Do we expect Twilight Princess HD will get any gameplay improvements? Speculation?

If this thing is real and WiiU only I just might finally pick one up. That would be two Zeldas that I never got to play now in HD.
 
They used a random fairy icon as your aiming reticle, as if they just blindly reached into a box of Zelda-related images, and Link is rooted to the floor the moment you start aiming so it's not like you're going to be 360 no-scoping fools.

Plus the cursor was laggy too, because of (I assume) the smoothing algorithms they used.

It was a better experience on the GameCube imo
 
I doubt there will be drastic changes to the gameplay but as long as off-tv play is in along with a substantial graphic update (1080p, better textures), I will be more than satisfied.
 
the amount of times I went to reply TP and stopped due to the beginning of the game

Yeah it really really needs removed/changed

More things to do post game would be great as there was nothing but that game in the town afaik?

Master quest kind of mode for the dungeons would be ace too
 
Things they can improve:
- Put me in the first dungeon within 20 minutes. Half an hour tops.
- Remove the Tears of Light stuff
- Remove the alphabet stuff
- Give me the Horse Call far, far earlier
- Have enemies hit harder
- Give the wolf a finishing move
- Make things cost more so that Rupees aren't wasted
- Don't bring up a message every time I pick up 5 Rupees when I turn on the game
- Have Midna's Lament in the segment after the 3rd dungeon not go away when fighting an enemy; seriously I can't believe they did that the first time
- Make the other sword skills mandatory and altering enemies to take advantage of it
- Make it so walking on the walls/ceiling with the Iron Boots doesn't take fucking forever
- Increase climbing speed on vines; no really that takes way too long

Shit they can't/won't fix:
- The godawful pacing in the rest of the game. Some dungeons have long segments between them that you can't skip while others have nothing.
- The drab brown that's everywhere
- The fact that the people in Hyrule Market don't seem to care that their castle is imprisoned
- The lack of stakes due to the citizens not even knowing they're in the Twilight
- Zant's last fight being a boring remix of previous fights
- Zant being the emotional climax with Ganondorf and Hyrule Castle tacked on because they felt they had to. It should just be cut.
- Making the wolf not feeling like it was tacked on as a cool concept that they weren't sure what to do with
- The Spinner and the Dominion Rod having interesting uses outside of their respective dungeons
- The vast empty overworld with odd bottlenecks and pitifully little to explore
- Lack of recognition of Link's accomplishments because of the Twilight Realm
- The middleschoolish attempt at being dark and mature and edgy with nothing to actually support it
- Having the Poe's Souls quest not just be a rehash of Ocarina's Skulltula quest
- Lack of ability to effect the day and night cycle other than waiting around for it to happen

There's probably more that I'm forgetting. Twilight Princess is a mess and needs a lot of work that I'm not sure could be done in a remaster.
 
Some of these wishlists are fucking bonkers lol

Anyways, I'll repeat some of what I've said in previous TPHD threads.
GameCube controller support please.
Not happening.
Gyro aiming
Happening (optional also, you can use regular analog if you want).
I'd like the option to use either gamepad or Wii Remote. It was the first full game I played with them and I remember enjoying them (pushing the nunchuck forward to shield bash, pointer aiming with the arrows, etc.), but it would be nice to be able to play the game with the gamepad and have my inventory on the screen.
Gamepad only, from what I've been told.
If this thing is real and WiiU only I just might finally pick one up. That would be two Zeldas that I never got to play now in HD.
WiiU only.

Regarding graphics, I wasn't paying attention since I don't care about framerate/1080 snowboarding, let alone Twilight Princess itself. I was busy eating a mediocre burger from Outback Steakhouse.

...it was cheaper than the steak, and I needed to save money. :P
 
Are you guys expecting this to be announced tomorrow? I haven't played it since Christmas 2006, wouldn't mind another playthrough.

Also the opening never bothered me, I found Wind-Waker's opening few hours to be far more irritating (fucking forced stealth sections)
 
...gamepad only?

Not a chance in hell of that happening. Every single one of Nintendo's big releases since the Wii U launch aside from a select few (splatoon, Mario Maker, captain toad) can be played through entirely with the pro controller.
 
Things they can improve:
- Put me in the first dungeon within 20 minutes. Half an hour tops.
- Remove the Tears of Light stuff
- Remove the alphabet stuff
- Give me the Horse Call far, far earlier
- Have enemies hit harder
- Give the wolf a finishing move
- Make things cost more so that Rupees aren't wasted
- Don't bring up a message every time I pick up 5 Rupees when I turn on the game
- Have Midna's Lament in the segment after the 3rd dungeon not go away when fighting an enemy; seriously I can't believe they did that the first time
- Make the other sword skills mandatory and altering enemies to take advantage of it
- Make it so walking on the walls/ceiling with the Iron Boots doesn't take fucking forever
- Increase climbing speed on vines; no really that takes way too long

Shit they can't/won't fix:
- The godawful pacing in the rest of the game. Some dungeons have long segments between them that you can't skip while others have nothing.
- The drab brown that's everywhere
- The fact that the people in Hyrule Market don't seem to care that their castle is imprisoned
- The lack of stakes due to the citizens not even knowing they're in the Twilight
- Zant's last fight being a boring remix of previous fights
- Zant being the emotional climax with Ganondorf and Hyrule Castle tacked on because they felt they had to. It should just be cut.
- Making the wolf not feeling like it was tacked on as a cool concept that they weren't sure what to do with
- The Spinner and the Dominion Rod having interesting uses outside of their respective dungeons
- The vast empty overworld with odd bottlenecks and pitifully little to explore
- Lack of recognition of Link's accomplishments because of the Twilight Realm
- The middleschoolish attempt at being dark and mature and edgy with nothing to actually support it
- Having the Poe's Souls quest not just be a rehash of Ocarina's Skulltula quest
- Lack of ability to effect the day and night cycle other than waiting around for it to happen

There's probably more that I'm forgetting. Twilight Princess is a mess and needs a lot of work that I'm not sure could be done in a remaster.
After so many people shat on Wind Waker for being for babies this aspect always pissed me off with Twilight Princess. It's incredibly blatant the went with the style they did for the western audiences turned off by WW's huge tonal shift but didn't really have a plot or world that justified it, unlike Majora's Mask which pulls off that stuff perfectly. Shame too since the Twilight world stuff and Midna/Zant have a ton of potential (and Midna is still easily the series' best side kick), but it ultimately takes a backseat to Ganondorf just showing up from nowhere because as you said they felt they had to because ZELDA and TP is basically OoT2.

Skyward Sword has a ton of issues too but I give it more credit for trying to craft is own world and atmosphere.
 
You guys really hate the tears thing way too much. I replayed it not long ago expecting to hate it but it went by really fast. I think the hate just built up over time as some sort of reverse nostalgia.

It's kind of crazy that you guys will say the overworld is too empty and then say they should remove stuff from it like that will help.

Maybe if you guys dislike the game so much, just don't buy it and let the people that like the game play it much like it did originally?
 
After so many people shat on Wind Waker for being for babies this aspect always pissed me off with Twilight Princess. It's incredibly blatant the went with the style they did for the western audiences turned off by WW's huge tonal shift but didn't really have a plot or world that justified it, unlike Majora's Mask which pulls off that stuff perfectly. Shame too since the Twilight world stuff and Midna/Zant have a ton of potential (and Midna is still easily the series' best side kick), but it ultimately takes a backseat to Ganondorf just showing up from nowhere because as you said they felt they had to because ZELDA and TP is basically OoT2.

Skyward Sword has a ton of issues too but I give it more credit for trying to craft is own world and atmosphere.

I still remember how openly people mocked it from everyone including publications calling it "Celda."
 
All we need is the Pictobox to return. Give Twilight Princess Link a means to take pictures like this.

tumblr_mtf242Ht8z1rl4tj1o1_1280.jpg
 
You guys really hate the tears thing way too much. I replayed it not long ago expecting to hate it but it went by really fast. I think the hate just built up over time as some sort of reverse nostalgia.

It's kind of crazy that you guys will say the overworld is too empty and then say they should remove stuff from it like that will help.

Maybe if you guys dislike the game so much, just don't buy it and let the people that like the game play it much like it did originally?

i think the tears stuff is a fair complaint. twilight princess is my favorite zelda (it's also the best), but the purpose of those segments isn't really rewarding. i don't know how you really change it. of course they could really revamp it and make it exactly like skyward swords's excellent and tense hunts, but that would take more work than just removing stuff, which is what they did for tww hd for the most part.

i don't get the overworld complaints. there was more to do there than oot's and tww's with regards to optional things you could ignore if you didn't actually do any exploration.
 
I still remember how openly people mocked it from everyone including publications calling it "Celda."
It was during the height of 'Nintendo is for babies' being at hing, as opposed to now where it's just considered more casual than the opposition. Wind Waker (and Sunshine to an extent) fell victim to that aspect of gaming apparently being a big deal, which is a shame since Wind Waker to me as an overall package is far better than Twilight Princess and Skyward Sword.
 
It was during the height of 'Nintendo is for babies' being at hing, as opposed to now where it's just considered more casual than the opposition. Wind Waker (and Sunshine to an extent) fell victim to that aspect of gaming apparently being a big deal, which is a shame since Wind Waker to me as an overall package is far better than Twilight Princess and Skyward Sword.

Oh I agree. Wind Waker had the kind of deeper story people wanted and even if it was Ganon again, he was far better developed than he ever had been before. It's one of my top favorite Zelda titles.
 
After so many people shat on Wind Waker for being for babies this aspect always pissed me off with Twilight Princess. It's incredibly blatant the went with the style they did for the western audiences turned off by WW's huge tonal shift but didn't really have a plot or world that justified it, unlike Majora's Mask which pulls off that stuff perfectly. Shame too since the Twilight world stuff and Midna/Zant have a ton of potential (and Midna is still easily the series' best side kick), but it ultimately takes a backseat to Ganondorf just showing up from nowhere because as you said they felt they had to because ZELDA and TP is basically OoT2.

Skyward Sword has a ton of issues too but I give it more credit for trying to craft is own world and atmosphere.

I agree.

You guys really hate the tears thing way too much. I replayed it not long ago expecting to hate it but it went by really fast. I think the hate just built up over time as some sort of reverse nostalgia.

It's kind of crazy that you guys will say the overworld is too empty and then say they should remove stuff from it like that will help.

Maybe if you guys dislike the game so much, just don't buy it and let the people that like the game play it much like it did originally?

You're right, the Tears of Light stuff wasn't actually terrible. The issue might be that it feels like busywork in a game that already has a lot of padding. If the first round didn't happen before the first dungeon (an already overly long section of the game), it might have gone down a lot better.

The overworld is empty, but I'm talking about secrets and optional adventures and things that you need to go and discover on your own to find. The Tears of Light quest is mandatory, so I don't count it as part of the "overworld." It's story quest stuff, like the dungeons.

Unless they change some things, I probably won't buy it. It's by far my least favorite Zelda game. If they change something, I'll buy it so I can experience these changes for myself. I'm open to revising my opinion if they revise the game.
 
Hmpf, I like the intro. I'm a sucker for the quiet and peaceful town openings in RPG's. Wouldn't mind slowly going through it again. Just give an option to skip it,
 
I expect the remaster to have been in development since Wind Waker HD was finished and ready to ship. So that makes it what, approximately 2 years? So the devs will have definitely had enough time to implement some gameplay changes.
 
I really doubt that they will remove "gameplay" stuff like the Tears of Light, that would make this a full remaster, and i think it will be more of an enhanced port like WW HD.

After all, WW HD still had the Triforce Hunt, enhanced to be less of a pain in the arse, but it was still a part of the game.
 
I expect the remaster to have been in development since Wind Waker HD was finished and ready to ship. So that makes it what, approximately 2 years? So the devs will have definitely had enough time to implement some gameplay changes.

I'd say that could be a possibility. Wind Waker and Twilight Princess both run on the same engine but Wind Waker was considered first because it didn't require many graphical changes or overhauls so they could get it out quicker. The changes and adjustments to gameplay didn't take really long to do for them.

Now if they have been working on it for 2 years, I could see a lot of changes like they've done for Majora's Mask 3D which took about 3 years.
 
I'd say that could be a possibility. Wind Waker and Twilight Princess both run on the same engine but Wind Waker was considered first because it didn't require many graphical changes or overhauls so they could get it out quicker. The changes and adjustments to gameplay didn't take really long to do for them.

Now if they have been working on it for 2 years, I could see a lot of changes like they've done for Majora's Mask 3D which took about 3 years.

2 years development time represents the best scenario, mind you. Another hypothesis is that TP HD began development once it became clear to Nintendo that Zelda Wii U wouldn't make 2015. So that would mean less than a year of development time...
 
- Merge Ordon village, the interiors, Links treehouse and the goat area into one.
- After completing the game and you look at the mirror in Links basement Shadow Link will appear and drag you into a new dungeon.
 
The first I'm hearing of this HD remake business...

But the graphics (while yes, it would be great if they improved) were the least of TP's problems. In order to make that game live up to what it was promised to be would require massive amounts of editing that would just be too complicated and time consuming for Nintendo to pursue.
 
The first I'm hearing of this HD remake business...

But the graphics (while yes, it would be great if they improved) were the least of TP's problems. In order to make that game live up to what it was promised to be would require massive amounts of editing that would just be too complicated and time consuming for Nintendo to pursue.

I'd say it desperately needs a graphical upgrade, as well as a brighter color palette...
 
Change the tears of light quests so that there is only one bug per quest. That's right - find the bug, fill the bottle. Have it be the final bug from the original quests. Job done.
 
The first I'm hearing of this HD remake business...

But the graphics (while yes, it would be great if they improved) were the least of TP's problems. In order to make that game live up to what it was promised to be would require massive amounts of editing that would just be too complicated and time consuming for Nintendo to pursue.
They didn't add the missing segments to WWHD that might have fleshed it out properly, but streamlining the end game fetch quest and making travel faster and easier was enough to appease most fans. If TP can make adjustments of the same magnitude I think people will be happy enough, especially since it's aged terribly from a visual standpoint (much worse than WW, which at least had a great aesthetic to lean on) . Even in 4:3 it doesn't hold up well on HD sets, but the anamorphic 16:9 is especially terrible. Better IQ is almost enough of a justification, and if they can fix stuff like the obnoxious rupee notifications and streamline the repetitive pre-dungeon fetch quests it'll already be more palatable to replay.
 
What I would like, but we are probably not getting, is a reochestrated soundtrack, or at least better quality sample sounds, because sinceresly, TP music sound quality sounded bad (not the compositions itselfs mind you, and thats why its a pity the sound quality is so bad).
 
I just want an orchestrated soundtrack.

The Hyrule Field theme orchestrated... hnnng

Also, I assume since Ninty's working on Zelda U, I assume they sent this remaster to someone else. Hexadrive or bust.
 
You do realize most people don't skip the cutscenes, nor do they "know what they are doing" on a first playthrough, right? Hence the complaints
Well, people in here mostly played it and still complain that the intro would take them multiple hours. Which is incorrect.


-shorten the tear hunt segment. skyward sword had a similar idea handled much better. in that game it was a test of your knowledge of the level design, where in twilight princess it was teaching you the level design, and often in towns where such knowledge is basically useless.
Its not even that bad. Faron takes like 7 minutes, Eldin 10 and Lanayru 15 if you have some idea where to go. Lanayru needs shortening I agree, because there is too much boring travel. Eldin and Faron are pretty ok imo.
 
I'd say it desperately needs a graphical upgrade, as well as a brighter color palette...

I don't disagree?

They didn't add the missing segments to WWHD that might have fleshed it out properly, but streamlining the end game fetch quest and making travel faster and easier was enough to appease most fans. If TP can make adjustments of the same magnitude I think people will be happy enough, especially since it's aged terribly from a visual standpoint (much worse than WW, which at least had a great aesthetic to lean on) . Even in 4:3 it doesn't hold up well on HD sets, but the anamorphic 16:9 is especially terrible. Better IQ is almost enough of a justification, and if they can fix stuff like the obnoxious rupee notifications and streamline the repetitive pre-dungeon fetch quests it'll already be more palatable to replay.

At bare minimum, they can streamline the game like they did with WW HD.

In a perfect world, this is what I'd have them do:

- Get rid of the tears of light quest. Seriously, we don't need it. It doesn't add anything to the game, aside from needless padding.
- Get rid of the wolf mechanic. I was skeptical about this from the start, but my fears were confirmed when I finally played it. Yes, it does give you new abilities, but the 2 or 3 new things you learn don't make up for the loss of everything else you can do in human form. It's a needless feature that doesn't really improve the overall experience.
- Change the story to make Ilia relevant until the end of the game, as opposed to building her relationship up with Link throughout the first half and completely forgetting she exists in the second half.
- Somehow make Zelda more involved. She appears in the game, and while she plays an important role, there is no sense of attachment with her whatsoever. You don't give a shit about her any more than you did one of the clowns from that mini game.
- Hyrule castle/town/whatever it's called looked like a wonderful, bustling metropolis, but it somehow became one of the most boring places in the game. Make shit more interesting to explore and interact with people there. So much potential that was utterly wasted.
- Hyrule Field has much more going on inside than really any other Zelda overworld, yet just like Hyrule Town, it somehow appears way more boring than any of the prior games. Maybe shrink the landscape or put in more shit to do.
- The amount of memorable themes in the game can be counted on one hand. I don't want an orchestrated rearrangement of the soundtrack, I want a completely new one altogether. Zelda deserves much better than what we got with TP.
- Zant was a fantastic antagonist up until the final battle. Scrap that shit entirely. And either don't remove his hood/mask, or if you do, give him a much better design cause he looks really stupid.
- While I'm a fan of Ganon, I really didn't like the way they shoehorned him into the game, so he could probably go too.
- Alternatively, if Ganon remains in the game, I would like to see his presence sprinkled throughout the game in bits in pieces. It could be done via cutscenes or story elements, and I feel it would make the player have more satisfaction when the final battle comes up.
 
Hmpf, I like the intro. I'm a sucker for the quiet and peaceful town openings in RPG's. Wouldn't mind slowly going through it again. Just give an option to skip it,
I feel the same, it gives the chance to inmerse yourself into the day to day village, it was really well crafted in my opinion, the change of pace adds dramatism to the story.
 
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