Exactly this. I'm confused by the question of this thread and some replies because it implies that multiple choices only matter if you see all of them. That's not how it should be.Of course it matters, even if you only experience a single path out of several it still feels like your own story in the end.
Imagine a game like New Vegas, DOS 2 or BG3 where you'd be forced into a single faction choice or path. It's even better when you can actually join (or become) the antagonist.
Yes it matters, elden ring is such a game so i made sure to not omit anything/get best results from quests so i watched whole playlists of guides(i think it was 7 x 20-30minutes parts) while i was playing, but satisfaction was immense, way greater than if game gave no or only obvious choices.A lot of RPGs have this where you have tons of replayability because choices matter a lot and the outcomes are always super different.
However these games tend to be very long, often 50-100 hours long. I can't fathom playing them more than once.
What do you think?
So the issue is not them being replayable. It is them being bloated and leading to a poor experience that the story barely carries till the end, with you having no motivation to ever play the game again.However these games tend to be very long, often 50-100 hours long.
It's not about how many times I replay, which I rarely do. It's about being about being able to accommodate whatever choices I do make in that one play through.A lot of RPGs have this where you have tons of replayability because choices matter a lot and the outcomes are always super different.
However these games tend to be very long, often 50-100 hours long. I can't fathom playing them more than once.
What do you think?