Dolphin - Emulating Wii and Gamecube Games

Technically speaking, the only barrier to entry is the motion+
But because of that, yes, you do need a wiimote and nunchuk as well.
 
Thoraxes said:
In my shots, I don't have those AA problems though. Apparently it's purely a settings thing is the conclusion i've come to after talking with other Gaffers about it.
Interesting, maybe using OpenGL or some odd setting? Could you take a shot of the bow pulled out to compare? These shots are all maxed out in the settings.
http://www.abload.de/img/dolphin2011-11-0802-0hfuy4.jpg

dolphin2011-11-0802-0rlu14.jpg


dolphin2011-11-0802-09xux0.jpg


dolphin2011-11-0802-1xpuxt.jpg


dolphin2011-11-0802-1bkupv.jpg


Mmm, the way the shadows meld with the painterly effect.
 
I assume everyone's using the latest Intel CPUs overclocked? Other Wii games on Dolphin have noticeable hitches running on my Phenom II x4 @ 3.6Ghz - thinking of Galaxy 2 in particular. I think I need a little more hardware to do this right. :-/

Well I imagine the Wii U will get this in HD sooner or later...
 
I'm interested to see what performance people are seeing on this on their setups! Xenoblade ran very well for me but randomly had the audio go crazy ( which was well known to happen not using LLE etc ) .. working out if I should play this on the Wii or rip it onto Dolphin when I get the disc next week.
 
Wow @ this Zelda pics... this might just be enough for me to burden myself (in comparison to just insert the Wii disc) with the installing dolphin and tweaking the settings for the first time!! I got a question though, would my PC be powerful enough?

i5-2500k quad core @ 3,3 GHz
4GB RAM
ASUS HD 5770
Win 7 - 64

If I get this awesome of a picture quality without any major errors I might just play this on PC then.
 
Well this is a genuine surprise. I was not expecting this at all.

The thing that irritates me about Dolphin is that if I see the game on Dolphin and it looks amazing, I want to play the whole game perfectly that way. If I see Dolphin and I have to go back to standard... well umm it kind of hurts.
 
Moaradin said:
I like that it doesn't use the sensor bar in-game. Some reason they decided to use it for the startup screen, but that's easily fixed by using a hybrid controller setup.
So it doesn't use the sensor bar when you use the bow?
 
Chairhome said:
So it doesn't use the sensor bar when you use the bow?
AFAIK, it only uses the Motion+ because you hold the Wii Remote pointing towards the ceiling like you would hold a real bow. Also the item selection is also handled with Motion+ only and no pointer.
 
Do I need a wireless sensor bar to play the Skyward Sword demo? It tells me to point the motion plus at the screen and move the pointing hand to the center, but I don't see it. Probably a boneheaded question, but I thought I heard someone say it wasn't required.

I have the Wiimote with built in motion plus and a chuck, also have built in bluetooth on my laptop.

EDIT: Having problems where it tells me to connect wiimotion plus then don't touch the controller for a while, then if I get past that screen, point the controller and line the glove up, etc. How do I get past these screens? They are random sometimes on bootup.
 
Zeal said:
Do I need a wireless sensor bar to play the Skyward Sword demo? It tells me to point the motion plus at the screen and move the pointing hand to the center, but I don't see it. Probably a boneheaded question, but I thought I heard someone say it wasn't required.

I have the Wiimote with built in motion plus and a chuck, also have built in bluetooth on my laptop.

You need it for the menu. If you don#t have one just emulate the cursor for the menu.
 
Thanks.

Having problems where it tells me to connect wiimotion plus then don't touch the controller for a while, then if I get past that screen, point the controller and line the glove up, etc. How do I get past these screens? They are random sometimes on bootup.

Set controller 1 to real wiitmote then controller 2 to hybrid or what?
 
GOD DAMMIT!!!! I just came in my pants looking at those Zelda screens... I hope Wii U is backwards compatible with the Wii and does a 1080 re-rendered of Wii games, because that looks lovely!

Anyway =P as I said earlier, I'll play this in Dolphin if emulation is good enough =D
 
Necronomikon said:
GOD DAMMIT!!!! I just came in my pants looking at those Zelda screens... I hope Wii U is backwards compatible with the Wii and does a 1080 re-rendered of Wii games, because that looks lovely!

Anyway =P as I said earlier, I'll play this in Dolphin if emulation is good enough =D
1303417049135588v.jpg
 
So a regular motion+ attachment will work fine, right? Without the sensor bar and such. I thought I read someone saying that a Wiimote+ is better?
 
Detox said:
You don't need a sensor bar for Skyward Sword? I didn't realise wii games work without the sensor.
You don't need it if the game doesn't use the IR pointer. Apparently Skyward Sword uses motion+ for everything*, even pointing.

*Except the main title screen, though? But you could just use your mouse to emulate that.
 
BlackBeetleKing said:

Talking about that... When I selected that plugin instead of the HLE one (in SMG2) the game gets a horrible slowdown!

I mean, with HLE the game runs at an average of 60fps (with some levels dropping down to 40fps), but with LLE plugin selected the game runs at an average of 30 fps =S

I know LLE is supposed to be more demanding since its Low Level Emulation, but for what I read people don't suffer too much from selecting that plugin instead of HLE.

What could be wrong?? Help me GAF =( !!

My settings:
Phenom II X6 1090t @3.8GHz
Radeon 6870 1GB
6GB RAM PC64000
1080p (1.5x internal resolution) with 4xAA
 
Gvaz said:
http://www.abload.de/img/1303417049135588v.jpg

You know what I meant! Wouldn't you like to see Wii games rendered at a 1080p resolution (instead of just an upscale) with proper anti aliasing as Dolphin does! I would! But I know that's asking too much to Nintendo...
 
Man I want to buy Zelda but does anyone know if you can play without the Wiimote on PC? I read the about plugin that lets you emulate it on a pad (someone correct me here) but does anyone have first hand experience with it?
 
I read somewhere that the demo is compiled on August 2010!. So it's already over 1 year old. The UI shouldn't be the final version.
 
Necronomikon said:
You know what I meant! Wouldn't you like to see Wii games rendered at a 1080p resolution (instead of just an upscale) with proper anti aliasing as Dolphin does! I would! But I know that's asking too much to Nintendo...
You're literally asking the impossible. The wii u is going to have stats from about 2 years ago in pc hardware (iirc) and pcs now have issues with some wii games.
 
LiquidMetal14 said:
Man I want to buy Zelda but does anyone know if you can play without the Wiimote on PC? I read the about plugin that lets you emulate it on a pad (someone correct me here) but does anyone have first hand experience with it?
Motion+ cannot be emulated, and the entire game is not just designed, but also programmed around it.
 
Motion+ needs regular re-calibration to not lose accuracy which is still done through the sensor bar if Wii Sports Resorts is any indication. So leaving away the sensor bar is likely a bad suggestion for playing (and enjoying doing that) this game.
 
Gvaz said:
You're literally asking the impossible. The wii u is going to have stats from about 2 years ago in pc hardware (iirc) and pcs now have issues with some wii games.

I know that what I'm asking are dreams (since Nintendo is what it is) but what could really make the difference in performance is that while pcs architectures are made for general utilization (video games, music, movies, programming, and everything else you could use a pc for) Wii U hardware is specialized (as almost all consoles) for running games, with their own proprietary architecture and a low level OS that wouldn't hit performance in games as much as Windows does. That's why consoles this days are able to achieve incredible results technically, with a lower hardware specs than PC (I'm looking at you Uncharted 3)

Just thinks of what I said as what happens with PhysX in Nvidia... it can be emulated on a PC CPU but it's specifically made for Nvidia hardware architecture and its x87 instruction subset which is optimized for Nvidia hardware. That could be the case for Wii U and Wii games.

But enough jibber jabber... I know I'm dreaming =(

Edit:
Now please help ='(


Necronomikon said:
Talking about that... When I selected that plugin instead of the HLE one (in SMG2) the game gets a horrible slowdown!

I mean, with HLE the game runs at an average of 60fps (with some levels dropping down to 40fps), but with LLE plugin selected the game runs at an average of 30 fps =S

I know LLE is supposed to be more demanding since its Low Level Emulation, but for what I read people don't suffer too much from selecting that plugin instead of HLE.

What could be wrong?? Help me GAF =( !!

My settings:
Phenom II X6 1090t @3.8GHz
Radeon 6870 1GB
6GB RAM PC64000
1080p (1.5x internal resolution) with 4xAA
 
Necronomikon said:
I know that what I'm asking are dreams (since Nintendo is what it is) but what could really make the difference in performance is that while pcs architectures are made for general utilization (video games, music, movies, programming, and everything else you could use a pc for) Wii U hardware is specialized (as almost all consoles) for running games, with their own proprietary architecture and a low level OS that wouldn't hit performance in games as much as Windows does. That's why consoles this days are able to achieve incredible achievements technically, with a lower hardware specs than PC (I'm looking at you Uncharted 3)

Just thinks of what I said as what happens with PhysX in Nvidia... it can be emulated on a PC CPU but it's specifically made for Nvidia hardware architecture and its x87 instruction subset which is optimized for Nvidia hardware. That could be the case for Wii U and Wii games.

But enough jibber jabber... I know I'm dreaming =(

Developers can code at a low level, whereas on the PC you cannot. That's why we have drivers to be the intermediary. That's the biggest draw. Windows is not that much of a resource hog.
 
Can ppl posting these nice screens post their Dolphin setting by chance? Or pm even? I'm unable to remove the line effect even with Copy EFB to RAM.
 
Gvaz said:
Developers can code at a low level, whereas on the PC you cannot. That's why we have drivers to be the intermediary. That's the biggest draw. Windows is not that much of a resource hog.

Yup! Although Windows consuming 1GB of RAM it's a bit of a resource hog IMO.
 
DolphinGAF, I have the emulator running pretty much all games silky smooth, almost constant 60fps, responsive controls, etc. Only prob is I get some random momentary stutter now and then, like a broken record, where a sound will get stuck in a loop and the game will temperarily freeze for about a second before resuming the smoothness. Any idea what setting(s) I should be looking at to fix this specifically? i5 2500k @ 4ghz, gtx 570, 8gb ram.
 
I'm having trouble getting games to run 60. FPS (like Sonic Colors or Mario Galaxy), 30 FPS games are fine though (Xenoblade, MonHun). Any suggestions settings-wise?

Specs:

Windows 7 64-bit
AMD Phenom II X4 965 Quad Core 3.4 Ghz (overclocked to 3.8 Ghz)
12 GB RAM (DDR3 SDRAM DDR3 1333 (PC3 10666)). (I upgraded from my last post)
ATI Radeon 5700 HD - 1GB GDDR5 (core clock 850 MHz)

I'm not home so I can't post screens of my current settings. :-/. Will post when home.
 
AMD Phenom II X4 965 Quad Core 3.4 Ghz (overclocked to 3.8 Ghz)

I am not too familiar with the multitudes of tweaks you can use to make Galaxy run faster (others may be) but I can tell you right now that your CPU is probably the bottleneck here.

My i5 2500k (i.e. the CPU that Dolphin craves) needs to be overclocked massively if I want to approach running Galaxy at 1080p output (with 4x native resolution hehehe) with LLE.

Necronomikon said:
I know that what I'm asking are dreams (since Nintendo is what it is) but what could really make the difference in performance is that while pcs architectures are made for general utilization (video games, music, movies, programming, and everything else you could use a pc for) Wii U hardware is specialized (as almost all consoles) for running games, with their own proprietary architecture and a low level OS that wouldn't hit performance in games as much as Windows does. That's why consoles this days are able to achieve incredible results technically, with a lower hardware specs than PC (I'm looking at you Uncharted 3)

Just thinks of what I said as what happens with PhysX in Nvidia... it can be emulated on a PC CPU but it's specifically made for Nvidia hardware architecture and its x87 instruction subset which is optimized for Nvidia hardware. That could be the case for Wii U and Wii games.

But enough jibber jabber... I know I'm dreaming =(

There is literally a 0% chance of Wii U re-rendering (important distinction) Wii games to 1080p. Nintendo, at e3, indicated 100% backwards compatibility. This means there is either dedicated hardware (i.e. the Wii chips on an SoC) or the Power/ATI lineage of the new Wii U chips matches it close enough to provide 100% BC.

In either case, re-rendering games requires software emulation (also known as tweaks for every single game that you want to support) and that's something that Nintendo isn't going to do because it's a gargantuan amount of work for what most outside of us enthusiasts deem a small benefit. Not to mention it won't even be close to the 100% BC they want to provide with Wii.

Now, upscaling? That may be possible depending on which route they choose for their 100% hardware BC. But upscaling 480p content to display at 1080p is not going to produce the same results as what Dolphin does. Simply, it might be a slight bit cleaner than what your TV's upscaler is already doing to your 480p content on the Wii.
 
Gvaz said:
You're literally asking the impossible. The wii u is going to have stats from about 2 years ago in pc hardware (iirc) and pcs now have issues with some wii games.
It doesn't actually work that way though. You're comparing Apples and Oranges. The POWER based Wii U is going to have a much, much easier time emulating Wii games then your x86 PC ever will. Assuming that the Wii U's emulation solution is software base (and not a hardware sandbox mode like GCN on Wii) then running Wii games at higher resolutions should be technically feasible.

The real issue is that Wii games are not designed to run at resolutions higher 480p/576i, so this leads to a lot a glitches and flaws when emulating Wii games at higher resolutions. The reason why these flaws are sparsely seen in modern builds of Dolphin is because there is a giant community, working for no pay, making game specific optimisations and over-rides to the code to eliminate as many glitches as possible. Nintendo on the other hand is required to pay there employees, so the idea of optimising the Wii U's emulator to be able to run every single Wii game in high resolution is a laughably impractical one.

The only way Nintendo is going to make those kind of optimisations is if they can sell it (like they do with VC N64 games).
 
StevieP said:
I am not too familiar with the multitudes of tweaks you can use to make Galaxy run faster (others may be) but I can tell you right now that your CPU is probably the bottleneck here.

My i5 2500k (i.e. the CPU that Dolphin craves) needs to be overclocked massively if I want to approach running Galaxy at 1080p output (with 4x native resolution hehehe) with LLE.



There is literally a 0% chance of Wii U re-rendering (important distinction) Wii games to 1080p. Nintendo, at e3, indicated 100% backwards compatibility. This means there is either dedicated hardware (i.e. the Wii chips on an SoC) or the Power/ATI lineage of the new Wii U chips matches it close enough to provide 100% BC.

In either case, re-rendering games requires software emulation (also known as tweaks for every single game that you want to support) and that's something that Nintendo isn't going to do because it's a gargantuan amount of work for what most outside of us enthusiasts deem a small benefit. Not to mention it won't even be close to the 100% BC they want to provide with Wii.

Now, upscaling? That may be possible depending on which route they choose for their 100% hardware BC. But upscaling 480p content to display at 1080p is not going to produce the same results as what Dolphin does. Simply, it might be a slight bit cleaner than what your TV's upscaler is already doing to your 480p content on the Wii.

And what about a middle way...
Hardware emulation with minor software updates (via patch for games that you would download automatically before first play).
 
orioto said:
And what about a middle way...
Hardware emulation with minor software updates (via patch for games that you would download automatically before first play).

You don't need software if you're doing it in hardware. But any "software patches" require people to be playtesting software for many hours and writing a lot of code (and that isn't free). Luigiv explained it well.

If you want to look at why that approach always ends up in the toilet, look at both Microsoft and Sony's history of BC this gen.
 
orioto said:
And what about a middle way...
Hardware emulation with minor software updates (via patch for games that you would download automatically before first play).

A very un-Nintendo thing to do. It's probably just going to remain standard, sadly.


Mr. Wonderful said:
Wait. Shouldn't the typical, "You have two hours to produce a photo of the game box" rule be applying here?

Just how would we have a box of a demo?
 
So I decided to get this and tested NSMBWii. I'm stuck with a black screen with the "clearing code cache" caption. =/
 
did anyone else notice that the bottom right corner of the screen seems to be running at a lower resolution than the rest of the screen? (i think metroid prime 3 had this problem back in the day but it was with the top left)
 
StevieP said:
I am not too familiar with the multitudes of tweaks you can use to make Galaxy run faster (others may be) but I can tell you right now that your CPU is probably the bottleneck here.

What speed do u recommend? Any chance oc running Zelda at full FPS w/ my system, or am I better sticking w/ Wii

And for future reference, changing the processor would require I reformat my computer, right?
 
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