Do you think we will see a new Star Fox on the Switch 2? If so, what do you want from it?

FoxMcChief

Gold Member
I do think we'll see a new Star Fox on the Switch 2. Just a feeling.

I'm hoping it's something of a mix of Star Fox 64 and Star Fox Command. I like the idea of commanding a fleet of Arwings, but I also want there to be open levels/worlds/space where we combat enemy forces and do hard dog fights with named enemies.

Nothing on foot. All menu management and flying only.

I actually think Star Fox would benefit from procedurally generated planets/galaxy like in No Man's Sky or Starfield.
 
Boy I hope so. It's been a while since they've given my boy Fox a proper game.

Star Fox Zero wasn't even that bad, I played through it again last year. It just has needlessly complicated controls. I'd kill for just a normal, good-ass arcade-style game.
 
I'm skeptical. They keep fucking up Star Fox for the last two decades.

Nintendo needs to staple this memo on the front door of the development office "NEVER GET OUT OF THE GODDAMN ARWING"
 
Star Fox is a tough one. Unless they make it a Starfox adventures type of game. I do not see Nintendo putting a lot of time and money behind an arcade style shooter. They may try to pawn it off again to someone else.
 
If they decide to bring it back, then they really need to put some genuine effort into it — not just rely on nostalgia or release something half-baked with no real ambition to push the franchise forward. Star Fox Zero felt like it was sent out to die just so Nintendo could say they "tried."

They could absolutely preserve the on-rails identity that defined the series, but it would be great to see them evolve the formula. Games like Ace Combat and the Rogue Squadron series show exactly how you can modernize flight combat without losing the essence of what made it great.

An open-world or galaxy-exploration structure inspired by No Man's Sky or Starfield could also breathe new life into the franchise. There's still plenty of room in today's market for flight combat games — it's just a matter of execution and vision.
 
I've never played Starfox, If it's just ariel combat I don't think I would be interested.
I need to look up lets plays of Starfox adventure. That sounds like it might be a platformer.
 
Star link on Switch was pretty cool when you only played as the Star Fox members. They had an entire questline dedicated to them and you flew around multiple planets and locations doing missions and boss fights, without ever stepping foot outside the Arwing. If Nintendo and Ubisoft could build upon that template and improve upon it, it would make for a kick ass Star Fox game.
 
This is a franchise I've never got into except a brief rental from blockbuster starfox 64.

Would love a new entry that's similar to that game in its core design.
 
I've never played Starfox, If it's just ariel combat I don't think I would be interested.
I need to look up lets plays of Starfox adventure. That sounds like it might be a platformer.

Starfox is a rail shooter that started losing its identity with on-foot antics and spinoffs like Adventures. Which was a Zelda-like game for N64 called Dinosaur Planet by Rare, before they decided to slap the IP on it and delay it to GC. So Fox finds a magic staff...nothing wrong with the game but it doesn't really fit the IP.
 
Weirdly enough. I think they could do some on foot combat and have missions similair to Assult on the gamecube. Hell I thought about how they could take a que from helldivers 2 combat and character movement. Where you have a great 3rd person movement and aiming system. Hop in and out of the arwing and fly over the battle field. imagine coop with four friends. You got buddies on the ground while 2 of ya'll take to the skies in arwings to give support to your fellow squad mates. Shit i would kill for some adventure elements also. I wouldn't be surprised either if they took inspiration from rockstar and made star fox open world galaxy game where you play as a fox that is a bounty hunter. Go on a sci fi space western adventure.
 
Do you remember that Sony used some third party companies for some franchises? The only way i can see star fox being done CORRECTLY again is Nintendo does the same thing, 'give' it to Namco to 'ace combat' it.
 
All I would want is a return to the SNES or N64 style game.

It should be all space combat, and if there are land vehicles, it should be how they did it on the N64, i.e. plays like the Arwing more or less.

Full orchestral soundtrack.

Multiple branching paths that take 30-45 minutes to do a run, with plenty of replay-ability.

Straight ahead shooting action with a bigger scope for the levels.

The issue with StarFox has been that Miyamoto wants to use it to showcase new or creative ideas, but the ones they've had post the N64 have been absolute turds that just aren't that good. So you leave the fans wanting. I think it's ok to make a "standard" entry to a series once a generation. Not everything has to be new and experimental.
 
I would want a combination of MGSV's mission structure and starfox 64's game design. You could have a bunch of different missions at planets using different vehicles and having different challenges as well as main story missions, teammate missions. Star Fox Campaign, Star Wolf Campaign, selecting teammates, upgrading them, tons of cool unlockables. UGH I KNOW WHERE IT NEEDS TO GO!!! But its just a dream.
 
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The only way to make Starfox good again is to make it a simple to play arcade rail shooter again.
n64 formula was pretty good
on rails w/ multiple paths + some open areas for big battles

but that was 1997
not gonna set the world on fire anymore

i say add base building/tower defense
you build your base and set up obstacles, and other players try to reach your base without dying
 
Starfox adventures 2 end of story. We don't need fox in an arwing all game long doing the same crap over and over and over again. Let him get on foot and explore a big planet with puzzles etc on his adventure and the game will be epic. Starfox adventures was the best starfox game of all time and is one of my favorite single player videogames of all time.
 
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I've never played Starfox, If it's just ariel combat I don't think I would be interested.
I need to look up lets plays of Starfox adventure. That sounds like it might be a platformer.

Starfox adventures kicks ass. Gorgeous graphics for the time, really fun staff combat and abilities, fun and cheesy story, and really cool mechanics like bargaining with the shop owner lol.
 
Starfox adventures 2 end of story. We don't need fox in an arwing all game long doing the same crap over and over and over again. Let him get on foot and explore a big planet with puzzles etc on his adventure and the game will be epic. Starfox adventures was the best starfox game of all time and is one of my favorite single player videogames of all time.
That's not going to work. Nintendo is already oversaturated with mascot-style platformers and adventure games. Taking Star Fox in that direction would just pit it directly against Mario, Kirby, Donkey Kong, Yoshi, and several others — a terrible idea that would only make it harder for the series to stand out within Nintendo's own ecosystem. Star Fox should stick to what it does best: being a flight-combat series. Unfortunately, too many people today judge everything based on market trends instead of actual creative execution or gameplay identity.
 
Star link on Switch was pretty cool when you only played as the Star Fox members. They had an entire questline dedicated to them and you flew around multiple planets and locations doing missions and boss fights, without ever stepping foot outside the Arwing. If Nintendo and Ubisoft could build upon that template and improve upon it, it would make for a kick ass Star Fox game.
Wow I forgot I had that game. I've never even tried it.
 
That's not going to work. Nintendo is already oversaturated with mascot-style platformers and adventure games. Taking Star Fox in that direction would just pit it directly against Mario, Kirby, Donkey Kong, Yoshi, and several others — a terrible idea that would only make it harder for the series to stand out within Nintendo's own ecosystem. Star Fox should stick to what it does best: being a flight-combat series. Unfortunately, too many people today judge everything based on market trends instead of actual creative execution or gameplay identity.

The problem with the flight-combat is that there's not alot of room for growth into terms of innovation or story telling that you can do with it. Nintendo have done almost everything they can with the flight-combat for the series and the series has stagnated and died because of it. You have this massive world with a ton of unexplored planets that you could drop fox on and make a game out of and they should do it.



Starfox adventures 2 would sell like hotcakes and they could tell a better story with fox on the ground and meeting different characters etc. Also starfox adventures is the 3rd highest selling game in the entire series i believe and it was released for a platform that didn't have a large install base which tells me that people relatively enjoyed it and wanted to buy it at the time.
 
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It's the perfect time to bring it back ...

...one joycon noice control the aim, the other controls the ship, lol.

No cap, I would love for it to come back, but I don't think nobody on Nintendo could make it justice. I want a arcade game, without the complex movement all spaceship games have these days. No deep narrative. Just amazing environments and set pieces that feel good to navigate and fight.
 
The problem with the flight-combat is that there's not alot of room for growth into terms of innovation or story telling that you can do with it. Nintendo have done almost everything they can with the flight-combat for the series and the series has stagnated and died because of it. You have this massive world with a ton of unexplored planets that you could drop fox on and make a game out of and they should do it. Starfox adventures 2 would sell like hotcakes and they tell a better story with fox on the ground and meeting different characters etc.
You might want to give Ace Combat 7 a try. Not only was it a major commercial success — selling over six million copies — but it also demonstrates how the flight-combat genre can continue to evolve both in gameplay and storytelling. It shows that there's still plenty of room for innovation when a developer actually commits to refining and expanding the formula rather than abandoning it.

Even back in the GameCube era, games like Rogue Squadron II: Rogue Leader and Ace Combat 5 were clear examples of the direction Star Fox could have taken — cinematic, mechanically polished flight games with strong pacing and immersion. Instead, Nintendo chose the wrong path, diluting the series' identity and then blaming the audience for "losing interest," when in reality, the problem was their own poor handling of the franchise.

And it's not as if flight games are dead — Star Wars: Squadrons, Everspace 2, Chorus, and even indie titles like Project Wingman have proven there's still market demand and creative potential in the genre. So the claim that "there's not much room for growth" simply isn't true.

If anything, the downfall of Star Fox came from straying too far from what made it special. Every post-N64 entry was criticized — often unanimously — for that reason:
  • Star Fox Adventures abandoned the core concept entirely.
  • Star Fox Assault suffered from clunky ground missions and poor controls.
  • Star Fox Command introduced an awkward interface and slow pacing, replacing the iconic on-rails gameplay with repetitive "all-range" battles.
  • Star Fox Zero overcomplicated things with motion controls that actively hurt the experience.
The lesson here isn't that the genre has no room left to grow — it's that Nintendo forgot why people loved Star Fox in the first place.
 
A mix of Star Fox Adventures, No Mans Sky, Skyrim, Doom Eternal and God of War.

That is what I want from the next Star Fox game.
 
The problem is that they won't do it without something to differentiate it from what came before. That's got to be a gameplay mechanic or control innovation. I can't see that going well.
 
After so many failed attempts Im convinced they never knew tbh.
For the same reason they completely messed up Metroid with Other M and Federation Force — almost killing the franchise in the process — while some apologists still tried to justify it at the time. I'm honestly just glad those people aren't the ones running Nintendo anymore.
 
n64 formula was pretty good
on rails w/ multiple paths + some open areas for big battles

but that was 1997
not gonna set the world on fire anymore

i say add base building/tower defense
you build your base and set up obstacles, and other players try to reach your base without dying

I liked the all range mode on 64, but today the sp might actually benefit from being even more refined and just being a rail shooter. A lot of casual gamers enjoyed the first level of 64 just to get frustrated at its boss in all range mode.

A simple rail shooter design is accessible while still offering a "hardcore gamer" arcade experience. I'm open to more creative SF games or modes but I think such a game focusing on the Arwing first would really get its identity back.
 
yeah, i just want a proper sequel to 64. more levels with different ships, more secret paths and an online leaderboard. would love them to spend the money on using puppets for the cut scenes.


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I think I would settle for it just existing. But a full on Star Fox next grn game would be pretty awesome. For the most part I'd like it if they stuck to basics - no need to reinvent the wheel for me personally, I'd just like to see some love for the property. Basically Star Fox 64 2.

Main goal would be to have multiple routes throughout a Galaxy, multiple routes within planets on those routes, focus on being able to replay with the goal of achieving all routes or higher scores and medals or whatnot. An arcade like experience in that way. No on foot or out of ship activities.
 
To be honest, they should just remake Star Fox 64 with new graphics. Let a new generation learn to love the IP, then try and make a new one.
 
I'd like to see a new SF with more than just a single split path leading to two or three options. Make it with a ton of optional paths with loads of replay-ability.
 
I'd like its gameplay to be like Kid Ikarus 3D. Stages separated in two and loot and online mp

Or

A Roguelite , traveling in space , continuously unlocking new story and meeting fans favorite characters becoming playable each with their own abilities etc..
 
Oh! Thank you for fixing the title!

Answer: Probably not. My prediction is it'll be another PalWorld situation.
 
Never played it, but I always think Star Fox is in the same position as F-Zero. Nintendo doesn't know how to add something new to the game.
 
N64 inspired star fox first, and about the evil scientist Andross, focus on Fox's cockpit, use whatever gimmick the current Nintendo offers.
 
Unless they give it to some external studio I doubt anyone at Nintendo is working on Star Fox, but Next Level Games would be an interesting studio to take a bite at it they are very good and like to tinker with these Nintendo franchises
 
If they do I personally hope it's more of a re-boot/re-imagining like StarFox Adventures was.

The series needs to go in a different direction and try something new imo.
 
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