Do we expect Twilight Princess HD will get any gameplay improvements? Speculation?

Boss rush (including mini bosses) would be awesome. TP had so many unique boss fights. It's why I was so disappointed in SS reusing bosses so much.
 
Maybe cut one or two tasks during the first village section. But hard mode is all it needs really. Best in the series after MM.

Yeah that would be it for me, and keeping the wolf insect part down to one occurrence. I just don't get the people who want to skip to the first dungeon. I love the intro and everything it sets up.
 
Why are people expecting them to fill the overworld with plenty of stuffs and whatnot?
I mean they have to do that with Zelda U already, fix the economy so that the ruppee armor is not the best use of ruppees out there.
I mean most of the stuffs you can pick in the overworld is chest with ruppees except that they have no purpose, that would already solve a major problem.
Really if they make the game hard enough to warrant use of potions and make the potions cost way more you'll have to check and get the treasure chests the game is already littered with.
 
A new, more colorful graphical style would certainly capture my interest. But they need to address the slow pacing in the first half of the game. And make the world more livelier. Put more stuff in there. Otherwise it's just going to be boring as heck to play through again.
 
Why are people expecting them to fill the overworld with plenty of stuffs and whatnot?
I mean they have to do that with Zelda U already, fix the economy so that the ruppee armor is not the best use of ruppees out there.
I mean most of the stuffs you can pick in the overworld is chest with ruppees except that they have no purpose, that would already solve a major problem.

Because filling it with more trees, vegetation,, or enemies wouldn't take much effort and they're likely already going to be tweaking the overworld to have no loading zones (see their old statements about when they were testing TP before they chose Wind Waker to remaster). And moving some heart pieces out of the dungeons and into the overworld (replacing the pointless ruppee chests that are there) to more evenly balance heart pieces in the overworld to the dungeons would do a lot to make Hyrule Field fun to explore and rewarding while accomplishing the same goal of filling Hyrule Field with stuff.
 
Because filling it with more trees, vegetation,, or enemies wouldn't take much effort and they're likely already going to be tweaking the overworld to have no loading zones (see their old statements about when they were testing TP before they chose Wind Waker to remaster). And moving some heart pieces out of the dungeons and into the overworld (replacing the pointless ruppee chests that are there) to more evenly balance heart pieces in the overworld to the dungeons would do a lot to make Hyrule Field fun to explore and rewarding while accomplishing the same goal of filling Hyrule Field with stuff.

Yeah, depending on what they change and leave the same in TP HD, we will get a clear picture of what the Zelda team finally understood and what they still need to learn and will tell us what to expect in Zelda U.
 
In my shame I'll say I've only played the Zelda's post Ocarina. So never played A Link to the Past...

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Go. now. zelda 3. now. virtual console. now.


Or, consider the next best opening to a Zelda game, Majora's Mask. Fast paced, exciting. That's what I want to see in a Zelda intro, not some "everything is normal I'm just an everyday dude living in a small down" tutorial filled bullshit.

Twilight Princess is by far the worst offender, with Skyward Sword as a runner up. Wind Waker is pretty bad too. Ocarina of Time actually has a similar start (normal guy in small village), but leaves the tutorials completely optional. You can be inside the first dungeon in 5 minutes. Thanks to forced dialogue/cutscenes/tutorials in the later Zeldas, that's just not possible.
 
Or, consider the next best opening to a Zelda game, Majora's Mask. Fast paced, exciting. That's what I want to see in a Zelda intro, not some "everything is normal I'm just an everyday dude living in a small down" tutorial filled bullshit.

Am I living in an alternate universe? MM has a pretty plodding intro, where you're stuck in a debilitated form and have to do random little fetch quests. I get you thematically, but mechanically I'd say it's worse than OOT and started the trend towards longer openings.

It's far from the worst, but it's not great either. I do agree that we're aping on the "peaceful village" start too much lately. ALTTP has the best intro, but I think we'd all be in agreement on that one.

I'd definitely say TP has the worst intro. People may claim SS, but I think SS actually truncated it a bit and you can even skip a tutorial if you want. It's still arguably the second worst.
 
Because filling it with more trees, vegetation,, or enemies wouldn't take much effort and they're likely already going to be tweaking the overworld to have no loading zones (see their old statements about when they were testing TP before they chose Wind Waker to remaster). And moving some heart pieces out of the dungeons and into the overworld (replacing the pointless ruppee chests that are there) to more evenly balance heart pieces in the overworld to the dungeons would do a lot to make Hyrule Field fun to explore and rewarding while accomplishing the same goal of filling Hyrule Field with stuff.

I don't think they really need to make that much change, adding trees and fences will not help making the overworld more interesting.
Adding vegetations and other small details I can see them doing.
Changing the whole cavern structure and putting heart containers out of dungeons into the wild I don't see them doing.
Just making the overworld harder to traverse with more aggressive and more difficult enemies would already fix the issue.
There's plenty of stuffs in the overworld already, they're just useless ruppees.
Make ruppees useful and you've done half of the job already.
It's less work too.

And no 3D Zelda have a decent opening that's for sure.
OoT went on forever, MM was even worse!
WW and TP went for even longer.
If anything SS is the most tolerable one.
I'd argue that ST has the best one of the post OoT Zelda.
then again looking at their other games, I don't think people at Nintendo know how to properly make an intro...
Maybe the people at Monolith or Retro?
 
That isn't likely because as part of the same title ID list Skyward Sword was listed as a Wii digital title already along with a few others that aren't confirmed or released yet lol.
So no HD remaster plans for that one. What a shame, SS really deserved to be remastered. Sigh I wish that game had been saved for the wiiu launch instead of releasing on the Wii.
 
If the game does exist I think we can expect minor changes but drastic changes are unlikely. They might shrink the prologue such as herding or fishing for the cat but I can't see much else other then updating visuals and gameplay mechanics.
 
I think maybe we should know for sure if TPHD exists first

I second this. As far as I'm concerned, this is still just a rumor. It'd be awesome if it was shown during tomorrow's Nintendo Direct but I doubt the rumor will even be acknowledged.
 
Did I miss the announcement for this game or is this a what if? That would be pretty cool if the Wii/WiiU games work for NX but I doubt it
 
Did I miss the announcement for this game or is this a what if? That would be pretty cool if the Wii/WiiU games work for NX but I doubt it

Quoting myself again:

Revven said:
I've summed this up in the Direct thread but I'll do it again:

This all started when dataminers found on the eShop servers a Twilight Princess icon with no Wii logo banners like for Wii digital titles -- this is what you would see on the Wii U OS if you had the game either in disc form or digitally. Because it had no Wii logo banners on the top or bottom of the icon, it was very suspicious.

Then about a day later, some people investigated Nintendo's title update servers using the NUS Downloader application which "downloads" whatever title updates Nintendo has newly added to their servers. Within this list of title updates it included new VC titles, new Wii digital titles, and two Wii U games. One of those Wii U games was Twilight Princess HD, verbatim, word for word.

You can see the list here which includes everything up to now. Just search "Twilight Princess HD" and you'll find it with its unique Title ID.

And then the damning part of it is the new Link render which was shown in one of the Investor's/Shareholder's Meeting slides. It is the exact pose of one of the first artworks of Link for TP albeit in a more colorful way and him holding the Master Sword instead -- but very clearly is attempting to be an updated render much in the same way WWHD received an updated render for Link reflecting the new lighting changes WWHD received. That render would not exist if TPHD was not happening.
 
Mirrored from what? The Wii version is mirror mode so if you played that then this will be mirrored to you by default.

Mirrored from whatever the start up default is, and the ability to switch between that default and it's flipped mirror counterpart is what I want. But if the default is the Gamecube's, not perfect but that will feel new to me.
 
Both control sets. I wouldnt care if they dumped the motion controls but I'm sure some folks would complain.

They should remaster skyward sword and add regular controls as well.
 
Both control sets. I wouldnt care if they dumped the motion controls but I'm sure some folks would complain.

They should remaster skyward sword and add regular controls as well.

You played Skyward Sword? I'm not sure it would work without motion controls.
 
No I didn't but why wouldn't it? I guess it would be too much of them having to change tons of stuff for Nintendo to bother.

Many segments of the game are designed completely around motion, not in a tedious forced way either, it's easily the best motion heavy game out there. Puzzles use it, items use it, even combat uses it. It's literally the bread and butter of Skyward Sword.
 
i think the tears stuff is a fair complaint. twilight princess is my favorite zelda (it's also the best), but the purpose of those segments isn't really rewarding. i don't know how you really change it. of course they could really revamp it and make it exactly like skyward swords's excellent and tense hunts, but that would take more work than just removing stuff, which is what they did for tww hd for the most part.

i don't get the overworld complaints. there was more to do there than oot's and tww's with regards to optional things you could ignore if you didn't actually do any exploration.

While I agree that Skyward Sword's version is much better (I LOVED those sections), the world of Twilight Princess isn't really built in the same way, as we both know. I think the intent of that quest is:

- Get players to explore the environment and become familiar with it
- More Wolf-Link gameplay and Midna use
- Something to do while showing the environments trapped in Twilight
- The world is stuck in twilight, and you need a way to resolve it through gameplay.
- Collecting stuff is generally addictive so they probably thought it'd be a good idea that was low-impact on development

I'd say the issue is sometimes not finding them and having to run all over, but the minimap has an overlay that shows their general location.

At any rate, the rewards should be inherent. By doing this you get to explore, solve puzzles, and advance the story/unlock the environment for use as human Link. If it's not rewarding for people then I'm not sure how to really solve it besides looking at the moment-to-moment gameplay of Wolf Link, which probably isn't going to be changed.



You're right, the Tears of Light stuff wasn't actually terrible. The issue might be that it feels like busywork in a game that already has a lot of padding. If the first round didn't happen before the first dungeon (an already overly long section of the game), it might have gone down a lot better.

The overworld is empty, but I'm talking about secrets and optional adventures and things that you need to go and discover on your own to find. The Tears of Light quest is mandatory, so I don't count it as part of the "overworld." It's story quest stuff, like the dungeons.

Unless they change some things, I probably won't buy it. It's by far my least favorite Zelda game. If they change something, I'll buy it so I can experience these changes for myself. I'm open to revising my opinion if they revise the game.

I can definitely see the reasons for getting people into the first dungeon faster -- I'm all about that, and it's one of the main reasons I like Ocarina's pacing so much.

I seem to recall more things to do in Twilight Princess' overworld than in, say, The Wind Waker's, but I think that Wind Waker's was clever in that:

- There's a joy in finding an island
- The islands are all small and clearly puzzle-designed

Twilight Princess on the other hand I felt had a lot more "hidden" items that forced you to take note of the environment. Wind Waker telegraphed it by saying, if there's an island, there's something there to get.
 
This is factually untrue. Ocarina has you in the Deku Tree in 5 minutes if you want to be, while Majora has you in Clock Town in about 15.

That's still more than enough to bore.
You're doing menial tasks of errand boys to start the game.
Compare that with the 1rst 3 Zelda.
Majora is especially egregious because of how fucking stupid it is to start as the scrappy toon to get your sword back.
 
That's still more than enough to bore.
You're doing menial tasks of errand boys to start the game.
Compare that with the 1rst 3 Zelda.
Majora is especially egregious because of how fucking stupid it is to start as the scrappy toon to get your sword back.
Depends on how you look at it. The tutorial is just the part until entering the city. What you're playing afterwards is actually the first chapter. But boohoo, it's not the usual Zelda formula.
 
Depends on how you look at it. The tutorial is just the part until entering the city. What you're playing afterwards is actually the first chapter. But boohoo, it's not the usual Zelda formula.

the game was heavily advertised with Link and the overworld them coming back.
To be stuck in a town where everyone is basically telling you "Come back when you're human again lol" is a not exactly the best experience.
Nothing to do with usual Zelda formula
 
I think Miyamoto already spilled the beans that Hyrule Field won't have corridor disguised loading times. He talked about doing all of TP's overworld in a single map when he was talking about Zelda U.
 
the game was heavily advertised with Link and the overworld them coming back.
To be stuck in a town where everyone is basically telling you "Come back when you're human again lol" is a not exactly the best experience.
Nothing to do with usual Zelda formula
MM is a story about ill fate, so it is the perfect experience.
 
I feel like the only person in the world who loves the intros to both Twilight Princess and Kingdom Hearts II. I love me some slow, laid-back world building. Tasty.

You know, I don't mind good world building either. My only issue with Twilight Princess is that you feel constantly teased about doing something. If they sent you into the first dungeon faster, and then had you go back into town (or even go back and forth!) it would've been more engaging, in my opinion. I think most people's frustration is that they know there's a dungeon to get to but it kind of plays coy with you about when you're gonna get there and do it.
 
Looking at the video from the latest direct, it seems they choose not to use the more advanced lighting engine implemented in Wind Waker HD. So instead, maybe there's a chance the developers decided to increase the frame rate to 60 frames. While Twilight is a more demanding game than WW, i don't think the difference would be enough to prevent the Wii U from runing the game with better lighting, so i think it's just a matter of prioritizing other things.
 
I feel like the only person in the world who loves the intros to both Twilight Princess and Kingdom Hearts II. I love me some slow, laid-back world building. Tasty.

Nah, I liked the intro to Twilight Princess too, it's a big game, I don't need to start off with action straight away. A slow pace at the beginning with a nice lead up into the main storyline is fine with me and works for building up excitement.
 
I don't recall hating TP's opening when I played it the first time. I wasn't bothered by the fairy tears either. I don't think any of that is an issue for an initial play-through. OTOH, I never replayed TP so I didn't get to play those sections from the perspective of having already completed them.
 
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