TheAssist
Member
So I just got this new armor. Lets see...+5 defense, - 3 agility, - 20 Hp... ehm ok I guess. Is that less green than red? What does agility actually do? Oh less cooldown on abilities. I see. Oh and it has a transitive functional dependency, since it also improves evasion%. Soooooo, what exactly does +5 defense mean then... How much less damage do I recieve vs how much more dps can I do with a given build since my cooldowns are shorter, but how much more dmg do I take by getting hit slightly more often on average... uhmmm. I. Just. Don't. Know.
How am I supposed to make an educated decision as a player, when the stat systems are so damn complicated. And this is an easy example, not taking other stats in consideration, not differentiating between different kinds of damage (magic, physical, ranged, elemental, etc.). I'm not even thinking about how the enemies stats influence this at all.
It's not like there arent easy to understand stat systems where enemies do a fixed amount of damage and armor reduces that amount by the number it shows. So enemy does base 10 damage. 5 armor reduces it by 5 points. Easy. You can still have magic damage, elemental weaknesses, etc. but its much more readable for the player.
Oh and dont get me started on scales from 0 to 255. Why do I have to get out my calculator every time I get new equipment. Also it doesn't scale linearly, but somewhat exponentially. You just don't know to what base or exponent. Everyone who has played FFX and has broken damage limit might know that feeling.
Even games like Pokémon need freaking online calculators, so people know what stats are good. And its a game mainly aimed at kids.
Currently I'm playing FF16 and I got this accessory that gives you +30 defense. I got this like 10 hours of playtime ago, so I figure it must be outdated by now. But +30 defense seems so high, maybe its actually good? I dont know, since I dont know how damage is calculated and the game is so fast paced that you cant even see the amount of damage you are receiving.
So what I am saying is: If you have a stat system in your game, be sure to make it very clear to the player what each stat does, and how equipment changes the amount of damage received or dealt (especially if you have dependencies like agility improves evasion, instead of having an evasion stat and also for esoteric stats like speech and luck) , so I can make an educated decision on what equipment fits my playstyle.
How am I supposed to make an educated decision as a player, when the stat systems are so damn complicated. And this is an easy example, not taking other stats in consideration, not differentiating between different kinds of damage (magic, physical, ranged, elemental, etc.). I'm not even thinking about how the enemies stats influence this at all.
It's not like there arent easy to understand stat systems where enemies do a fixed amount of damage and armor reduces that amount by the number it shows. So enemy does base 10 damage. 5 armor reduces it by 5 points. Easy. You can still have magic damage, elemental weaknesses, etc. but its much more readable for the player.
Oh and dont get me started on scales from 0 to 255. Why do I have to get out my calculator every time I get new equipment. Also it doesn't scale linearly, but somewhat exponentially. You just don't know to what base or exponent. Everyone who has played FFX and has broken damage limit might know that feeling.
Even games like Pokémon need freaking online calculators, so people know what stats are good. And its a game mainly aimed at kids.
Currently I'm playing FF16 and I got this accessory that gives you +30 defense. I got this like 10 hours of playtime ago, so I figure it must be outdated by now. But +30 defense seems so high, maybe its actually good? I dont know, since I dont know how damage is calculated and the game is so fast paced that you cant even see the amount of damage you are receiving.
So what I am saying is: If you have a stat system in your game, be sure to make it very clear to the player what each stat does, and how equipment changes the amount of damage received or dealt (especially if you have dependencies like agility improves evasion, instead of having an evasion stat and also for esoteric stats like speech and luck) , so I can make an educated decision on what equipment fits my playstyle.