That's horrible. I love TP's opening, hope they don't change it.
I have no issues with the opening of TP as well. I think it's good character building and establishes enough of a peaceful setting to make the rest of the game seem more dire.
That's horrible. I love TP's opening, hope they don't change it.
The Last One
Member
(Today, 07:32 AM)
I have no issues with the opening of TP as well. I think it's good character building and establishes enough of a peaceful setting to make the rest of the game seem more dire.
That's horrible. I love TP's opening, hope they don't change it.
Maybe I'm alone here but the long boring intro with tutorials as link isn't what I would cut if anything had to go. It's those damn wolf missions where you have to find the tears of light in the bugs. I HATED that. I don't mind the wolf later in the game where you can switch on the fly, but the early missions where you are forced to play as him are just so incredibly boring and monotonous.
Is all this speculation only based on one icon found in the eShop?
Couldn't that be about Wii virtual console?
Is all this speculation only based on one icon found in the eShop?
Couldn't that be about Wii virtual console?
The icon is also inconsistent with the other Wii games on eShop, and seems to have updated art as well.
And the name "Twilight Princess HD" was directly pulled from Nintendo's title servers.
Oh I see! Seems to be a pretty huge hint!
I can't help but wonder how they can make it non-ugly in HD.
All I know is that I want grass everywhere!
One thing is for sure: If TP doesn't get announced tomorrow, a lot of people are going to literally have a meltdown.
Instead of collecting tears of light we'll be collecting tears of salt.
Good list. While graphics may not need to be mentioned, it should be noted that the some music were also redone/improved. Gamexplain has comparison videos.Look at this:
http://www.neogaf.com/forum/showthread.php?t=689649
That's pretty substantial! Sucks about the dungeons, but I didn't expect that much.
The first three hours of the game are complete suffering. I hope they streamline that.
the art style is already exaggerated enough to be vibrant. They just need to make it have a hint of cell coloring and add in more realistic lighting and the game will already pop on screen. The geometry in the game is already great, just needed better textures on them.Anyone think there's a chance they go for a more vibrant artstyle as the more vibrant TP Link model?
They're not ideal and it does overstay it's welcome. But at the same time I like the calm and peaceful nature of Zelda openings before things get more grim and serious
With it being a remaster of a game that sold incredibly well, they could have an option to skip the tutorial sections which would be nice
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But Zelda 3 intro is best intro
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But Zelda 3 intro is best intro
I'm okay with the first two tears of light hunts because they're very contained. It's the third one that is horrible.
Much like Wind Waker HD had some nice improvements outside of just a graphical update, do we expect any gameplay improvements for TPHD?
The biggest complaint is the ridiculous long intro/tutorial. Which is such a shame since I know some who gave up on it because of that, missing some of the best dungeons in the series.
Others could me populating the huge, sparse overworld.
Side quests?
Hero Mode?
What are your predictions?
What can Nintendo do to make this more attractive since we know it won't be a under 50 dollars?
third is definitely the worst but I still would like to see them all at the very least streamlined somehow like how they streamlined the triforce shard collecting in Windwaker.
Instead of killing like 20 random bugs hidden in various places, maybe put the light tears in a handful of larger enemies or a miniboss like character so it feels more like you are accomplishing something and less like a random fetch quest.
It's a great Zelda intro, but I also liked Twilight Princess' view into a couple days in the life of Link before he became the hero. It was a nice angle.
Is there a 3D Zelda where this isn't an issue? I haven't played Majora's Mask, but Ocarina of Time's overworld is both empty & small, Skyward Sword has the sky overworld with not much of anything in it and Wind Waker has the ocean which has huge stretches of nothingness. They're all a far cry from the 2D fare like Link to the Past & Link's Awakening (where the overworld is practically a dungeon in and of itself).
Is all this speculation only based on one icon found in the eShop?
Couldn't that be about Wii virtual console?
No, it's not just based on a render.
I've summed this up in the Direct thread but I'll do it again:
This all started when dataminers found on the eShop servers a Twilight Princess icon with no Wii logo banners like for Wii digital titles -- this is what you would see on the Wii U OS if you had the game either in disc form or digitally. Because it had no Wii logo banners on the top or bottom of the icon, it was very suspicious.
Then about a day later, some people investigated Nintendo's title update servers using the NUS Downloader application which "downloads" whatever title updates Nintendo has newly added to their servers. Within this list of title updates it included new VC titles, new Wii digital titles, and two Wii U games. One of those Wii U games was Twilight Princess HD, verbatim, word for word.
You can see the list here which includes everything up to now. Just search "Twilight Princess HD" and you'll find it with its unique Title ID.
And then the damning part of it is the new Link render which was shown in one of the Investor's/Shareholder's Meeting slides. It is the exact pose of one of the first artworks of Link for TP albeit in a more colorful way and him holding the Master Sword instead -- but very clearly is attempting to be an updated render much in the same way WWHD received an updated render for Link reflecting the new lighting changes WWHD received.
Meant to say added cell shading, my bad. That would make the visuals that much greater.the art style is already exaggerated enough to be vibrant. They just need to make it have a hint of cell coloring and add in more realistic lighting and the game will already pop on screen. The geometry in the game is already great, just needed better textures on them.
I just want to play this in higher resolution than 480p. Maybe some texture replacing, but they can keep the core game the same.
Oh, and orchestrated soundtrack.