They used a random fairy icon as your aiming reticle, as if they just blindly reached into a box of Zelda-related images, and Link is rooted to the floor the moment you start aiming so it's not like you're going to be 360 no-scoping fools.
Not happening.GameCube controller support please.
Happening (optional also, you can use regular analog if you want).Gyro aiming
Gamepad only, from what I've been told.I'd like the option to use either gamepad or Wii Remote. It was the first full game I played with them and I remember enjoying them (pushing the nunchuck forward to shield bash, pointer aiming with the arrows, etc.), but it would be nice to be able to play the game with the gamepad and have my inventory on the screen.
WiiU only.If this thing is real and WiiU only I just might finally pick one up. That would be two Zeldas that I never got to play now in HD.
Gamepad only, from what I've been told.
Wii U Pro Controller is in by default though...right?Not happening.
Wii U Pro Controller is in by default though...right?
After so many people shat on Wind Waker for being for babies this aspect always pissed me off with Twilight Princess. It's incredibly blatant the went with the style they did for the western audiences turned off by WW's huge tonal shift but didn't really have a plot or world that justified it, unlike Majora's Mask which pulls off that stuff perfectly. Shame too since the Twilight world stuff and Midna/Zant have a ton of potential (and Midna is still easily the series' best side kick), but it ultimately takes a backseat to Ganondorf just showing up from nowhere because as you said they felt they had to because ZELDA and TP is basically OoT2.Things they can improve:
- Put me in the first dungeon within 20 minutes. Half an hour tops.
- Remove the Tears of Light stuff
- Remove the alphabet stuff
- Give me the Horse Call far, far earlier
- Have enemies hit harder
- Give the wolf a finishing move
- Make things cost more so that Rupees aren't wasted
- Don't bring up a message every time I pick up 5 Rupees when I turn on the game
- Have Midna's Lament in the segment after the 3rd dungeon not go away when fighting an enemy; seriously I can't believe they did that the first time
- Make the other sword skills mandatory and altering enemies to take advantage of it
- Make it so walking on the walls/ceiling with the Iron Boots doesn't take fucking forever
- Increase climbing speed on vines; no really that takes way too long
Shit they can't/won't fix:
- The godawful pacing in the rest of the game. Some dungeons have long segments between them that you can't skip while others have nothing.
- The drab brown that's everywhere
- The fact that the people in Hyrule Market don't seem to care that their castle is imprisoned
- The lack of stakes due to the citizens not even knowing they're in the Twilight
- Zant's last fight being a boring remix of previous fights
- Zant being the emotional climax with Ganondorf and Hyrule Castle tacked on because they felt they had to. It should just be cut.
- Making the wolf not feeling like it was tacked on as a cool concept that they weren't sure what to do with
- The Spinner and the Dominion Rod having interesting uses outside of their respective dungeons
- The vast empty overworld with odd bottlenecks and pitifully little to explore
- Lack of recognition of Link's accomplishments because of the Twilight Realm
- The middleschoolish attempt at being dark and mature and edgy with nothing to actually support it
- Having the Poe's Souls quest not just be a rehash of Ocarina's Skulltula quest
- Lack of ability to effect the day and night cycle other than waiting around for it to happen
There's probably more that I'm forgetting. Twilight Princess is a mess and needs a lot of work that I'm not sure could be done in a remaster.
Maybe if you guys dislike the game so much, just don't buy it and let the people that like the game play it much like it did originally?
After so many people shat on Wind Waker for being for babies this aspect always pissed me off with Twilight Princess. It's incredibly blatant the went with the style they did for the western audiences turned off by WW's huge tonal shift but didn't really have a plot or world that justified it, unlike Majora's Mask which pulls off that stuff perfectly. Shame too since the Twilight world stuff and Midna/Zant have a ton of potential (and Midna is still easily the series' best side kick), but it ultimately takes a backseat to Ganondorf just showing up from nowhere because as you said they felt they had to because ZELDA and TP is basically OoT2.
Skyward Sword has a ton of issues too but I give it more credit for trying to craft is own world and atmosphere.
You guys really hate the tears thing way too much. I replayed it not long ago expecting to hate it but it went by really fast. I think the hate just built up over time as some sort of reverse nostalgia.
It's kind of crazy that you guys will say the overworld is too empty and then say they should remove stuff from it like that will help.
Maybe if you guys dislike the game so much, just don't buy it and let the people that like the game play it much like it did originally?
It was during the height of 'Nintendo is for babies' being at hing, as opposed to now where it's just considered more casual than the opposition. Wind Waker (and Sunshine to an extent) fell victim to that aspect of gaming apparently being a big deal, which is a shame since Wind Waker to me as an overall package is far better than Twilight Princess and Skyward Sword.I still remember how openly people mocked it from everyone including publications calling it "Celda."
All I ask is 1080p with prettier visuals. Leave everything as it is.
get rid of tears of light
It was during the height of 'Nintendo is for babies' being at hing, as opposed to now where it's just considered more casual than the opposition. Wind Waker (and Sunshine to an extent) fell victim to that aspect of gaming apparently being a big deal, which is a shame since Wind Waker to me as an overall package is far better than Twilight Princess and Skyward Sword.
After so many people shat on Wind Waker for being for babies this aspect always pissed me off with Twilight Princess. It's incredibly blatant the went with the style they did for the western audiences turned off by WW's huge tonal shift but didn't really have a plot or world that justified it, unlike Majora's Mask which pulls off that stuff perfectly. Shame too since the Twilight world stuff and Midna/Zant have a ton of potential (and Midna is still easily the series' best side kick), but it ultimately takes a backseat to Ganondorf just showing up from nowhere because as you said they felt they had to because ZELDA and TP is basically OoT2.
Skyward Sword has a ton of issues too but I give it more credit for trying to craft is own world and atmosphere.
You guys really hate the tears thing way too much. I replayed it not long ago expecting to hate it but it went by really fast. I think the hate just built up over time as some sort of reverse nostalgia.
It's kind of crazy that you guys will say the overworld is too empty and then say they should remove stuff from it like that will help.
Maybe if you guys dislike the game so much, just don't buy it and let the people that like the game play it much like it did originally?
I hope that Ooccoo or however is called, has a more friendly appearance, instead of that original creepy thing.
hahaha
The intro of KH2 is a million times better than the one of TP, they better fix that shit.
I expect the remaster to have been in development since Wind Waker HD was finished and ready to ship. So that makes it what, approximately 2 years? So the devs will have definitely had enough time to implement some gameplay changes.
I'd say that could be a possibility. Wind Waker and Twilight Princess both run on the same engine but Wind Waker was considered first because it didn't require many graphical changes or overhauls so they could get it out quicker. The changes and adjustments to gameplay didn't take really long to do for them.
Now if they have been working on it for 2 years, I could see a lot of changes like they've done for Majora's Mask 3D which took about 3 years.
The first I'm hearing of this HD remake business...
But the graphics (while yes, it would be great if they improved) were the least of TP's problems. In order to make that game live up to what it was promised to be would require massive amounts of editing that would just be too complicated and time consuming for Nintendo to pursue.
They didn't add the missing segments to WWHD that might have fleshed it out properly, but streamlining the end game fetch quest and making travel faster and easier was enough to appease most fans. If TP can make adjustments of the same magnitude I think people will be happy enough, especially since it's aged terribly from a visual standpoint (much worse than WW, which at least had a great aesthetic to lean on) . Even in 4:3 it doesn't hold up well on HD sets, but the anamorphic 16:9 is especially terrible. Better IQ is almost enough of a justification, and if they can fix stuff like the obnoxious rupee notifications and streamline the repetitive pre-dungeon fetch quests it'll already be more palatable to replay.The first I'm hearing of this HD remake business...
But the graphics (while yes, it would be great if they improved) were the least of TP's problems. In order to make that game live up to what it was promised to be would require massive amounts of editing that would just be too complicated and time consuming for Nintendo to pursue.
Make it happen Nintendo
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Well, people in here mostly played it and still complain that the intro would take them multiple hours. Which is incorrect.You do realize most people don't skip the cutscenes, nor do they "know what they are doing" on a first playthrough, right? Hence the complaints
Its not even that bad. Faron takes like 7 minutes, Eldin 10 and Lanayru 15 if you have some idea where to go. Lanayru needs shortening I agree, because there is too much boring travel. Eldin and Faron are pretty ok imo.-shorten the tear hunt segment. skyward sword had a similar idea handled much better. in that game it was a test of your knowledge of the level design, where in twilight princess it was teaching you the level design, and often in towns where such knowledge is basically useless.
I'd say it desperately needs a graphical upgrade, as well as a brighter color palette...
They didn't add the missing segments to WWHD that might have fleshed it out properly, but streamlining the end game fetch quest and making travel faster and easier was enough to appease most fans. If TP can make adjustments of the same magnitude I think people will be happy enough, especially since it's aged terribly from a visual standpoint (much worse than WW, which at least had a great aesthetic to lean on) . Even in 4:3 it doesn't hold up well on HD sets, but the anamorphic 16:9 is especially terrible. Better IQ is almost enough of a justification, and if they can fix stuff like the obnoxious rupee notifications and streamline the repetitive pre-dungeon fetch quests it'll already be more palatable to replay.
I feel the same, it gives the chance to inmerse yourself into the day to day village, it was really well crafted in my opinion, the change of pace adds dramatism to the story.Hmpf, I like the intro. I'm a sucker for the quiet and peaceful town openings in RPG's. Wouldn't mind slowly going through it again. Just give an option to skip it,
Make it happen Nintendo
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That's horrible. I love TP's opening, hope they don't change it.