. I hear resetera and bluesky are open.Most depressing Gaf thread I've seen. Another big step towards a soulless generative AI hellscape, and half the people are spreading their asscheeks for it.
Don't worry. I'm sure you'll be able to buy an AMD graphics card in a few years that has a much worse implementation that only works in a few games.This is certainly not a huge selling point like DLSS4 was.
AMD is likely going to catch to DLSS 4. So Nvidia is going this route. Not sure if investing much resources into this is gonna be as much benefit.
I will gladly choose AMD hardware if it didn't do this but was path tracing capable and had ample vram.
I like it.
Let the sheep NPCs here call it "AI slop" ad nauseam.
I loved it. This is the kind of advance I want in graphical technology. If you don't like it, don't use it.