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DLSS 5 - Yes or No?

Do you think DLSS 5 is the future?

  • Yes and I like it

  • Yes but I don't like it

  • No, it's ugly and we'll forget about it

  • No opinion/other

  • No, we need less AI not more


Results are only viewable after voting.
As I said in the other thread, in a few years this outrage will seem ridiculous and quaint.

Is the tech perfect? No.

Will it get better? Yes.

Will everyone use it? Not at first, but eventually, those aiming for photorealism will, or they will be left behind.
 
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As I said in the other thread, in a few years this outrage will seem ridiculous and quaint.

Is the tech perfect? No.

Will it get better? Yes.

Will everyone use it? Not at first, but eventually, those aiming for photorealism will, or they will be left behind.
This is the correct response right now.
 
If used correctly it does look not that bad tbh.:

Grace.gif
That is way too glossy for a horror game - the muted colours are more appropriate for mood and realism. No comic book artist or film cinematographer would make that choice.
 
This more or less destroys the artistic nature of graphic design to substitute it with a great looking but generic AI wash off based on some same libraries and effects.

Can be useful, sometimes, but if every game looks like this I will go the ones that don't look like this and have their own distinct look.
 
This more or less destroys the artistic nature of graphic design to substitute it with a great looking but generic AI wash off based on some same libraries and effects.

Can be useful, sometimes, but if every game looks like this I will go the ones that don't look like this and have their own distinct look.

With UE6 and DLSS 5 every game can now look the same! Arent we excited!?!?

Is it just Americans with bad taste or???? Unironically only see American tech bro's loving this trashfire
 
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As I said in the other thread, in a few years this outrage will seem ridiculous and quaint.

Is the tech perfect? No.

Will it get better? Yes.

Will everyone use it? Not at first, but eventually, those aiming for photorealism will, or they will be left behind.

And every game needs photorealism?????

Fkn hell m8
 
The options are in the poll are shit. There should be a "I like it, but it's not the future" or at least a "don't love it don't hate it".

It's impressive tech and can potentially do a lot. Should it be used on every game? No. Should it be optional? Yes. Is it worth having a dedicated 5090 to run it? No.

I think some of the results speak for themselves and I'm shocked at how overall "stable" the image is. That said, I'll believe it when I see it.

I get the AI backlash, but guys, if this is a way to get incredible graphics without having to have massive chips, I think it's welcome. It's pretty clear the era of gains is over and unless some new breakthrough happens, you can forget having 4090 performance for $500 any time soon. I'll take this over MFG.

Also, I get artists might not like it, but it's also not clear how much of it will be customizable. My biggest concern remains the stability/consistency of the image. If that is really as good as it looks, I don't care whether the image is rasterized, path traced or AI generated.
 
As I said in the other thread, in a few years this outrage will seem ridiculous and quaint.

Is the tech perfect? No.

Will it get better? Yes.

Will everyone use it? Not at first, but eventually, those aiming for photorealism will, or they will be left behind.
I'd need to know more about the tech personally. If this is used for the final rendered output I;m not sure how much control devs would really have over it (even though they say devs will be able to tune it). Also if there is no way to use it without it killing your initial artistic vision then they should definitely not use it.

The Resident Evil examples and the Starfield examples look ok (Starfield especially but that's just because the original face models are horrible), but Hogwarts looks awful, they even turned a kid into a 30+ year old man, it looks weird, and in many cases it completely redoes the lighting sometimes making it completely different to what it originally looked like, again, killing the original artistic vision (I presume, maybe the devs prefer the new look)
 
I for one dont mind internet bashing it, its good way to put preasure on nvidia so they can improve it, and they will( if no then barely any1 will use it, not coz they like it or not, they simply wont have strong enough hardware :P ).
Lets be honest here, how many %age wise from naysayers are ppl who actually already have or can afford 4k$ like 5090? Likely not even 1% so its kinda irrelevant if those 99% of ppl who wont use tech for at least 1,5years (till 6000 series launch) dont wanna use it.

Im cautiosly optimistic here and actually gonna re-asses how good it is for me personally by mid/late 2027, by then it might skew my choice of getting new gpu one way or the other but nothing is set in stone yet.
Not gonna lie beautyfilter on the female faces was nice nodge at wokesters tho, for that alone(and infinite meme potential) that keynote was already worth it :P
 
Technically-impressive, lots of potential, but looks absolutely grotesque with the slick, waxy, ringing, dead-eyed faces. Brings me back to the horror show of James Cameron's True Lies 4K with its ugly AI filtering.

It's also clear that it takes too much liberty with the overall artistic intent; I'm surprised devs are ok with this...I doubt there's much they can do about the tech being used on their games in the long run, but I'm surprised many are advertising their games with it.

All prior DLSS tech makes sense as a blanket solution, but something like this which is more of an overall filter would be better-served with custom implementations on a per-game basis where it's finely-tuned to maintain artistic intent rather than end up garish, uncanny and revisionist. It really needs to be something that's dialed in just so to tidy up the flaws of a real-time image.

I'm not a hater when it comes to the concept; assuming it's done tastefully and in a measured way, but as it is and used haphazardly it's hideous. I also worry about the normalisation of this waxy, noise-reduced, over-delineated look and newer generations getting used to it, meaning people like me who prefer a natural, organic look will be stuck with no other choice but to watch or play something that has this sort of processing by default and with no way to bypass it.

I rejoiced when we finally left the early days of Blu-ray where studios would slather on digital noise reduction (DNR) & edge enhancement (EE) and started to see a move to natural, unprocessed, faithful images, only to then be worried again as we started to see big filmmakers favouring needless AI filtering on 4K recently, now that whole look is starting to become a thing in games, even some of the early PSSR(1) examples such as TLOUPII had some of this look going on and I was stumped by how few people noticed it or were bothered.
 
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Meh... it changes the look of the games too much imo.

Even though Starfield looks much better now 😂

I guess this tech still needs a lot of finetuning.
 
It looks horrible for models, Grace has 3 or more completely different face models in the different examples, but even for environmental detail I'm not sure it's all that good. It seems to either do almost nothing in background in some examples (like the FIFA one) or obliterate detail like in the AC Shadows one where it turns every example from a sunny day with a few clouds into overcast weather or the RE one where one of the street lights goes from emitting light to not emitting it. There also a lot of questions on how it will handle fast movement and how much the base source quality needs to be to create something worth it, the FIFA example again any time there is some sort of artifact from the original it goes into complete hallucination mode, so how's it going to handle the image once it doesn't have another path traced 5090 feeding it a big quality image?

Some decent low hanging fruit it can take, it seems decent at creating a more realistic tone map but other than that it really seems like a jump the shark moment for DLSS and it's heavy as hell too.
 
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It's a big YES from me IF it's used with restraint.

For example if Grace Ashcroft looks how the artist intended via DLSS5 then none of us have a right to question that. Also if thats how she was originally presented we'd all think it looked absolutely AMAZING.

It's only a no if it's used indiscriminately and creates all sort of funky effects. Id imagine there are already guidelines around its usage.

Couple of important considerations:

1) Those calling it AI Slop are lazy internet $hitposters. Yes AI slop exists, but DLSS5 is not that. This is a big technical advancement that can take games to the next level visually.
2) It will likely NEED a 50 series card or higher to run at its full potential. So to all the naysayers, dont worry about it, you'll never see anything close to it on your Switch 2 or Playstation 5 with PSSR lol.

Just to finish off I own ALL current consoles and a gaming PC (and have owned pretty much every console since the Sega Megadrive). This technological leap will put PCs on a completely different level visually to their console counterparts.
 
I don't like it overall.

For lighting / AO? yes, if used sparingly and properly.

But messing with actual faces and textures? gtfo.

It's too intrusive. It has the AI slop look to it.
 
Of course it's the future. People would call it next gen if they didn't know it was dlss5. It needs to be improved for sure but it's very promising. But of course, since it's AI, some just criticize for the sake of criticizing.
 
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Yeah and lets make all the other games look exactly the same

You shouldnt want AI slop to be optional either

Just rehashing the same shit as any other Youtube grifter. Slop must be the most overused word from last year I reckon.
Gimme your magic balll where you see this future where every game looks the same. I just posted an indie game for you, will these go away because of DLSS 5? Why are you tripping over this?
 
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The environments look fine, but the characters look horrendous, nightmarish.
They need to completely remove the character stuff or tone it down massively.
 
And every game needs photorealism?????

Fkn hell m8
Are you brain-damaged or something? I never said anywhere that every game needs photorealism. I said those games aiming for it, will use it.
I do not expect Hollow Knight 3 to use this. Although who knows. Maybe it will have some use for other art styles too.
 
That poll result just reveals how loud the vocal minority is…
Yep, people that are at least interested in this tech don't flood Twitter or whatever like some drama queens.

Even if the first iteration of this tech is going to be disappointing, it can only improve with time.
 
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I'll sum up what I think of DLSS 5 in one word:

Veneer

It's just an artificial covering to make something look prettier. And just like veneers, they can get pretty expensive.
 
imagine ue6 and dlss5 !! Every game can have thatt samey look
It's a future I foresee coming true very soon with the push to make the Chinese dev scene even larger.

I see a use case for DLSS5 and UE5 (6) but these things being used how they should vs how quickly we can churn out a generic gacha game will be heavily one-sided.
 
Has anyone tested how this looks/works with less realistic games?
Id love to see how it looks with the Atelier games.

Even if none of the Atelier games support DLSS......maybe someone can mod DLSS 5 to work with OptiScaler?
 
I think they are biting off more than they can chew. Neural faces are a definitely a mixed bag. They should've started with non-animated objects and materials and worked up to moving objects and then finally character models. The reception to the Zorah demo from CES a year ago was much better for them, and it's the same thing, just mostly environments.
 
With UE6 and DLSS 5 every game can now look the same! Arent we excited!?!?

Is it just Americans with bad taste or???? Unironically only see American tech bro's loving this trashfire

Western gaming suffered a black eye when Starfield came out, and when you look at the faces in that game, no wonder that camp is excited now lol.
 
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