clarky
Gold Member
Yeah we mentioned that a bit further up. It really does feel like a break. Great stuff.I just finished with Resort, it such perfect layer to take a breather before moving on, this game just has perfect pacing.
Yeah we mentioned that a bit further up. It really does feel like a break. Great stuff.I just finished with Resort, it such perfect layer to take a breather before moving on, this game just has perfect pacing.
I'm absolutely loving this but the difficulty really lets it down.
It's impossible to enjoy the boss battles and the levels because they are so easy, this would be my favourite platformer if they'd raised the difficulty.
I know it's for kids but everything is so easy that it ruins the flow and game for me, if they had raised the challenge then this would have been on my top five of all time.
I'm on the fence. Is this game a 10/10? The last DK games I played were DKC 1-3 on SNES.
Convince me guys
I'd advise everyone to do that. Fossils and Bananas combined often are in the hundreds for each layer. You'll see so many just on the layers playthrough, plus you'll naturally remember the areas you didn't visit to find more later.Gotta admit......getting a bit burned out on finding bananas. Just got past resort layer and looking at another 60+ list. Going to bypass that stuff for a while and focus on story. Will come back later if I get hungry.
It's percentage based, from what I've read about 10% of your total.Sometimes I get hit with -500 when I die and sometimes it's less. Anyone know what the deal is with that?
Im just playing, if that makes sense. Fuck around on a layer until I feel like moving on. I'll come back to the game at a later date if I fancy the 100%.Gotta admit......getting a bit burned out on finding bananas. Just got past resort layer and looking at another 60+ list. Going to bypass that stuff for a while and focus on story. Will come back later if I get hungry.
Im just playing, if that makes sense. Fuck around on a layer until I feel like moving on. I'll come back to the game at a later date if I fancy the 100%.
I'm just after the Tempest layer which apparently is just over half way. I'd definitely burn out and not finish it if I was going for everything on every layer (if true).Pretty much what I'm doing now. Game is more fun just going with the flow.
sometimes it seems like a flat 500, though not sure.It's percentage based, from what I've read about 10% of your total.
sometimes it seems like a flat 500, though not sure.
Yeah, I think 500 is the cap.sometimes it seems like a flat 500, though not sure.
Feast Layer is like peak n64 Rare/Nintendo 3d platformer level design. Was about to call it quits for the day and just had to keep playing til I was done with it. What a joy. I'm not done with the game yet but I feel like this will be the highlight of the game for me.
You must inhale rainbows first, then tap R trigger to make rainbow rockI'm stuck. When elephant, how do you expel the rainbow floating stuff from your trunk so you'll float?
You must inhale rainbows first, then tap R trigger to make rainbow rock
I thought the entire main game was extremely easy, including the finale (although I had upgraded pretty much every single skill by the end). So I'm not sure you'll like it.Any opinions on if it's worth doing the post game content?
I thought the entire main game was extremely easy, including the finale (although I had upgraded pretty much every single skill by the end).
Post-game is similar to most of the Mario games from what I've played thus far, i.e. challenges are more difficult.
I'm enjoying it a lot.
Yeah I didn't do most of the health upgrades since there was no need during the game. Once I learned the patterns of the last few tougher bosses they were totally doable but they also took a long time IMO. And of course you have to play it mostly perfectly because a few mistakes and you're out quick. There was just no ramp up, and I thought that was annoying.I thought the entire main game was extremely easy, including the finale (although I had upgraded pretty much every single skill by the end).
Post-game is similar to most of the Mario games from what I've played thus far, i.e. challenges are more difficult.
I'm enjoying it a lot.
Same, whenever I do a replay I'll likely just go through the story, break stuff for fun, and skip most challenge levels.Would have preferred the challenges be more difficult during the initial playthrough. Don't see myself playing again.
Ah, yeah. I beat it all in my first go, but I also had all heart upgrades. It was definitely harder than the rest of the bosses who die in like 5 seconds though.There was just no ramp up, and I thought that was annoying.
I did buy it on the recommendation of this forum, I'm in the 700 level now. Think I'm getting too old for these games, either that or Nintendo needs to freshen up their formula more as I've been playing them since the 80's. I literally knew zero about it, watched no videos, so I was a little surprised that you literally transform into something else just like the mario games...like seriously could we not think of a different mechanic that isn't photocopying Mario, lol. It's fun but for $70 I start to expect better production levels than a gamecube game of gibberish voices and clicking through text boxes like an SNES game, lol.Every collectible enables you to do advance on something, they're not just checkboxes:
Bananas help you gain skill points to navigate the skill tree
Fossils help you buy clothes which increase stats, they're also upgradable
Gold lets you buy stuff like maps, 1ups, safe houses and even bananas
Coins let you buy bananas
Everything you collect makes you advance in the game, also they're VERY fun to collect, finding each thing is like a dopamine hit.
Poppy Bae![]()
(sorry couldn't help myself)
Well then I guess with that logic games like Shadow of colossus and Gravity Rush are not worth the price just because they speak made up language.It's fun but for $70 I start to expect better production levels than a gamecube game of gibberish voices and clicking
I liked the post game stuff, I thought it was challenging but not too much.
I do wonder if they are going to do DLC, like maybe in New Donk City.
Would have preferred the challenges be more difficult during the initial playthrough. Don't see myself playing again.
On one hand yeah, that would of been cool. On the other they want a game a 7 year old can roll the credits on. Hence why the hard stuff comes after.
It's kind of weird that they offer 'Easy' and 'Normal', but nothing else imo.Sure....but that's why games have difficulty settings
Seems more and more common. Easy and easier is typically how I view it.It's kind of weird that they offer 'Easy' and 'Normal', but nothing else imo.
It is, at least to 100% itStill on 1202, but is the post game difficult? Odyssey postgame had some hard stuff for me but Astrobot had only one hard level for me.
Did you just defend the low production values of a 2025 game with a 2005 ps2 game and a 2012 ps vita portable game, lol? Like you just reinforced my point for me.Well then I guess with that logic games like Shadow of colossus and Gravity Rush are not worth the price just because they speak made up language.
The game is worth $70 because its super fun and to me one of the best games I played this year, so I definitely think the game is worth very penny.
You think this game has low production values?Did you just defend the low production values of a 2025 game with a 2005 ps2 game and a 2012 ps vita portable game, lol? Like you just reinforced my point for me.
I've been playing Final Fantasy 7 (the old one from the playstation) and it literally has the same text box mechanic as this game, 28 years later. It's just my opinion that for $70 they could put a little more effort into that, especially since we don't have cartridges anymore which were the supposed 'problem' before with storage. I don't think that's asking too much.
What are you wanting, exactly? Full voice acting with cutscenes for the smaller interactions or... what exactly? I'm not sure that would add anything to this particular game, at least for me.Did you just defend the low production values of a 2025 game with a 2005 ps2 game and a 2012 ps vita portable game, lol? Like you just reinforced my point for me.
I've been playing Final Fantasy 7 (the old one from the playstation) and it literally has the same text box mechanic as this game, 28 years later. It's just my opinion that for $70 they could put a little more effort into that, especially since we don't have cartridges anymore which were the supposed 'problem' before with storage. I don't think that's asking too much.