Was the Open GL backend borked or something? Pikmin looked like a bunch of exploded polygons until I switched to DirectX. Is there a specific dev build that people prefer or do you all just use the latest? I have to use a dev build for the dolphin bar, the latest stable won't do it.
Speaking of Mayflash, I got their gamecube adapter, and while the build quality is pretty shoddy and the ports are
upside down for some reason, it works pretty well and lets you use the gamecube's analog triggers and L/R "buttons" perfectly, though they're a bit picky to set up in the controller set up (you have to depress the trigger to just before where it clicks, pick L/R, THEN click for it to register those), seems to work perfectly. I have a wavebird so I can't test rumble but it's supposed to work.
Build quality kinda sucks but hey, better an official controller and a crappy adapter than a crappy third party controller with USB I guess.
I have been out of the Dolphin-loop lately.
But do your think my old Bloomfield i7 960 3,2 ghz with a brand new GTX 980 would be able to play Xenoblade and Wind Waker with satisfaction?
Should do it pretty easily, though I'm not sure how smooth those specific games are. That should be more than enough to run games and some decent AA/res bumps probably, but different games have their own quirks. For instance my PC runs Kirby's Epic Yarn and Metroid Prime 2 with super high res and max AA/AF/etc just fine...most of the time, but then certain effects completely destroy performance even with native res and no postprocessing AA.
Always take a peek at
the dolphin wiki though the main page should list compatibility "ranking" and link to the wiki page for all your ISOs too. If there's weird gotchas and fixable/unfixable performance issues for a specific game it'll probably tell you (the more popular the game the more likely the article is to be accurate and up to date)
Also know that performance bugs aren't always solvable by throwing more hardware at it. Dolphin has some limitations in how well it can even use hardware (no >2 core use for you) and certain things just can't run in realtime yet on basically any commercial hardware. Dolphin's cool but I'm still quite happy to keep my wii for GC/wii games too.