BlackBeetleKing said:[Wii] Sonic Colors
See, you have an i7. I have a Phenom II.Nabs said:It all depends on the game and your setup. Sonic Colors runs much better with LLE on my i7 860 setup.
Gvaz said:Your processor is either not high enough (at least 3.2) or you've got some settings wrong.)
Gvaz said:Google the Xenoblade 30fps patch and apply that to your iso. huzzah!
http://www.neogaf.com/forum/showpost.php?p=30278861&postcount=4015Diprosalic said:you wouldn't be so kindly and point my nose in the right direction?
You need a modded Wii to rip discs to a HDD or flash drive, or SDHC card if you have one big enough. Then transfer them to the PC.Magnus said:So. My PC's DVD-RW drive can't recognize my GC discs. Am I SOL?
chaosblade said:You need a modded Wii to rip discs to a HDD or flash drive, or SDHC card if you have one big enough. Then transfer them to the PC.
DVD drives can't read Wii/GCN discs unless you have one of a few specific (and fairly old) LG drives.
ThanksGvaz said:
Yeah. Emulated games are pretty core heavy, so even though you've got decent cards, it doesn't help you here too much sadlyBig Papa Husker said:Thanks
Eh, my computer runs it at about 20-25 FPS. I guess that's what you get when its a E8600 with a 4870x2. :|
Gvaz said:
oatmeal said:Which are the best ones?
The 2.0/3.0 or the 7000 series?
How is the audio on Xenoblade for you with those settings? Mine was perfect using HLE until a "dream-like" cutscene I saw last night in the Tephra Cavern, which had really bad crackling audio in it (which went away again as soon as the cutscene was over). Just curious if it's possible to do better on the sound front. Everything is otherwise pretty perfect and looking great. (I'm using settings from this post. I believe the version of Dolphin in that link is 7714, which is what I've got at the moment.)Gvaz said:Your processor is either not high enough (at least 3.2) or you've got some settings wrong.
Any Bluetooth adapter compatible with the Microsoft Bluetooth Stack (pretty much all of them nowdays) will work, as far as i know. You don't really need BlueSoleil anymore, since a couple years back Microsoft added "wiimote compatibility", for this conversation's sake.Mithos said:Any "working out of the box" USB-Bluetooth adapters, someone can recommend for use of the Wiimote on PC?
jediyoshi said:The release versions are just whatever build is out that they decide to release and rename to the general public, eg v3 is just some build around 7600. Generally newer is better.
SVN versions of every project are always newer than the numbered versions. They're essentially "beta" versions with no support.oatmeal said:So the 3.0 is older than the ones near the top?
Damn their awkward numbering.
Maybe this will help with Sunshine.
drizzle said:SVN versions of every project are always newer than the numbered versions. They're essentially "beta" versions with no support.
They also are, usually, buggy in some places. In this case, no texture replacement.
Yeah my girlfriend just bought a bluetooth dongle and has had nothing but grief trying to get a remote to connect. She doesn't have a sensor bar set up though, is that absolutely vital even if not using pointer controls?drizzle said:Any Bluetooth adapter compatible with the Microsoft Bluetooth Stack (pretty much all of them nowdays) will work, as far as i know. You don't really need BlueSoleil anymore, since a couple years back Microsoft added "wiimote compatibility", for this conversation's sake.
It's kind of a pain in the ass (at least for me) to make it connect. Everytime I turn my Wiimote on, windows searches for new drivers, which takes a long ass time, what makes the wiimote stop looking for devices to connect, which means it can't make a connection.
Usually it takes a trickery of turning on the wiimote search function, cancelling the "windows is searching for drivers on windows update" popup, press synchronize/pair up on Dolphin a couple times until everything locks up in place.
You'll also need a sensor bar. You can use the wii one (but you'll need to leave your wii on) or you can buy a usb-powered one for cheap.
Yeah and this is why I asked if there was anyone "working out of the box" without driver issues or connect issues that I should try to locate and buy.Gagaman said:Yeah my girlfriend just bought a bluetooth dongle and has had nothing but grief trying to get a remote to connect.
Gvaz said:Your processor is either not high enough (at least 3.2) or you've got some settings wrong.
Gvaz said:Your processor is too slow.
I don't know what turbine is, but if you're using my settings and not getting 30fps running around or close to it and have a similar strength computer it's probably your CPU being slow.
Since it's only 2ghz (or 2.8 with the boost) I'm going to say that's the culprit.
Nope. It's 3.2 or nothing.A Human Becoming said:I can't make up for it with some setting changes?
Gvaz said:Definately. You still have to have a moderate graphics card but it's still highly cpu limited. CPU is way more important.
Also I don't recommend overclocking (if it's even possible I haven't tried) a laptop's cpu. it's not so much the power (i7) but the speed of the clock. For intensive things in 2011 such as this or other programs, 3ghz is your hard bottom.
Corky said:So what is this "3.2ghz or bust" rule and why is it written in stone?
I.e what is it based on?
TheExodu5 said:It's not based on a thing. It's just a rough approximations. 3.2GHz on its own doesn't mean a thing...a 3.2GHz Sandy Bridge is a hell of a lot faster than a 3.2GHz AMD CPU. On top of that, the speed required really depends on the game, and the hacks applied.
In my experience, a 3.0GHz Core 2 or AMD is not quite enough for most games. The Sandy Bridge CPUs are the only ones I would recommend for Dolphin at the moment. You won't really have trouble running any game with a heavily overclocked 2500K...at least I haven't run into any issues, yet.
x3r0123 said:ok i seem to be having the same problem still.
I re-ripped the game, re-downloaded the emulator and tested it.
the emulator crashes randomly and I just get a blank screen. This is aggravating me. Whenever that happens, I have to restart my whole computer and not to mention that happens only with xenoblade
I don't know, since so far I have been able to play with a 2.8ghz and a 460GTX. Likely some area's effect will bring my CPU to its knees though, only a matter of time. I so far have only made it to the first cave (Which though has taken 2-3 hours)Corky said:So what is this "3.2ghz or bust" rule and why is it written in stone?
I.e what is it based on?
Gvaz said:I get better performance by forcing AA in my control panel instead. Also AF.
Drkirby said:I don't know, since so far I have been able to play with a 2.8ghz and a 460GTX. Likely some area's effect will bring my CPU to its knees though, only a matter of time. I so far have only made it to the first cave (Which though has taken 2-3 hours)
He is right that most Wii games will be unplayable on a CPU (I am so bummed that I can't get Sonic Colors at more then 20 FPS), but Xenoblade is working fine.
Here's what I'm running at:TheExodu5 said:4x SSAA is a lot more than just AA...it's actually rendering 4 times the amount of pixels, and downscaling the resulting image. It's demanding, but produces beautiful results (see my above pic). The grass in Xenoblade will look MUCH better with SSAA than with simple AA.
I only wish my GTX 570 could handle 9x SSAA. I have to stick to 4x SSAA. 9x SSAA would probably look a good deal better in this game, simply because the grass is going to benefit so much from supersampling. I hope the next generation of GPUs can handle it!
epmode said:So I just installed Dolphin for the first time and Xenoblade is absolutely stunning.
..the only problem is that I can't get rid of that occasional audio stutter, no matter what I do. My computer is perfectly fine with running this game at full speed so I know that's not the issue.
Any ideas?