Maybe cut one or two tasks during the first village section. But hard mode is all it needs really. Best in the series after MM.
Why are people expecting them to fill the overworld with plenty of stuffs and whatnot?
I mean they have to do that with Zelda U already, fix the economy so that the ruppee armor is not the best use of ruppees out there.
I mean most of the stuffs you can pick in the overworld is chest with ruppees except that they have no purpose, that would already solve a major problem.
Because filling it with more trees, vegetation,, or enemies wouldn't take much effort and they're likely already going to be tweaking the overworld to have no loading zones (see their old statements about when they were testing TP before they chose Wind Waker to remaster). And moving some heart pieces out of the dungeons and into the overworld (replacing the pointless ruppee chests that are there) to more evenly balance heart pieces in the overworld to the dungeons would do a lot to make Hyrule Field fun to explore and rewarding while accomplishing the same goal of filling Hyrule Field with stuff.
In my shame I'll say I've only played the Zelda's post Ocarina. So never played A Link to the Past...
Or, consider the next best opening to a Zelda game, Majora's Mask. Fast paced, exciting. That's what I want to see in a Zelda intro, not some "everything is normal I'm just an everyday dude living in a small down" tutorial filled bullshit.
Because filling it with more trees, vegetation,, or enemies wouldn't take much effort and they're likely already going to be tweaking the overworld to have no loading zones (see their old statements about when they were testing TP before they chose Wind Waker to remaster). And moving some heart pieces out of the dungeons and into the overworld (replacing the pointless ruppee chests that are there) to more evenly balance heart pieces in the overworld to the dungeons would do a lot to make Hyrule Field fun to explore and rewarding while accomplishing the same goal of filling Hyrule Field with stuff.
I hope they bait and switch us and it's actually Skyward Sword HD.
So no HD remaster plans for that one. What a shame, SS really deserved to be remastered. Sigh I wish that game had been saved for the wiiu launch instead of releasing on the Wii.That isn't likely because as part of the same title ID list Skyward Sword was listed as a Wii digital title already along with a few others that aren't confirmed or released yet lol.
Disgust.. maybe for another ZeldaMake it happen Nintendo
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Is Mirror mode a hard thing to do? Personally that would go a long way to making the game feel fresh to me without changing much at all.
And no 3D Zelda have a decent opening that's for sure.
OoT went on forever, MM was even worse!
I think maybe we should know for sure if TPHD exists first
Make it happen Nintendo
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Did I miss the announcement for this game or is this a what if? That would be pretty cool if the Wii/WiiU games work for NX but I doubt it
Revven said:I've summed this up in the Direct thread but I'll do it again:
This all started when dataminers found on the eShop servers a Twilight Princess icon with no Wii logo banners like for Wii digital titles -- this is what you would see on the Wii U OS if you had the game either in disc form or digitally. Because it had no Wii logo banners on the top or bottom of the icon, it was very suspicious.
Then about a day later, some people investigated Nintendo's title update servers using the NUS Downloader application which "downloads" whatever title updates Nintendo has newly added to their servers. Within this list of title updates it included new VC titles, new Wii digital titles, and two Wii U games. One of those Wii U games was Twilight Princess HD, verbatim, word for word.
You can see the list here which includes everything up to now. Just search "Twilight Princess HD" and you'll find it with its unique Title ID.
And then the damning part of it is the new Link render which was shown in one of the Investor's/Shareholder's Meeting slides. It is the exact pose of one of the first artworks of Link for TP albeit in a more colorful way and him holding the Master Sword instead -- but very clearly is attempting to be an updated render much in the same way WWHD received an updated render for Link reflecting the new lighting changes WWHD received. That render would not exist if TPHD was not happening.
Mirrored from what? The Wii version is mirror mode so if you played that then this will be mirrored to you by default.
They should remaster skyward sword and add regular controls as well.
Both control sets. I wouldnt care if they dumped the motion controls but I'm sure some folks would complain.
They should remaster skyward sword and add regular controls as well.
You played Skyward Sword? I'm not sure it would work without motion controls.
No I didn't but why wouldn't it? I guess it would be too much of them having to change tons of stuff for Nintendo to bother.
I wish the spinner was used more. Maybe add an upgrade for it that allows it to be used at constant speed anywhere, as it's fun to just ride around on it.
i think the tears stuff is a fair complaint. twilight princess is my favorite zelda (it's also the best), but the purpose of those segments isn't really rewarding. i don't know how you really change it. of course they could really revamp it and make it exactly like skyward swords's excellent and tense hunts, but that would take more work than just removing stuff, which is what they did for tww hd for the most part.
i don't get the overworld complaints. there was more to do there than oot's and tww's with regards to optional things you could ignore if you didn't actually do any exploration.
You're right, the Tears of Light stuff wasn't actually terrible. The issue might be that it feels like busywork in a game that already has a lot of padding. If the first round didn't happen before the first dungeon (an already overly long section of the game), it might have gone down a lot better.
The overworld is empty, but I'm talking about secrets and optional adventures and things that you need to go and discover on your own to find. The Tears of Light quest is mandatory, so I don't count it as part of the "overworld." It's story quest stuff, like the dungeons.
Unless they change some things, I probably won't buy it. It's by far my least favorite Zelda game. If they change something, I'll buy it so I can experience these changes for myself. I'm open to revising my opinion if they revise the game.
This is factually untrue. Ocarina has you in the Deku Tree in 5 minutes if you want to be, while Majora has you in Clock Town in about 15.
Depends on how you look at it. The tutorial is just the part until entering the city. What you're playing afterwards is actually the first chapter. But boohoo, it's not the usual Zelda formula.That's still more than enough to bore.
You're doing menial tasks of errand boys to start the game.
Compare that with the 1rst 3 Zelda.
Majora is especially egregious because of how fucking stupid it is to start as the scrappy toon to get your sword back.
Depends on how you look at it. The tutorial is just the part until entering the city. What you're playing afterwards is actually the first chapter. But boohoo, it's not the usual Zelda formula.
MM is a story about ill fate, so it is the perfect experience.the game was heavily advertised with Link and the overworld them coming back.
To be stuck in a town where everyone is basically telling you "Come back when you're human again lol" is a not exactly the best experience.
Nothing to do with usual Zelda formula
just start me off at the first dungeon . the 6 hour intro playing as Roxas is awful
MM is a story about ill fate, so it is the perfect experience.
I feel like the only person in the world who loves the intros to both Twilight Princess and Kingdom Hearts II. I love me some slow, laid-back world building. Tasty.
I can't wait for Matthew Matosis's review on this one. Like the review he did on Windwaker HD Remake.
I feel like the only person in the world who loves the intros to both Twilight Princess and Kingdom Hearts II. I love me some slow, laid-back world building. Tasty.