Dolphin - Emulating Wii and Gamecube Games

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Fucking sweet Jesus at this game in 2k res faaaap.

Hypatias Hi-Res Texture mod, sweetfx + 4.0.53

Hypatias Xbox 360 Hud

Hypatias Alternat outiftsz Legend of Zelda 1 costume with a Zora Link OoT Tunic :)

looks way better than skyward sword.
 
The DoF in SS didn't bother me. I thought the watercolor effect was nice. It turns into a stipple pattern at high res but it isn't ugly.
 
Mods. Maybe not now, but soon.

I wouldn't really bet on soon. Someone needs to make these types of mods. They're huge undertakings in the interest doesn't really seem to be there for Skyward Sword. It would be nice, but I don't expect it soon.
The DoF in SS didn't bother me. I thought the watercolor effect was nice. It turns into a stipple pattern at high res but it isn't ugly.

The main issue is that it just kicks in way too close. I wouldn't mind if it activated at like twice the distance but it makes stuff a bit too out of focus to really appreciate well.
 
So how is it possible that games that were originally 30 fps can run without issues in 60 fps? Wouldn't they run at 200% speed or does Dolphin fix this somehow? I'm playing Buffy: Chaos Bleeds at 60 fps and it's awesome, but I'm 99% sure this game was 30 fps, wasn't almost anything on the GC 30 fps? In fact when I play at 30 fps it's playing in slow motion.


edit: just checked, that game actually ran at 60 fps, a licensed game about a tv show, doesn't look so bad either for the time.
 
Started playing Xenoblade on my new build, and it's the best experience I've ever had with Dolphin. Game runs at constant 30 fps with 4x rendering resolution and 8x AA and the HD texture pack sure helps. I have a feeling the game runs even more consistent than on the Wii, although I haven't played the original for more than five hours. The sound also doesn't crack anymore like it used to do in Dolphin and even sounds better than on the Wii. Might be due to the crappy tv I played it on though.

Need to try out Skyward Sword soon. I don't have a Dolphinbar however, so my Wii Remote+ probably won't work. Gonna order one next month.
 
currently playing through super mario galaxy 1 & 2, such great games, they look stunning too (weird how a lot of the textures are better than pc game textures) playing them on a 4k monitor, with 2xmsaa and gsync, lowest fps drop is 57

 
currently playing through super mario galaxy 1 & 2, such great games, they look stunning too (weird how a lot of the textures are better than pc game textures) playing them on a 4k monitor, with 2xmsaa and gsync, lowest fps drop is 57

What are your specs?
 
How is Metroid Prime Trilogy running these days? Every time I see this thread bumped in my subscriptions I cross my fingers that a new Dolphin Report is up announcing that MP Trilogy works perfectly now...

Prime 1 and 2 GC still have major performance issues due to certain effects at least for me, can't imagine MP trilogy is much different. Both are pretty much playable but not really worth it due to the frustration. This is unfortunately my experience with most games on Dolphin, it only takes one intermittent frame drop issue to ruin an otherwise great experience.

I'm either playing the "wrong" games or an outlier though judging by how some people seem to regard dolphin. Here's what I've tried:

Kirby's Epic Yarn: major perf issues when beads appear
Metroid Prime 1: Mostly stable at very low res/AA, majorly variable performance otherwise
Metroid Prime 2: certain effects (mostly portals) slaughter performance and the game window scrunches unfixably sometimes
Other M: Crashed, didn't bother again
Symphonia: Unplayable at above native res due to the horribly implemented DOF effect. Game's fault, not dolphin, still can't play it like that though.
 
3570k@4.4, 8gb, 780 sli think it's pretty much all cpu though, gpu usage is about 50% on one gpu, forgot to say its running at 6x native (efb scale = 9) so i think 3840 x 3168

How do you go higher than 4x IR? Did they patch that in in a more recent version or is there some kind of hidding setting? I feel like I'm hardly pushing my GPU.
 
How do you go higher than 4x IR? Did they patch that in in a more recent version or is there some kind of hidding setting? I feel like I'm hardly pushing my GPU.

goto C:\Users\username\Documents\Dolphin Emulator\Config and look for the config for the graphics plugin you use, mines gfx_dx11.ini then search for EFBScale = , will be 7 if you use 4x native, 8 = 5x, 9 = 6x etc , native is 640x528 i believe , needs to be a newish build
 
So how is it possible that games that were originally 30 fps can run without issues in 60 fps? Wouldn't they run at 200% speed or does Dolphin fix this somehow? I'm playing Buffy: Chaos Bleeds at 60 fps and it's awesome, but I'm 99% sure this game was 30 fps, wasn't almost anything on the GC 30 fps? In fact when I play at 30 fps it's playing in slow motion.


edit: just checked, that game actually ran at 60 fps, a licensed game about a tv show, doesn't look so bad either for the time.

Tons of GC games run at 60 fps. Generally speaking an emulator won't improve a game's framerate, although some games can be hacked to allow this.
 
goto C:\Users\username\Documents\Dolphin Emulator\Config and look for the config for the graphics plugin you use, mines gfx_dx11.ini then search for EFBScale = , will be 7 if you use 4x native, 8 = 5x, 9 = 6x etc , native is 640x528 i believe , needs to be a newish build
That's interesting. Can you go to 10x IR ?
 
Prime 1 and 2 GC still have major performance issues due to certain effects at least for me, can't imagine MP trilogy is much different. Both are pretty much playable but not really worth it due to the frustration. This is unfortunately my experience with most games on Dolphin, it only takes one intermittent frame drop issue to ruin an otherwise great experience.

I'm either playing the "wrong" games or an outlier though judging by how some people seem to regard dolphin. Here's what I've tried:

Kirby's Epic Yarn: major perf issues when beads appear
Metroid Prime 1: Mostly stable at very low res/AA, majorly variable performance otherwise
Metroid Prime 2: certain effects (mostly portals) slaughter performance and the game window scrunches unfixably sometimes
Other M: Crashed, didn't bother again
Symphonia: Unplayable at above native res due to the horribly implemented DOF effect. Game's fault, not dolphin, still can't play it like that though.

I've been playing Metroid Prime perfectly fine, I'm 7hours into the game. 60fps pretty much all the time.

i7 3770 4.2ghz
8gb ddr3 2133mhz
GTX 970
 
I've been playing Metroid Prime perfectly fine, I'm 7hours into the game. 60fps pretty much all the time.

i7 3770 4.2ghz
8gb ddr3 2133mhz
GTX 970

It's apparently due to refraction in addition to the shader stuff (which I can't tell if caching is really removing or not). Sounds like it might be better on D3D with no AA, I guess I could try that. I should note I mostly played on Open GL before, and it seems to be broke now so I should try again in D3D. I just kind of assumed Open GL would have better support.

Using an i7 4770k 4.5Ghz 16 GB 1666hz ram with a mildly overclocked 6950. The GPU is the weakest link but I would still think it should be fine. ALso I only played the pirate mines area since that's where my Prime save was. Played much more of Prime 2, mostly had issues near portals in that one which of course isn't an issue in Prime.
 
It's apparently due to refraction in addition to the shader stuff (which I can't tell if caching is really removing or not). Sounds like it might be better on D3D with no AA, I guess I could try that. I should note I mostly played on Open GL before, and it seems to be broke now so I should try again in D3D. I just kind of assumed Open GL would have better support.

Using an i7 4770k 4.5Ghz 16 GB 1666hz ram with a mildly overclocked 6950. The GPU is the weakest link but I would still think it should be fine. ALso I only played the pirate mines area since that's where my Prime save was. Played much more of Prime 2, mostly had issues near portals in that one which of course isn't an issue in Prime.

Are you using the custom Ishiiruka build that Liljoka linked to on the last page? That build runs MP much faster for me than the latest "official" dev builds. Just make sure you use the unstable version, as the stable version replaces certain 2D elements with black rectangles.
 
currently playing through super mario galaxy 1 & 2, such great games, they look stunning too (weird how a lot of the textures are better than pc game textures) playing them on a 4k monitor, with 2xmsaa and gsync, lowest fps drop is 57

Come on, lets be realistic. The textures in SMG are nice, but they're much too low res to be considered better mostly better than PC game textures. It's a stellar style but it's blurry and stretched up too much. It looks great if you're playing from a couch though.

Prime 1 and 2 GC still have major performance issues due to certain effects at least for me, can't imagine MP trilogy is much different. Both are pretty much playable but not really worth it due to the frustration. This is unfortunately my experience with most games on Dolphin, it only takes one intermittent frame drop issue to ruin an otherwise great experience.

I'm either playing the "wrong" games or an outlier though judging by how some people seem to regard dolphin. Here's what I've tried:

Kirby's Epic Yarn: major perf issues when beads appear
Metroid Prime 1: Mostly stable at very low res/AA, majorly variable performance otherwise
Metroid Prime 2: certain effects (mostly portals) slaughter performance and the game window scrunches unfixably sometimes
Other M: Crashed, didn't bother again
Symphonia: Unplayable at above native res due to the horribly implemented DOF effect. Game's fault, not dolphin, still can't play it like that though.

I've had no issues with Epic Yarn at all.

The prime games do a lot of shader caching so the Async Isharuka build is definitely preferred. You can get the game running basically stutter free with that.

And as always, performance depends on your hardware and your settings. It sounds really likely that either your hardware isn't powerful enough, or you have settings tweaked in such a way that it makes things not run well.
 
Does anyone here have any issues with Mario Galaxy and the sun lighting? The game will run at 60fps most of the time with IR at x4, but the instant the camera turns directly at the sun the FPS tanks to 30's and I have to reduce IR to x2.5,

Seems to happen only in OpenGL as with D3D I don't see the lighting effect from the sun so I don't get the slowdowns, but D3D seems to behave stuttery for me sometimes (even with the fps at 60) so I rather use the OpenGL backend.

I'm currently on a i5 4690K @ 4.4 and a GTX 970 sightly overclocked too so I'm not sure specs are the issue.
 
I don't get the shader thing, if they can cache the shaders, can't people just distribute the full set of shaders per game, or is it different for every PC/CPU/GPU or something? I like my dolphin bar and the other recent perf/compatability fixes so I'd rather not use a weird unofficial build just for that.
 
Mind linking to this build? My google fu turned up nothing.

I spelled it wrong lol.

I don't get the shader thing, if they can cache the shaders, can't people just distribute the full set of shaders per game, or is it different for every PC/CPU/GPU or something? I like my dolphin bar and the other recent perf/compatability fixes so I'd rather not use a weird unofficial build just for that.

It changes with every build. So every time you update dolphin, it's different.
 
I've had no issues with Epic Yarn at all.

The prime games do a lot of shader caching so the Async Isharuka build is definitely preferred. You can get the game running basically stutter free with that.

And as always, performance depends on your hardware and your settings. It sounds really likely that either your hardware isn't powerful enough, or you have settings tweaked in such a way that it makes things not run well.

Epic Yarn is noted as having issues on the wiki page, and slowdown occurs equally at 4x native res 8x AA as it does at native res and no AA. Should be extremely noticeable in a boss fight, every time they get hit they drop a ton of beads which slaughters perf, at least it did in the last few builds I tried.
 
Epic Yarn is noted as having issues on the wiki page, and slowdown occurs equally at 4x native res 8x AA as it does at native res and no AA. Should be extremely noticeable in a boss fight, every time they get hit they drop a ton of beads which slaughters perf, at least it did in the last few builds I tried.

CPU is more likely then.

I'm not sure what I can say other than I just right now tried a boss fight on Epic Yarn. My first run through the boss I got framerate drops from locked 60 down to at it's lowest 56 when the beads came out. I did the boss again (now with shader compilation done for the fight) and the framerate was locked 60 constantly.

GTX 970, i5 2400k @ 3.8Ghz
Build 4.0 4740
IR: 3840x3168, no AA texture cache set to middle, borderless fullscreen
HLE Audio with Xaudio2 backend

Epic Yarn also was a huge lagfest on the original Wii - especially in multiplayer :/

You can differentiate in-game slowdown from emulated slowdown by looking at a framerate counter.
 
You don't install texture packs, Dolphin loads them on the fly for you. If by patched you mean 30 fps patch, you'll be fine :-).

I followed the instructions and I'm actually having some issues with the HD pack.

first off, i'm not sure I can notice a difference lol, going to try it without the pack now.

second when I am running the pack, the sounds constantly cuts out and when it does, I get FPS drops.

I am using the latest dolphin and openGL. I had issues with direct 3d when using the patch so had to use open gl.

I used this guide to the letter

http://bhemuhelp.co.nf/other/XBC_README.html
 
I followed the instructions and I'm actually having some issues with the HD pack.

first off, i'm not sure I can notice a difference lol, going to try it without the pack now.

second when I am running the pack, the sounds constantly cuts out and when it does, I get FPS drops.

I am using the latest dolphin and openGL. I had issues with direct 3d when using the patch so had to use open gl.

I used this guide to the letter

http://bhemuhelp.co.nf/other/XBC_README.html

Latest stable version or latest developer version? Easiest way to tell is how long it takes for the game to launch. Without the texture pack, it loads really quick. With them enabled, it takes a little while before you see the Disc Loading screen show up.
 
Is it possible to play Xenoblade with no stutter or audio pops? I can't seem to make this happen. I'm super sensitive to audio sync issues and stutter, so that doesn't help me out. My PC should be able to handle the game though. Here is my setup:

gtx 680 2gb
i7 3820 @ 4.3
16gb ddr3

Anyone have a handy guide to set Dolphin up perfectly for Xenoblade? My problem is probably my lack of knowledge.
 
Is it possible to play Xenoblade with no stutter or audio pops? I can't seem to make this happen. I'm super sensitive to audio sync issues and stutter, so that doesn't help me out. My PC should be able to handle the game though. Here is my setup:

gtx 680 2gb
i7 3820 @ 4.3
16gb ddr3

Anyone have a handy guide to set Dolphin up perfectly for Xenoblade? My problem is probably my lack of knowledge.

I don't think you'll have any problem with these specs. I don't think Dolphin is nearly as faulty with Xenoblade as it was back then. Both HLE and LLE audio plugins seemed to work last time I tried.
 
Is it possible to play Xenoblade with no stutter or audio pops? I can't seem to make this happen. I'm super sensitive to audio sync issues and stutter, so that doesn't help me out. My PC should be able to handle the game though. Here is my setup:

gtx 680 2gb
i7 3820 @ 4.3
16gb ddr3

Anyone have a handy guide to set Dolphin up perfectly for Xenoblade? My problem is probably my lack of knowledge.

I have no issues with audio aside from a few rare spots in certain battles. Are you running the latest developer version? It runs the game a lot better than the stable version which is very old at this point.
 
I don't think you'll have any problem with these specs. I don't think Dolphin is nearly as faulty with Xenoblade as it was back then. Both HLE and LLE audio plugins seemed to work last time I tried.

I mean, it plays, and it looks a lot better, but performance isn't close to being as solid as it is on Wii. My issues (playing with all default Dolphin settings except @ 1920x1080):

  • The sound happens 1-2 seconds after I press a button for a specific action. E.g. press B to make Shulk jump; you don't hear his jumping "grunt" sound until he's almost landed. Using DSP HLE emulation for sound.
  • Weird microstutters while FRAPS shows a constant 30fps. Most of the time the game looks to be a "solid console" 30fps, but these particular visual drops (again, while fraps shows 30) are obvious and distracting. Using D3D9 @ 1080p
 
I mean, it plays and looks a lot better, but performance isn't close to being as solid as it is on Wii. My issues (playing with all default Dolphin settings except @ 1920x1080):

  • The sound happens 1-2 seconds after I press a button for a specific action. E.g. press B to make Shulk jump; you don't hear his jumping "grunt" sound until he's almost landed. Using DSP HLE emulation for sound.
  • Weird microstutters while FRAPS shows a constant 30fps. Most of the time the game looks to be a "solid console" 30fps, but these particular visual drops (again, while fraps shows 30) are obvious and distracting. Using D3D9 @ 1080p

Try the developer version. Note that D3D9 is deprecated in the latest versions of Dolphin and it'll run in D3D11. There's been a lot of audio improvements made as well.

I have an older i7 @ 4.4, same amount of RAM, and a GTX 570 for comparison.
 
Isn't there a branch of Dolphin with baked in 3D support? I'd like to try it on my TV.

The latest versions due. You need to use OpenGL and edit the OpenGL config file in the MYDocuments/Dolphin/Config folder to access them. There should be a sterescopy mode or something like that in there, enable it.

Alternatively, with DirectX mode you can just use 3D Vision.
 
The latest versions due. You need to use OpenGL and edit the OpenGL config file in the MYDocuments/Dolphin/Config folder to access them. There should be a sterescopy mode or something like that in there, enable it.

Alternatively, with DirectX mode you can just use 3D Vision.
Thanks, I'll have to try OpenGL and hope it doesn't tank performance. My Dolphin use has gone up recently and I'm looking at an upgrade path over the next few months. Not a lot of great options with an AMD Socket 2 board.

Looks like anaglyph stereo is my only option. Which, ew.
 
People should know that the stable 4.0 is actually more broken than the latest developer versions. They fixed so much and implemented so many performance improvements at the same time as more accurate emulation that it's almost time for a new stable 5.0 release or so.

OpenGL is also now the preferred backend, especially on (newer) nVidia cards. It provides better performance than the DX11 backend in most cases.
 
Anyone on here got this running on an iMac? If so, how is it? My 2006 iMac is due an upgrade, looking to get a 27" retina one, most likely i7. Would be a bonus if I could run this on it.
 
Ohhhh shit

Pull Request: Support overclocking and underclocking the Gamecube CPU

Won't work with all games, but provides a nice way to spend extra CPU to make
a variable framerate game faster (e.g. Spyro or The Last Story), or to make
a game use less CPU at the cost of a lower framerate (e.g. Rogue Leader).

I was able to play Rogue Leader/Rebel Strike at full VFPS using this hack. It also lets you do things like play Spyro at 60fps instead of 30fps (since it vsyncs to a higher framerate), or play The Last Story at a solid 30fps regardless of scene complexity (given a fast enough CPU).
 
Does anyone here have any issues with Mario Galaxy and the sun lighting? The game will run at 60fps most of the time with IR at x4, but the instant the camera turns directly at the sun the FPS tanks to 30's and I have to reduce IR to x2.5,

Seems to happen only in OpenGL as with D3D I don't see the lighting effect from the sun so I don't get the slowdowns, but D3D seems to behave stuttery for me sometimes (even with the fps at 60) so I rather use the OpenGL backend.

I'm currently on a i5 4690K @ 4.4 and a GTX 970 sightly overclocked too so I'm not sure specs are the issue.

So, wasn't able to resolve the OGL issue but discovered that what was causing the stuttering with D3D was using v-sync from the nvidia panel instead of the one from dolphin.

Was able to go from x2.5 to x6 IR, I am pleased :)
 
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