Dolphin - Emulating Wii and Gamecube Games

Google the Xenoblade 30fps patch and apply that to your iso. huzzah!

Also if you want AA or AF, enable it in your graphics control panel instead of in dolphin. it works much better.
 
Magnus said:
So. My PC's DVD-RW drive can't recognize my GC discs. Am I SOL?
You need a modded Wii to rip discs to a HDD or flash drive, or SDHC card if you have one big enough. Then transfer them to the PC.

DVD drives can't read Wii/GCN discs unless you have one of a few specific (and fairly old) LG drives.
 
Noob question:

So, I have Wind Waker running acceptably well (remarkable actually). Widescreen hack isn't working the way it should be, but I'm working on it.

It seems almost all of the configuration options have been shuffled around and moved/renamed in the latest iterations of Dolphin, though. For a moron like me, it's difficult to find all the settings mentioned in the Wind Waker config guide in the OP. I imagine if I did set those all up right, the game would be as smokin' as it is in the OP's photos.

Thanks!

Second question: Is it possible to fast forward gameplay?

chaosblade said:
You need a modded Wii to rip discs to a HDD or flash drive, or SDHC card if you have one big enough. Then transfer them to the PC.

DVD drives can't read Wii/GCN discs unless you have one of a few specific (and fairly old) LG drives.


Thanks man! All sorted
 
Uh, that's what the game defaults to.

There's a 30fps patch out there (basically tells the backups it's a japanese edition because PAL has the fps to 25)

Your computer should be able to play it with those settings just fine.
 
Big Papa Husker said:
Thanks

Eh, my computer runs it at about 20-25 FPS. I guess that's what you get when its a E8600 with a 4870x2. :|
Yeah. Emulated games are pretty core heavy, so even though you've got decent cards, it doesn't help you here too much sadly :(
At least it's playable though, at least, I would play it at that framerate if I had to do that.
 
oatmeal said:
Which are the best ones?

The 2.0/3.0 or the 7000 series?

The release versions are just whatever build is out that they decide to release and rename to the general public, eg v3 is just some build around 7600. Generally newer is better.
 
Gvaz said:
Your processor is either not high enough (at least 3.2) or you've got some settings wrong.
How is the audio on Xenoblade for you with those settings? Mine was perfect using HLE until a "dream-like" cutscene I saw last night in the Tephra Cavern, which had really bad crackling audio in it (which went away again as soon as the cutscene was over). Just curious if it's possible to do better on the sound front. Everything is otherwise pretty perfect and looking great. (I'm using settings from this post. I believe the version of Dolphin in that link is 7714, which is what I've got at the moment.)

Running a Bloomfield i7 960 3.2GHz and a Radeon HD 5870.
 
You should really use my settings instead. With an i7 you should be able to enable LLE but I hear it's more for Sandybridge powerful cpus.

Also I tested the 3.0 version, and it runs about 5 fps slower at at lower res. Don't bother with it.
 
Mithos said:
Any "working out of the box" USB-Bluetooth adapters, someone can recommend for use of the Wiimote on PC?
Any Bluetooth adapter compatible with the Microsoft Bluetooth Stack (pretty much all of them nowdays) will work, as far as i know. You don't really need BlueSoleil anymore, since a couple years back Microsoft added "wiimote compatibility", for this conversation's sake.

It's kind of a pain in the ass (at least for me) to make it connect. Everytime I turn my Wiimote on, windows searches for new drivers, which takes a long ass time, what makes the wiimote stop looking for devices to connect, which means it can't make a connection.

Usually it takes a trickery of turning on the wiimote search function, cancelling the "windows is searching for drivers on windows update" popup, press synchronize/pair up on Dolphin a couple times until everything locks up in place.

You'll also need a sensor bar. You can use the wii one (but you'll need to leave your wii on) or you can buy a usb-powered one for cheap.
 
jediyoshi said:
The release versions are just whatever build is out that they decide to release and rename to the general public, eg v3 is just some build around 7600. Generally newer is better.

So the 3.0 is older than the ones near the top?

Damn their awkward numbering.

Maybe this will help with Sunshine.
 
oatmeal said:
So the 3.0 is older than the ones near the top?

Damn their awkward numbering.

Maybe this will help with Sunshine.
SVN versions of every project are always newer than the numbered versions. They're essentially "beta" versions with no support.

They also are, usually, buggy in some places. In this case, no texture replacement.
 
drizzle said:
SVN versions of every project are always newer than the numbered versions. They're essentially "beta" versions with no support.

They also are, usually, buggy in some places. In this case, no texture replacement.

I see, I downloaded the newest one...

And none of my games work anymore. The sound comes in, but the window stays white.

Lame.

Will try more versions (I'm on a Mac, btw).

(EDIT)
19 and 18 both do the same thing.

I wonder if it's my video settings or something. WTF, it used to work perfectly.

(DOUBLE EDIT)
3.0 works fine. I wonder if the newer releases don't support my video card (it's the shitty Radeon X1900)
 
drizzle said:
Any Bluetooth adapter compatible with the Microsoft Bluetooth Stack (pretty much all of them nowdays) will work, as far as i know. You don't really need BlueSoleil anymore, since a couple years back Microsoft added "wiimote compatibility", for this conversation's sake.

It's kind of a pain in the ass (at least for me) to make it connect. Everytime I turn my Wiimote on, windows searches for new drivers, which takes a long ass time, what makes the wiimote stop looking for devices to connect, which means it can't make a connection.

Usually it takes a trickery of turning on the wiimote search function, cancelling the "windows is searching for drivers on windows update" popup, press synchronize/pair up on Dolphin a couple times until everything locks up in place.

You'll also need a sensor bar. You can use the wii one (but you'll need to leave your wii on) or you can buy a usb-powered one for cheap.
Yeah my girlfriend just bought a bluetooth dongle and has had nothing but grief trying to get a remote to connect. She doesn't have a sensor bar set up though, is that absolutely vital even if not using pointer controls?
 
Gagaman said:
Yeah my girlfriend just bought a bluetooth dongle and has had nothing but grief trying to get a remote to connect.
Yeah and this is why I asked if there was anyone "working out of the box" without driver issues or connect issues that I should try to locate and buy.
 
Your processor is too slow.

I don't know what turbine is, but if you're using my settings and not getting 30fps running around or close to it and have a similar strength computer it's probably your CPU being slow.

Since it's only 2ghz (or 2.8 with the boost) I'm going to say that's the culprit.
 
Gvaz said:
Your processor is too slow.

I don't know what turbine is, but if you're using my settings and not getting 30fps running around or close to it and have a similar strength computer it's probably your CPU being slow.

Since it's only 2ghz (or 2.8 with the boost) I'm going to say that's the culprit.

Sorry that was a typo; meant to say turbo, aka 2.8. I can't make up for it with some setting changes?
 
Will my Sandybridge i7 iMac be able to handle Xenoblade at full speed? I can run everything else I have tried at full speed, but I don't know if they are as demanding. It's clocked at 3.4GHz.
 
Definately. You still have to have a moderate graphics card but it's still highly cpu limited. CPU is way more important.

Also I don't recommend overclocking (if it's even possible I haven't tried) a laptop's cpu. it's not so much the power (i7) but the speed of the clock. For intensive things in 2011 such as this or other programs, 3ghz is your hard bottom.
 
Gvaz said:
Definately. You still have to have a moderate graphics card but it's still highly cpu limited. CPU is way more important.

Also I don't recommend overclocking (if it's even possible I haven't tried) a laptop's cpu. it's not so much the power (i7) but the speed of the clock. For intensive things in 2011 such as this or other programs, 3ghz is your hard bottom.

Cool. I have a 6970m (I have overclocked it), but as you say, it's mostly dependant on CPU. Can't wait to get it in a couple of weeks and test it out. Will use the build you posted and share results.
 
I'm not sure if you'll be able to do LLE audio with a stock i7, but you can at least do HLE. Most people I'm seeing running this game with LLE have a 4.4GHz+ Sandy Bridge.

I haven't played the game on my hardware yet...just got it set up on a friend's PC earlier this week. The wait for my GAME import is killing me.

Here's a shot I took on his PC, at 2.5x internal, 4x SSAA:

xenoblade2.png
 
So what is this "3.2ghz or bust" rule and why is it written in stone?

I.e what is it based on?
 
Corky said:
So what is this "3.2ghz or bust" rule and why is it written in stone?

I.e what is it based on?

It's not based on a thing. It's just a rough approximations. 3.2GHz on its own doesn't mean a thing...a 3.2GHz Sandy Bridge is a hell of a lot faster than a 3.2GHz AMD CPU. On top of that, the speed required really depends on the game, and the hacks applied.

In my experience, a 3.0GHz Core 2 or AMD is not quite enough for most games. The Sandy Bridge CPUs are the only ones I would recommend for Dolphin at the moment. You won't really have trouble running any game with a heavily overclocked 2500K...at least I haven't run into any issues, yet.
 
TheExodu5 said:
It's not based on a thing. It's just a rough approximations. 3.2GHz on its own doesn't mean a thing...a 3.2GHz Sandy Bridge is a hell of a lot faster than a 3.2GHz AMD CPU. On top of that, the speed required really depends on the game, and the hacks applied.

In my experience, a 3.0GHz Core 2 or AMD is not quite enough for most games. The Sandy Bridge CPUs are the only ones I would recommend for Dolphin at the moment. You won't really have trouble running any game with a heavily overclocked 2500K...at least I haven't run into any issues, yet.

Thought as much, thanks for clearing it up.
 
ok i seem to be having the same problem still.
I re-ripped the game, re-downloaded the emulator and tested it.
the emulator crashes randomly and I just get a blank screen. This is aggravating me. Whenever that happens, I have to restart my whole computer and not to mention that happens only with xenoblade
 
I shouldn't have said "most games". You can probably run quite a few games on a 3.0GHz CPU. It's just not quite enough to reliably run most games at perfect speed. Same deal with PCSX2 (which, IMO, is even more CPU dependent).

x3r0123 said:
ok i seem to be having the same problem still.
I re-ripped the game, re-downloaded the emulator and tested it.
the emulator crashes randomly and I just get a blank screen. This is aggravating me. Whenever that happens, I have to restart my whole computer and not to mention that happens only with xenoblade

Try a different emulator revision.
 
Corky said:
So what is this "3.2ghz or bust" rule and why is it written in stone?

I.e what is it based on?
I don't know, since so far I have been able to play with a 2.8ghz and a 460GTX. Likely some area's effect will bring my CPU to its knees though, only a matter of time. I so far have only made it to the first cave (Which though has taken 2-3 hours)

He is right that most Wii games will be unplayable on a CPU (I am so bummed that I can't get Sonic Colors at more then 20 FPS), but Xenoblade is working fine.
 
Gvaz said:
I get better performance by forcing AA in my control panel instead. Also AF.

4x SSAA is a lot more than just AA...it's actually rendering 4 times the amount of pixels, and downscaling the resulting image. It's demanding, but produces beautiful results (see my above pic). The grass in Xenoblade will look MUCH better with SSAA than with simple AA.

I only wish my GTX 570 could handle 9x SSAA. I have to stick to 4x SSAA. 9x SSAA would probably look a good deal better in this game, simply because the grass is going to benefit so much from supersampling. I hope the next generation of GPUs can handle it!
 
Drkirby said:
I don't know, since so far I have been able to play with a 2.8ghz and a 460GTX. Likely some area's effect will bring my CPU to its knees though, only a matter of time. I so far have only made it to the first cave (Which though has taken 2-3 hours)

He is right that most Wii games will be unplayable on a CPU (I am so bummed that I can't get Sonic Colors at more then 20 FPS), but Xenoblade is working fine.

Same spec as me here and I'm getting 30fps most of the time with some drops in busy areas. I'm only running at 720p 2x res and no AA on a native 1080p panel but it's a darn sight better than the default Wii 480p which looks horrific on my 40" LCD so I'm happy.
 
TheExodu5 said:
4x SSAA is a lot more than just AA...it's actually rendering 4 times the amount of pixels, and downscaling the resulting image. It's demanding, but produces beautiful results (see my above pic). The grass in Xenoblade will look MUCH better with SSAA than with simple AA.

I only wish my GTX 570 could handle 9x SSAA. I have to stick to 4x SSAA. 9x SSAA would probably look a good deal better in this game, simply because the grass is going to benefit so much from supersampling. I hope the next generation of GPUs can handle it!
Here's what I'm running at:

1920x1200
4x native
4xAA (ati cp)
16xAF (ati cp)
HLE

And the grass amongst other things looks much less like a sprite to me. I only get minor slowdowns in combat (5~ fps or so from 30) and it's acceptable.

Here's a recent example:

dolphin2011-08-2517-543aum.jpg


At 4x it essentially already is downsampled for this resolution, and if I was playing windowed it would be downsampled even further (though I'd rather have max res and some slowdown than windowed and none.)
 
So I just installed Dolphin for the first time and Xenoblade is absolutely stunning.

..the only problem is that I can't get rid of that occasional audio stutter, no matter what I do. My computer is perfectly fine with running this game at full speed so I know that's not the issue.

Any ideas?
 
epmode said:
So I just installed Dolphin for the first time and Xenoblade is absolutely stunning.

..the only problem is that I can't get rid of that occasional audio stutter, no matter what I do. My computer is perfectly fine with running this game at full speed so I know that's not the issue.

Any ideas?

You need to run the game with audio in LLE mode...but that takes a lot more CPU power.
 
My framerate is perfect in that mode but the audio is delayed. I tried both sample rates with both audio backends and the best I can get sounds like a quarter second delay. This is surprisingly distracting! Is it possible to get LLC audio just as responsive as the HLE mode?

I'm currently running at 4.0 ghz with an i7 6500k but I guess I can bump it up further if I need to.
 
Top Bottom