Of course I know that.Crunched said:Uploading to a lossless host doesn't matter if the shots are compressed to begin with. I can't check now as I'm on my phone, but it looks like you posted jpgs with some color banding and distortion around objects, which made the not quite pristine shots even worse.
I can't be the only one seeing this. I'm on my PC now and there's clear artifacting especially around Kirby in a few of the shots. Maybe it's an in-game effect, but it looks to me like image compression. Check out his left side in shot 2, his underside in shot 4, and the bottom left side of him (around his foot) in the final shot.Why would you do that? said:Of course I know that.They are .pngs, I don't know where you're seeing this color fringing from. imgur (horribly) converted them to jpg when uploading, but abload doesn't.
I'd try overclocking a little. I have my Phenom II x4 at 3.4-3.5 (just knocked it down a little cause it was unstable for Photoshop Elements at 3.5) with my 4870 and its giving me a pretty solid 30fps at 2x native res.thatbox said:I'm getting 24/25 FPS (80% speed for my 30FPS patched game) in Xenoblade with my 4-core 3.2GHz Phenom II and a 5770, pretty much no matter what resolution settings I use (within reason). Does this mean I should be overclocking to try to pull in those last five FPS? Did some preliminary tests last night and I'm not sure I'll be able to make significant clock improvements while keeping all four cores operational. Or, alternatively, if I unpatched it to be happy running at 25FPS, would that be sort of a lazy way to hit fullspeed emulation?
Berordn said:With a large enough SD/USB drive card you can rip them from the Wii, I think.
Berordn said:With a large enough SD/USB drive card you can rip them from the Wii, I think.
Drkirby said:Looks like there is a quick fix build to make Kirby Playable:
http://blog.bagearon.com/
Since the site can be a bit iffy, here is the 64bit version rehosted if it isn't loading:
http://dl.dropbox.com/u/3496710/Dolphin/dolphin-3.0-188-dirty-kirby-x64.rar
Works great, except I think Theatre Mode Crashes the game, but that alright. Just got my copy too![]()
A thing to note is that a rip can take 30 minutes for a gamecube disk to 2 hours for a single layer Wii game with dual layer disks not supported by older versions of the software.Drkirby said:These 4, old LG DVD rom drives:
* LG-8164b
* LG-8163b
* LG-8162b
* LG-8161b
Those are the only ones. Looking at Amazon, they don't cost to much, about $40 each, but there is like other hoops you would have to jump though.
Thanks for posting this, I picked up Kirby today and it looks and runs fantastic! I wish someone would create a fix for Go Vacation, I haven't been compelled to play it as much as I would if it was playable in Dolphin.Drkirby said:Looks like there is a quick fix build to make Kirby Playable:
http://blog.bagearon.com/
Since the site can be a bit iffy, here is the 64bit version rehosted if it isn't loading:
http://dl.dropbox.com/u/3496710/Dolphin/dolphin-3.0-188-dirty-kirby-x64.rar
Works great, except I think Theatre Mode Crashes the game, but that alright. Just got my copy too![]()
Got the Monoprice wireless sensor bar. I can now fully play Wii games on here!
QUESTION!!!
I have a Mac Pro, and I have a Radeon 5770 in it...as well as a 3.00GHz Eight Core.
Would it be smarter to run the games through Boot Camp or through OSX? I have heard that Windows has better video card support.
Any truth to this?
Mr. Return said:Yes, under Windows 7 64 the performance and stability is much better!
It's probably compressed, you'll need something like 7zip or winrar to open it.The Mana Legend said:Is there a reason why when I download Dolphin and try to open the downloaded file, it just is a generic file that I cannot open? It gives me one of those notifications that says "To open this file, Windows needs to know what program to use" type of things.
Good to see. Getting weird joystick errors through emulated controls, don't think I've run into that before.BlackBeetleKing said:
Not very well.RoadHazard said:Any chance of running Dolphin decently with these specs (it's a laptop)?
Intel Core i5-2410M (dual core at 2.3-2.9 GHz)
Nvidia Geforce GT 555M (2 GB VRAM)
4 GB RAM
Guess those are the specs that matter here.
My i3 370m 2.4 ghz, 4650m, 4gb laptop runs smaller scoped games (NSMB, Kirby games, fighting games, etc) at full speed natively just fine. More intensive games like Mario Galaxy and Xenoblade Chronicles are a mixed bag.RoadHazard said:Intel Core i5-2410M (dual core at 2.3-2.9 GHz)
Nvidia Geforce GT 555M (2 GB VRAM)
4 GB RAM
jediyoshi said:Dolphin Go Vacation Gameplay
My i3 370m 2.4 ghz, 4650m, 4gb laptop runs smaller scoped games (NSMB, Kirby games, fighting games, etc) at full speed natively just fine. More intensive games like Mario Galaxy and Xenoblade Chronicles are a mixed bag.
Options -> Configure -> Gamecube -> Port 1 -> NothingRurouniZel said:I'm having an issue with Sonic Colors. Whenever I boot it in Dolphin it keeps saying I've got a Gamecube controller hooked up (which I don't), and I can't change it, which basically prevents me from doing anything. :/ Any suggestions?
nincompoop said:Options -> Configure -> Gamecube -> Port 1 -> Nothing
Sorry this is slightly off-topic, I am looking at this video... is it just me or this supposedly different game, this sequence looks almost identical to Wii Sports Resort skydiving intro or what?jediyoshi said:Dolphin Go Vacation Gameplay
My i3 370m 2.4 ghz, 4650m, 4gb laptop runs smaller scoped games (NSMB, Kirby games, fighting games, etc) at full speed natively just fine. More intensive games like Mario Galaxy and Xenoblade Chronicles are a mixed bag.
This should be possible using GlovePIE. You'd need to map the rotation of the Wiimote to the x axis of joystick 1. (I guess you'd first need to calculate the rotation from the raw force data reported by the wiimote)Alextended said:Basically, can Wiimote tilting left/right (while held like any normal controller, with the buttons toward your face and the back facing away from yourself) be setup so that it's recognised as an active axis in games that can make use of one, and if so how would I do that, and set the deadzone right?
It's a different game.Medalion said:Sorry this is slightly off-topic, I am looking at this video... is it just me or this supposedly different game, this sequence looks almost identical to Wii Sports Resort skydiving intro or what?
That's pretty much any emulator ever. Shouldn't be running into trouble with Other M post v3 though.georaldc said:I've had a couple of dolphin revisions in my computer for some time now but I never really paid much attention to them until my brother out of boredom decided to try out some wii games. Is it just us or is this emulator unstable? Games look amazing at 1080p with AA but some of them like Other M just randomly crash the emulator for no reason.
People tend to say that a lot in these topics. Goes to show that a higher res and a bit of AA goes a long way, and that "Good looking" tends to have more to do with art style then textures and lighting.vareon said:That...is one of the best-looking Wii game I have ever seen.
The best place to go is still the Dolphin forum.ramine said:Is there a place where people are sharing their recommended default configs for each game?
It's a little bit tedious to reconfigure everything.
I noticed the OP has put a list of configs, but games like Kirby, TP, Xenoblade are missing from there.
sfried said:Dat water...
Dat fully rendered island backdrop...DAT ASS!
dat assjediyoshi said: