Dolphin - Emulating Wii and Gamecube Games

So fucking pumped I can run Dolphin on my laptop. 4xAA isn't really doable though, is there a way to get 2xAA or do I just double the internal resolution.
 
my pc doesnt seem to like sonic colors in 720p, i get baaad framerate :/

i7 930 stock
hd4850
6gb ram

dolphin 3.0

any recommendations on improving performance besides upgrading/overclocking?
 
So I've been consulting with PC-GAF on what parts I should buy for my new computer, and came up with a good setup.
Now I'm just here to double-check that this will run Xenoblade for me:

Intel® Core™ i5-2500K 3.3GHz (3.7GHz Turbo)
ASUS GeForce GTX 560Ti 1GB PhysX CUDA
8 GB RAM
 
MNC said:
So fucking pumped I can run Dolphin on my laptop. 4xAA isn't really doable though, is there a way to get 2xAA or do I just double the internal resolution.

I'm assuming you're using Direct3D9 (Graphics -> General tab). D3D11 has the option for 2xaa, not sure why it's not in D3D9.
 
Zoolader said:
Can somebody recommend how to properly run Wind Waker with these new fandangled options in Ver. 3?
I went with options in OP, but changed some according to this. Glad to be sailing again on my laptop ^^.
 
Didn't find anything related to this in the OP, but will I be able to use Dolphin on my iMac 27"? It has 3.1GHz Quad-Core Intel Core i5, AMD Radeon HD 6970M with 1GB and 4GB of RAM.
 
I downloaded Dolphin 3.0 and I can't get Xenoblade to boot up, Dolphin just straight up crashes. Are there any settings I should mess with to fix it?

My specs are Quad core 2.6 ghz 4 g ram and a Radeon 4870 512 mb ram.

Its pretty old but it should atleast boot up right?
 
JoeFenix said:
I downloaded Dolphin 3.0 and I can't get Xenoblade to boot up, Dolphin just straight up crashes. Are there any settings I should mess with to fix it?

My specs are Quad core 2.6 ghz 4 g ram and a Radeon 4870 512 mb ram.

Its pretty old but it should atleast boot up right?
Do you have LLE dsp selected instead of HLE in sound settings? As that caused numerous crashes on my comp.
 
boyshine said:
Do you even know what Apple TV is? Do you mean Mac mini?

haha, yes, I meant Mac Mini. I have an old Apple TV now but I'm tempted to get a Mac Mini to be able to rip my DVD collection and run it from Plex. They look almost identical, thus the confusion.

So, what's the verdict on the new Mac Minis?

They seem to have

2.4GHz Intel Core 2 Duo
2GB memory (upgradeable to 8GB)
NVIDIA GeForce 320M graphics
 
I can get Xenoblade to run in OpenGL but I can't get a decent framerate, seems I am CPU bound as gfx settings don't affect my framerate.

Is it a known issue with that game in particular or is a Core 2 Quad 2.4 gig just too slow?
 
JoeFenix said:
I can get Xenoblade to run in OpenGL but I can't get a decent framerate, seems I am CPU bound as gfx settings don't affect my framerate.

Is it a known issue with that game in particular or is a Core 2 Quad 2.4 gig just too slow?

I don't know about your CPU, but Xenoblade IMO isn't enjoyable on Dolphin anyway because of an annoying sound stuttering issue. There is a patch for it, but it only helps with the music, the voices still stutter randomly. I guess some people will be able to live with it, it occurs only about once every 30 minutes or so.
 
Looks like where along the way, they finally got Super Monkey Ball 2 working. Some of the levels look pretty nice in HD. Some bugs along the way, music can cut out in spots, cut scenes lock up the game (Especially the first one in story mode), but over all it is pretty playable.

2011-07-09_00001.jpg



Battalion Wars 1 is better, but still not playable sadly.
 
Yaska said:
I went with options in OP, but changed some according to this. Glad to be sailing again on my laptop ^^.

Great thanks, they really made it easier in this version. So far all I have changed is the internal resolution size to auto(fit window), and the blurry backrounds are gone!

Is it possible to play Wii games with my gaming pad instead of wiimote?
 
Zoolader said:
Is it possible to play Wii games with my gaming pad instead of wiimote?

Yes, hit the Wiimote button in the toolbar and then the Configure button. The next window allows you to bind all the buttons and some of the motion capabilities. The pointer is bound to the mouse by default.
 
So I have been trying to get dolphin running some games in HD for a while now and I just can't seem to get a decent framerate.

I got an nvidia GTX 560 Ti and an Intel Core i7 920 overclocked to 3.5 GHz. Am I in a good ballpark to do this stuff and it's just a matter of finding the right settings, or should I not even bother trying to figure it out?
 
Should be fine, but how well it performs varies from game to game. I can play Wind Waker at 60 FPS with Minimal Problems, but Battalion Wars is struggling from 10 to 15.

You also can find some odd issues pop up in games. Sonic Adventure 2 works pretty good, steady 60 FPS, but for some reason the shadows are indigo in color. I did have the game crash on the second level though.
 
Drkirby said:
Should be fine, but how well it performs varies from game to game. I can play Wind Waker at 60 FPS with Minimal Problems, but Battalion Wars is struggling from 10 to 15.

You also can find some odd issues pop up in games. Sonic Adventure 2 works pretty good, steady 60 FPS, but for some reason the shadows are indigo in color. I did have the game crash on the second level though.

I can only seem to get about 20-28 FPS on Wind Waker for some reason. That's all I really wanna play for now anyways.

What's weirder is that it doesn't seem to matter what kind of settings I use. Whether I'm native or at 1080p with full AA, it still isn't running at a normal speed.
 
autobzooty said:
I got an nvidia GTX 560 Ti and an Intel Core i7 920 overclocked to 3.5 GHz. Am I in a good ballpark to do this stuff and it's just a matter of finding the right settings, or should I not even bother trying to figure it out?

Much better setup than mine and I haven't run into a single game that didn't run decently due to hardware limitations. What games in particular have you been trying?
 
autobzooty said:
I can only seem to get about 20-28 FPS on Wind Waker for some reason. That's all I really wanna play for now anyways.

What's weirder is that it doesn't seem to matter what kind of settings I use. Whether I'm native or at 1080p with full AA, it still isn't running at a normal speed.
Just try the latest revision, only way to find out for sure. Do you have a 64 Bit version of your OS?

Resolution has very little to do with performance, Emulators are very CPU heavy. Its actually a bit unique that Dolphin even makes use of the GPU.
 
Drkirby said:
Just try the latest revision, only way to find out for sure. Do you have a 64 Bit version of your OS?

Resolution has very little to do with performance, Emulators are very CPU heavy. Its actually a bit unique that Dolphin even makes use of the GPU.

Yeah I'm on 64-bit vista. Is that bad? It's usually bad. :(
 
Is it even possible for me to run any gamecube games at full speed with my laptop?

i7-720qm, 6GB RAM and Mobility Radeon HD 5850.

I'm thinking the CPU might be a bottleneck.
 
How well would my 2011 MacBook Pro's AMD 6490M with 256GB of GDDR5 RAM be able to run games on Dolphin? The CPU is a 2.0GHz Sandy Bridge Core i7. With that GPU, am I still dreaming, until I can buy an external GPU? 720p would be sufficient.
 
Drkirby said:
Should be fine, but how well it performs varies from game to game. I can play Wind Waker at 60 FPS with Minimal Problems, but Battalion Wars is struggling from 10 to 15.

You also can find some odd issues pop up in games. Sonic Adventure 2 works pretty good, steady 60 FPS, but for some reason the shadows are indigo in color. I did have the game crash on the second level though.
How would you play Wind Waker at 60 fps? That's 2x speed?
 
Anabuhabkuss said:
I am having problems extracting ISOs using winRAR. can anyone help? I rght click, choose "extract to specified folder" and get an error message
You don't need to extract the contents of the .iso, just leave it in .iso format and Dolphin will be able to run it.
 
Stallion Free said:
I wasn't aware that games displayed content in 60 fields per second.
Every NTSC game displays content in 60 fields per second when running on actual hardware. "Fields" just refers to the refresh rate of the screen, it has little to do with the actual game, other than that the game says to draw a frame at every field or every other field depending on the target framerate. Lots of emulators display "fields per second" (which of course refers to frames per second that the emulator is producing multiplied by the number of fields per frame) in their debug statistics.
 
Anabuhabkuss said:
the files download as 7-zip. when i try to extract those, i keep getting error messages. forgive the confusion. i have yet to see an ISO file.

Wait, so you didn't rip your own game?

uh oh. youarealreadydead.gif
 
nincompoop said:
Every NTSC game displays content in 60 fields per second when running on actual hardware. "Fields" just refers to the refresh rate of the screen, it has little to do with the actual game, other than that the game says to draw a frame at every field or every other field depending on the target framerate. Lots of emulators display "fields per second" (which of course refers to frames per second that the emulator is producing multiplied by the number of fields per frame) in their debug statistics.
I don't think Dolphin does. Unless that's what the "VPS" is.
 
Ninja Scooter said:
replaying Wind Waker on the GC on an HDTV and it's a blurry mess. that screen shot makes my want to cry.
That screenshot makes me cry because:

- fraps counter
- jpg compression

:barf:
 
Gvaz said:
That screenshot makes me cry because:

- fraps counter
- jpg compression

:barf:
Also looks like it's stretched even though Dolphin has a perfectly good widescreen hack (though I think they took it out in 3.0?)
 
Anabuhabkuss said:
I am misunderstanding this whole process, clearly. My apologies. Either way, I am by no means going to be hurt about getting banned from a message board of all things. My original copy of the game is damaged.
lol
 
Sonic Adventure 2 doesn't look as good as I was hoping it would, it defiantly looks like a Dreamcast Port. Also, something feels off with playing the game with a 360 controller, maybe I'll rig up my Gamecube pad with it and see if it feels right then. Oddly enough, the image of sonic on the emblems you get for completing stages is one of the few things in the game that is really high quality. Ether the thing is vector art, or they put in an image that was at least 4x as large as what would ever display in game.
 
Drkirby said:
Sonic Adventure 2 doesn't look as good as I was hoping it would, it defiantly looks like a Dreamcast Port. Also, something feels off with playing the game with a 360 controller, maybe I'll rig up my Gamecube pad with it and see if it feels right then. Oddly enough, the image of sonic on the emblems you get for completing stages is one of the few things in the game that is really high quality. Ether the thing is vector art, or they put in an image that was at least 4x as large as what would ever display in game.
Sonic Adventure ports are inferior to the DC originals in just about every way.

They added fingers to characters, but also removed all texturing from them and also all traces of environmental lighting. There's more, that's just off the top of my head.
 
Drkirby said:
Sonic Adventure 2 doesn't look as good as I was hoping it would, it defiantly looks like a Dreamcast Port. Also, something feels off with playing the game with a 360 controller, maybe I'll rig up my Gamecube pad with it and see if it feels right then. Oddly enough, the image of sonic on the emblems you get for completing stages is one of the few things in the game that is really high quality. Ether the thing is vector art, or they put in an image that was at least 4x as large as what would ever display in game.
Can you post some screenshots?
 
anyone have a asus g73? i need some help overclocking it

gdt5016 said:
My HP DV6 is a quad core i7, does that work fine with Dolphin?

problem is that it most likely has a i7 720QM processor which downclocks as low as 1.6ghz if all cores are active and the graphics is on the low side. It will be playable but not ideal.
 
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