Do you like what you've seen so far from Wii U's visuals?

I loved what i saw. Pleasantly surprised with Mario Kart 8, Bayonetta 2, and X. The vibrant colors and smooth framerate really makes the animations pop. Heck, I even find NSMBU to be really pretty due to how colorful and smooth it is.

That's all I ask: good performance, creative artstyle, and good gameplay. As good looking as The Division was with the smoke effects and bullets going through glass, the game just looked like another generic shooter.
 
While I might not be excited for the actual games shown at E3 from Nintendo the visuals from Mario Kart 8 and Super Mario 3D World look great. Pikmin 3 is the only one that stands out as not looking as visually impressive.
 
Why are you attributing that quote to me? I've never said anything about Galaxy and 3D World. You have the wrong person.
No. You quoted his message (the one saying that) and not only didn't correct him in that regard, but actually you agreed.
He was calling all the ones saying that those games looked fine "blind", and you added:
Seriously, Nintendo fans are blind.
Reading that it looks like early next-gen game, when technically is inferior to almost all current-gen multiplatform games or reading that lighting is better in something like Super Mario 3D in compared to Galaxy, when both have 90 degree the simplest shadows and exactly the same lighting conditions, its just scary.
Most of them are propping up anything that looks better than expected, as high as they can, with as much praise and hyperbole as they can, to downplay PS4/X1 visuals. It's transparent and quite disingenuous.

And I insist. While I agree that saying that the best games graphically speaking were for the WiiU has to be due to artistic tastes and not technical facts, to say that SM3DWorld has the same lighting than Galaxy is like admitting that you can't speak about technical feats.
 
Hey, I'm looking for a good quality direct feed X video, to see what all the fuss is about, does anyone have one? Cheers.

Because from what I've seen so far the game looks pretty artistically, but technically it doesn't seem special (but it's kinda hard to tell from low bit rate videos)...
 
From a technical perspective there was nothing that suggested WiiU is even remotely close to PS4/Xbone. That said, what was shown legitimately surprised me (and these are all first/second wave) and it is the first time in years that I've wanted each and every single game they've shown. It is clear WiiU is not just a 360 with a goofy controller. I'm still scratching my head, wondering how Nintendo managed to create a console that can output such clean visuals at 60fps with such a small power draw. It is also very clear that it is the games built from the ground up on WiiU that will impress, not ports. I hope there are third party devs out there willing to give the console a chance and create something unique.
 
What? Wipeout HD does not look better than MK 8. Technically, I mean. It has much less stuff being rendered, that's for sure.
I don't want to further detail the thread so i will leave it — but, but from what I've seen of MK8, I can't agree. As I said I think it looks really good, but no, there's not "less stuff being rendered" in WHD, not seeing that at all.
 
Wii U visuals look great for Nintendo's franchises...

Which pretty much look like HD versions of their Wii/3DS games. Not a knock against the hardware, but more of an issue with their "safe" visual style. Although Pikmin 3 did look amazing.

I'm curious to see how Watchdogs looks running on it.
 
Do you think Mario kart 8 would look better if it was made for the PS4?

It could look better on the Wii U itself. Would a more capable system allow for more on-screen magic? Yes? Will it happen? Only if Nintendo goes third party, but that would be at the detriment of the creativity and amazing quality seen in their titles.
 
I don't want to further detail the thread so i will leave it — but, but from what I've seen of MK8, I can't agree. As I said I think it looks really good, but no, there's not "less stuff being rendered" in WHD, not seeing that at all.
WipeOut drops resolution contastly, for a start.
 
So what looked better, and in what ways? Please, tell me.

There's a graphical ceiling when you try to make games "realistic," and I think it's starting to show: games looked impressive, but even the Xbone/PS4 games are having to rely on impressive scenes or backdrop to really catch an eye. BF4 had the obligatory destructible environment (scripted) and then a huge expansive backdrop; AC4 (or was it Pirates!, I forgot) had ships blowing up and water efffects; Ryse had ships blowing up and water effects (oh wait, did I mix those two up?). Titanfall had impressive robots, except the FPS part was corridor shooting and the mech part was Hawken. X had mechas, weird giant Named creatures and a huge expansive environment that shat on Gaul plains.

If you merely look from a tech perspective... sure, X probably loses. If you're looking at the promo reels themselves and not scrutinizing every screenshot, every scene things start to feel more similar. Then you weigh in what you enjoyed the most: I'm growing weary of BroShooters, AC never did it for me, I could give two shits about Rome. Successor to Xenoblade and a possible link to early episodes of Xenogears? Holy shit, sign me up!

Emotions and such directly affect how you view things, how you taste, whether a piece of music is good, etc. Xenoblade was such a good experience for many people that, looking at it we automatically shit our pants in excitement. As far as graphics for GAMES go this is perfectly fine, because we get the games to play them. The music by ACE might not be all that fucking spectacular, but it gets exponentially better as a result of the gestalt of music, world view and the greatness of the game. If all I wanted to do was marvel at graphics I can play on my PC.

BF4, AC4 are cross gen games. There are still going to be traces of last gen elements in those games. You can put Watchdogs, MGS5 and Destiny in that boat too, Titanfall is like Call of Duty, it will never be a show stopper. It's using the source engine I believe. All these games look good but don't show what the consoles can really do

Its the ground up next gen titles showing the considerable gap, the Division, inFamous, Killzone, the Order 1866, the Witcher 3 (though still a work in progress), Quantum Break and we will begin to see more of these as the gen gets underway and bridging titles are left behind.

X looks very good though
 
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never underestimate the delusional world Nintendo fans live in, the worst part is he actually believes that, it's fucking sad
 
Wii U visuals look great for Nintendo's franchises...

Which pretty much look like HD versions of their Wii/3DS games. Not a knock against the hardware, but more of an issue with their "safe" visual style. Although Pikmin 3 did look amazing.

I'm curious to see how Watchdogs looks running on it.
What did you think of X and Bayonetta?
 
Personally, I really like the visuals of the games they showed, especially the first party games. I expect those to be bright, colorful, and sharp and they pretty much nailed it. I know the Wii U isn't a powerhouse but whatever it produces visually looks pretty solid in my eyes.
 
These games definitely look better than what we've seen before, but it's still not enough to get me to drop 300+ on one. I feel like there needs to be a substantial price drop to compete with the new consoles. Maybe not right when they release, but soon afterwards.
 
Not... even.... remotely... close. Wipeout is 1080p/60 FPS and just flat out looks better.

Seriously, you guys. What is up with this nonsense. Is this the old "artstyle" fallback?

I think the new MK looks really nice but c'mon, be real.

Wipeout is the very definition of the "artstyle fallback". There's a reason that game has among the best performance of any PS3 game, and was among the first to showcase 3D and that it could be ported relatively easy to Vita. Same reason it worked so well on the original playstation. Futuristic vehicles and building are not particularly hard to render. The series was pretty much designed to make the best use of 3D hardware from the start. Yes it's pretty, but it's also among the most efficient type of graphics you can use without going completely abstract.
 
never underestimate the delusional world Nintendo fans live in, the worst part is he actually believes that, it's fucking sad

It might blow your mind but some people might actually consider art style before technological merits. Just for example: I don't think Mario Kart 8 looked that great. Technologically it was probably Nintendo's most impressive game but I think there was other games that looked better.
 
It briefly drops lower from 1080p when things are hectic. Is the new MK 1080p?
MK8 runs locked 720p while WOHD runs dynamic 1080p. Both games lack AA.

Both games also run 60fps but MK8 maintains 60fps in 2 player splitscreen while WOHD drops to 30fps (with occasional drops to 20fps). Mario Kart beats out Wipeout for framerate, even with throwing around significantly more geometry and more advanced lighting/shading.
 
Like a lot of people, I found X, Bayonetta 2 and Mario Kart gorgeous.

It took me about 30 seconds to understand that MK8 was not CGI but actual gameplay. Really hyped for this batch of games. Can't wait to see what the next ones will bring, once people like Shin'en start shipping!
 
Wipeout is the very definition of the "artstyle fallback". There's a reason that game has among the best performance of any PS3 game, and was among the first to showcase 3D and that it could be ported relatively easy to Vita. Same reason it worked so well on the original playstation. Futuristic vehicles and building are not particularly hard to render. The series was pretty much designed to make the best use of 3D hardware from the start. Yes it's pretty, but it's also among the most efficient type of graphics you can use without going completely abstract.

I'm so glad a developer is in here saying this. Whenever I suggest that Wipeout HD is anything less than technical wizardry, I get yelled at. Cambridge did amazing work on the game, and it looks amazing, but technically it isn't even the most impressive game on the PS3.

Starting from the PSP version allowed to more easily iterate their content to the level of detail that maintained 60 fps. People go absolutely batshit when I tell them this, but it comes straight from Cambridge themselves. They said in an interview with Eurogamer that starting with the PSP assets made it easier for them to reach 1080p and 60fps than it is for other developers, and so other developers that didn't have pre existing assets to start out with shouldn't be criticized for failing to reach 1080p and 60fps.

People would rather believe Sony Cambridge were able to do magical things that no one else was able to, which is completely stupid.

MK8 runs locked 720p while WOHD runs dynamic 1080p. Both games lack AA.

Both games also run 60fps but MK8 maintains 60fps in 2 player splitscreen while WOHD drops to 30fps (with occasional drops to 20fps). Mario Kart beats out Wipeout for framerate, even with throwing around significantly more geometry and more advanced lighting/shading.

and yeah, this. I was really impressed to see MK8 still running at 60 fps in 2 player split screen.
 
As a PC gamer, I would fucking cream my pants if i had an open world RPG as good looking as X. The PS4 nor the Xbone will not run circles around the WiiU graphically. We've come to a point in tech where art style is the leading factor for pleasing visuals, and not tech.
 
No. You quoted his message (the one saying that) and not only didn't correct him in that regard, but actually you agreed.
He was calling all the ones saying that those games looked fine "blind", and you added:


And I insist. While I agree that saying that the best games graphically speaking were for the WiiU has to be due to artistic tastes and not technical facts, to say that SM3DWorld has the same lighting than Galaxy is like admitting that you can't speak about technical feats.

Dude, I didn't say I agreed with him about the lighting in 3D World and Galaxy, I never even mentioned those games. It was a response to his first sentence. Read what you just posted, it's insane and a huge stretch. You're attributing something another guy said to me just because I "didn't correct him".

Edit- Just remembered I've praised MK's lighting several times, comparing it to Nintendoland's, so what you're implying is even more bogus.

As a PC gamer, I would fucking cream my pants if i had an open world RPG as good looking as X. The PS4 nor the Xbone will not run circles around the WiiU graphically. We've come to a point in tech where art style is the leading factor for pleasing visuals, and not tech.
The Order, The Division, FF15, The Witcher 3, Quantum Break, among others, already run circles around the Wii U graphically.
 
Personally, I think I was most pleasantly surprised by Mario Kart 8's art direction, simply because I never imagined that such a game could, or rather would, ever look like that.
 
The Order, The Division, FF15, The Witcher 3, Quantum Break, among others, already run circles around the Wii U graphically.

The Order 1886 was just a cutscene. Is it a open world game? And Quantum Break, did they show gameplay and again is it open world?
 
My only real disappointment right now is SM3D World, but I have faith it will look very nice in the end.

The 2014 stuff looks really really well done.
 
Mario kart is the first (and only) game that looks noticably better than ps360 games, and at 60 fps too which is great.

The sad state of affairs though is that there are way too many 30 fps / 720 p games on the wii u , scaling is fucking shit and 30 fps is not acceptable for a nintendo console in 2013 (you buy nintendo games for gameplay, well I would)

As long as nintendo keep making their games 60 fps (and hopefully 1080p) on the system it might one day truely be a great system.
 
Bayonetta looked like Bayonetta from current gen (still decent I suppose).

Visually, X looks phenomenal, and it's sense of scale left me feeling woozy.

Don't know what Bayonette you're talking about, but Bayonetta 2 is doing more on screen than the first could ever hope to. It's a night and day difference.
 
I'd agree with The Division and The Witcher 3 for sure. The rest, no, they're not the same sort of scale or genre.

The Order 1886 was just a cutscene. Is it a open world game? And Quantum Break, did they show gameplay and again is it open world?

The CEO of Ready at Dawn said in a GT interview that there's a seamless transition from cut scene to gameplay, he emphasized that a couple times, that it would look the same. We'll see if he's right.

Also, it doesn't matter if the game is open-world or not, you can still judge the graphics from a technical perspective. Example: Is The Order/Quantum Break more graphically impressive than GTA3 on PS2? Of course.
 
Mario Kart 8 looks surprisingly great. SM3DW looks great in closeups, but doesn't impress when the camera is zoomed out (as it normally is).
 
Wii U visuals seem like PS3/360 plus right now. Not even a noticeable leap Wii made over PS2/Xbox (and that was just a Gamecube turbo).

Apart from Pikmin 3, the visuals at least aren't too offensive. Clean visuals you would expect in 2007 I guess. It's going to suck when the non-1080p games get upscaled though.
 
The CEO of Ready at Dawn said in a GT interview that there's a seamless transition from cut scene to gameplay, he emphasized that a couple times, that it would look the same. We'll see if he's right.

Also, it doesn't matter if the game is open-world or not, you can still judge the graphics from a technical perspective. Example: Is The Order/Quantum Break more graphically impressive than GTA3 on PS2? Of course.
Different games have different priorities that impose different technical constraints, that's why being "open world" or not matters for this sort of comparison. Forza 5 looks more technically advanced than X too, but that's immaterial as it's priorities are so different.
 
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