Do you think children should be able to die in video games?

depending on the context, it can be pretty tasteless to just have nonchalant killing of children.

but if there's a specific reason to having children die in a game, then i'm all for it.
 
Yes, but not if it's portrayed like most death is in games: cheap.

This. We have enough cheap violence in games now, there's no real need to push it even further. A GTA with kids would make the game more violent and a bit more realistic but it wouldn't change anything else. It wouldn't be a step forward for the franchise (compared as, say, a better interaction with the environment).

It could work if it was somehow part of the story, so that killing has consequences and it's not just "mindless fun".
 
Why not? I'm sticking to my MGS5 example. Would it be bad for MGS5 to have a segment in the child soldier camps where the children can be lethally put down, but the narrative is obviously making it clear it would be best that they aren't harmed? Would it be bad if MGS5 made it necessary to kill a child soldier?

Yes, it would be bad, because for every person truly shocked by the experience, who gained an understanding of the horrors of war, there would ten more who just thought "fuck yeah! that was awesome! I totally blew away those kids!"

Now, I'm sure no more than one in a million of those people would become child-killers themselves, but plenty of them would start thinking that adults killing child soldiers was a normal thing. I can easily see, for example, the US intervening in a war with child soldiers without taking any special precaution to avoid harming them, or making any plans to reform the survivors, if killing children became a normal thing.

And I think that a similar phenomenon has already happened in the US with regards to regular old violence in movies, and the culture of violence it reflects. I don't think a previous generation of Americans would have been so cynical and uncaring about the brutal wars their government caused in Iraq and Afghanistan.
 

Pound X, see guy never stop yelling, see me never stop laughing.

In all seriousness though, yeah. Feel in a lot of cases it hampers the story. Kid comes into the game as a character you need to protect and all I can think is, "I am so going to die by the end of this." Brings a lot less tension to it and telegraphs a lot. Also, lightens the shock of violence in games, lessens impact of killing off a town in say Elder Scrolls because hey "at least their spawn survived."
 
There is a difference between a child dying because of a story related reason and you just wanting to gun them down in GTA, for example. I prefer the not having kids in it the game a la GTA as opposed to invincible children a la Fallout due to immersion breaking reasons.

I'm a big softy when it comes to kids, though. Hell I felt bad when I killed a crab in Tomb Raider, haha.
 
Yes, it would be bad, because for every person truly shocked by the experience, who gained an understanding of the horrors of war, there would ten more who just thought "fuck yeah! that was awesome! I totally blew away those kids!"

Now, I'm sure no more than one in a million of those people would become child-killers themselves, but plenty of them would start thinking that adults killing child soldiers was a normal thing. I can easily see, for example, the US intervening in a war with child soldiers without taking any special precaution to avoid harming them, or making any plans to reform the survivors, if killing children became a normal thing.

And I think that a similar phenomenon has already happened in the US with regards to regular old violence in movies, and the culture of violence it reflects. I don't think a previous generation of Americans would have been so cynical and uncaring about the brutal wars their government caused in Iraq and Afghanistan.

People that enjoy sick things are going to enjoy sick things. I don't think you should judge it on the few people that would get a kick out of more depraved material. The question is more about how this would affect your experience.
 
People that enjoy sick things are going to enjoy sick things. I don't think you should judge it on the few people that would get a kick out of more depraved material. The question is more about how this would affect your experience.
There's also the fact that black humor does involve that, just look at how often Kenny got killed in South Park. Though those aren't realistic visuals (probably why most of the games with kid killing came before ten years ago) and it's meant to be a funny scene, much like why the Deus Ex videos can be funny there, just killing for the sake of killing isn't funny.

Though the inverse holds true, wrecking hell in Skyrim with a Fus Roh Dah video montage, and ending it with the kid completely unfazed.
 
It's done very effectively in other mediums but as long as it makes sense I don't see why I should ever been avoided.
 
There's also the fact that black humor does involve that, just look at how often Kenny got killed in South Park. Though those aren't realistic visuals (probably why most of the games with kid killing came before ten years ago) and it's meant to be a funny scene, much like why the Deus Ex videos can be funny there, just killing for the sake of killing isn't funny.

Though the inverse holds true, wrecking hell in Skyrim with a Fus Roh Dah video montage, and ending it with the kid completely unfazed.

Well my example would be about the gameplay being harder if you stick to your morals. I want a game to make you not want to kill children, even if it is a perfectly good gameplay option. That's why I use MGS5 as an example. I think they have an opportunity to make you strongly empathize for the child soldiers, but also turn them into a gameplay obstacle. If the story can make you truly empathize them, it can make you change how you play. It can make you say "No, I won't kill these kids and this is my choice, not the game's." I think that could deliver a powerful experience.
 
Absolutely they should.

Nothing breaks the immersion more when you have invincible NPCs running around - whether they're children or not.
 
I appreciate Fallout and Deus Ex treating me like an intelligent human being.


If something bad happens to a child, I don't need a 15 minute cutscene with shitty dialogue full of pathos and heavy-handed story implications to tell me that this is a really sad thing.
 
Why not?

What insane world do you live in where torturing people, realistic military simulation with nuclear weapons, mass murdering in various games, racial issues, graphic depictions of sexual acts, online with extraordinarily vile profanity and gender/race insults, and all around general (good natured) psychopathy is ok but killing virtual representations of "children" is not?

PC games had child killing years ago. Ultima VII lets you kill a baby and use it as a backpack. Fallout lets you splatter children into giblets. Nothing changed. The world didn't explode.

Seriously, for ****'s sake.

wahaha, that made my morning.
 
Of course they should.

What difference does it make whether I shoot through a crowd of adults or a crowd of children?

I'd still be killing people.

In the MGS5 trailer, you see a child being gutted open

Also wait do you?

Are you talking about Paz?
Paz isn't a child.
 
Honestly, I don't see the problem with it. For me, they'd just be another thing to avoid killing while on a good alignment play-through of the game, and another thing to slaughter on a bad alignment play-through of the game.
 
Yeah, don't see problem with that. I don't play games to kill children (other than CoD), but I'm getting frustrated when game prohibits me from doing so.
 
I think the real reason children are off limits in games is because of fear of the media backlash, not really because gamers would oppose to killing them. In the end , they are pixels, like everyone else you kill in these games.

MGS5 hints at the murder of children, and you can be sure by the time it's released, it it sticks close to the themes it depicts in the trailer , it'll make the Fox news headlines and might get banned in some countries.

It's understandable, since most "soccer moms" and people already demonise gaming as a "murder simulation" that should be banned because it "harms the children". So if a game were to outright "kill children", it would be labeled as "the enemy of morality and families". GTA got alot of bad press for killing hookers, whereas most games that have any sexual content get flagged and glorified as sex sims or on major news outlets.

Once again it comes down to context, but even then, it's a pretty taboo theme that could make a game get banned. I'm not 100% sure gaming as a medium has matured enough yet so that people think of it as art and respect it's choice to depict violence if it has a contextual purpose.
 
There's a difference between children dying as part of the narrative of a game, film or book, and the game allowing people to hunt them down in whatever creative manner they see fit with no consequences.

The OP question is 'should children be allowed to die in games?'
I say yes- if caught in dragonfire, or attacked by NPCs etc- it allows heroic players to try to protect them, and fail. Also there should be a game world reaction to all npc death, rather than people just stepping over the corpses as if they aren't there. The only dead things the population of Skyrim discuss is dragons, not bob the baker, local well-liked everyman, when he is left naked in the fountain. The thing is players are inherently brilliantly creative and would end up luring monsters in to kill children in that situation anyway- it would be cool if, in that case, you were blamed for bringing death upon the town.

If the question is 'should players be allowed to murder children just because they find them annoying?' Then I say only if the game world has a penalty other than 'pay a thousand gold to get away with it', and even then I wouldn't want to be on the dev team, having it brought up in every interview I went for, being asked 'why did you let players do that?'.

I wonder if the problem is that the in-game penalties for all capital crimes are practically worthless, they just cost you money or two minutes of time with no long term social penalties, as its far more important that they don't want to slow down players too much who make a mistake or are just experimenting. Would players still want to kill kids (or anyone for that matter) in Skyrim if, the first time you were caught, a message was sent to all holds saying you were a child-killer and a deviant? No shop keeper would serve you, no inn would let you stay, your old companions would treat you with revulsion and disgust, and the Jarls immediately seized your property and threw you out. Your defence of 'the Jarl's daughter didn't trust me so I killed her' mysteriously carries little weight, and both he and his men attack you on sight for the rest of the campaign. You'd be a hated outcast, living in the wild, with contacts and 50% of the quests lost forever, as no one trusts you. How about that? Same goes for murder- if you had a long-term reputation that had negative effects rather than positive ones of owning the loot of the dead, maybe it wouldn't be as appealing if the social consequences were more realistic, and maybe not as much fun.

People want to be able to do what they like with few consequences, thats cool, its a game, but if we argue for realism, I'm also ok with game worlds having realistic approaches to crossing moral boundaries, even if it costs the player access to content. I have no problem with NPCs not trusting a serial killer with their holy magic sword to save the world, and that's something I hope next gen systems get even better at in terms of role-playing games- I'll take a game world like that where the player isn't an all-powerful creature that can treat everyone as their plaything over even-better graphics any day.

However, I take people's point that some of the kids are very annoying and repetitive in thier dialogue. If anything that's the most realistic thing about them. Maybe big bad dragon hunters can shrug it off. :-)

This is all cool but then I see this in the dev and publisher's view, cutting so much content/ a penalty that justifies the player's crime in game will make the uninformed/ mindless crowd rage about the game being shitty and short etc. that may hurt sales etc.

Not allowing players to hurt children/ not putting children at all in the game is the easiest way to deal with it which we are seeing.
 
I wonder how many of the "I don't mind" contingent are not parents, and how many of the "THINK OF THE CHILDREN" bunch are...?
What about the developers? Games don't appear in a vacuum, and if the people who make a game don't want children to be killable in it, surely there is a decent reason why, whether its bad press coverage or some sort of moral stance. I mean, really, what does it add to the game, when virtually all major NPCs are adults that you can already mess with to your hearts content? Having kids around makes towns feel more real, more like places where humanity is still alive and well, I think that's the reason to include them, and it outweighs the disconnect of letting the player murder everyone else but them.

Personally even when I'm on an 'evil' playthrough, I don't personally kill everything that moves for the sake of it. That's not evil. It's just bizarre, (if no-one is left for a morality to exist, how can you still be evil?) stupid (too many witnesses) and inefficient (he thinks while poisoning the well being used by the whole town). :-)
 
Yes.

I'm probably not going to like all the depictions of child death I'll see in games, but I will always champion the right of developers to do whatever the hell they want without censorship.
 
What about the developers? Games don't appear in a vacuum, and if the people who make a game don't want children to be killable in it, surely there is a decent reason why, whether its bad press coverage or some sort of moral stance. I mean, really, what does it add to the game, when virtually all major NPCs are adults that you can already mess with to your hearts content? Having kids around makes towns feel more real, more like places where humanity is still alive and well, I think that's the reason to include them, and it outweighs the disconnect of letting the player murder everyone else but them.

Personally even when I'm on an 'evil' playthrough, I don't personally kill everything that moves for the sake of it. That's not evil. It's just bizarre, (if no-one is left for a morality to exist, how can you still be evil?) stupid (too many witnesses) and inefficient (he thinks while poisoning the well being used by the whole town). :-)

That's a perfect reason to kill everything :)

I'm just interested to see if there is a correlation between the two in this thread. Not for science, you understand, but my own curiosity.
 
they killed kids in Prey and it caused an uproar. i played the game before all the controversy and it didnt bother me. personally i think humans of all ages, shapes and sizes are fair game for the front end of my car in GTA. besides if nintendo is fine with killing the young then everyone else should be too.

tumblr_m26iz1OWQ71r5gbruo1_500.gif
 
People are primarily talking about killing innocent NPC kids in games like Fallout. I mean more than just stuff like that. That's a very small part of the discussion.
 
This is all cool but then I see this in the dev and publisher's view, cutting so much content/ a penalty that justifies the player's crime in game will make the uninformed/ mindless crowd rage about the game being shitty and short etc. that may hurt sales etc.

Not allowing players to hurt children/ not putting children at all in the game is the easiest way to deal with it which we are seeing.
Yeah, I agree with that. It would be adding controversy for little gain, and just because a handful of gamers wouldn't find it controversial at all is little comfort when national newspapers would be asking 'why would you want to do this?'.

How many people reasonably justifying it on a forum in the name of consistent mechanics would be quite happy to be a dev explaining to their non-gaming friends and family why making it essential that little jimmy can be beheaded and placed on a spike as a warning is an essential part of their latest work? It's just not worth it, it's a tiny part of the games. I like seeing young NPCs in settlements though, it makes them feel warmer and safer than the outside world.
 
I had a conversation on that subject with a friend whose opinion was different.
For him, the fact that videogames players are actors make a difference.

I understand that point, BUT it is totally ignoring the fact that developpers should expect adult players to be able to consider their character as a different entity and take some distance from it.
Isn't being able to do things that aren't possible/allowed IRL one of the neat things in videogames ?
So I agree with those who say "no taboo".

There are reasons developpers don't do it, though :
- games keep trying to be graphically more detailed and realistic which doesn't mix well with "touchy" violence.
- Publishers don't want that. Developpers aren't allowed to do it or don't dare do it.
 
That's a perfect reason to kill everything :)

I'm just interested to see if there is a correlation between the two in this thread. Not for science, you understand, but my own curiosity.
Sure, it's an interesting enough topic to discuss. I really do sympathise with players who find child characters really annoying, although I'd have to admit that I find JRPG adolescents with all their emotional issues far more tedious, and they are on screen for a far greater percentage of the time than the kids in fallout/skyrim.

Besides, I liked it when I was playing tag with the kids in Solitude in Skyrim, and then found out that one of them was the child of the man who was executed when I walked in, and that I had his necklace in my pocket. I didn't find out until days of in-game time later, and it was that game of tag that made me focus on the side-quest when I found it by talking to her mother. That was pretty cool, and made me smile every time I left my house in Solitude for a bit of adventuring and the gang of them ran past.
 
I think the real reason children are off limits in games is because of fear of the media backlash, not really because gamers would oppose to killing them. In the end , they are pixels, like everyone else you kill in these games.

MGS5 hints at the murder of children, and you can be sure by the time it's released, it it sticks close to the themes it depicts in the trailer , it'll make the Fox news headlines and might get banned in some countries.

It's understandable, since most "soccer moms" and people already demonise gaming as a "murder simulation" that should be banned because it "harms the children". So if a game were to outright "kill children", it would be labeled as "the enemy of morality and families". GTA got alot of bad press for killing hookers, whereas most games that have any sexual content get flagged and glorified as sex sims or on major news outlets.

Once again it comes down to context, but even then, it's a pretty taboo theme that could make a game get banned. I'm not 100% sure gaming as a medium has matured enough yet so that people think of it as art and respect it's choice to depict violence if it has a contextual purpose.

I just thought of something: I honestly think that Metal Gear Solid V will see very little backlash because of the race of the children in the game. Other than the kid that was getting his insides stirred in the trailer, every other child was Black (I'm assuming they're from Africa). In America, only people of color tend to give a shit whenever a Black, Latino, Native, or Asian child goes missing or reported dead; however, when it's a White/Fair-skinned child, everyone's stopping the presses.

That may sound cynical as hell, but yeah... I tend to think that American media would only care if children that look like Little Timmy or Jennifer are being depicted violently in a video game. If children that looked like Lil' Leroy or Little Jesus or Little Kenji were being depicted violently in a video game, Fox news and their ilk wouldn't give it a second glance...
 
I think so yes, but only because it ain't real.

In real life, I think killing anyone, a man, women or child is bad. As I think as well in movies. me broken engrish.
 
If you don't like it, do not buy it.
The less restrictions the better. Sensitive persons can just avoid.
'Dont like it? Don't play it' is a terrible argument when the opposite of what you are arguing for is what already exists.

Works both ways, devs who don't like it can just not add it. No skin off their nose. Persons desensitised to it can just play something else, I'm sure the number of players who regard it as a must-have feature is minuscule compared to the potential media shitstorm. Alternatively I'm sure the mod scene has you covered if it's really that essential.

I seriously wonder how you can write off people who might not be happy making or playing games where murdering children is a feature as 'sensitive'. Is it really such an essential thing?
 
wahaha, that made my morning.
To be fair, any dead thing can be used as a backpack as long as you can carry it. Ultima, from 4 to 8 at least, did have a special relationship to child killing as each game would somewhere contain a room full of aggressive children just so Garriott could say "You could have chosen to walk away or use a sleep spell, you're the one who decided to kill them" to any person who'd subsequently tell him that room was cruel.
 
I think the real reason children are off limits in games is because of fear of the media backlash, not really because gamers would oppose to killing them. In the end , they are pixels, like everyone else you kill in these games.

MGS5 hints at the murder of children, and you can be sure by the time it's released, it it sticks close to the themes it depicts in the trailer , it'll make the Fox news headlines and might get banned in some countries.

It's understandable, since most "soccer moms" and people already demonise gaming as a "murder simulation" that should be banned because it "harms the children". So if a game were to outright "kill children", it would be labeled as "the enemy of morality and families". GTA got alot of bad press for killing hookers, whereas most games that have any sexual content get flagged and glorified as sex sims or on major news outlets.

Once again it comes down to context, but even then, it's a pretty taboo theme that could make a game get banned. I'm not 100% sure gaming as a medium has matured enough yet so that people think of it as art and respect it's choice to depict violence if it has a contextual purpose.
I'm sure there will be a media backlash from Fox about MGS5. There was also a media backlash from Fox about Joseph Kony, the African warlord who uses child soldiers-- they were upset that the US wasn't supporting him. So, really, fuck Fox.

I think children should absolutely be killable. And there should be consequences for doing so. I mean, making children invincible, no matter how many times you shoot them, just sends the message that it's okay to fire indiscriminately into crowds. That there aren't any consequences for violence. That it's okay for children to antagonize heavily-armed drifters.
 
People are primarily talking about killing innocent NPC kids in games like Fallout. I mean more than just stuff like that. That's a very small part of the discussion.
Alright then, I'll respond directly to your example.

How would you feel for example if there was a mission in MGS5 where the soldiers were children that could be killed? Perhaps Snake obviously does not want to kill the children, but it is a possibility for him to do if necessary. Do you think it is too taboo for video games?
It'd probably be a bit awkward to play in front of other folks, but I've had my fair share of that with other games. If it's necessary for Snake to kill the child soldiers for the safety of himself and others, and there's no other way of handling it, shit, get down to it.
 
No. All video games should be as inoffensive as possible.

In fact, let's make all games about nondescript non-gender blobs just hanging out on a piece of transparent glass.
 
Alright then, I'll respond directly to your example.


It'd probably be a bit awkward to play in front of other folks, but I've had my fair share of that with other games. If it's necessary for Snake to kill the child soldiers for the safety of himself and others, and there's no other way of handling it, shit, get down to it.

Do you think it would strike you in a way you are too desensitized with killing adults that killing an adult can't? Could the game make you truly avoid killing just because you don't like doing it?
 
It'd probably be a bit awkward to play in front of other folks, but I've had my fair share of that with other games. If it's necessary for Snake to kill the child soldiers for the safety of himself and others, and there's no other way of handling it, shit, get down to it.

It's MGS, you can use a tranq gun.

I mentioned this earlier, but what about Manhunt, where the OTT violence is thematically tied the game's story/concept?

No. All video games should be as inoffensive as possible.

In fact, let's make all games about nondescript non-gender blobs just hanging out on a piece of transparent glass.

I don't think games being interesting hinges on being able to kill kids :D
 
No. All video games should be as inoffensive as possible.

In fact, let's make all games about nondescript non-gender blobs just hanging out on a piece of transparent glass.
Only transparent glass? You glassist! I demand representation of translucent and opaque glass!
 
Yes, death is a reality that can happen to anyone and censoring it because "THINK ABOUT THE CHILDREN" is silly.

dunno in GTA's case they made a point not to include kids, because of the nature of the game.

For me depends on what you mean and the nature of the game, bunches of kids die in jrpg's
 
It's MGS, you can use a tranq gun.

I mentioned this earlier, but what about Manhunt, where the OTT violence is thematically tied the game's story/concept?
Tranquilizers can be fatal if improperly dosed. I'd imagine that tranq darts dosed for a grown adult would outright kill children. Wouldn't that be a kick? Snake hangs back and tranqs a bunch of child soldiers to avoid killing them, but ends up killing them by accident?
 
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