I don't play policies. Unless a company is supporting slave labor or something ridiculously immoral/illegal that has no bearing on how fun or enjoyable I find their products.
People need to learn how to separate a company enacting policies to protect their profits/IP with their ability to enjoy and/or support said products. Sony has Policies I don't like but that's not going to stop me from buying a 1st party game I like/enjoy. Same with MS.
"Nintendo won't let me easily steal their game(s)! I vow to Never support Nintendo and will instead steal their game(s)!"
What kind of ass backwards logic is this?
If you want to go down that road. Then i'll ask where are the meterials sourced from in order to make your console in the same element Apple has been criticised for.
But obviously thats a disingenuous thing to say as that's obviously not what I or anybody else is talking about.
I'm refering to policies such as a price increase that will more than likely effect the future of other games and consoles.
Policies such as putting a patent on capturing monsters or creatures with items. Thus limiting other game devs.
Policies like being able to brick your console if they decide any wrong doing. Innocent or not. Essentially cementing the fact that you do not own your device.
Yes Sony and MS also have policies that I do not like.
In Sony's case in regards to Helldivers 2. It occurred a massive backlash that unfortunatly effected the devs on their behalf.
However that would be an example of consumers not rolling over to show belly.
However Somthing to maul over for those who belive it is piracy.
Piracy has been going on for over 25+ years I would guess. It has always been prominent since the internet was largly accessible. Even before that in small circals.
In all that time. How is it that gaming has gone from strength to strength to the point of being one if not thee more lucartive and sucsessful money making markets?
The gaming industry is now larger than music, movies and even sports.