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DLSS 5 - Yes or No?

Do you think DLSS 5 is the future?

  • Yes and I like it

  • Yes but I don't like it

  • No, it's ugly and we'll forget about it

  • No opinion/other

  • No, we need less AI not more


Results are only viewable after voting.
These poll options suck and I'm not going to vote.

Stop trying to editorialize the vote options.
I voted for Other because no matter how it looked, I still wouldn't like it.

That's not to say that I hate NVIDIA btw. They're obviously incredibly talented, and real time path tracing would be impossible without their work, and it'd look really awful without their ai denoising. But I don't like that they're doing more and more to take over how games look and perform. That should be on developers as much as possible. I don't want to play games that are mostly AI generated, and if it's not possible for developers to create these kinds of visuals well maybe they should focus on more interesting art styles and gameplay instead of constantly chasing technical graphics.
 
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Agreed that it's Nvidia who typically innovates, but I think this is very different from DLSS/FSR. This heavily affects the final image and how the game's art is presented, and clearly is going to need to be integrated in the production pipeline early to ensure desired results are achieved. I'm just not sure most studios will be able to justify it for the small amount of GPUs in the market that support the tech. Clearly some will, especially those that Nvidia pays and/or offers engineering resources to support, but I can't imagine it gets widespread adoption unless an accessible platform agnostic version comes out, but it seems less likely that something will emerge unlike more traditional upscaling techniques.
Great points
 
Not DLSS 5. But the underlying tech will be the future welllll into the future. As it stands now, it's cool tech and people will get over it eventually. Whenever we reach a point where game devs and artists can actually train these on their workstations, it will take off. Until then, nobody would want Nvidia to be deciding what aesthetic options a dev can have.

Good artists don't finalize a game's look by playing with sliders."Complete control" my ass. More like damage control. It's a fantastic mod for high end pc bros that want to flex in screenshot threads. That's about it.

Also the model just takes color and motion vectors as input? Good luck capturing any subtle details originating off screen or occluded. The model will likely think that's "odd" and remove it. When it also takes all 3d models, light sources and effects in memory as input, we'll have something real.

It's still a huge leap in rendering tech, no doubt. But we are barely scratching the surface.

Change the question to "is neural rendering the future" and I'll vote yes. Not DLSS 5.
 
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Eh, I like it. The RE9 images looked great to me. Give me more examples. Let's see it on Pong from '72.

For reals tho, want to see more game examples.
 
Completely worthless technology.
Lighting isn't the main problem with video games.

Until this AI can replace every Debra Wilson character model with a Sydney Sweeney character model in real time, it has no value.

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I'd like something along the lines of "No, because I want there to be less AI generated graphics in games, not more" or something like that, please.
Can't this be in the "No, it's ugly and we'll forget about it" category? I wanted to keep the responses as simple as possible, at first I just wanted to put yes or no but then I thought there should also be a choice for "yes, but it's crap." A "no" choice seemed obvious but what you're suggesting is really close to the category I already put, don't you think?
If you think it's worth it I'll add it tho, no worries just let me know. Something like "No, we need less IA not more" if that's ok? I also already added the ability to change your vote.

But I swear there was never an intent of "editorialize the vote options", this is nonsense and I don't see the point of the poll in that case.
 
Yes, and I love it.

Anyone who says DLSS 5 looks worse needs their eyes checked...

I also love that it will probably make all mid-range GPUs obsolete :messenger_smiling_with_eyes:
 
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Can't this be in the "No, it's ugly and we'll forget about it" category? I wanted to keep the responses as simple as possible, at first I just wanted to put yes or no but then I thought there should also be a choice for "yes, but it's crap." A "no" choice seemed obvious but what you're suggesting is really close to the category I already put, don't you think?
If you think it's worth it I'll add it tho, no worries just let me know. Something like "No, we need less IA not more" if that's ok? I also already added the ability to change your vote.

But I swear there was never an intent of "editorialize the vote options", this is nonsense and I don't see the point of the poll in that case.
Well, it's up to you of course, but I don't think it looks ugly, and I still don't like it. So I'll leave my vote as Other.
 
It's the future of game visuals whether people like it or not. The characters do still have that Ai slop look for now but how it just makes the lighting work so easily is incredible stuff.
I expect Sony/Microsoft will do a better job of showing this with their next gen consoles in a year or 2 and people will have different views on it. They will likely see the backlash to how the characters look and focus on the environments to win people over.
 
It's the future of game visuals whether people like it or not. The characters do still have that Ai slop look for now but how it just makes the lighting work so easily is incredible stuff.
I expect Sony/Microsoft will do a better job of showing this with their next gen consoles in a year or 2 and people will have different views on it. They will likely see the backlash to how the characters look and focus on the environments to win people over.

PhysX was abandoned, so was SLI, as various forms of Nvidia technology deemed as 'the future'

We simply do not know if this will work out. This could go completely bust or revolutionize the industry.

The truth is probably in the middle - This will likely become a separated technology, because it doesn't look like it's Super Sampling at all.
 
I think too many people focused on the changes to the games themselves rather than the intention of simply showing the capabilities.

Some of the demonstration seemed to fit very well, and they should have had the original artists update small scenes to highlight certain improvements rather than just run roughshod over the original art.

I think it has some great capabilities, but as others have mentioned, we have to wait and see how it is really implemented.
 
Of two minds on this. The problem with this showing are the faces. People are up in arms because it looks like a filter that replaces normal video game models and faces with generic AI bullshit. Grace looks like a girl from a porn ad I saw a few days ago. Uncanney valley territory where faces look completely unnatural and fake. It can get especially bad when paired with a game that has distinct character art like Oblivion. Some people on this board liking that have me truly shocked, but different strokes for different folks I guess..?

The rest though? Truly incredible stuff. I just looked at the Zorah demonstration and outside of those awful AI faces the tech is truly incredible. If they can just fix that, I'm on board. Or not, seems to be a super expensive luxury that only the rich kids will be able to lay their hands on. What do you mean two 5090s were used? Jesus, man.
 
PhysX was abandoned, so was SLI, as various forms of Nvidia technology deemed as 'the future'

We simply do not know if this will work out. This could go completely bust or revolutionize the industry.

The truth is probably in the middle - This will likely become a separated technology, because it doesn't look like it's Super Sampling at all.
I mean it's possible but the AI genie isn't going back in the bottle anytime soon.
Physx is used everywhere. Hell even console exclusives have used it. It's just not quite the same hardware accelerated version anymore and it became a middleware for everyone to use.
SLI was because the industry decided to move towards TAA because Consoles didn't have the bandwidth for MSAA or an alternative like MFAA.
 
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I don't even know why it's called DLSS. If they had marketed it as something else, there wouldn't have been so much backlash.
 
Pretty fucking cool tech that will only get better and mane my precious waifus all the more hotter. I can't wait to see what Japanese devs can do with this tech.
 
The obsession with realism has always dragged the industry down and thus will be no different. It's why games like geometry dash and Roblox will continue to eat AAAs lunch.
 
I'm sick of most aspects of AI, but this is the kind of thing i can get behind.
Some people seem to think like the characters are being generated by AI or something, when the models and assets are exactly the same, its just basically better and more accurate lighting.

The Starfield one blew me away the most. We went from pretty meh and last gen character models, to well almost real looking people.

Most console only gamers will hate it forever as this tech wont be on next gen consoles, but once again it pays to go with Nvidia.

EDIT. Also these results are results on existing games. When devs design games with this tech in mind, the results could be staggering.
 
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PhysX was abandoned, so was SLI, as various forms of Nvidia technology deemed as 'the future'

We simply do not know if this will work out. This could go completely bust or revolutionize the industry.

The truth is probably in the middle - This will likely become a separated technology, because it doesn't look like it's Super Sampling at all.
Didn't they bring back physx?
 
Technically any tools that makes Devs life easier is a good thing but look at Unreal Engine now. Like the Tech. Most definitely will result more homogeneous Art style. Photo realistic might benefit DLSS5 but can you imagine what plastic slop this will do to an Zelda art style.

Thank god for Nintendo's modern tech illiteracy, they will be the last one to use this. Good tools and resulting into lazy developers.
 
The obsession with realism has always dragged the industry down and thus will be no different. It's why games like geometry dash and Roblox will continue to eat AAAs lunch.
That's a ridiculous assertion. There are different game art styles. There's things like Cuphead and modern pixel games and Control, I love all of them. In term's of visuals.
 
Yep, DLSS 5 looks interesting so far. I just hope they optimize it better before release, my 5070 Ti would appreciate it.
Same card and this A.I DLSS 5 thing is beyond our reach now as it was shown with using two 5090 and they're trying to optimize it enough to be use on 1 RTX 5090. So you'll need a 5090 or similar or greater card than a 5090.

Thankfully Pathtracing already looks extremely good and still photo realistic like what's shown in RE Requiem, the Pathtracing showcase of Tides of Annihilation, and the advance RT of GTA VI's trailer 2 so we could at least handle all this.
 
Same card and this A.I DLSS 5 thing is beyond our reach now as it was shown with using two 5090 and they're trying to optimize it enough to be use on 1 RTX 5090. So you'll need a 5090 or similar or greater card than a 5090.

Thankfully Pathtracing already looks extremely good and still photo realistic like what's shown in RE Requiem, the Pathtracing showcase of Tides of Annihilation, and the advance RT of GTA VI's trailer 2 so we could at least handle all this.
I didn't listen to the entire GTC, but is it not their intention to make it work on all the 5xxx cards? Were there specific words said that it's exclusive to the 5090? The DF video said they (nvidia)were in the lab on a single 5090 and that this is still being worked on.
 
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Same card and this A.I DLSS 5 thing is beyond our reach now as it was shown with using two 5090 and they're trying to optimize it enough to be use on 1 RTX 5090. So you'll need a 5090 or similar or greater card than a 5090.

Thankfully Pathtracing already looks extremely good and still photo realistic like what's shown in RE Requiem, the Pathtracing showcase of Tides of Annihilation, and the advance RT of GTA VI's trailer 2 so we could at least handle all this.
I'm sure when its opimized and ready to release it will be a lot easier to run. In fact i doubt the finished version will be any more demanding than turning on path tracing in a game, and a lot of gpu's can do that.
DLSS5 is coming at the end of the year, and we are not seeing new Nvidia gpu's until probably a year after that if not more. They are not going to make this and literally only 5090 owners could use it. Besides the demo's were probably at 4k or near.
 
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Yes, but no for current games, if they improve the "AI slop" look, make it consistent for every gameplay session and allow artistic control over it, it would be a game changer for future games, but only it is used from its conception
 
I'm sick of most aspects of AI, but this is the kind of thing i can get behind.
Some people seem to think like the characters are being generated by AI or something, when the models and assets are exactly the same, its just basically better and more accurate lighting.

The Starfield one blew me away the most. We went from pretty meh and last gen character models, to well almost real looking people.

Most console only gamers will hate it forever as this tech wont be on next gen consoles, but once again it pays to go with Nvidia.

EDIT. Also these results are results on existing games. When devs design games with this tech in mind, the results could be staggering.

Yeah also why I would never go for an AMD GPU.
 
I don't really like DLSS much to begin with.
And I don't really care for hyper-realism. Graphics already look fine enough as it is.
Maybe for older games it could be good though.
 
I thought Nvidia is working towards real time spectral rendering but this might sidestep it entirely.
The model shown today is processing light like a smartphone camera. AC and Oblivion look like someone molested them in CapCut. I can't wrap my head around the training this feature will require to not look like this.
 
Looks impressive, especially with the crappy vanilla models and lighting in Starfield. It could be great tech as long as devs don't overly rely on it or it will be like excessive bloom and look crap once the novelty wears off.

Of course, they will do exactly that.
 
I actually think it looks fucking awesome. Can't believe this is real to be honest, feels like tech of the future but available now. Amazing.
 
I still don't like it but I don't think it's generative AI.

It's getting the 3D data from the game and re-lighting it. It's not changing geometry or adding new things to the game. It's just basically making the materials and skin react to light more realistically, thus making them more photorealistic.

However, that being said, it does give off that "too perfect" generative AI look which is off-putting to me.
 
This tech will be cheaper for compute by an order of magnitude than the hardware required to reach the same level of detail via traditional rendering. It will be weird and expensive at first, but the rendering hardware will be improved with iterations while seeing big leaps in the raster capabilities of cards becomes mostly irrelevant.
 
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