RellyRell28
Banned
Just wanted to make sure but Skyward Sword is just 30 fps right? I doesn't go up to 60 fps
Just wanted to make sure but Skyward Sword is just 30 fps right? I doesn't go up to 60 fps
Does this mean we can play MK8 at 60fps in 4player mode?
Thanks for this. It has increased performance in quite a few games.
If a game is not running at full framerate, in almost every case it will run at a slower speed, not a reduced framerate. If you're running full speed and it's getting consistent frame updates it's all good.
MK8 is a WiiU game bud =p
Also, since MK8 updated 4player screens alternatively, I don't think even a perfect emulation that was overclocked would change that. It would be an issue of implementation, not ability.
New article: Dolphin Progress Report: December 2014
Has anyone else read the progress report? They added NATIVE support for the wiiu GC sdapter
Has anyone else read the progress report? They added NATIVE support for the wiiu GC sdapter
Meant MK7, it's single player is 60fps but 4player is 30fps.
MK7 is for 3DS, I think you mean Mario Kart Wii. lol
So no-one's used this on a Mac here...?
I plan to download it this weekend and try it on my 2011 MacBook Air. 1.8GHz Intel Core i7, 4GB RAM and Intel HD Graphics 3000 384 MB.
Will post to let you know how it goes. Hopefully it doesn't fry my machine.
I got SBS 3D working. It's okay. Most games really only have a pronounced effect on UI elements. Mario Kart, for instance, really has some pop when a menu overlay comes up, but the tracks themselves are all part of the same layer and don't have any depth. Same for Smash Bros. I thought Metroid Prime would be cool, but the UI isn't divided far enough from the environment so there is very little depth between it and the game world. To make things worse, a lot of objects clip through the layer and appear to be inside the visor. Way too distracting to be effective. The best use I saw was in Mario Galaxy 2, after freezing Cosmic Cove. There was a really convincing sense of depth as Mario stood above the ice. It seemed to render the correct distance between things. That was the only wow moment for me (and it was definitely a wow moment). Still, can't play the game for very long like that because it runs at <1/2 speed using OpenGL.
Really? How sad. I'll maybe try NSMB and see how it goes.I think it'd be okay for something like Fire Emblem 9/10, but not much else.
I'm not going to mess with it too much. Even the latest build kills my performance with 3D on.You should definitely tweak those depth and separation settings then because when set up right there is absolutely some great depth in mario kart.
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Just turn down the internal resolution to half of its current value, e.g. from 3x native to 1.5x native. You are doing twice the rendering work after all.I'm not going to mess with it too much. Even the latest build kills my performance with 3D on.
I am rendering at 1x native. It's a novelty anyway. Maybe I'll play with it in the future, on a better machine. Galaxy and Wind Waker (that telescope!) were the two best looking games I tried, but the effect is not worth the hit to performance.Just turn down the internal resolution to half of its current value, e.g. from 3x native to 1.5x native. You are doing twice the rendering work after all.
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HD-res pack released for SPM
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HD-res pack released for SPM
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Alright, so I am having trouble with clean rip and animal crossing. It keeps skipping part 2 and then when I combine the iso's at the end and then try to play it dolphin throws an error message.
Have you checked the MD5 checksum of your ISO?
I have it and cleanrip claims it verified it with the website but I don't know what to compare it to to see if it's correct.
Search for the game on http://redump.org/ and check the MD5 value listed there. If it matches the one you generated you have a good rip. If they don't match you have a bad rip.
What's this Dolphin Bar people keep talking about?, I hope it's not expensive as you do know you can just get one of those wireless IR bars that run on 2 AAA batteries for a like £3 that work perfectly fine with the wiimote if that indeed is what the Dolphin Bar is?
What's this Dolphin Bar people keep talking about?, I hope it's not expensive as you do know you can just get one of those wireless IR bars that run on 2 AAA batteries for a like £3 that work perfectly fine with the wiimote if that indeed is what the Dolphin Bar is?
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HD-res pack released for SPM
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Seriously...damn. SPM looks fantastic.jesus christ
DolphinBar is an all-in-one bluetooth receiver and sensor bar that is directly supported by Dolphin. It has the same number of LEDs as the official sensor bar, which cannot be said about any cheap knock-off sensor bar, which usually have half as many. I used to use a wireless sensor bar from Monoprice, and the recognition was spotty, and I had to be within a much smaller zone than I was used to with the real Wii. DolphinBar gives me the same recognition zone as the Wii, if not a larger one (it feels like I can go to more extreme angles and still have it recognized). It also has a cursor stabilization thing, which helps even more toward making it feel like using a real Wii, as the Monoprice sensor bar I had was sometimes really jittery. It's $18.
As a bonus, it also has built-in keyboard/mouse emulation, although I haven't tried it yet.
How you gonna post that without linking to the site?
https://forums.dolphin-emu.org/Thread-super-paper-mario-hires-texture-pack
You are playing the game stretched by the way. Either disable widescreen and pillarbox it or turn on the widescreen hack.
As a bonus, it also has built-in keyboard/mouse emulation, although I haven't tried it yet.
I kinda recommend against the widescreen hack for Prime though. It's neat that it works at all, but the UI doesn't move and almost all non-environmental graphics are culled as soon as they enter the "widescreen" portions, which gets annoying fast.
I'm aware of that, but anything is better than stretching to be honest.
because all HD packs can always be obtained from the officials site's forum. It's even in the first post.