Dolphin - Emulating Wii and Gamecube Games

Drkirby said:
People tend to say that a lot in these topics. Goes to show that a higher res and a bit of AA goes a long way, and that "Good looking" tends to have more to do with art style then textures and lighting.

Always someone with either a sprite avatar or a Nintendo avatar saying this. I have a very hard time believing that if the Nintendo art team had no restrictions GPU/CPU wise, that the games wouldn't look a million times better. They are held back by Nintendo's hardware choices. The Wii, to even keep up with "current-gen" games, only has one choice; to go for plain colored / cartoony looking games. If it tried to put detailed textures in it or try a more realistic style it would really show exactly how old the hardware is. I want nothing more than a powerful Nintendo system because I love their first party games.

Which is why I came in here... I really hope Skyward will run well on Dolphin as I really want to play it. It should right? I got an i7-950 at 3.4ghz, 24gb of ram, GTX470. Though it's mostly CPU bound and memory doesn't really matter if I understand correctly? Haven't used emulators much but I really want to play Skyward in HD.
 
Thunderbear said:
Which is why I came in here... I really hope Skyward will run well on Dolphin as I really want to play it. It should right? I got an i7-950 at 3.4ghz, 24gb of ram, GTX470. Though it's mostly CPU bound and memory doesn't really matter if I understand correctly? Haven't used emulators much but I really want to play Skyward in HD.
If I've heard correctly, SS is using the same engine TP did. And you'd easily get TP working full speed on your rig. Unless something weird happens, I'm going to say it'll work. No promises though.
 
Gvaz said:
I have a i7-2630qm @ 2.5ghz, 4gb ddr3 ram, and a 2gb Quadro 1000m and xenoblade ran like horseshit (meaning 20fps or lower in general)

It was playable but not very well.
Wow really? Your settings might be really messed up if you're getting 20fps or lower.
 
jvalioli said:
Wow really? Your settings might be really messed up if you're getting 20fps or lower.
Nah, I don't remember the exact fps but that's what I was getting, especially in combat. Since the game maxes out at 30 having it at 50% at times is too much.

Those were the best settings I could manage to.

I was trying to run at 4x btw
 
Intel i5-2500k (3.3ghz)
8 gigs of ram
AMD Radeon 6950 HD

What are my chances of running the more demanding Wii games (mainly just Xenoblade) with above the native settings?
 
The Mana Legend said:
Intel i5-2500k (3.3ghz)
8 gigs of ram
AMD Radeon 6950 HD

What are my chances of running the more demanding Wii games (mainly just Xenoblade) with above the native settings?
Overclock your CPU and you should easily be able to get 30 fps at double resolution or higher. 4x SSAA will probably make it chug though.
 
Crunched said:
If I've heard correctly, SS is using the same engine TP did. And you'd easily get TP working full speed on your rig. Unless something weird happens, I'm going to say it'll work. No promises though.

Thanks for the reply! Really hope it does :).
 
Took some screeshots of Kirby with Steam Today:
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Hello,

I have a question that has been bothering me since I started using Dolphin, but hasn't been too much of an issue since the only game I've really played on it, Xenoblade, lets one save anywhere. See, more often than not, even with lowering settings, the emulator will crash anywhere between 30 minutes to a couple of hours after I've started playing. Again, in Xenoblade, this wasn't a deal breaker, but with the upcoming Zelda I'm going to be too afraid of the emulator crashing to play on it. :( I'm wondering if it's possible the RAM buffer is failing or something, and increasing the RAM will help. Here's my specs:

Windows 7 64-bit
AMD Phenom II X4 965 Quad Core 3.4 Ghz (overclocked to 3.8 Ghz)
4 GB RAM (DDR3 SDRAM DDR3 1333 (PC3 10666))
ATI Radeon 5700 HD - 1GB GDDR5 (core clock 850 MHz)

Again, it's crashing mid-game, even on games it's running perfectly well (again, Xenoblade runs smooth as butter, but then randomly crashes either during occasionally hectic fights with lots of techs being thrown around, and sometimes just in menus...).
 
The Mana Legend said:
Intel i5-2500k (3.3ghz)
8 gigs of ram
AMD Radeon 6950 HD

What are my chances of running the more demanding Wii games (mainly just Xenoblade) with above the native settings?

I overclocked my i5-2500K it to around 4.3ghz and I was able to play it at 1980x1080 with 4xSSAA with no issues.
I have a different GPU (560ti) but the 6950 will have no issue with the game at those settings.
 
dani_dc said:
I overclocked my i5-2500K it to around 4.3ghz and I was able to play it at 1980x1080 with 4xSSAA with no issues.
I have a different GPU (560ti) but the 6950 will have no issue with the game at those settings.

I am unable to play the games at anything above 1280x720 because I have no real monitor at the moment, so I'm stuck using my TV as a monitor.

So overclocking this will hopefully make the Wii, GCN, and PS2 games I plan on ripping on my computer run fantastically.
 
dani_dc said:
I overclocked my i5-2500K it to around 4.3ghz and I was able to play it at 1980x1080 with 4xSSAA with no issues.
I have a different GPU (560ti) but the 6950 will have no issue with the game at those settings.

I have exactly the same system. Can you tell me what's the safest way to OC the i5 2500k?
 
So I've just downloaded the latest Dolphin build for Mac, and want to get started with F-Zero GX for the Gamecube. I've edited all the settings according to the guide, but need to know the control options?
I'm new to this shiz, so as much help as possible would be very much appreciated! How would I get started? Is it possible to map the buttons of the GC pad to a Classic Controller Pro connected to a Wii remote via Bluetooth?
Anyone know of any guides on how to do this? Cheers!
 
Ok small question, to my understanding resolution and AA are both limited by the GPU in dolphin correct? Would a GTX560Ti be able to run most if not all games in 1080p with modest AA enabled or a higher end alternative would be preferable?
 
Theonik said:
Ok small question, to my understanding resolution and AA are both limited by the GPU in dolphin correct? Would a GTX560Ti be able to run most if not all games in 1080p with modest AA enabled or a higher end alternative would be preferable?
560Ti should be more than good enough. I have a 5850 and was getting a solid 30FPS in Xenoblade at 1080p with 4x SSAA+16x AF.

Although I've heard AA breaks some things in that game (and likely some others as well), but I didn't notice any problems that seemed directly related to it. Unless that's what sometimes prevents inputs from working (chests randomly not opening, not being able to select arts in battle, etc).

Ubermatik said:
So I've just downloaded the latest Dolphin build for Mac, and want to get started with F-Zero GX for the Gamecube. I've edited all the settings according to the guide, but need to know the control options?
I'm new to this shiz, so as much help as possible would be very much appreciated! How would I get started? Is it possible to map the buttons of the GC pad to a Classic Controller Pro connected to a Wii remote via Bluetooth?
Anyone know of any guides on how to do this? Cheers!
With the Wii remote paired up, can you not use the inputs from the CCPro in the GCN controller setup? If that doesn't work you'll probably have to use something like Joy2Key and have the CCPro emulate keystrokes, but I don't know how you'll handle analog inputs like the sticks or shoulder buttons.
 
chaosblade said:
560Ti should be more than good enough. I have a 5850 and was getting a solid 30FPS in Xenoblade at 1080p with 4x SSAA+16x AF.

Although I've heard AA breaks some things in that game (and likely some others as well), but I didn't notice any problems that seemed directly related to it. Unless that's what sometimes prevents inputs from working (chests randomly not opening, not being able to select arts in battle, etc).
Thanks.
 
chaosblade said:
With the Wii remote paired up, can you not use the inputs from the CCPro in the GCN controller setup? If that doesn't work you'll probably have to use something like Joy2Key and have the CCPro emulate keystrokes, but I don't know how you'll handle analog inputs like the sticks or shoulder buttons.


*EDIT*

Controller setup is now working! Used Wiiji in partnership with Dolphin's Gamecube button mapping setup, and now it works great! on my Classic controller pro, a is a, b is b and so on. Only problem is it doesn't appear to recognise the downward direction on the left analog... but maybe my controller's broken?

SO I got F-Zero up and running okay with the settings in the guide her eon GAF, but I got as far as the starts screen and it crashed.
Now it won't start up at all. I've reopened, changed some settings and got back to the start screen again, but it just keeps crashing... Is it my graphics settings?
Am I pushing the game too hard?

I have a 3.06GHz Core 2 Duo, 4GB 1067 MHz DDR3 RAM and an ATI RAdeon HD 4670. I'm also a Mac user. Any suggestions?
It's really frustrating, because it worked fine for a bit (even at full 1080, 4xAA full-screen), but then just crashed... Thanks for your help!
 
Ubermatik said:
*EDIT*


SO I got F-Zero up and running okay with the settings in the guide her eon GAF, but I got as far as the starts screen and it crashed.
Now it won't start up at all. I've reopened, changed some settings and got back to the start screen again, but it just keeps crashing... Is it my graphics settings?
Am I pushing the game too hard?

I have a 3.06GHz Core 2 Duo, 4GB 1067 MHz DDR3 RAM and an ATI RAdeon HD 4670. I'm also a Mac user. Any suggestions?
It's really frustrating, because it worked fine for a bit (even at full 1080, 4xAA full-screen), but then just crashed... Thanks for your help!


Try earlier builds. Everything past version 3, build 176 or so was crashing for me right after the Nintendo screen in OSX.
 
Hey guys, I have kind of an issue here, I'm able to transfer my Wii's Xenoblade file to Dolphin without problems. But tranfering a save from Dolphin to Wii seems to be something harder to do. Now my Dolphin save is quite more far in the story than my original one and I want to play on wii. :(

Any tips?
 
Seik said:
Hey guys, I have kind of an issue here, I'm able to transfer my Wii's Xenoblade file to Dolphin without problems. But tranfering a save from Dolphin to Wii seems to be something harder to do. Now my Dolphin save is quite more far in the story than my original one and I want to play on wii. :(

Any tips?
In Dolphin, right click Export Wii Save. Open up the folder you have Dolphin and go through the folders private -> wii -> title. Sort by date modified and the newest folder should be the folder with the save. Copy the folder with the same structure onto your SD card and try from there. Of course, make back ups of everything.
 
I just got a new iMac.

I download the latest version of Dolphin, and it's really really unstable. It also doesn't remember the settings the next time I launch it. Should I get a different release?

Seems to run decent too. I played a game of Wii Sports tennis at 2x the resolution at full speed. With my Wii remote!

Also, what's the best wbfs >> iso converter for the Mac?
 
Oh man. I download the stable 3.0 release. Super Mario Galaxy looks so good at 1080p. I was surprised at how playable it was. Some parts ran very well, and others were slo-mo however. Playing at 720p fixes a lot of that though :)
 
akskiller said:
Is motion plus possible without a real wiimote in dolphin?
You need the wii motion plus adapter or a wiimote with it built in. it can't emulate it even though it's just an accelerometer or whatever
 
Gvaz said:
You need the wii motion plus adapter or a wiimote with it built in. it can't emulate it even though it's just an accelerometer or whatever
Motion plus is a gyroscope. The regular Wiimote is accelerometer. When you put the 2 together you get 6 axis of motion tracking, which would be pretty much impossible to emulate with just a keyboard and mouse (2 axis of freedom). Pre-baking gestures** to key presses won't cut it because pretty much all games that use M+ use it for 1:1* tracking not gestures**.

* When I say 1:1, I don't mean full 1:1 tracking and with exact animation matching to your movements. I just mean that there's 1:1 tracking going along at least a few of the provided Axis so that the animations on screen vaguely match your own.

**When I say gestures, I mean those instances where specific movement = event trigger, but the actual nuances of the movement are not accounted for.
 
So it begins.

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Pointer is done through gyroscope so doesn't look like you'll need a wireless sensor bar.
Not getting the usual Wii Remote+ disconnects.
Still getting miscalibrated although I'm using the adapter.
Big performance difference between Texture/RAM, noticable visual difference of Accuracy slider on Safe.
 
Dolphin | Legend of Zelda: Skyward Sword Demo Gameplay

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Can't hide the controls like what'll be in the final version.
Game still wants a pointer, but you can bypass by using the Hybrid option and centering the pointer on the game followed by pointing in the direction with the wiimote.
EFB copies looks like the biggest performance option in difference, I believe it was what was causing the corruption in the video.
AA can be finicky, can cause errors in the background if messed with while the game is going.
Most of the start up screens can be bypassed just by setting up a save state past most of it.
 
jediyoshi said:
In Dolphin, right click Export Wii Save. Open up the folder you have Dolphin and go through the folders private -> wii -> title. Sort by date modified and the newest folder should be the folder with the save. Copy the folder with the same structure onto your SD card and try from there. Of course, make back ups of everything.

MANY thanks to you good sir! I knew that command existed, but I thought it didn't work at first because nothing was happening when I clicked on it. I was thinking 'meh...experimental huh.'. You're explanation made me see the light!!! :D

Those Skyward Sword pics...HHHNNNNG!
 
Love some of those indoor shots in your second batch there, looks like the intended artstyle is being pulled off well, especially in the background of those Goblin(?) shots. Some of those outdoor shots in your first batch look really rough though, is that an emulator problem, or just Wii limitations?
 
whitehawk said:
So... What option do I have to select to get rid of this screen tearing?

V-sync

But if your rig is any near of not being powerful enough to run the game, you may get big framedrops.
 
Yeah I tried v-sync. Didn't help, and didn't affect performance either.

Now I just need to figure out how to get smash brothers working and I'm good. I created a save file, now every time i boot it goes to a black, then white screen after it said "online interactions not rated by esrb"
 
Dolphin | Legend of Zelda: Skyward Sword Demo Bird Flying Gameplay

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All the shots have some kind of AA, the bad aliasing occurs when the dof effect starts to kick in in that area.

I should be doing hw said:
Love some of those indoor shots in your second batch there, looks like the intended artstyle is being pulled off well, especially in the background of those Goblin(?) shots. Some of those outdoor shots in your first batch look really rough though, is that an emulator problem, or just Wii limitations?
Probably just a natural limitation of the effect being upscaled. It's not really noticable when playing at a native res.
 
mr stroke said:
those Zelda pics look amazing. Do you need a monster rig to run the game like that?
If you're already running Wii games fine you should be ok. You're probably more likely to run into controller issues.
 
I like that it doesn't use the sensor bar in-game. Some reason they decided to use it for the startup screen, but that's easily fixed by using a hybrid controller setup.
 
In my shots, I don't have those AA problems though. Apparently it's purely a settings thing is the conclusion i've come to after talking with other Gaffers about it.
 
Moaradin said:
I like that it doesn't use the sensor bar in-game. Some reason they decided to use it for the startup screen, but that's easily fixed by using a hybrid controller setup.

Do you mean the "point the Wii remote at the screen to calibrate" first start up screen thing? Because even the screen where you select the demos uses the gyros.
 
EatChildren said:
Do you mean the "point the Wii remote at the screen to calibrate" first start up screen thing? Because even the screen where you select the demos uses the gyros.
Yes, but the pointer itself doesn't appear on that screen unless you have an actual sensor bar or you're using hybrid.
 
So guys, I would much rather emulate this on dolphin just for resolution. What exactly do I need to play it on my PC? Lets see: bluetooth adapter, and then just the Wiimote + the motion plus?
 
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