Funyarinpa
Member
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Dude. Don't do this to yourself.
Edit:
Does anyone know how to get rid of the slowdown when you open the map in Metroid Prime 1?
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Banned in 3...2...1...
Dude. Don't do this to yourself.
Edit:
Does anyone know how to get rid of the slowdown when you open the map in Metroid Prime 1?
The reason for that is the shader generation. Does not matter how fast your GPU is, you do not generate a shader on the fly in any native game, and it is going take a few milliseconds. Therefore a hit in framerate. There is a branch that tries to do this asynchronously, but I do not know how stable that is.Does anyone know how to get rid of the slowdown when you open the map in Metroid Prime 1?
The reason for that is the shader generation. Does not matter how fast your GPU is, you do not generate a shader on the fly in any native game, and it is going take a few milliseconds. Therefore a hit in framerate. There is a branch that tries to do this asynchronously, but I do not know how stable that is.
http://wiibrew.org/wiki/LetterBombOh ok so I need a homebrew channel.
To get that, I need an SD card and a copy of super smash bros brawl.
more steps....
You can use the sensor bar from your Wii but the Wii will need to be kept on to provide power to it. Otherwise you'll have to get a USB or battery powered one. Most people recommend the DolphinBar.Guys do I need to connect the sensor bar to my laptop if this game has pointer controls?
If I do how is it done?
Guys do I need to connect the sensor bar to my laptop if this game has pointer controls?
If I do how is it done?
I have a question about start up times. I'd been playing through Xenoblade again, and I noticed that after a while, it would take 10-15 seconds of blank screen between launching the game to the Health&Safety splash. After a while I downloaded a new build and it went away, only to start again a few weeks later. Does this happen for all builds? Is there some cache I should be clearing out every so often?
EDIT: And while I'm asking about the Dolphinbar... How's the range of the IR compared to the standard Wii Sensor Bar? As in how far back from the bar can you be without the cursor being screwy?
The DolphinBar has the same IR LED configuration as this second-gen official sensor bar, and it's just as bright.
Thinking of getting a Dolphinbar... Anyone with one know if it can be used to connect devices other than wiimotes via bluetooth? None of my searches have turned up any answers... I'm primarily interested in connecting something like a Wii U Pro Controller or any other game controller wirelessly to my computer
Thinking of getting a Dolphinbar... Anyone with one know if it can be used to connect devices other than wiimotes via bluetooth? None of my searches have turned up any answers... I'm primarily interested in connecting something like a Wii U Pro Controller or any other game controller wirelessly to my computer.
EDIT: And while I'm asking about the Dolphinbar... How's the range of the IR compared to the standard Wii Sensor Bar? As in how far back from the bar can you be without the cursor being screwy?
Check your shader cache size the next time you experience this. If it's GBs big then that's why. Delete it as its most likely a messed up cache.Might be the new way they are handling the texture cache. I don't know the technical details of it except that they reworked the way textures are handled, but either way there's nothing you have to clear. Both texture cache and shader cache are there to improve performance when playing the game. If you delete them you might experience microstuttering until they are built up again.
Hey folks,
I've got a bit of an odd use case that I'm hoping someone else may have encountered. My PC (home of my Dolphin setup) is in my office, but it's connected via HDMI to my living room TV for gaming. It's amazing, and the distance (about 25 feet around a corner) is just within range of my Xbox 360 controller dongle which allows me to play most games. Here's the sticking point: I can't get a Bluetooth signal in the living with my current adapter, which is means playing Wiimote games through Dolphin on my TV is currently out of the question.
Does anyone have any suggestions? Is there an adapter known to get a stronger Bluetooth signal over a longer distance while keeping Wiimote compatibility? Is there an alternative that I'm not thinking of that doesn't involve running a USB extension down the hallway? Any help would be much appreciated.
Probably not ideal, but have you tried setting up custom configurations to use your 360 controller for Wii games? This can sometimes be preferable.
As far as I know it's only meant to connect to Wiimotes but I have never tried using it with a Wii U Pro Controller before.
Can't answer your bluetooth question, but as for range mine works perfectly at around 15ft.
Holy shit, the Youtuber that was responsible for Mario (and now Sonic) in the Unreal Engine 4 kite demo is showing off detph of field and SSAO tweaks in Dolphin using SSBB as an example.
No disrespect to Tomoya's hard work, but I'm not a fan of this at all, especially when compared to the original version.
Holy shit, the Youtuber that was responsible for Mario (and now Sonic) in the Unreal Engine 4 kite demo is showing off detph of field and SSAO tweaks in Dolphin using SSBB as an example.
I've been playing around with the Ishiiruka build and my god, it makes Metroid Prime look awesome. I can't wait to try Echoes.
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I'm happy that people are enjoying this texture pack, but it's not for me. I really hope that one day someone tackles Twilight Princess with the same level of respect for the original art as the Resident Evil 4 HD Project.
Just no. This is terrible. Why would you want it to be all blury? Looking at this image actually hurt my eyes.
Looked to me like that awful Bokeh DOF that's gotten really popular with Dolphin lately.Lol dude, it's a screen grab from a twitch screen. it almost certainly isn't that blurry in person
Looked to me like that awful Bokeh DOF that's gotten really popular with Dolphin lately.
Dolphin guys are working on a dx12 plugin right? Really want to see the performance boost that will bring
neobrain (one of the Dolphin developers) has discussed it here: https://www.reddit.com/r/emulation/...x12_make_a_significant_difference_for/cnx7sy6
Dolphin guys are working on a dx12 plugin right?
What's the best version of Twilight Princess? I'm getting my hands on a new Wii to rip some fresh games, but I don't know if I should ask my cousin for his Gamecube copy or if my Wii version is maybe better. I already played both non-emulated and while the Gamecube's controls are better for most of the game, the pointer controls of the Wii can be nice sometimes so I don't really care about controls.
Is there a difference in emulation performance and glitches? And how's the sound and minimap in the recent versions of Dolpin, they should have fixed a lot but I can't find a current status of the game now, the wiki seems outdated.
Yeah, I like it. I'm trying to get a nice subtle effect around the hud and the near end of the arm cannon. The one based on a focus point is a bit messy and unpredictable and can have huge outliers if you step into a large room or look at the sky.
Anyways, here is a full screen comparison. I should probably do some super sampling; it's not even heavy on the GPU yet.
With emulators, you have a machine FPS which should always be 60, and a V(irtual)FPS which is whatever the game is actually running at. Limiting it to 30 FPS means you're running the machine at half speed.When I used Dolphin I noticed that the game runs at 47-57 FPS, but it stutters in some areas.
I locked the game to 30 FPS, thinking it wouldn't skip anymore and the game just ended up running in slow motion.
How is locking the FPS in this emulator and locking the FPS in a PC game different?
Hello, I currently have an AMD Athlon 4450e and my dolphin runs at 10-20 fps, so I'm looking for a cheap CPU for dolphin and epsxe2 (I don't want to play recent games). Which one do you recommend ?
how do I make it so when I click off the screen and am doing something else, my controller still controls the game? because it stops working until i click the screen again.
how do I make it so when I click off the screen and am doing something else, my controller still controls the game? because it stops working until i click the screen again.