Dolphin - Emulating Wii and Gamecube Games

Thanks for the reply's guys. When you guys upgrade to the latest Dolphin firmware, do you delete the old Dolphin builds? I still have the old 3.5 build on my comp as well. Maybe that is keeping my Wiimote from working with Dolphinbar?

just make sure you're running the right version (main windo'ws top bar shows it) and have the latest firmware on the dolphin bar as well.I just install new versions over the old ones personally
 
Why would they want to remove it if it gets one of the most requested GC games working?.

And where can I get this hack I must have it

The rationale is that as long as the hack is in place the interest in actually fixing the problem is much lower. By removing the hack they motivate people to actually do it right. They were right. People have started on the path to implement z-freeze correctly. This means it will work correctly in all games instead of working poorly in a single game.
 
so Dolphin keeps crashing after some time playing, I'm playing GC Buffy Chaos Bleeds if that matters. It happens with enhanced and default settings, is there anything else I can do?
 
I have been out of the Dolphin-loop lately.

But do your think my old Bloomfield i7 960 3,2 ghz with a brand new GTX 980 would be able to play Xenoblade and Wind Waker with satisfaction?
 
Was the Open GL backend borked or something? Pikmin looked like a bunch of exploded polygons until I switched to DirectX. Is there a specific dev build that people prefer or do you all just use the latest? I have to use a dev build for the dolphin bar, the latest stable won't do it.

Speaking of Mayflash, I got their gamecube adapter, and while the build quality is pretty shoddy and the ports are upside down for some reason, it works pretty well and lets you use the gamecube's analog triggers and L/R "buttons" perfectly, though they're a bit picky to set up in the controller set up (you have to depress the trigger to just before where it clicks, pick L/R, THEN click for it to register those), seems to work perfectly. I have a wavebird so I can't test rumble but it's supposed to work.

Build quality kinda sucks but hey, better an official controller and a crappy adapter than a crappy third party controller with USB I guess.

I have been out of the Dolphin-loop lately.

But do your think my old Bloomfield i7 960 3,2 ghz with a brand new GTX 980 would be able to play Xenoblade and Wind Waker with satisfaction?

Should do it pretty easily, though I'm not sure how smooth those specific games are. That should be more than enough to run games and some decent AA/res bumps probably, but different games have their own quirks. For instance my PC runs Kirby's Epic Yarn and Metroid Prime 2 with super high res and max AA/AF/etc just fine...most of the time, but then certain effects completely destroy performance even with native res and no postprocessing AA.

Always take a peek at the dolphin wiki though the main page should list compatibility "ranking" and link to the wiki page for all your ISOs too. If there's weird gotchas and fixable/unfixable performance issues for a specific game it'll probably tell you (the more popular the game the more likely the article is to be accurate and up to date)

Also know that performance bugs aren't always solvable by throwing more hardware at it. Dolphin has some limitations in how well it can even use hardware (no >2 core use for you) and certain things just can't run in realtime yet on basically any commercial hardware. Dolphin's cool but I'm still quite happy to keep my wii for GC/wii games too.
 
Slow vacation morning, updated all my drivers and got the latest version.

Started up my SMG1 game with a good coffee and played for 2 hours.

Both SMG games look so ridiculously good on Dolphin, I just can't wrap my head around how good it looks. :lol

The series is just begging to get remastered.

EDIT: I'd normally post pics but my print screen function doesn't seem to work on Dolphin since I have my 270X. :(
 
Anyone figured how to make sweetfx work in dolphin?

Use the Direct3D backend, and it's just drag and drop with the latest version's of Sfx. As long as you have the DX11 version (dxgi.dll)

That's how I've been getting these Wind Waker shots.

dolphin_exe_dx11_20141225_201512_by_aloooo81-d8b7jsb.jpg

dolphin_exe_dx11_20141224_232041_by_aloooo81-d8b3qx4.jpg

dolphin_2014_12_25_15_11_19_37_by_aloooo81-d8b7vu4.jpg
 
Slow vacation morning, updated all my drivers and got the latest version.

Started up my SMG1 game with a good coffee and played for 2 hours.

Both SMG games look so ridiculously good on Dolphin, I just can't wrap my head around how good it looks. :lol

The series is just begging to get remastered.

EDIT: I'd normally post pics but my print screen function doesn't seem to work on Dolphin since I have my 270X. :(

If you launch through Steam I think Steam's screenshot feature works (F12)
 
I have been out of the Dolphin-loop lately.

But do your think my old Bloomfield i7 960 3,2 ghz with a brand new GTX 980 would be able to play Xenoblade and Wind Waker with satisfaction?

I was able to play Xenoblade on my second pc (Q6600 @3.0GHz + HD5770) mostly at 30fps so yes you can, easily.

Just make sure to grab one of the latest builds, lots of performance improvements over the last 4 months and better HLE audio.
 
What exactly does sweetFX do for you in this game?

And is it compatible with the latest versions of things such as the latest version that fixes the heat wave bug in Wind Waker?

Also, is it possible to make character models in something like Maya then add them into say wind waker if you wanted to remodel things?
 
Seriously what did they do to Open GL? Everything I try with it is broken. I figured it'd have better support than Direct3D (and I thought it ran better previously).

Is HLE safe to use for audio? I noticed it doesn't have the infuriating warning every time you load up a game but I'd prefer more accurate sound. Not sure if quality difference between HLE and LLE though.

I don't recommend this, F12 is also the "load last save state" (or something like that) button.

Change it in steam before doing this.

I don't see F12 in my hotkey list at all but I might have removed it I guess
 
Seriously what did they do to Open GL? Everything I try with it is broken. I figured it'd have better support than Direct3D (and I thought it ran better previously).

Is HLE safe to use for audio? I noticed it doesn't have the infuriating warning every time you load up a game but I'd prefer more accurate sound. Not sure if quality difference between HLE and LLE though.



I don't see F12 in my hotkey list at all but I might have removed it I guess

I know this doesn't help you, but OpenGL works perfectly for me, in fact in Wind Waker it works better than anything even with Texture mods.
 
Seriously what did they do to Open GL? Everything I try with it is broken. I figured it'd have better support than Direct3D (and I thought it ran better previously).

Is HLE safe to use for audio? I noticed it doesn't have the infuriating warning every time you load up a game but I'd prefer more accurate sound. Not sure if quality difference between HLE and LLE though.

In nearly all games, HLE is going to have the same audio quality as LLE, the real issue between HLE and LLE is game compatibility itself since many games rely on the audio hardware to do very predictable things. This is why for a long time Wind Waker required LLE, because HLE wasn't sending the correct signal that certain audio cues were done playing (specifically things like the 'get item' song, which left the game soft locked with you holding an item over your head forever).
 
Is HLE safe to use for audio?

https://dolphin-emu.org/blog/2014/11/12/the-rise-of-hle-audio/

modern High Level Emulation (HLE) audio is both fast and accurate, mostly matching the conventions and output of its high-accuracy counterpart, Low Level Emulation (LLE) audio. This change in behavior is thanks to the work by delroth and magumagu that corrected the main fundamental flaw that afflicted old HLE audio. Fixing this defect and cleaning up the audio brought a multitude of features and fixes to the emulator that helped bring us into this modern era of speedy accuracy.
 
The branch here works better for me with Rogue Leader than the other one posted by PGamer. This is the hack that removes the skybox, just ported over to a more recent build of Dolphin, as opposed to the more sophisticated hack in the other branch.

Thanks what options do you need to enable to get the zfreeze hack working, i have the latest 4.0-4837-dirty build but RS2 still doesnt have the skyboxes?
 
Guess I'll use HLE then, thanks.

I know this doesn't help you, but OpenGL works perfectly for me, in fact in Wind Waker it works better than anything even with Texture mods.

At least in the latest dev build, Okami and Pikmin Wii are just a broken mess of polygons stretching off into infinity. Was fine on 4.0.2. Not really getting noticeable perf issues on D3D so I guess it doesn't really matter.
 
Is there some reason audio in super Mario galaxy seems of really low quality?
Almost like there is clipping of audio.

yeah I am also having problem with Galaxies audio

it is all jittery and annoying


Edit:
I changed it to OpenAL and it fixed it a little bit..... GAF I want to ask if there is a way to lock my game at a constant 60fps?

I have a i7 4790k and a GTX 970 Strix
 
HLE isn't perfect, and iirc Galaxy is one of the games where the audio isn't correctly leveled with HLE. I think Galaxy works fine with LLE.
 
They are currently testing a new branch that will correct HLE for Zelda ucode games. Games like SMG2 will be near perfect after it's merged.

There is also a pull release for z-freeze issues that will help games like the rogue squadron games.
 
Pffft...SSX 3 crashes when using that build, in D3D anyway, which is what you have to use to get all the speed up benefits.

The only way I can get SSX 3 to run is in OpenGL mode.

Check out the OP, it might be because of the Async option/FIFO priority options. Play with those settings.

These options help get rid of judder when Dolphin is building the stream cache. Like in F-Zero GX you can get very smooth running, 60fps even on the sand tracks. For metroid it gets rid of nearly all lag when moving around the level, and going from morph ball to normal mode.

here you go. I actually got it originally from someone on the dolphin forums.

http://pastebin.com/HSKgUj5j

Thanks

yeah I am also having problem with Galaxies audio

it is all jittery and annoying


Edit:
I changed it to OpenAL and it fixed it a little bit..... GAF I want to ask if there is a way to lock my game at a constant 60fps?

I have a i7 4790k and a GTX 970 Strix

There is a built in frame limiter in Dolphin. If fps are dropping try reducing the internal resolution or overclock that CPU.
 
I'm gonna get into the dolphin since I have some games still here's my pc specs

MB: Gigabyte G1 Sniper Z97
GCU: Gigabyte Windforce GTX 780
CPU: Intel i7 4770K
Mem: 16GB

Will I have any problems with these games

DKC Returns
Super Mario Galaxy 2
Sonic Colors
Skyward Sword
Metroid Prime Trilogy
The Last Story
Xenoblade Chronicles
Kirby Return to Dreamland
 
I'm gonna get into the dolphin since I have some games still here's my pc specs

MB: Gigabyte G1 Sniper Z97
GCU: Gigabyte Windforce GTX 780
CPU: Intel i7 4770K
Mem: 16GB

Will I have any problems with these games

DKC Returns
Super Mario Galaxy 2
Sonic Colors
Skyward Sword
Metroid Prime Trilogy
The Last Story
Xenoblade Chronicles
Kirby Return to Dreamland

They should all be playable with tweaking, and Metroid Prime Trilogy is sort of a headache to get running well on any system.
 
Mario Sunshine runs at a near-perfect 30FPS on my friend's PC at 2x native res (running a Core 2 Quad Q9400, 4GB RAM and a mere Geforce GT 630).
Some other games really tank though.
 
Check out the OP, it might be because of the Async option/FIFO priority options. Play with those settings.

These options help get rid of judder when Dolphin is building the stream cache. Like in F-Zero GX you can get very smooth running, 60fps even on the sand tracks. For metroid it gets rid of nearly all lag when moving around the level, and going from morph ball to normal mode.

The custom build causes my charge shots in Metroid Prime to come out as black rectangles. Any idea how to fix it?
 
So I'm in a rather unique situation here - Xenoblade runs at full speed at 720p resolution pretty much everywhere, but the moment I enter battles I get massive slowdown no matter how many enemies are involved. Any quick fixes for this or is it time to get a new CPU? Or is this a simple unavoidable fact of emulating Xenoblade?
 
Ok I have downloaded the Dolphin fork (version 1768) that has the z-freeze fix for the rogue squadron games from Here but when l load Rogue Squdron 2 I'm still getting the skybox bug what options do I need to enable to get the z-freeze hack to work?
 
Mario Sunshine runs at a near-perfect 30FPS on my friend's PC at 2x native res (running a Core 2 Quad Q9400, 4GB RAM and a mere Geforce GT 630).
Some other games really tank though.
Dolphin performance has come leaps and bounds in a very short time. I would like to upgrade soon (from an A10-5800K) in hopes of smoothing some performance rough edges, but for such a feeble processor I am able to run the vast majority of my library at least to 1280x720, quite a few games up to 1920x1080, and virtually all (well behaved) games at native res. I never expected Mario Galaxy to be playable on this chip, not even a few months ago, but last night I colledted my 55th star. Brings a tear to my eye.
 
Apologies for the silly question but I can hook my Wii U Pro controller up to the PC via usb and use it as a controller in Dolphin or do I need to use a Wiimote or 360 controller etc ?
 
Apologies for the silly question but I can hook my Wii U Pro controller up to the PC via usb and use it as a controller in Dolphin or do I need to use a Wiimote or 360 controller etc ?

Via USB? No. It has to be via Bluetooth. If you have the Toshiba Bluetooth stack to sync Wiimotes with, then you can sync your Wii U pro controller too. That said, there isn't any real software to get said controller acting as a gamepad yet. Google WiinUPro - it's a work in progress program that, right now, lets you assign buttons to keyboard inputs, or set up a virtual joystick. There'll be a full release of the program some time in January that'll turn it into a 360 controller, which is what I'm waiting on.

Or you could buy the Mayflash Wii U Pro controller PC adapter and use that.
 
Via USB? No. It has to be via Bluetooth. If you have the Toshiba Bluetooth stack to sync Wiimotes with, then you can sync your Wii U pro controller too. That said, there isn't any real software to get said controller acting as a gamepad yet. Google WiinUPro - it's a work in progress program that, right now, lets you assign buttons to keyboard inputs, or set up a virtual joystick. There'll be a full release of the program some time in January that'll turn it into a 360 controller, which is what I'm waiting on.

Or you could buy the Mayflash Wii U Pro controller PC adapter and use that.

Thanks for the reply :) I'll hold off then until the full release of the program, I'm in no desperate need right now but considering playing some stuff on Dolphin in the near future.
 
So I'm in a rather unique situation here - Xenoblade runs at full speed at 720p resolution pretty much everywhere, but the moment I enter battles I get massive slowdown no matter how many enemies are involved. Any quick fixes for this or is it time to get a new CPU? Or is this a simple unavoidable fact of emulating Xenoblade?

Have you tried running on the latest developer build? There are a number of performance improvements that have yet to make it in the stable build which is quite old now. Particularly in audio, which may be your issue here transitioning to combat (though there are a lot of video improvements as well including deprecating D3D9).
 
What version of dolphin are you on?

4.0

edit: never mind I fixed it by setting the audio backend to DSound, thanks anyway :) Dolphin is fucking awesome. Downloading games is ok when you own the game right? I'm way too lazy to rip them, so I thought I'm just gonna download them as legally everything is fine in my country as long as I don't upload anything.
 
How is Metroid Prime Trilogy running these days? Every time I see this thread bumped in my subscriptions I cross my fingers that a new Dolphin Report is up announcing that MP Trilogy works perfectly now...
 
dvxRRFs.jpg


Fucking sweet Jesus at this game in 2k res faaaap.

Hypatias Hi-Res Texture mod, sweetfx + 4.0.53

Hypatias Xbox 360 Hud

Hypatias Alternat outiftsz Legend of Zelda 1 costume with a Zora Link OoT Tunic :)
 
I just got the Dolphinbar and is having issues syncing my wiimote. I got the Luigi wiimote from target yesterday. I updated the firmware and synced it to the dolphinbar and in the dolphin settings I choose real wiimote and hit refreashed and didn't get the rumble and when I went in a game it said wiimote disconnected and it doesn't work at all.

edit: nevermind I figured it out
 
4.0

edit: never mind I fixed it by setting the audio backend to DSound, thanks anyway :) Dolphin is fucking awesome. Downloading games is ok when you own the game right? I'm way too lazy to rip them, so I thought I'm just gonna download them as legally everything is fine in my country as long as I don't upload anything.

Please update to the latest Dev build there have been over 3000 improvements since 4.0 was released.

Most games have nearly doubled performance, compatibilty, and accuracy.
 
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