Dolphin - Emulating Wii and Gamecube Games

Does anyone know how to get rid of the slowdown when you open the map in Metroid Prime 1?
The reason for that is the shader generation. Does not matter how fast your GPU is, you do not generate a shader on the fly in any native game, and it is going take a few milliseconds. Therefore a hit in framerate. There is a branch that tries to do this asynchronously, but I do not know how stable that is.
 
The reason for that is the shader generation. Does not matter how fast your GPU is, you do not generate a shader on the fly in any native game, and it is going take a few milliseconds. Therefore a hit in framerate. There is a branch that tries to do this asynchronously, but I do not know how stable that is.

If you're talking about Ishiiruka, I tried the latest release and it had a low(er) framerate in general.

Thanks!
 
Guys do I need to connect the sensor bar to my laptop if this game has pointer controls?

If I do how is it done?
You can use the sensor bar from your Wii but the Wii will need to be kept on to provide power to it. Otherwise you'll have to get a USB or battery powered one. Most people recommend the DolphinBar.
 
Guys do I need to connect the sensor bar to my laptop if this game has pointer controls?

If I do how is it done?

The sensor bar is just an arrangement of infrared led lights. The actual camera is in the Wiiremote, which connects easily to Dolphin. You can just use a battery powered third party one, your Wii one if it is connected to the Wii that's turned on (but that's a waste of power imho) or use the Dolphinbar which acts as a Bluetooth dongle to connect your remotes to.
 
I have a question about start up times. I'd been playing through Xenoblade again, and I noticed that after a while, it would take 10-15 seconds of blank screen between launching the game to the Health&Safety splash. After a while I downloaded a new build and it went away, only to start again a few weeks later. Does this happen for all builds? Is there some cache I should be clearing out every so often?
 
Speaking of the Wii remote, I'm trying to help someone out on a problem I also get when using the emulated Wii remote. The cursor is always mismatched with the pointer. How is this fixed?
 
I have a question about start up times. I'd been playing through Xenoblade again, and I noticed that after a while, it would take 10-15 seconds of blank screen between launching the game to the Health&Safety splash. After a while I downloaded a new build and it went away, only to start again a few weeks later. Does this happen for all builds? Is there some cache I should be clearing out every so often?

Might be the new way they are handling the texture cache. I don't know the technical details of it except that they reworked the way textures are handled, but either way there's nothing you have to clear. Both texture cache and shader cache are there to improve performance when playing the game. If you delete them you might experience microstuttering until they are built up again.
 
Thinking of getting a Dolphinbar... Anyone with one know if it can be used to connect devices other than wiimotes via bluetooth? None of my searches have turned up any answers... I'm primarily interested in connecting something like a Wii U Pro Controller or any other game controller wirelessly to my computer.

EDIT: And while I'm asking about the Dolphinbar... How's the range of the IR compared to the standard Wii Sensor Bar? As in how far back from the bar can you be without the cursor being screwy?
 
EDIT: And while I'm asking about the Dolphinbar... How's the range of the IR compared to the standard Wii Sensor Bar? As in how far back from the bar can you be without the cursor being screwy?

In Dolphin blog review they write:
The DolphinBar has the same IR LED configuration as this second-gen official sensor bar, and it's just as bright.

So it should be roughly the same as the standard bar.
 
Thinking of getting a Dolphinbar... Anyone with one know if it can be used to connect devices other than wiimotes via bluetooth? None of my searches have turned up any answers... I'm primarily interested in connecting something like a Wii U Pro Controller or any other game controller wirelessly to my computer

As far as I know it's only meant to connect to Wiimotes but I have never tried using it with a Wii U Pro Controller before.
 
Thinking of getting a Dolphinbar... Anyone with one know if it can be used to connect devices other than wiimotes via bluetooth? None of my searches have turned up any answers... I'm primarily interested in connecting something like a Wii U Pro Controller or any other game controller wirelessly to my computer.

EDIT: And while I'm asking about the Dolphinbar... How's the range of the IR compared to the standard Wii Sensor Bar? As in how far back from the bar can you be without the cursor being screwy?

Can't answer your bluetooth question, but as for range mine works perfectly at around 15ft.
 
Might be the new way they are handling the texture cache. I don't know the technical details of it except that they reworked the way textures are handled, but either way there's nothing you have to clear. Both texture cache and shader cache are there to improve performance when playing the game. If you delete them you might experience microstuttering until they are built up again.
Check your shader cache size the next time you experience this. If it's GBs big then that's why. Delete it as its most likely a messed up cache.
Another way you will have a long black screen in Xenoblade is if you have VSync turned on. To fix this, right-click the game, go to properties and tick "Speed up Disc Transfer Rate".

Edit: Dolphin Progress Report: June 2015 is online now. Go have a read!
 
Hey folks,

I've got a bit of an odd use case that I'm hoping someone else may have encountered. My PC (home of my Dolphin setup) is in my office, but it's connected via HDMI to my living room TV for gaming. It's amazing, and the distance (about 25 feet around a corner) is just within range of my Xbox 360 controller dongle which allows me to play most games. Here's the sticking point: I can't get a Bluetooth signal in the living with my current adapter, which is means playing Wiimote games through Dolphin on my TV is currently out of the question.

Does anyone have any suggestions? Is there an adapter known to get a stronger Bluetooth signal over a longer distance while keeping Wiimote compatibility? Is there an alternative that I'm not thinking of that doesn't involve running a USB extension down the hallway? Any help would be much appreciated.
 
Hey folks,

I've got a bit of an odd use case that I'm hoping someone else may have encountered. My PC (home of my Dolphin setup) is in my office, but it's connected via HDMI to my living room TV for gaming. It's amazing, and the distance (about 25 feet around a corner) is just within range of my Xbox 360 controller dongle which allows me to play most games. Here's the sticking point: I can't get a Bluetooth signal in the living with my current adapter, which is means playing Wiimote games through Dolphin on my TV is currently out of the question.

Does anyone have any suggestions? Is there an adapter known to get a stronger Bluetooth signal over a longer distance while keeping Wiimote compatibility? Is there an alternative that I'm not thinking of that doesn't involve running a USB extension down the hallway? Any help would be much appreciated.

Probably not ideal, but have you tried setting up custom configurations to use your 360 controller for Wii games? This can sometimes be preferable.
 
Probably not ideal, but have you tried setting up custom configurations to use your 360 controller for Wii games? This can sometimes be preferable.

Thanks for the reply. I'm doing this for things like Mario Galaxy. Sometimes it's even preferable to use a more "standard" controller, but there are things like WarioWare that just don't translate without a proper Wiimote. I realize I'm being nitpicky. My setup is fantastic, but I'm so close to having the ability to play all my emulators in my living room that having this one barrier hold me back is driving me nuts.
 
As far as I know it's only meant to connect to Wiimotes but I have never tried using it with a Wii U Pro Controller before.

Can't answer your bluetooth question, but as for range mine works perfectly at around 15ft.

In Dolphin blog review they write:


So it should be roughly the same as the standard bar.

Thanks for the replies! I think I'll get a Dolphin Bar eventually... I am still interested in using a Wii U pro Controller when I eventually get a Wii U, but I have a Classic Controller Pro, so I guess that would work well for now.
 
So I caved and bought a Dolphinbar. Big story of issues here...

I started by plugging it directly on the TV's USB port, since I already had a bluetooth dongle and the wire of the Dolphinbar is as short as a dog's dick. Overall? It seemed to work pretty much perfectly.

Then, for some reason, the next time I used it, it couldn't even get my Wiimote's cursor on the screen from my couch, it was either flickering or not showing at all. I had to go really near it to work...correctly to be polite.

Then, I bought a 6 feet USB extention cable, so that I could plug the thing directly on my PC and use the Dolphinbar's bluetooth, after all, it could only work better after that, right?

Then, messed with it for a while, read the instructions thoroughly to be sure I did set everything correctly. Install the disc's software -> Checked that the top/bottom switch is on bottom -> Mode 4 -> Synced the Wiimote -> Both lights are solid blue -> Dolphin detects it in seconds, yay! Alright, Everything seems to be in place!

Then I launch Mario Galaxy and go on the end of the couch, something like 12 feet of the TV, where it worked perfectly the first time for some...magical reason. Nothing, then I go like, 5 feet of the bar and it works BUT HELL DON'T RETRACT ANY FURTHER or the thing will flicker like hell. What is going on?! I'm just so confused at how this thing performs...I paid 30$ for it and it seems to be worse than the 5$ one I bought on Ebay a year ago, except it has integrated bluetooth.

Someone can give me a hand? Are my expectations to high for this or am I just doing something terribly wrong? Does something like a soundbar near it can cause interference? o_O

IDK, when I use the OG bar with the Wii U powered on, I'm having no issues, but I bought the Dolphinbar to avoid having to let the Wii U powered on for hours for absolutely nothing except feeding the sensor bar with electricity. Just having problems with third party stuff, but I heard Dolphinbar was THE shit that worked perfectly, that's a bit of a letdown.

EDIT: Tried again, closed all lights around to be sure there wasn't anything interfering, while I was contemplating how it worked just as bad in the Metroid Prime Trilogy saved games screen, I had a blue screen. :lol

Meh, that's enough for me tonight I guess...so far I think that either I got a lemon that blew something from inside when plugged in the TV or it's just pure shit, but I think it's the former.
 
The entire system is based on the wiimotes reading the led's and telling the system where it is in relation to it. The 2 most obvious culprits here are either the led's are flickering or the sensor in the Wii remote isn't functioning properly
 
The sensor in the wiimote is a bog standard camera with an ir filter in front of it. Maybe clean its black area?

In general for checking whether a sensor bar works I suggest trying out the sensor bar sensitivity calibration in the Wii's settings. It will show what the wiimote is actually seeing when being pointed at the sensor bar (maybe there are comparable applications for other systems for this use case by now?). Ideally there are exactly two blinking dots. If there are more there is light interference (e.g. possibly an LED on your screen, some other electronics etc.). If there are less the brightness of the LEDs used is too low and you should replace/return your sensor bar.
 
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I know it's unrelated, but since you brought it up, that Sonic in Unreal Engine 4 demo doesn't look particularly impressive, all he did was rip animations from Brawl and paste them in to UE4's generic third person template.
 
I've been playing around with the Ishiiruka build and my god, it makes Metroid Prime look awesome. I can't wait to try Echoes.

I couldn't stop playing. I should record some full screen stuff instead of this compressed twitch footage.

SIiGSSB.jpg
 
Question, can anyone with Sonic Mega Collection, attempt to rip a comic cover for me in the Extras Menu via texture rip?

This in particular:


If you do, try to upload it in PNG or whatever it's original file, but be warned that imgur compresses JPG files, just let me know and we'll work from there. :)

Thanks. :)
 
No disrespect to Tomoya's hard work, but I'm not a fan of this at all, especially when compared to the original version.

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The colors are completely different, none of the textures even attempt to stay faithful to the original art, the font changes on the HUD are unnecessary.

I'm happy that people are enjoying this texture pack, but it's not for me. I really hope that one day someone tackles Twilight Princess with the same level of respect for the original art as the Resident Evil 4 HD Project.
 
Holy shit, the Youtuber that was responsible for Mario (and now Sonic) in the Unreal Engine 4 kite demo is showing off detph of field and SSAO tweaks in Dolphin using SSBB as an example.


I've been playing around with the Ishiiruka build and my god, it makes Metroid Prime look awesome. I can't wait to try Echoes.

SIiGSSB.jpg

Just no. This is terrible. Why would you want it to be all blury? Looking at this image actually hurt my eyes.


I'm happy that people are enjoying this texture pack, but it's not for me. I really hope that one day someone tackles Twilight Princess with the same level of respect for the original art as the Resident Evil 4 HD Project.

Also this.
 
Anyone playing Metroid Prime Trilogy with a kb/m, how are you configuring your settings? I feel like prime 1 and 2 'should' be able to play amazing with a mouse but the sensitivity seems really out of whack.
 
Looked to me like that awful Bokeh DOF that's gotten really popular with Dolphin lately.

Yeah, I like it. I'm trying to get a nice subtle effect around the hud and the near end of the arm cannon. The one based on a focus point is a bit messy and unpredictable and can have huge outliers if you step into a large room or look at the sky.

Anyways, here is a full screen comparison. I should probably do some super sampling; it's not even heavy on the GPU yet.

 
What's the best version of Twilight Princess? I'm getting my hands on a new Wii to rip some fresh games, but I don't know if I should ask my cousin for his Gamecube copy or if my Wii version is maybe better. I already played both non-emulated and while the Gamecube's controls are better for most of the game, the pointer controls of the Wii can be nice sometimes so I don't really care about controls.

Is there a difference in emulation performance and glitches? And how's the sound and minimap in the recent versions of Dolpin, they should have fixed a lot but I can't find a current status of the game now, the wiki seems outdated.


Dolphin guys are working on a dx12 plugin right? Really want to see the performance boost that will bring

I asked the same a few weeks ago and this is what they said about it already:

 
Dolphin guys are working on a dx12 plugin right?

Not that I know of. galop1n has stated that he might work on a D3D12 backend in the future but who knows how that will end up. Also technically Dolphin doesn't use plugins anymore. The graphics backends are integrated into the program.

What's the best version of Twilight Princess? I'm getting my hands on a new Wii to rip some fresh games, but I don't know if I should ask my cousin for his Gamecube copy or if my Wii version is maybe better. I already played both non-emulated and while the Gamecube's controls are better for most of the game, the pointer controls of the Wii can be nice sometimes so I don't really care about controls.

Is there a difference in emulation performance and glitches? And how's the sound and minimap in the recent versions of Dolpin, they should have fixed a lot but I can't find a current status of the game now, the wiki seems outdated.

The Wii version has native widescreen support, uses motion controls, and has a flipped orientation compared to the GameCube version. As far as I know they should run more or less the same regarding performance and bugs.
 
Yeah, I like it. I'm trying to get a nice subtle effect around the hud and the near end of the arm cannon. The one based on a focus point is a bit messy and unpredictable and can have huge outliers if you step into a large room or look at the sky.

Anyways, here is a full screen comparison. I should probably do some super sampling; it's not even heavy on the GPU yet.

Looks like you're playing at a wrong aspect ratio. Make sure to select the widescreen hack in the graphics options if you want to play at non-4:3 resolutions.
 
When I used Dolphin I noticed that the game runs at 47-57 FPS, but it stutters in some areas.

I locked the game to 30 FPS, thinking it wouldn't skip anymore and the game just ended up running in slow motion.

How is locking the FPS in this emulator and locking the FPS in a PC game different?
 
When I used Dolphin I noticed that the game runs at 47-57 FPS, but it stutters in some areas.

I locked the game to 30 FPS, thinking it wouldn't skip anymore and the game just ended up running in slow motion.

How is locking the FPS in this emulator and locking the FPS in a PC game different?
With emulators, you have a machine FPS which should always be 60, and a V(irtual)FPS which is whatever the game is actually running at. Limiting it to 30 FPS means you're running the machine at half speed.
 
Hello, I currently have an AMD Athlon 4450e and my dolphin runs at 10-20 fps, so I'm looking for a cheap CPU for dolphin and epsxe2 (I don't want to play recent games). Which one do you recommend ?
 
how do I make it so when I click off the screen and am doing something else, my controller still controls the game? because it stops working until i click the screen again.
 
how do I make it so when I click off the screen and am doing something else, my controller still controls the game? because it stops working until i click the screen again.

Check 'Background Input' in the Options for the controller configuration.
 
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