I would think so. My quad core Q6600 @ 3.2ghz can't come close to running most graphically intensive Wii games at full speed.Just a quick question, is there a massive difference between running dolphin on, say, 3ghz Core 2 duo/quad and a 3ghz i5/i7 processor then?
Just a quick question, is there a massive difference between running dolphin on, say, 3ghz Core 2 duo/quad and a 3ghz i5/i7 processor then?
I'm not sure if you still need this but here are the screenshots of my dolphin config
Wiimote:
I have A and B setup as my left/right mouse click(and my A and B buttons on the 360 controller still but I don't use that for Super Mario Galaxy), middle mouse button for the wiimote/nunchuk shake to activate the star points
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Nunchuk
I've basically mimicked the nunchuk on half of the 360 controller
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In conclusion: I really need a bluetooth adaptor
e:Oh yeah, I'd not messed about with Dolphin for a few months but messing about with it recently and I'm super impressed by the controller config, there are so many options.
Now I realized that I was playing SMG without music lol, after googling a little bit, I found how to fix it, changing the DSP to "DSP LLE Recompiler" and clicking on "DSP LLE on Thread" but now the game doesn't run at 60 FPS. I even OC'd my CPU a little more but didn't fix it.
Is this a common problem with SMG?
Xenoblade - got it working flawlessly.
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Yep, you need to do it too when getting Grand Stars or the game will crash.
I guess most people just play without music and then change it when they beat the final boss of a galaxy.
Check Dolphin threads and the Dolphin wiki and make sure you have the ideal settings.Guys I need help...
Isn't a 2500k supposed to handle a lot of Wii games fairly well? Even at stock?
I have a 2500k @stock, 4GB RAM and a 6950 and I'm having difficulty running Mario Galaxy 2 and Metroid Other M, MG2 is giving me less than 30 frames no matter what settings I use! even if I overclock it to 4.3Ghz still the same exact performance and I've seen people running it at really high framerate even at stock clocks.
Metroid Other M is giving me ~40 FPS in the tutorial area, what could possibly be happening? I know this is not normal even for my processor on stock settings and like I said overclocking it yields the same performance.
I need help![]()
Is it possible to play Super Mario Galaxy with only a 360 controller?
flawlessly? Do tell - I always had the odd sound issue here and there requiring a restart :/
Iwata said:Aonuma-san, Fujibayashi-san, and everyone who provided us with comments this time, thank you. "Iwata Asks" about The Legend of Zelda: Skyward Sword is complete for now. Thank you very much.
I have a:
2500k @stock
ASUS P8P67 Motherboard
AMD HD 6950 @stock
4GB DDR3 RAM @1600Mhz
Everything is running at stock, I've tinkered with Dolphin's settings and same crappy performance no matter what config or settings I use, specs are more than ideal from the ones in the Dolphin wiki.
I'm at a real loss here.
UPDATE:
Ok this is getting really weird, I configured Dolphin from scratch and tried Mario Galaxy 2 again, the intro plays at 60 then when you start the game it jumps down to a locked 30 fps and after than when Mario comes out of the pipe and you start playing it goes up to ~38 FPS...
Here is the weird thing....
I opened up CPU-Z and it shows my processor is running at around 3.6Ghz BUT when I Ctrl+ALT+Delete to bring up the task manager and see the cores usage my game "froze" and when I minimize it and maximize it again the screen goes completely black, I can hear it and move around AND THE PERFORMANCE SAYS 60 FPS AND 100% SPEED!
What the hell is going on here?!
using the special xenoblade dolphin and patched the ISO to 30 fps
GAF, what's the easiest way to rip my Wii games for Dolphin ? I've been attempting to use Clean Rip on Homebrew but I'm having troubles. Suggestions for other sources ?
Nothing plays those games at 60 fps. They are 30 fps games.
An overclocked 2500k with a 460 should be able to play most Wii games perfectly though.
Wait a minute, isn't Galaxy 2 locked at 60 fps?
Anyway, how would a Phenom II X4 + 5670 perform?
Oh, that's impressive!Mario Galaxy 2 runs at 60fps.
Man, I spent two hours messing around with the audio stuttering in Metroid: Other M and I can say that LTE sure fixes up all that crackling noise/out of sync cutscenes but you need to overclock whatever you have and I am too much of a pussy to do it.
What I did with my Asus Crosshair V/AMD 1100T is set it to auto overclocking and it jumped from 3300 to 3700. Pretty safe for a virgin overclocker.
You have a i5 2500K I presume.
Out of 10 how much would you rate your CPU towards my goal, full speed emulation at HD/HD Ready resolution without AA?
Whoever have that CPU please reply
Edit: oh I see you have a AMD CPU
Better than an i3. Not as good as an i7.
Skyward Sword again:
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Don't feel so bad, there's a chance you will have to play on both because the game is not quite bug free on Dolphin from what I heard
My Wii still likes to listen to my Wii Remote that's paired to Dolphin.
Every time I finish using Dolphin I have to go downstairs and make sure the Wii wasn't turned on.
Also - is there anyway to calibrate the IR settings when using a real Wii Remote? My shit seems so slow and sluggish when moving the cursor around. If I stand further back it's a bit better, but not by much.
Though Wii Play didn't have the problem, and I've only tested the main menu of Skyward Sword, and not the actual game (it was during my lunch break, my wireless sensor bar arrived today).
The latest build does introduce problems.I had a perfect dolphin setup with that latest 'dirty' build, and Skyward Sword ran really smoothly...then I updated to the latest numbered build to take care of the graphic glitch in SS and now it stutters like crazy. I feel like all my settings are identical, anyone know about this?
No IR in Skyward Sword, only M+. The menu cursor does move slower and more sluggish as a result.Also - is there anyway to calibrate the IR settings when using a real Wii Remote? My shit seems so slow and sluggish when moving the cursor around. If I stand further back it's a bit better, but not by much.
Though Wii Play didn't have the problem, and I've only tested the main menu of Skyward Sword, and not the actual game (it was during my lunch break, my wireless sensor bar arrived today).
This has been on my mind for some time. I noticed some of the guys here did or are doing runs of Twilight Princess.
Has anyone tried, if its even possible, to modify how the controllers work with glovepie or something. What i want to know is if anybody was able to do the different sword swings with gestures. And if the game is playable that way?
Edit: The reason i ask is because was always intrigued of why Nintendo didn't do it themselves, accelerometers seem good enough to detect basic directions for the swings.