fluffydelusions
Member
Sure. Happens in movies and real life
I don't see why not as long as they're dehumanized. There aren't even zombie children in anything, but Silent Hill got away with the Grey Children.
Again, 'don't like it, don't play' is a pointless argument, as I'm talking about Fallout and Skyrim, where violence towards children isn't really possible without modding- my preferred way of playing them already exists. Seeing as we are both happy to play them that way, it's cool.
You are trying to move this onto a platform of censorship, but that doesn't work if its the devs themselves that are not including this stuff.
If we are talking at cross-purposes here, and you think I object to Metal Gear, then it's fine as far I'm concerned- child-death as part of a narrative is something I'm OK with.
Sure. Happens in movies and real life
I take it you don't think such backlash would be reasonable given how strongly people feel about it, or that devs may not wish to include it for their own reasons?The devs, mostly do not include it because they are afraid of the backlash
Fair enough, I agree with that.Hell, at worst, they could put it in the menu "Do you want to see content where childs may or may not be killed. Yes or No.
Bam.
Thing is, as soon as you include them but give them immunity to the player actions they arguably become bigger suspension of disbelief breakers than if they aren't there at all.
That's a poor argument. There are tons of games like horror games for example, that are disturbing, perfectly tolerated and actually benefit from being disturbing.
Children ARE more important. It is also about protecting their innocence while adults usually have lost theirs long before. Protecting that innocence is one of the most important duties we have as a society.Yeah, I won't say I actively hope it happens, but I also won't care if it does happen. The way people put childrens lives as 100x more important than that of someone who is 18 and older is stupid anyways.
I was surprised when I found out I could kill a child in that game. It's actually more believable when I'm not presented with invincible children, that's for sure.Deus Ex 1
Honestly, I think so.
One could in turn argue that a person who hasn't seen anything has less to lose in the event of dying, and thus less tragic. My main point was that a kid that is 12 being killed vs one that is 18 is a stupid thing to debate, both lives have comparable value in my eyes, but the detachment people have when it comes to killing a young adult shouldn't be acceptable if the same doesn't apply to killing a child. I know if I blew an innocent persons head off in real life it would definitely screw with me emotionally, child or 20 year old.
I don't feel bad when I kill characters in GTA because well, they are not only fake, but make no attempt at coming off as real people, they are just annoying obstacles in the way of my vehicle, so why should a shorter 'younger' model really matter? Will people break down in tears after running over little Timmy vs the 30 people they just blew up on a bus?
Children ARE more important.
Your avatar fits that declaration spectacularly.Put in the kids, pregnant women and the disabled. Let's not limit ourselves to only adults being fun to kill and void of remorse.![]()
I'm 100% okay with it. But being from CT, I can see a HUGE shitstorm. The Sandy Hook massacre is still fresh here.
That same week, more kids died in bombings across Iraq
Yeah. Sorry but I don't prioritize children over adults.
Sounds more like designers should investigate the psychological causes of autosave killing sprees rather than think it's gonna be alright if they just hide the currently most offensive victims.Can a child die in a video game if it makes narrative sense and has impact? Sure.
Should a child be a random victim of a autosave kill everything around just for the heck of it spree? Probably not.
The game is basically the downfall of Big Boss, so you know he's going to go through some tragic stuff.I don't see a problem with it. In games like Fallout 3 and GTA, I'd rather they not be there at all rather than be invulnerable. If they are, program them the same way as everyone else. Specifying is just silly.
In MGSV's case, I'd actually really like there to be a mission where they fight you. It's some extremely impactful stuff, and it fits the tone of the game. If it improves storytelling and writing in games in that way, I'm all for it.
That mentality is partly to blame for the high death toll of the Titanic. They put the women and children on lifeboats first, and then lowered those lifeboats with empty seats if there were no more women and children to put on them. "Women and children first" makes a lot of widows and orphans.It's a natural thing to protect children, but realistically, like the whole "women and children first" mentality is bullshit. It's not relevant at all in 2013 with 7 billion humans on this planet.
Nothing stops you from doing it, but you spend the whole rest of the game suffering a penalty from dialogues and having to watch your back for bounty hunters.You have killed children, the youth of the wasteland. This is considered to be a really bad thing. You evil, evil person.
The game is basically the downfall of Big Boss, so you know he's going to go through some tragic stuff.
fallout 1&2 was kinda weird, I really liked how they allowed you to be as horrible a monster as possible (emptying your inventory, leaving only lit dynamite for kids in the den to steal it and blow up was tons of evil fun lol), but the special title was kind of a failstate.In Fallout 1 and 2, didn't you get a special title for killing children? Namely, Childkiller?
Nothing stops you from doing it, but you spend the whole rest of the game suffering a penalty from dialogues and having to watch your back for bounty hunters.